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MXGinge
02-23-2009, 10:27 AM
<p>okay so in my head this is pretty good as far as PVP goes but id like to hear what you guys think</p><p>1 point in starter</p><p>str= 4 4 8 6 1(2) </p><p>agi= 4 4 8 </p><p>sta= 4 4 8 6 1(2)</p><p>wis= 0</p><p>int= 4 1</p><p>this allows for high double attack some deflection the str and agi melee attack along with the sta throwing attack,  the sta DPS proc to be capped, the ability to teleport, CHI which is amazing for burst dmg, and then the int line for the sole purpose of having that root and being able to turn the enemy around and use sucker punch or something.  this is 70 points exactly.  what do you guys think?</p><p>as far as the bruiser tree i still need to look at it, but i was going to mostly up the damage of our moves using the knock out tree,  i was going to branch over and max the FD enhancement and i also wanted to upgrade the some of the conditioning skills, especially our self heal.  does anyone have any input in this.  our the end moves good?  drag looks fun.......</p><p>as far as TSO i have no idea have not looked at it more than once.  i do know i want the move that ups our mitigation to be that of chain in the bruiser line.  ill most likely upgrade our combination/def stance deflection as well.</p>

Sprin
02-23-2009, 02:45 PM
<p><cite>MXGinge wrote:</cite></p><blockquote><p>okay so in my head this is pretty good as far as PVP goes but id like to hear what you guys think</p><p>1 point in starter</p><p>str= 4 4 8 6 1(2) </p><p>agi= 4 4 8 </p><p>sta= 4 4 8 6 1(2)</p><p>wis= 0</p><p>int= 4 1</p><p>this allows for high double attack some deflection the str and agi melee attack along with the sta throwing attack,  the sta DPS proc to be capped, the ability to teleport, CHI which is amazing for burst dmg, and then the int line for the sole purpose of having that root and being able to turn the enemy around and use sucker punch or something.  this is 70 points exactly.  what do you guys think?</p><p>as far as the bruiser tree i still need to look at it, but i was going to mostly up the damage of our moves using the knock out tree,  i was going to branch over and max the FD enhancement and i also wanted to upgrade the some of the conditioning skills, especially our self heal.  does anyone have any input in this.  our the end moves good?  drag looks fun.......</p><p>as far as TSO i have no idea have not looked at it more than once.  i do know i want the move that ups our mitigation to be that of chain in the bruiser line.  ill most likely upgrade our combination/def stance deflection as well.</p></blockquote><p>Looks like a very health AA tree for Brawler line for PVP...   as for Bruiser line... i would max out (except for mez, one point into mez so you can ehance the attack below it) on drag line.. and for PVP.. drag = pwnage... nothing like draging a healer or caster around while poundin on them and they cant get anything off...</p><p>Max out 5 in each of those for great DPS boost, add 5 to the FD line... then i would go into the far left tree, for the boost to riposte damage and the stone skin... can never have too much stone skin <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />... this also gives you faster reuse on your cures, stone deaf and close mind... i wouldnt really bother putting points into rock skin, worthless spell that i still have AP1... never use it.. stunning yourself for a few extra mitigation = fail...   i did this on the far left (stone skin) tree in bruiser</p><p>                          5</p><p>                   2            3</p><p>                   0            5</p><p>                          5</p><p>                          1</p><p>of course thats just the bare minimum to get the end line... put 3 more into the faster cure when you get em, but hold on to that for now so  you can use more in shadow tree</p><p>For PVP i ALWAYS go defensive... i increase my +crushing so i can still hit like a truck in Defensive, but at the same time take hits like a champ... im currently at about 82.5% avoidance self buffed, solo, in defensive stance.</p><p>In Shadow tree 5 in health and 5 in some other random crap you want... i use speed for my toon... but whatever..</p><p>then in next line i choose 5 in decreasing physical damage done to me... and 5 in Defensive stance boost... since its PVP, i use Def only stance...    I put one into the end line for the 2nd tree down... its another force target in PVP...</p><p>Next tree down i put 5 into each of the boost of Deflection and into the Def / Mixed stance boosts... again for PVP survivability... and pretty much maxed that tree out except for the far left taunt boost... increase taunt amount for PVP = worthless...</p><p>End line shadow tree i went of course 5 into chain mit, and 1 point into boosting Divide and Conquer, since it supposedly switches the "half forced target" into "all group forced target" but i have yet to confirm this in PVP... as i dont know a full group of friends on opposite alignment to test it...  any more points in there would be worthless for pvp as it just boosts your taunt amounts, again, worthless in PVP... i put more into my Savage Assault, with my PVP pants (+280 to savage assault), and that attack mastered, it hits like 4 trucks to the group encounter <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />...</p><p>And of course i put points into the end line abilities for 10 second parry all and the extra knockdown / force target....</p><p>Thats my toon in a nutshell</p><p>The only thing i did (would do) differently for your Brawler tree is put more into the Deflection and parry abilities in both AGI and STR tree, instead of boosting your attack damage, but thats just me, cuz i like to survive in PVP the most.. Survival = win usually <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />... my master spells and +crushing and attack bonuses will get me through the DPS side... the extra few 100 from the boosts to teh AA attacks i think doesnt offeset the + deflection / parry / defense boosts you can get from the brawler tree / shadow tree</p><p>my $.02... </p>

Ol
02-27-2009, 11:51 PM
<p><cite>MXGinge wrote:</cite></p><blockquote><p>okay so in my head this is pretty good as far as PVP goes but id like to hear what you guys think</p><p>1 point in starter</p><p>str= 4 4 8 6 1(2) </p><p>agi= 4 4 8 </p><p>sta= 4 4 8 6 1(2)</p><p>wis= 0</p><p>int= 4 1</p><p>this allows for high double attack some deflection the str and agi melee attack along with the sta throwing attack,  the sta DPS proc to be capped, the ability to teleport, CHI which is amazing for burst dmg, and then the int line for the sole purpose of having that root and being able to turn the enemy around and use sucker punch or something.  this is 70 points exactly.  what do you guys think?</p><p>as far as the bruiser tree i still need to look at it, but i was going to mostly up the damage of our moves using the knock out tree,  i was going to branch over and max the FD enhancement and i also wanted to upgrade the some of the conditioning skills, especially our self heal.  does anyone have any input in this.  our the end moves good?  drag looks fun.......</p><p>as far as TSO i have no idea have not looked at it more than once.  i do know i want the move that ups our mitigation to be that of chain in the bruiser line.  ill most likely upgrade our combination/def stance deflection as well.</p></blockquote><p>MY bruiser goes like this atm</p><p>Str= 4 4 8 6 2</p><p>Agi=  4 4 8</p><p>nothing in STA or WIS, and</p><p>INT= 4 4 8 6 2</p><p>In the brusier tree i maxed out everything cept the mezz in the drag line, and im working on the rispote line atm. its a nice balance of dps and survivalability in my opinion.</p>

Eriis
03-27-2009, 02:47 PM
<p><cite>MXGinge wrote:</cite></p><blockquote><p>okay so in my head this is pretty good as far as PVP goes but id like to hear what you guys think</p><p>1 point in starter</p><p>str= 4 4 8 6 1(2) </p><p>agi= 4 4 8 </p><p>sta= 4 4 8 6 1(2)</p><p>wis= 0</p><p>int= 4 1</p></blockquote><p>i Personally would put the points spent in agility else where.</p><p>Maxing melee crit is going to be a neccessity and will help a ton, nothing's uberer in PvP than hitting burst crits! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>So with the 16 points removed from Agility, i would go..</p><p>1 in starter (the 5% movement speed thing)</p><p>Str - 4 4 8 6 1</p><p>Sta - 4 4 8 6 1l</p><p>Int - 4 4 8</p><p>Agi - 4 1 (for the extra attack)That's what i would do <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>