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View Full Version : Atramentous Shadowplate 6 pieces set bonus


644446592
02-14-2009, 06:35 PM
<p>Why you put +5 mit. increase on Bloodletter?In any fight after Bloodletter trigger(s) we become without our +5 mit. incr. (!!!)We can't cast Bloodletter in fight. It's 2 min. 30 sec (with all AA) after trigers.Guardian and Paladin have own mit. incr bonus not on any buffs.Berserkers have it on own def. stance. But def. stance don't miss in fight. And can be cast in figth.One more.If I remove one of 6 set pieces or in fight a mob disarms my armor, Bloodletter drops. We don't lose 1 trigger and bonus. Bloodletter drops with all bonuses and we can't cast it.Fix it please.Bloodletter must don't drops after disarm or if I change set piece.Revamp mit. incr. bonus. Do it like on Guardian or Paladin set. Or move it to our def. stance like Berserks or any another buff that we can cast in fight.</p><p>P.S. Sorry for me bad english.</p>

Vorm
02-15-2009, 01:34 AM
<p>Your class is overpower enough like this ;p</p>

aislynn00
02-15-2009, 10:00 AM
<p><cite>Vormav wrote:</cite></p><blockquote><p>Your class is overpower enough like this ;p</p></blockquote><p>You can say that again...</p><p>The only time in the history of EQ2 any class was more overpowered was guardians back before EoF came out.</p>

Bruener
02-15-2009, 06:35 PM
<p>Funny to see 2 warriors saying this.  Bezerkers who sinch TSO came out Guards have been whining over being OP'd because they have just as much survivability as Guards, way better agro control, and slightly less DPS than SKs.  Guards on the other hand who finally come down from their high in RoK where they could DPS as much as any other plate tank and because of their mythical were hands down the tank of choice for the entire expansion.</p><p>SK's on the other hand ask for fixes for years and finally get what was coming to them and suddenly you guys have to compete with them.  I don't feel bad at all.  Hey, if you guys want SK dps than go get more gear with spell crit on it...you know, the gear we have always had to try and find and use and the stats that are never on pure tanking gear.</p>

Hellios
02-15-2009, 11:11 PM
<p>I absolutely agree. On mine the dominant role of the SK in raid is role of the AE tank. How it is possible to be high-grade АЕtank with a miti-bonus which vanishes during the fight? If to compare with paladin which has a miti-bonus on the mythical weapon, an additional bonus of 4 things of a set and a bonus for 6 prophetic sets. And thus it is not considered АЕ the tank. Though in my opinion the miti-bonus is the most important at tanking group of mobs.</p>

Vorm
02-16-2009, 11:22 AM
<p><cite>Bruener wrote:</cite></p><blockquote><p>Funny to see 2 warriors saying this.  Bezerkers who sinch TSO came out Guards have been whining over being OP'd because they have just as much survivability as Guards, way better agro control, and slightly less DPS than SKs.  Guards on the other hand who finally come down from their high in RoK where they could DPS as much as any other plate tank and because of their mythical were hands down the tank of choice for the entire expansion.</p><p>SK's on the other hand ask for fixes for years and finally get what was coming to them and suddenly you guys have to compete with them.  I don't feel bad at all.  Hey, if you guys want SK dps than go get more gear with spell crit on it...you know, the gear we have always had to try and find and use and the stats that are never on pure tanking gear.</p></blockquote><p>Do you actually reads forum with parses from Guards / SK / Zerk ?</p><p>And remind yourself that Us (Warriors) to acomplish our DPS we need to DUAL WIELD, and SK dps is increased wearing a tower shield (since their dps doesn't come "mainly" from auto attacks like us, but from procs and their spells, and their AA with a shield)</p><p>Lets go take a look <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> [Almost every parse come from Palace of the ancient one, 1-2 chaining at time by most guild]</p><p>Zerk: <a href="http://www.eq2flames.com/berserkers/20169-random-berserker-zonewides-13.html">http://www.eq2flames.com/berserkers...newides-13.html</a></p><p>(peaks at 9-10k, others between 7-8k)</p><p>SK: <a href="http://www.eq2flames.com/shadowknights/30680-official-sk-parse-thread-lol-10.html">http://www.eq2flames.com/shadowknig...ead-lol-10.html</a></p><p>(peaks at 15k, others 10-12k)</p><p>Guard: <a href="http://www.eq2flames.com/guardians/38367-random-guardian-parse-thread-6.html">http://www.eq2flames.com/guardians/...e-thread-6.html</a></p><p>(peaks 10-11k, others 7-9k)</p><p>Guards and Zerker dps is ok between them, the main reason why there isn't parse as high as them in zerk forum is because there is less godly geared zerker. (I posted the highest parse in the zerk board (9k5) and my guild just killed byzo, so yeah zerker can go up to 12k peak right now.) --- (Remember, thats single target parse.. Both zerker and SK can go in the 15-20k+ dps on multi encounter right now, with a litle advantage to SK.)</p>

644446592
02-16-2009, 11:46 AM
<p>This topic not about dps. This topic about survival.</p><p>If wanna talk about SK and Zerk DPS, create a new one.</p>

Bruener
02-16-2009, 11:46 AM
<p><cite>Vormav wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>Funny to see 2 warriors saying this.  Bezerkers who sinch TSO came out Guards have been whining over being OP'd because they have just as much survivability as Guards, way better agro control, and slightly less DPS than SKs.  Guards on the other hand who finally come down from their high in RoK where they could DPS as much as any other plate tank and because of their mythical were hands down the tank of choice for the entire expansion.</p><p>SK's on the other hand ask for fixes for years and finally get what was coming to them and suddenly you guys have to compete with them.  I don't feel bad at all.  Hey, if you guys want SK dps than go get more gear with spell crit on it...you know, the gear we have always had to try and find and use and the stats that are never on pure tanking gear.</p></blockquote><p>Do you actually reads forum with parses from Guards / SK / Zerk ?</p><p>And remind yourself that Us (Warriors) to acomplish our DPS we need to DUAL WIELD, and SK dps is increased wearing a tower shield (since their dps doesn't come "mainly" from auto attacks like us, but from procs and their spells, and their AA with a shield)</p><p>Lets go take a look <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> [Almost every parse come from Palace of the ancient one, 1-2 chaining at time by most guild]</p><p>Zerk: <a href="http://www.eq2flames.com/berserkers/20169-random-berserker-zonewides-13.html">http://www.eq2flames.com/berserkers...newides-13.html</a></p><p>(peaks at 9-10k, others between 7-8k)</p><p>SK: <a href="http://www.eq2flames.com/shadowknights/30680-official-sk-parse-thread-lol-10.html">http://www.eq2flames.com/shadowknig...ead-lol-10.html</a></p><p>(peaks at 15k, others 10-12k)</p><p>Guard: <a href="http://www.eq2flames.com/guardians/38367-random-guardian-parse-thread-6.html">http://www.eq2flames.com/guardians/...e-thread-6.html</a></p><p>(peaks 10-11k, others 7-9k)</p><p>Guards and Zerker dps is ok between them, the main reason why there isn't parse as high as them in zerk forum is because there is less godly geared zerker. (I posted the highest parse in the zerk board (9k5) and my guild just killed byzo, so yeah zerker can go up to 12k peak right now.) --- (Remember, thats single target parse.. Both zerker and SK can go in the 15-20k+ dps on multi encounter right now, with a litle advantage to SK.)</p></blockquote><p>Now you yourself go take a look at where all the dps is coming from.  Number 1 for all is auto attack.  Next on the SK is the awesome Byzola helm, which being in the group of 2 bards means it will be critting for the damage constantly.  Next is what, another proc from another class, than another proc from another class, than another proc from another class....see a trend here?  SKs have high spell crit, which until TSO has not seemed to mean much...but in TSO procs are king, and are usually coming from the classes that buff you.</p><p>I would love to see a Bezerker that actually took that in mind and tried to get his spell crit as high as possible for those trash fights.  I mean they complain they can cap DA and melee crit and DPS mod and haste so easily, if they really want to see what they can parse they could build more like a SK and beef up spell crits.  So when a SK is parsing really high you take a look at his armor and it has the typical melee boost stats and very little spell boost stats that might be on the TSO armor, than you look at his jewelry and suddenly you see a lot more of mage type gear mixed in.  Unlike Bezerkers that have an easy time capping their melee stats, it takes a lot more buffs from other group members for a SK to cap their spell and melee components.</p><p>But yeah, lets see a Zerk throw on as much void bane gear as possible, put themselves in a group with an inq/troub/dirge/illu/wiz and than throw on as much spell crit gear than can.</p>

Bruener
02-16-2009, 11:48 AM
<p><cite>64444659213 wrote:</cite></p><blockquote><p>This topic not about dps. This topic about survival.</p><p>If wanna talk about SK and Zerk DPS, create a new one.</p></blockquote><p>Oh yeah, sorry just hate seeing all the SK jealousy recently...since pre-TSO SKs were known as the red-headed step child.</p><p>Yes it is not right that the mit bonus is actually tied to the bloodletter ticks if that is in-fact true...however, I look at it like this as well.  If you go through 2 ticks of bloodletter I would be very worried about how well you will stay up anyway.</p><p>An extra tic of bloodletter is nice as it is.  I would much rather see an adjustment on the 4-set bonus instead.</p>

Vorm
02-16-2009, 02:27 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p>I would love to see a Bezerker that actually took that in mind and tried to get his spell crit as high as possible for those trash fights. </p><p>Now you yourself go take a look at where all the dps is coming from.  Number 1 for all is auto attack.  Next on the SK is the awesome Byzola helm, which being in the group of 2 bards means it will be critting for the damage constantly.</p><p>Oh yeah, sorry just hate seeing all the SK jealousy recently</p></blockquote><p>I have that in mind and thats why I try to get somes. There's nothing exept procs that can boost our dps since melee crit / da and co. are so easy to cap.</p><p>For the 2 bards I don't understand why we would crit more than whit one, but yeah it offers somes extra buffs for sure.</p><p>I wouldn't even talk about it if Sks where doing that dps with a 2h, but its the shield factor and the survivability that goes with it..</p><p>And for the SK jealousy, yeah they needed a boost, but that mutch ? I think the dev didn't tought about all the multi-procs items/buff available in TsO when they boosted almost all spell damage on SK and auto attacks :p</p><p><P><CITE>64444659213 wrote:</CITE><BR></P><BLOCKQUOTE><P>This topic not about dps. This topic about survival.</P><P>If wanna talk about SK and Zerk DPS, create a new one.</P></BLOCKQUOTE><P><BR></P></p><p>My point on this was, if it wasn't understood: You class deal more DPS than the other tanks(single & multi), so I don't see why they should have a survivability boost.</p>

Bruener
02-16-2009, 02:36 PM
<p><cite>Vormav wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>I would love to see a Bezerker that actually took that in mind and tried to get his spell crit as high as possible for those trash fights. </p><p>Now you yourself go take a look at where all the dps is coming from.  Number 1 for all is auto attack.  Next on the SK is the awesome Byzola helm, which being in the group of 2 bards means it will be critting for the damage constantly.</p></blockquote><p>I have that in mind and thats why I try to get somes. There's nothing exept procs that can boost our dps since melee crit / da and co. are so easy to cap.</p><p>For the 2 bards I don't understand why we would crit more than whit one, but yeah it offers somes extra buffs for sure.</p><p>I wouldn't even talk about it if Sks where doing that dps with a 2h, but its the shield factor and the survivability that goes with it..</p></blockquote><p>You know, its funny because in the past, pre-TSO, I had made multiple posts about increasing Crusader DPS with 2h (beefing up 2h weps so they were actually nice), or giving Crusaders DW.  There was always a huge loss taht Crusaders lost out on not being able to DW and the fact that 2h weps have been crap for a long time now.  In those threads multiple Warriors said that DW'ing was not the answer for Crusaders, and SOE has never addressed the fact that 2h wep's are still junk.  I guess the TSO AA line that increases 1h auto attack while having a shield is a result of that.  To all those warriors that complained Crusaders should not get to DW....I guess you got your wish.</p><p>As far as the 2 bards is concerned, it is not very often that Zerks are given a troub for their buffs in addition to a dirge.  Means more spell crit, more procs, in addition to flurry buff and the casting speed buff.</p><p>You said it yourself there is nothing but procs that will increase a Zerks DPS..are you guys that are calling for SK nerf even trying to gather more of the type of gear that is going to proc and increase your proc dps?  Or are you just wanting easy-mode to be able to cap everything....something that is very hard for SKs to do.</p><p>Personally, I would love to actually see good 2h weapons out there with stats that are equivalent to using a sword and board, and multiple procs, and 2 adornment slots, etc.  But it hasn't happened yet, and SOE doesn't seem to want to make it happen.</p>

644446592
02-16-2009, 04:05 PM
<p><cite>Vormav wrote:</cite></p><blockquote><p>My point on this was, if it wasn't understood: You class deal more DPS than the other tanks(single & multi), so I don't see why they should have a survivability boost.</p></blockquote><p>Paladins have same dps (wow) on single target. And good dps on multi. They survivability > Zerker. They DPS > Zerk.</p><p>They must be nerfed. Do you think so?</p><p>If you can't done hight dps it's only your hands, Nothing more. Our mistyc have 10k zw on Palace trash. Mystic > Zerk?!</p>

Bruener
02-16-2009, 04:10 PM
<p><cite>64444659213 wrote:</cite></p><blockquote><p>Why you put +5 mit. increase on Bloodletter?In any fight after Bloodletter trigger(s) we become without our +5 mit. incr. (!!!)We can't cast Bloodletter in fight. It's 2 min. 30 sec (with all AA) after trigers.Guardian and Paladin have own mit. incr bonus not on any buffs.Berserkers have it on own def. stance. But def. stance don't miss in fight. And can be cast in figth.One more.If I remove one of 6 set pieces or in fight a mob disarms my armor, Bloodletter drops. We don't lose 1 trigger and bonus. Bloodletter drops with all bonuses and we can't cast it.Fix it please.Bloodletter must don't drops after disarm or if I change set piece.Revamp mit. incr. bonus. Do it like on Guardian or Paladin set. Or move it to our def. stance like Berserks or any another buff that we can cast in fight.</p><p>P.S. Sorry for me bad english.</p></blockquote><p>I am sorry, I need to re-address this because there is definitely 1 issue that needs to be fixed.  I think having the _mit increase tied to Bloodletter isn't all that bad.  But the fact that mobs can disarm pieces from you, and that in fact causes bloodletter to be removed is in fact a bug.  Please make it so that when disarmed this will not happen, if this is intentional this is poor game design.  Its almost as bad as mobs being able to debuff bloodletter, and than of course leaving it only castable out of combat.</p>

Eugam
02-17-2009, 05:37 AM
<p><cite>Bruener wrote:</cite></p><blockquote><p><cite>64444659213 wrote:</cite></p><blockquote><p>Why you put +5 mit. increase on Bloodletter?In any fight after Bloodletter trigger(s) we become without our +5 mit. incr. (!!!)We can't cast Bloodletter in fight. It's 2 min. 30 sec (with all AA) after trigers.Guardian and Paladin have own mit. incr bonus not on any buffs.Berserkers have it on own def. stance. But def. stance don't miss in fight. And can be cast in figth.One more.If I remove one of 6 set pieces or in fight a mob disarms my armor, Bloodletter drops. We don't lose 1 trigger and bonus. Bloodletter drops with all bonuses and we can't cast it.Fix it please.Bloodletter must don't drops after disarm or if I change set piece.Revamp mit. incr. bonus. Do it like on Guardian or Paladin set. Or move it to our def. stance like Berserks or any another buff that we can cast in fight.</p><p>P.S. Sorry for me bad english.</p></blockquote><p>I am sorry, I need to re-address this because there is definitely 1 issue that needs to be fixed. I think having the _mit increase tied to Bloodletter isn't all that bad. But the fact that mobs can disarm pieces from you, and that in fact causes bloodletter to be removed is in fact a bug. Please make it so that when disarmed this will not happen, if this is intentional this is poor game design. Its almost as bad as mobs being able to debuff bloodletter, and than of course leaving it only castable out of combat.</p></blockquote><p>I have to agree. Some people still have to wake up and recognize that all those parses are basically history.</p><p>Personally i think the whole disarm mechanism has to go. It is somehow [Removed for Content]-ish to raise importance of items and then invent disarm. Please... some people have an IQ above 4.</p>

Seolta
02-17-2009, 09:01 AM
<p>I love it...</p><p>A guy comes on here to post about a BROKEN GAME MECHANIC which in some circumstances renders the lvl 80 SK ROK Exclusive spell(Bloodletter) USELESS, and class haters hijack the thread and act like it's SK's asking for a "defensive boost" L O L.</p><p>Do you haters even READ?</p>

DMIstar
02-18-2009, 01:31 AM
<p><cite>Vormav wrote:</cite></p><blockquote><p><cite>Bruener wrote:</cite></p><blockquote><p>Funny to see 2 warriors saying this.  Bezerkers who sinch TSO came out Guards have been whining over being OP'd because they have just as much survivability as Guards, way better agro control, and slightly less DPS than SKs.  Guards on the other hand who finally come down from their high in RoK where they could DPS as much as any other plate tank and because of their mythical were hands down the tank of choice for the entire expansion.</p><p>SK's on the other hand ask for fixes for years and finally get what was coming to them and suddenly you guys have to compete with them.  I don't feel bad at all.  Hey, if you guys want SK dps than go get more gear with spell crit on it...you know, the gear we have always had to try and find and use and the stats that are never on pure tanking gear.</p></blockquote><p>Do you actually reads forum with parses from Guards / SK / Zerk ?</p><p>And remind yourself that Us (Warriors) to acomplish our DPS we need to DUAL WIELD, and SK dps is increased wearing a tower shield (since their dps doesn't come "mainly" from auto attacks like us, but from procs and their spells, and their AA with a shield)</p><p>Lets go take a look <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> [Almost every parse come from Palace of the ancient one, 1-2 chaining at time by most guild]</p><p>Zerk: <a href="http://www.eq2flames.com/berserkers/20169-random-berserker-zonewides-13.html">http://www.eq2flames.com/berserkers...newides-13.html</a></p><p>(peaks at 9-10k, others between 7-8k)</p><p>SK: <a href="http://www.eq2flames.com/shadowknights/30680-official-sk-parse-thread-lol-10.html">http://www.eq2flames.com/shadowknig...ead-lol-10.html</a></p><p>(peaks at 15k, others 10-12k)</p><p>Guard: <a href="http://www.eq2flames.com/guardians/38367-random-guardian-parse-thread-6.html">http://www.eq2flames.com/guardians/...e-thread-6.html</a></p><p>(peaks 10-11k, others 7-9k)</p><p>Guards and Zerker dps is ok between them, the main reason why there isn't parse as high as them in zerk forum is because there is less godly geared zerker. (I posted the highest parse in the zerk board (9k5) and my guild just killed byzo, so yeah zerker can go up to 12k peak right now.) --- (Remember, thats single target parse.. Both zerker and SK can go in the 15-20k+ dps on multi encounter right now, with a litle advantage to SK.)</p></blockquote><p>Considering the Zerkers gear is epic fail in comparison to the SK that Pulled of the those numbers. Leads me to wonder if said zerker actually was geared would more then likely be handing out 15k and above parses on considerable gains ... And this is not even considering specialized group setups. such as the SK parse was done on..</p><p>Did we do no factoring at all to take away the Gigantic Mountain of Variances that these individual parses dictate just from being there ? How clueless does one have to be? Or is there realy people that will just look at the parse numbers and go wow Sks do more ...</p>

DMIstar
02-18-2009, 01:33 AM
<p>anyway before the derail to nowhere .. The Mit bonus on the gear should not be attaching itself to Bloodletter spell, and does need a fix.</p>

Kurindor_Mythecnea
02-18-2009, 03:33 AM
<p><span style="color: #ffff00;">The atramentous 4 set bonus also needs a fix. It turns into piddly magic damage nothing next to what siphon vitae would be if it was an encounter spell.</span></p>