Log in

View Full Version : Will to Survive needs to go.


Goonch
02-16-2009, 09:54 PM
<p>Plain and simple as the subject says Will to Survive needs to go.  For being the end line of an AA tree it is below mediocre.  There is no noticeable difference what so ever especially since the hit rate is terrible on epics.</p><p>My suggestion is since AE dps for brigands is non-existent do the following.</p><p>1) Add a spell thats 2 min recast that allows brigands to ae auto attack 25% of the time (or something similar)</p><p>2) An AE thats worth a darn</p><p>On top of that I recommend pushing the recast timer of Band of Thugs by half.</p><p>Pants.</p><p>Thanks.</p>

Dareena
02-17-2009, 10:46 AM
<p>To be honest, every single poster that I ever saw during beta agreed with you about WtS.  It's junk.  To have a glorified Stamina reducer as an end line ability is something of a joke.  People horribly mocked it back then.  And to our collective brigand disappointment, nothing ever came of it.</p><p>Yet many of the beta brigands who posted also commented that they felt that Hood of Thugs was a worthless ability.  Instead of the noxious debuff laced into our poisons, we originally had an ability choice that added +1 thug per rank.  Then at max ranks, all thugs also gained AE immunity.  I was so excited about it.  Summon an army that can't die to a good AE?  Awesome! </p><p>Yet the beta brigands complained that this ability was also worthless.  Many didn't use the spell since they felt that the DPS gain was minimal.  After the complaints it was changed so that at max ranks, the thugs gained a bonus to their hit rate and DPS (instead of the AE immunity).  This revised version was also declared worthless.  In the end, the entire concept of augmenting Hood of Thugs was scrapped and we receive our current debuff.</p><p>While I would love to see the Hood's reuse timer reduced, it is already 1 minute faster to refresh than our two other temporary self buffs.  I honestly don't see it becoming even quicker to reuse in the future.</p>

Jigai
02-17-2009, 12:21 PM
<p>WtS fits right in with TG. Can we get that changed to something useful also ?</p><p>And its not really the fault of people complaining, that something not so hot gets replaced by something even worse. There were plenty of good suggestions in the feedback thread. I dont think anybody asked for nox toxin or a dispatched mitigation increase. </p><p>I like the idea of getting a bit beefed up in the aoe department. Somebody also suggested an ability that drops those fn annoying damageshields for a certain amount of time. Thats an idea I also like.</p>

Dareena
02-17-2009, 12:27 PM
<p>That's strange.  I've always loved Thieves Guild.  It's nice to actually be able to contribute a buff or two to the group cause.</p><p>And I'm not blaming the beta players for our final results.  While I disagree with their beef over Hood of Thugs, they had no control over the final state of our AA selections.</p>

Goonch
02-17-2009, 12:28 PM
<p>Dispatch in Beta with DEF reduction was actually better than its current state the way it would have worked out.  And that NOX debuff on despairing needs to be boosted a lot more.</p><p>Anyway WtS adds no value to a raid with how it works now.</p><p>REVISIT BRIGAND LINE -- IN SHADOW AA TREE IN 09!</p>

allegacy
02-17-2009, 12:55 PM
<p>Yeah, I tend to agree with quite a few issue's that are addressed with the class, overall its a great class to play but also there can be minor tweaks to help round us out in general.</p><p>I had suggested in another thread that Thieves Guild be changed to something more AE based. Its pretty much been viewed that the developers have ignored our wish's to advance some gameplay in the AoE field. With quite a few class's having the ability to aoe auto attack, they might not want to blend us into that, semi understandable.</p><p>Suggested that Thieves Guild be changed into a ability that grants us a ability to either AoE auto attack for a certain % for a duration of seconds or minutes, dont give it a harsh recast. Make it viable.</p><p>Will to Survive isnt really all that potent in the grand scheme of things, neither are the Thugs.</p>

Krougal
02-17-2009, 01:44 PM
<p><cite>uriz@Kithicor wrote:</cite></p><blockquote><p>Will to Survive isnt really all that potent in the grand scheme of things, neither are the Thugs.</p></blockquote><p>Here, here!</p><p>Give us something useful.</p><p>And haste on the planar pirate gloves!</p><p>'Sup Pantz</p><p>Krougal - Mayhem - Nektulos</p>

Anurra
02-18-2009, 04:07 AM
<p>WtS and TG really need to be made useful. TG is **ok** but not for a level 80 unique class ability. If you compare TG to say, Paladin's Holy Ground...well there really is no comparison because the Paladin's ability is much better. Don't know too much about other classes abilities tho. I'm sure there are other subpar and better ones.</p><p>Maybe making TG a single target buff that buffs a player's melee capabilities, or adds a debuff to their attacks. Ya know, giving some "insider" info from the "thieves guild". I don't remember what class can do this, but, damage can be added to taunt abilities? Maybe the same sort of concept there.</p><p>WtS, just replace it with something totally different. Thieving Essence is a cool concept (don't have it yet), maybe something along the lines of that but it does something <strong>much much </strong>better than 123 CA/Spell damage. I mean, assassins get a huge life tap.</p><p>Just a few thoughts.</p>

Rottenapple
02-19-2009, 07:37 AM
<p>What if TG was changed so that whoever you cast it on will share the benefits of AR when it procs on you. And of course I wouldn't mind seeing AR's duration increased and proc chance affected by the Templar/Dirge spells again. But I guess that would be asking for too much... or would it? <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p><p>Anyway, ya, WtS needs to be changed... to what, I don't know. Since it's the Rogue one, it should be something that they have in common... like debuffs. It could do something that debuffs a mob's crit... oh wait...</p><p>While we are at it, how about changing Shenanigans to something that can be used on raids... without getting yourself killed. Make it a high-hitting backstab that drops the brig into a FD, and have Rob able to be used from that FD position... or something. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>

ammiken
02-19-2009, 03:54 PM
<p>That is actually a good point...I never use Shenanigans on raids or for that matter groups...</p><p>It's basically there as a fun spell for me to take aggro from MT in groups.  Would be nice to see a change there.</p><p>And Will to Survive...utterly useless in my opinion.  As OP stated, as an end line Shadows AA very, very mediocre at best.</p>

Dareena
02-19-2009, 04:48 PM
<p>Shenanigans is a touch and go spell.  Either you really use it or you really don't.</p><p>For example, I'm one of the people who really uses it.  It's a great finishing move for a mob which you've just Dispatched when soloing.  After getting my M1 and investing the x3 AA into its upgrades, I'm looking at a really high spike damage hit. </p><p>I also end up using it often when grouping.  In this circustance, it's to either snag aggro from an add while it's mowing through the casters or to temporarily snag aggro from the MT who's about to die.  By buying the healers 2-3 seconds to get the tank back into the green, the MT can afford to steal aggro back (while I'm using my de-aggros).  If I didn't buy time for the MT, then the group would have wiped.  The same principle applies to holding the add while the MT gains aggro control.  Though I may occassionally die during this transition period, it really doesn't matter.  Once again, I've prevented a group wipe by keeping the situation under (relative) control.</p><p>Now raids...  Well that's a purely kamakize situation.  If you're using it, that means that the MT must have died (and possibly the OT).  The whole point of using it then is to intentionally die while hopefully buying the raid a couple of seconds to potentially recover.  Sometimes it works.  Over times you get pasted and nothing really changes.  But either way, there is some potential for me to be able to influence the course of events.  This suits me just fine.</p>

Anurra
02-19-2009, 10:17 PM
<p>The only place I have found ruse to be useful was on Nexona when the glimmer's mem wipe/deaggro the tank and I can grab aggro so it doesn't path half way across the room. Other than that, I never use it besides soloing.</p>

Darkor
02-20-2009, 10:04 AM
<p>Will to survive is JUNK, we all know it except one <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Practice
02-23-2009, 11:32 AM
<p><cite>Goonch wrote:</cite></p><blockquote><p>Plain and simple as the subject says Will to Survive needs to go. For being the end line of an AA tree it is below mediocre. There is no noticeable difference what so ever especially since the hit rate is terrible on epics.</p><p>My suggestion is since AE dps for brigands is non-existent do the following.</p><p>1) Add a spell thats 2 min recast that allows brigands to ae auto attack 25% of the time (or something similar)</p><p>2) An AE thats worth a darn</p><p>On top of that I recommend pushing the recast timer of Band of Thugs by half.</p><p>Pants.</p><p>Thanks.</p></blockquote><p>As cool as this would be I dont think this will ever happen as that is one the basis for swash.  I think a good replacement would be if it was changed to an AOE or encounter AOE that debuffs the mobs for a medium amount to either physical mitigation and or magic mit as well as having a medium damage component. This would be a good change as brigands lack in the AOE department severly and it still encompasses our job as not only a DPS but debuffer's as well.</p>

allegacy
02-24-2009, 02:44 PM
<p>I guess you could go with something that has around the same damage as Negotiation, tie it in with a 1k demit of your choice ?</p><p>Thiefs Reach - Decrease mitigation of target encounter vs all *choice of mitigation damage * by * choice of amount *.</p><p>Inflict 1000-1600 melee damage on targets in the encounter? Just naming a base amount of damage maybe it can be lower and or higher depending.</p><p>Thats one idea, or change Will to Survive to something aoe auto attack based, forgoing the damage part but allowing us the chance to aoe debuff on a succesful attack, decent proc rate, would have to be viable, this would give both casuals and raiders alike a useable change that can bring the class some life on both a heroic level and raid level.</p><p>just some idea's, maybe its junk but better then not suggesting at all.</p>

Anurra
02-24-2009, 04:47 PM
<p>Thought of this one based on the concept of the previous post.</p><p>What about dealing damage, 1500-2500, and then it puts a debuff on the mob for 30 seconds. Each time the mob is hit, a random proc (based on a % or whatever chance) will go off that will debuff the mob. For example:</p><p>Proc 1: -10 Critical damage for X seconds (say 10).</p><p>Proc 2: -30 Parry for X seconds.</p><p>.</p><p>.</p><p>.</p><p>Proc N: xxxx</p><p>You can come up with more creative (maybe new ones) debuffs for the proc list. Maybe it depends on the class who is dealing the damage or attacking. IE: Scouts would debuff parry/defense/mitigation/etc, tanks would debuff damage output (double attack, etc), healers would debuff critical damage/etc, and mages would debuff magical resistances and wisdom. With enough people hitting the target, the mob should get a bunch of debuffs on him. They(debuffs) don't stack, even if you have 2 brigands in the raid/group.</p><p>Anyways, it'll take some tweaking so it is not overpowered, but the general premise seems pretty cool to me.</p>

allegacy
02-26-2009, 05:29 PM
<p>Bump</p><p>Another idea is to change the effect on WIll to Survive, from what it currently is, to the ability to make our debuffs and or attacks positional. Would be a nice change as well, just throwing it out there!</p>

allegacy
02-27-2009, 02:05 PM
<p>Another idea for WtS.</p><p>Something more fitting to the name Will to Survive, our endline AA ability could be like swashbucklers Insight. Instead half the damage and put a small healtap on each succesful attack. Damage inflicted preferably Piercing ?. Also share the same reuse as Insight to make it a viable ability!</p>

Turb
02-28-2009, 05:36 AM
<p>If we want something in keeping with the name then something like:</p><p>a) a self-ward for 5-7k or so maybe castable every 2-3 mins.</p><p>b) a life tap on each successful attack, duration 12-15 seconds or so, castable every 2-3 mins.</p><p>Either would be way better than what it is now.</p>

Blindside
03-02-2009, 06:37 PM
<p>Will to Survivie , shenanigans, thugs, all worthless</p><p><strong>Wts</strong> - Pretty sure it never lands and when it does, does it matter? Please change</p><p><strong>Shenanigans</strong> - Ya I dont even have to say anything about this one. Grats on healing the mob 2%. Remove when target is damaged with a melee weapon</p><p><strong>Thugs</strong> - 4 min recast, they land debuffs?, insta deaths. Aoe auto temp would be nice</p>

SinIsLaw
03-03-2009, 05:27 AM
<p><cite>Blindside@Oasis wrote:</cite></p><blockquote><p>Will to Survivie , shenanigans, thugs, all worthless</p><p><strong>Wts</strong> - Pretty sure it never lands and when it does, does it matter? Please change</p><p><strong>Shenanigans</strong> - Ya I dont even have to say anything about this one. Grats on healing the mob 2%. Remove when target is damaged with a melee weapon</p><p><strong>Thugs</strong> - 4 min recast, they land debuffs?, insta deaths. Aoe auto temp would be nice</p></blockquote><p>Couldn't agree more!!</p><p>Shenanigans, is at best usefull Even in groups these days I tends to expier more often because aggro can be obtaiened back so quick by a competent tank! And us it while raiding? Why - it's suicide if you actually get hit, but 9/10 times it won't even trigger (because aggro bounches right back). </p><p>Thugs, not really - their name should be cheering fanboys! At least then their name would match to what they actually do!! If SoE would apply the changes they did to summoners & pets to Thuggs, maybe then we'd see a step up! but regardless I still think they would not be much better!Getting a AE dmg spell would instead would be so much better ...</p><p>WTS - Why that spell? Yet, most likely the worst endline ability give to out between the 24 classes ...</p>

ammiken
03-04-2009, 02:57 PM
<p>Bump</p><p>Please change Will to Survive.  Some very good suggestions posted any of which I would be on board with if we could get this ability changed. </p><p>Obviously an ability no Brig here wants or uses...please consider changing.</p>

Turb
03-06-2009, 08:45 AM
<p>Thugs debuffing double attack chance would be nice, for example.</p>

allegacy
03-08-2009, 03:38 AM
<p>Bump</p><p>Quite a few nice idea's floating around in the thread that were suggested, it would be nice to know that a dev has seen what has been posted and atleast gave a it a quick look. Maybe some Dev Feedback/Thoughts ?</p><p>Looking forward to the set changes, especially haste on set gloves, pretty sweet imo.. pants as well.</p>

Anurra
03-09-2009, 04:12 PM
<p>When TSO came out, I was excited to get a new AA tree and work to get the end ability. That is until I saw what it did. Then I went "meh" and lost my desire.</p><p>Please change WtS to something more useful.</p>

Practice
03-17-2009, 04:22 PM
<p>Bump in hopes a dev will see this and look into it</p>

Fiyy
03-17-2009, 05:11 PM
Maybe change it to a buff or even a temp buff that makes it so damage doesn't remove AR effect from us when it procs, yay for damage shields

22224446
03-17-2009, 06:40 PM
<p><cite>Blindside@Oasis wrote:</cite></p><blockquote><p>Will to Survivie , shenanigans, thugs, all worthless</p><p><strong>Wts</strong> - Pretty sure it never lands and when it does, does it matter? Please change</p><p><strong>Shenanigans</strong> - Ya I dont even have to say anything about this one. Grats on healing the mob 2%. Remove when target is damaged with a melee weapon</p><p><strong>Thugs</strong> - 4 min recast, they land debuffs?, insta deaths. Aoe auto temp would be nice</p></blockquote><p>/agree</p>

Silberschwinge
03-18-2009, 07:20 AM
<p><cite>Blindside@Oasis wrote:</cite></p><blockquote><p>Will to Survivie , shenanigans, thugs, all worthless</p><p><strong>Wts</strong> - Pretty sure it never lands and when it does, does it matter? Please change</p><p><strong>Shenanigans</strong> - Ya I dont even have to say anything about this one. Grats on healing the mob 2%. Remove when target is damaged with a melee weapon</p><p><strong>Thugs</strong> - 4 min recast, they land debuffs?, insta deaths. Aoe auto temp would be nice</p></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/ende?lp=ende&p=u/0Fk.&search=I"><span style="text-decoration: underline;"><span style="color: #0066cc;">I</span></span></a> <a href="http://forums.station.sony.com/eq2/posts/ende?lp=ende&p=u/0Fk.&search=agree"><span style="text-decoration: underline;"><span style="color: #0066cc;">agree</span></span></a> <a href="http://forums.station.sony.com/eq2/posts/ende?lp=ende&p=u/0Fk.&search=with"><span style="text-decoration: underline;"><span style="color: #0066cc;">with</span></span></a> <span style="text-decoration: underline;"><span style="color: #0066cc;">that !!! </span></span></p>

Taicheese
03-18-2009, 06:34 PM
<p>you guys are idiots, if you want AoE's betray. we debuff defence, thats what a brigand does.</p><p>WtS debuffs its max HP by 2%, ya its a small number, maybe if they beefed up the % it would be nice. it is a decent ablility right now, it helps mobs die a lot faster, a mob with 5mil hp - 2% of 5 mil is 100k hp off the top of its hp pool. that is a good 30 sec of fight time on an avatar cut off the top.</p><p>as for it not landing???? do you use roughen and remiss and comp thrust? you must not cause mine always lands (unless its avatar of health who you cant hit for beans anyhow)</p><p>stop qq about ur abilities. stop comparing a rogues level 80 spells to a cruisaders level 80 spells.</p><p>theres nothing wrong with our class, infact i would think its the most balanced class in the game atm. only problem i have is the large number of mobs who have these damage shields, we cant even use ar on most of these fights anymore, or the mobs that cast direct damage aoe's so theyre unavoidable. the biggest problem we have at hand is AR. its almost useless on end game raiding</p>

Turb
03-19-2009, 09:37 AM
<p><cite>Taicheese wrote:</cite></p><blockquote><p>WtS debuffs its max HP by 2%, ya its a small number, maybe if they beefed up the % it would be nice. it is a decent ablility right now, it helps mobs die a lot faster, a mob with 5mil hp - 2% of 5 mil is 100k hp off the top of its hp pool. that is a good 30 sec of fight time on an avatar cut off the top.</p></blockquote><p>zoikes, only 3k dps on avatar fights?</p><p>it's a fair point,  because the HP comes off 'invisibly' it's less sexy than verdict or lifeburn etc.</p><p>regardless, there are more appropriate and useful abilities we could have.</p>

allegacy
03-19-2009, 10:58 AM
<p><cite>Taicheese wrote:</cite></p><blockquote><p>theres nothing wrong with our class, infact i would think its the most balanced class in the game atm. only problem i have is the large number of mobs who have these damage shields, we cant even use ar on most of these fights anymore, or the mobs that cast direct damage aoe's so theyre unavoidable. the biggest problem we have at hand is AR. its almost useless on end game raiding</p></blockquote><p>Then why dont you start a thread QQ'n about AR. Right...... like it made any difference in the past. If people wanna post about a ability they are entitled to it. Also i'd be more willing to listen to pantz then some bazaartard tbh.</p>

Taicheese
03-19-2009, 05:30 PM
<p>before you start talking crap about how "your from the bazaar you dont know anything" check out the ww progreesion lists and then you can tell me weather or not i know [Removed for Content] i am doing ok?</p>

Anurra
03-19-2009, 07:56 PM
<p>I'm not complaining, I'm trying to provide justification and proof of how something is better than something else. Then I am trying to provide some solutions (good or bad). Like you, I feel good about the class and that it is very balanced. But that doesn't mean we couldn't use a few small improvements.</p><p>Well either way, sorry I somehow insulted/upset you with my post.</p>

allegacy
03-19-2009, 09:38 PM
<p><cite>Taicheese wrote:</cite></p><blockquote><p>before you start talking crap about how "your from the bazaar you dont know anything" check out the ww progreesion lists and then you can tell me weather or not i know [Removed for Content] i am doing ok?</p></blockquote><p>No one care's about your progression here. It is the first thing I kinda knew you would throw out. Nope... still dont care. It seem's that quite a few brigands are on board with a change, get on board with it or just go elsewhere imo.</p>

Goonch
03-25-2009, 04:01 PM
<p>Like I said on another forum, I don't think anyone is an idiot for wanting this changed.</p><p>I am willing to take anything over this AA that is somewhat decent.</p><p>An AE, a debuff to reduce crit, accuracy, or ca/spell damage.  Anything.</p><p>If you want to argue about AR(which they will never change), Thieves Guild(which is ehh, who cares to even argue), or Shinnanegans(which is for the solo crowd) then start a new thread.</p><p>The only reason I mentioned the Thugs is because I was on the topic of AEs in the beginning, and quite frankly the recast is way too long. and not worth it since they insta-die to damage shields on almost every fight of minimal importance.  And even on trash like Palace you cast it like 4 times the whole time it takes you to clear it all so who cares.</p><p>This is an end line of an AA tree.  It shouldn't be overpowering but it should be decent.  The fact is it will never truly end up being 2% of the mobs hp with hit rates and jousting, and the damage on it isn't anything to write mom about either.</p>

Dynaen
03-28-2009, 06:18 AM
<p><cite>Jigai wrote:</cite></p><blockquote>Somebody also suggested an ability that drops those fn annoying damageshields for a certain amount of time. Thats an idea I also like.</blockquote><p>I'd rather see Amazing Reflexes modified to just allow us to ignore damage shields entirely, or replace Will to Survive with that as a modification to Amazing Reflexes.  Amazing Reflexes continues to get more and more useless as expansions go by.  Especially in TSO its effectiveness got cut in half if not more since developers couldn't come up with anything more original than "lolannoyingdamageshieldlol" on every single raid fight, plus some trash, that drops our AR everytime we get hit by a damage shield.</p><p>It got nerfed from the 100% immunity, to making it a proc, but now it's just a crapshoot if it's ever up due to the over-use of damage shields that serve no real purpose other than to annoy players imho.</p><p>Hell even the name of "Will to Survive" makes no sense.  It's a crappy back attack with a useless side effect.  I fail to see how that's a Will to Survive.  Just more salt in the wounds, Swash's got a kickass AE attack as an endline ability, and we got Will to Survive.  Our Amazing Reflexes gets progressively less useful every expansion, their Hurricane becomes more useful since they added a boatload of ae content.  Yay.</p><p>PS - You people complaining about Shenanigans need to learn how/when to use it.  Yeah it might be a heal on the mob if you get killed, but I've used it to pretty darn good effectiveness if the MT is extremely low on hps or gets teleported out of range on something like Mynzak.  Do I use it every day raiding?  No, but I'm still more than pleased with it.  I don't know how you guys are speccing either or what gear you're wearing if you get one shotted by using it.</p>

Blindside
04-02-2009, 08:30 PM
<p>Give me something so I can hang with the Swashbuckler, is that to hard to ask for <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>I love loosing the zonewides by 4-4.5k by the swashy</p><p>1 extra aoe < hurrican and swathe just saying</p>

Practice
04-03-2009, 01:51 PM
<p><cite>Blindside@Oasis wrote:</cite></p><blockquote><p>Give me something so I can hang with the Swashbuckler, is that to hard to ask for <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>I love loosing the zonewides by 4-4.5k by the swashy</p><p>1 extra aoe < hurrican and swathe just saying</p></blockquote><p>agree with ya there. We are both rogues should be able to to ruffly the same damage or at least near it.</p>

Sticknstab
04-05-2009, 04:52 PM
<p>Seriously can we get something that actually helps our dps instead of Will to Survive.  Pretty worthless for an end line ability.  Low damage and long recast for the lose.  The effect is next to worthless. </p>

Sir MadDog
05-12-2009, 01:37 AM
<p>Change "Will to Survive" to a positional move attack.</p><p>For example, you have to be x amount close to the mob to cast it.It'll move or transport the Brig directly behind the mob targetedand do a small amount of damage.</p><p>Main purpose of CA is to move Brig in attack position.Useful in groups and raids. Good for those hard to find sweetspot on mobs.</p><p>Rogue in Vanguard had something similar to this and usedit all the time.</p>

ShadyCharacter
06-29-2009, 08:08 AM
<p>I would be happy enough with AR if it worked on every ae and aoe but certainly woudln't mind an increased chance of procing.</p><p>Shenanigans, i like it how it is, but it simply does not do enough damage to warrant it's use in a raid setting. It is good as people have said to grab agro for various reasons, but those circumstances are few and far between. Most of the time ive used it the tank has grabbed it right back. If it did somthing in the order of ten times the damage on crit (which would still put it beneath execute) it would be an interesting and usefull ability, you would have to make sure you are near the top of the hate list, and time it with your tank, who will have to be ready to grab it back. Sounds fun to me but the damage would have to be big enough to warrent the effort without being too much.</p><p>Anything to give me more dps, brigands in the background are some of the most self serving and evil characters, yet brigands in the game do more invisibly to help others than any class. Note i said invisibly. It would be nice to get  abit of a return on all the invisble dps to help close the gap between our more flashy and 'flamboyent' counter parts.</p><p>As for WtS, I want to sell will to survive, wts WtS. I dont have anyideas for this but would certainly advocate a new look at this really lack lustre end line ability.</p><p>edit: Just cleaned up some typo's and language</p>

Baelik
07-03-2009, 01:40 PM
<p>Ability: Double your pleasure</p><p>Recast time: 25 seconds</p><p>Effect: Immediately end the cooldown of the ability "Double up"</p>

Soul_Dreamer
07-07-2009, 01:28 PM
<p>I don't play my Brigand in a raid much since I took over MT duty but I had an idea at work for "Will to Survive". Not sure on wording but I'm sure you all see what I'm getting at.. kinda like a "Fatal Followup" but for debuffs with a small ward attached that take a LOT of power to cast.</p><p><p>Will to Survive.</p><p>Cast 0.5 Seconds.Recast 2 Mins.Power cost 25%.</p><p>As a last ditch attempt to survive a fight the brigand throws all his might into a last furious assault.</p><p>Each debuff applied in the last 5 seconds adds 10% of their debuff amount to Will to Survive.</p><p>Will to Survive will debuff the mob by what has been added to it by previous debuffs and ward for 20% of the Brigands total HP.</p></p>

Rottenapple
07-08-2009, 06:43 AM
<p>Hmm, at that point, what's left to debuff? How about making it so that it will increase the amount of damage taken by the mob by 2% for each debuff applied in the last 5-10 seconds to a maximum of 12%? Don't know about that 25% power cost... I do like the ward though since we'd most likely be pulling aggro at that point. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

jaguarjp
07-09-2009, 11:26 AM
<p>I had a cool idea for Will to Survive. I thought I had posted it here already, but it must have been at Flames.</p><p>Basically, what I had in mind was something that was befitting of the name "Will to Survive"...</p><p>Only useable when the Brigand is below 33% health.</p><p>Casting this, while targetting a mob, Dazes the mob for 2 seconds, and feigns the Brigand for its entire 5 second duration, no cancelling it ahead of time by standing. All aggro the Brigand had built up on that mob's hatelist is instead transferred to whoever is the new #1 on that mob's hatelist, IF the class of that person = Fighter. Otherwise, aggro is divided equally among all other players currently on that mob's hatelist.</p><p>As with the current feign death ability, once you stand up (at the expiration of the ability), you get that hate back.</p><p>What do you all think about that? Obviously there's a lot of room for tweaking. As you can see, it's not something that you'd use every time it refreshed, or to do damage - it's something that you'd use to actually help you survive (imagine that).</p><p><span style="text-decoration: underline;">Or, here's another idea entirely:</span></p><p>Using this ability puts a temp buff on yourself (12 second duration) with a 3-trigger conditional Stoneskin: for the next 3 hits, any damage that is is greater than your current health is absorbed. For each hit that is absorbed in this manner, your gear takes a 10% hit. Again, it's something worthy of the name "Will to Survive".</p><p><span style="text-decoration: underline;">Hey, here's idea #3:</span></p><p>In the spirit of the oft-mentioned "cornered rat" - using this ability puts a temp buff on yourself (10 second duration) with a 3-trigger damage reflection effect: for each of the next 3 hits, 50% of that damage is instead reflected at the attacker (the remaining 50% is negated), and the Brigand loses 50% of his current health, recalculated each time, of course.</p>

Psycho Babbler
07-11-2009, 12:11 PM
<p>I got an idea for this AA spec...</p><p>"If the rouge finds himself cornered in the wrong part of town..."</p><p>Cast time: 2 seconds</p><p>Reuse time: Untill canceled</p><p>costs 2 Consentration</p><p>power cost 500</p><p>--------------------------------</p><p>Will to Survive:</p><p>When the Brigand is above 20% health, the rouge will gain 5% Combat Art damage.  When the Brigand is under 20% health, all cambat art reuse timers are reduced by 25%.</p><p>With this concept there is also possable advantages to a Brigand tank. I dont see this being over powered hance you only get it when your near death. Also i dont see any practical way of abusing this in raids, and there could be a possable combo with shenanagei... "how ever its spelt" to possably provk it for extra dps... at the possable cost of death.</p>

Darq
07-14-2009, 06:54 AM
<p>well yeah but replace 100CAmod with 15% basedmgand add castspeed to reuseand 1 conc slot is enough</p><p>but seeing the planned changes to brigands...</p>

Nidy
11-18-2009, 12:04 PM
<p>I would like this ability changed to an ability that is very simply AE distpached. I don't even care if the we get credit for damage as long as it applies the debuff to the mobs who's back faces the brigand. This ability could be on a longer timer, possibly 1 min.</p><p>Another smaller option would be an ability like double up but when used changes the 2 <strong><span style="text-decoration: underline;">next</span></strong> combat arts to an AE attack.</p><p>Obviously the first option give us something that is currently our role. Debuff mobs.  THe second option would increase our dps a bit and debuff as most everyone would ae dispatch. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Nidy</p><p>80 Fae Brig on Mistmoore</p>