View Full Version : Coverage - Ranger lvl 80 CA
<p>Since nothing has changed, I would like to make a plea to the Devs yet again.</p><p>You made it so our epic/Mythical bows do more damage the closer we are to a mob, then give us a lvl 80 ability that completly goes against that. Not to mention it enhances your next stealthed attack, 2 of which are short range CAs.</p><p>I am not asking for a miracle, all I am asking is that you remove the distance requirement from Coverage, so that we can actually use our lvl 80 ability.</p><p>We have been "blessed" with MANY melee CAs, so to get the most out of our class we need to be on the mobs butt, so removing that restriction would allow us to actually use it.</p><p>In a given raid, I am lucky to use it once MAYBE twice.</p><p>Can we please get this fixed. I know so many rangers that dont even bother with that CA due to its range requirement.</p>
macsux
02-10-2009, 05:56 PM
<p>While you're at it do something about stream of arrows line so I can actually put it back on hotbar. Honestly there's too many ranger spells that are broken:</p><p>Stream of arrows - useless because it dazes and stifles you and the damage output is lower then even crappy bow. Might be useful again if autoattack stays on, even then not convinced it would be a fair trade vs. mele CAs</p><p>Coverage - mentioned already, useless unless you're jousting. On top of that too "sensative" as half the time it doesn't want to cast even after I just finished casting rear shot</p><p>Trap - kinda useless in any type of group</p><p>Summon arrows - show me one ranger who actually uses this? You have to be a complete noob or dead broke to use this. Maybe add some kind of alternate "use" for it, like imbuing crafted arrows with additional damage or accuracy modifiers or something.</p><p>Sniper shot - 15 min recast, 5 sec cast.... Our assassin counterpart Execute has shorter recast,cast,and more damage. At least lower recast to 5 mins or something, as it barely makes any inpact on overal dps.</p><p>Honestly it's kinda sad that our 52,55,58,80 spells have so little value.</p>
Rhodan
02-10-2009, 06:06 PM
<p>It's gonna be the same story throughout EQ2 no matter what. The dev/admin of the game/site just moves these posts into the correct forum, and don't even read it. They always ignored our pleas for usefullness of our CA's and I doubt it will ever change. They only say "We'll consider it" or "there are no plans currently" to change anything, if we're lucky. Then we wait for months and months for no further reply on the issues and we continue playing the game with no changes to our CA's and their usefulness. I just think more people need to speak out on this issue then maybe we can make something happen, or else we just play the game and let our usefullness as rangers become less and less influential.</p>
Amise
02-10-2009, 06:15 PM
<p><cite>macsux wrote:</cite></p><blockquote><p>Sniper shot - 15 min recast, 5 sec cast.... Our assassin counterpart Execute has shorter recast,cast,and more damage.</p></blockquote><p>The base recase time of Execute is 15 minutes. With AA it can be shortened to 10 minutes.</p><p>The AA that modifies Execute is a Predator AA which is also available to Rangers.</p><p>I mean, I assume so. Does it not work for ranged CAs or something?</p>
DngrMou
02-10-2009, 06:34 PM
<p><cite>Ryik@The Bazaar wrote:</cite></p><blockquote><p>Since nothing has changed, I would like to make a plea to the Devs yet again.</p><p>You made it so our epic/Mythical bows do more damage the closer we are to a mob, then give us a lvl 80 ability that completly goes against that. Not to mention it enhances your next stealthed attack, 2 of which are short range CAs.</p><p>I am not asking for a miracle, all I am asking is that you remove the distance requirement from Coverage, so that we can actually use our lvl 80 ability.</p><p>We have been "blessed" with MANY melee CAs, so to get the most out of our class we need to be on the mobs butt, so removing that restriction would allow us to actually use it.</p><p>In a given raid, I am lucky to use it once MAYBE twice.</p><p>Can we please get this fixed. I know so many rangers that dont even bother with that CA due to its range requirement.</p></blockquote><p>I'd be more than happy to trade Sleight of Hand for whatever it is you have. </p><p>-Signed,</p><p>Disgruntled Swash</p>
Ranja
02-10-2009, 07:07 PM
<p><cite>macsux wrote:</cite></p><blockquote><p>While you're at it do something about stream of arrows line so I can actually put it back on hotbar. Honestly there's too many ranger spells that are broken:</p><p>Stream of arrows - useless because it dazes and stifles you and the damage output is lower then even crappy bow. Might be useful again if autoattack stays on, even then not convinced it would be a fair trade vs. mele CAs</p><p>Coverage - mentioned already, useless unless you're jousting. On top of that too "sensative" as half the time it doesn't want to cast even after I just finished casting rear shot</p><p>Trap - kinda useless in any type of group</p><p>Summon arrows - show me one ranger who actually uses this? You have to be a complete noob or dead broke to use this. Maybe add some kind of alternate "use" for it, like imbuing crafted arrows with additional damage or accuracy modifiers or something.</p><p>Sniper shot - 15 min recast, 5 sec cast.... Our assassin counterpart Execute has shorter recast,cast,and more damage. At least lower recast to 5 mins or something, as it barely makes any inpact on overal dps.</p><p>Honestly it's kinda sad that our 52,55,58,80 spells have so little value.</p></blockquote><p>Lets add the hawk to that list as well. Our assassin counterpart gets a nice DPS CA for his 65 spell b/c well they are DPS. We as rangers being the good counterpart to assassins naturally get a pet bird that siphons hate.</p><p>Where the hell is the equality in that?</p><p>Running total our 52,55,58,65 and 80 spells are useless. I wonder if another class can lay claim to every single one of their "special" CAs being useless. I guess that is what happens when the head Dev plays an assassin.</p>
macsux
02-10-2009, 07:25 PM
<p>Well to be perfectly honest I don't entirely agree about bird. It's a nice little long duraction "pet dot" and the hate transfer on it actually has value. My true problem with the bird is the fact that like most dumbfire pets it has very short lifespan on most raid mobs as they instantly kill them with aoes/damage procs/etc. If it worked kinda like bloody reminder would be great. Dumbfires just need to be immune from AOE damage or receive a good boost to their hp. But I guess I wouldn't be the prime candidate to complain - my warlock constantly get's screwed on maximizing dps cuz all dumbfires die as soon as you release them.</p>
macsux
02-10-2009, 07:33 PM
<p><cite>Amise wrote:</cite></p><blockquote><p><cite>macsux wrote:</cite></p><blockquote><p>Sniper shot - 15 min recast, 5 sec cast.... Our assassin counterpart Execute has shorter recast,cast,and more damage.</p></blockquote><p>The base recase time of Execute is 15 minutes. With AA it can be shortened to 10 minutes.</p><p>The AA that modifies Execute is a Predator AA which is also available to Rangers.</p><p>I mean, I assume so. Does it not work for ranged CAs or something?</p></blockquote><p>It still nearly useless even at 10 min (which would require going down less then optimal AA line for ranger). A 20-30k hit every 10 mins would barely scratch the parse in the grand theme of things. My double attack can hit for that amount and it's up every 4 seconds....</p><p>Overal tho stream of arrows is the most broken spell. It became only marginally useful after they removed poison procs from it, but with the introduction of double attack mechanism, proc gear, and other things it's just downright pathetic spell to use right now. I was running a comparison one time on raid on trash mob: about 4.5k from just leaving autoattack on, and like 1.3k from stream of arrows...</p>
feldon30
02-10-2009, 11:57 PM
<p><cite>Amise wrote:</cite></p><blockquote><p><cite>macsux wrote:</cite></p><blockquote><p>Sniper shot - 15 min recast, 5 sec cast.... Our assassin counterpart Execute has shorter recast,cast,and more damage.</p></blockquote><p>The base recase time of Execute is 15 minutes. With AA it can be shortened to 10 minutes.</p><p>The AA that modifies Execute is a Predator AA which is also available to Rangers.</p><p>I mean, I assume so. Does it not work for ranged CAs or something?</p></blockquote><p>Would you use Execute if it took 3.7 seconds to cast? That is nearly an eternity in combat.</p>
<p>All we can do is continue to protest and stat solid supporting reasons. At some point you would hope they would listen. Its not like we are asking for a ton of stuff. I mean how hard is it to remove the distance requirement on coverage? Not asking for it to do more damage, or let us use it whenever we want. So keep poting your reasons, keep this thread alive with good solid logic and then just MAYBE we will hear something.</p>
Ranja
02-11-2009, 11:52 AM
<p><cite>macsux wrote:</cite></p><blockquote><p>Well to be perfectly honest I don't entirely agree about bird. It's a nice little long duraction "pet dot" and the hate transfer on it actually has value. My true problem with the bird is the fact that like most dumbfire pets it has very short lifespan on most raid mobs as they instantly kill them with aoes/damage procs/etc. If it worked kinda like bloody reminder would be great. Dumbfires just need to be immune from AOE damage or receive a good boost to their hp. But I guess I wouldn't be the prime candidate to complain - my warlock constantly get's screwed on maximizing dps cuz all dumbfires die as soon as you release them.</p></blockquote><p>Have you ever parse that pet? It never, and I mean never hits, a raid mob. NEVER. If it does not hit, it is not transfering hate. I stand by my statement. The hawk sucks.</p>
<p>I wonder if a good change would be instead of a dumbfire pet, how about turning the hawk into a temp buff like Focus Aim that is a temp hate decrease for the group if class is other than fighter or something like that.</p>
Dolgan
02-11-2009, 01:58 PM
<p>To all our fellow rangers out there,</p><p>To change the world we must stand by our convictions and maintain civility while we do it. If we complain and then go away nothing will change. However posting in the forums will not change it alone. Every 2 or 3 days I send a PM to the class Dev. In the message I enclose this:</p><p>qoute:</p><p>All rangers have some issues with a couple of our spells. Some of our spells are completely useless to us. Some suggestions have been made on different forums about some of these spells.</p><p>1: Summoned arrows - Age old tale about crappy arrows sub-par with TS arrows. To appease the TS peeps some suggestion was made to add a crit modifier to TS arrows, flame damage, temporary adornment, etc. Or instead of increasing the number of arrows for app1-master, keep the number the same and increase the damage potential so AD3 would be slightly less than TS arrow and Master would be superior to TS arrows. That would make the Masters more desirable.</p><p>2: Repeating arrows - Dazes? remove the dazes and allow for auto attacks. This would make ad3 more desirable from crafters, and masters more desirable as well. not to mention the AA lines would be reworked to accomidate for this aa skill we have but don't use.</p><p>3: Coverage - remove the distance requirements or take it down to 5m. this allows Rangers to utilize it when fighting in sweetspot with mythicals to maximize DPS.</p><p>We, the ranger community, implore you to look into these issues and allow us to have the 3 spells usefull to us. Please restore our faith in the developers realm in regards to Rangers. We feel as though we are the only class to have 3 spells that are uterly wasted and non essential to us.</p><p>/end quote</p><p>I suggest we all as a community take this fight to not only the forums but also to the inbox of the devs. For those of you with indepth ACT parses I suggest you put that data into both the forums and private messages. If we remain strong and join together the devs will have no choice but to listen. Flood all the devs with our requests and they should be able to see the need for change.</p>
<p>Well Said. This is the kind of stuff I am talking about. We need to take the time and write it out so that it is not just a mere whinning session, that no one likes. Take the time to express your concerns and if we keep after it, that is the only way we have a chance at getting this changed.</p>
Nevao
02-11-2009, 08:36 PM
<p><cite>Dolgan wrote:</cite></p><blockquote><p>To all our fellow rangers out there,</p><p>To change the world we must stand by our convictions and maintain civility while we do it. If we complain and then go away nothing will change. However posting in the forums will not change it alone. Every 2 or 3 days I send a PM to the class Dev. In the message I enclose this:</p><p>qoute:</p><p>All rangers have some issues with a couple of our spells. Some of our spells are completely useless to us. Some suggestions have been made on different forums about some of these spells.</p><p>1: Summoned arrows - Age old tale about crappy arrows sub-par with TS arrows. To appease the TS peeps some suggestion was made to add a crit modifier to TS arrows, flame damage, temporary adornment, etc. Or instead of increasing the number of arrows for app1-master, keep the number the same and increase the damage potential so AD3 would be slightly less than TS arrow and Master would be superior to TS arrows. That would make the Masters more desirable.</p><p>2: Repeating arrows - Dazes? remove the dazes and allow for auto attacks. This would make ad3 more desirable from crafters, and masters more desirable as well. not to mention the AA lines would be reworked to accomidate for this aa skill we have but don't use.</p><p>3: Coverage - remove the distance requirements or take it down to 5m. this allows Rangers to utilize it when fighting in sweetspot with mythicals to maximize DPS.</p><p>We, the ranger community, implore you to look into these issues and allow us to have the 3 spells usefull to us. Please restore our faith in the developers realm in regards to Rangers. We feel as though we are the only class to have 3 spells that are uterly wasted and non essential to us.</p><p>/end quote</p><p>I suggest we all as a community take this fight to not only the forums but also to the inbox of the devs. For those of you with indepth ACT parses I suggest you put that data into both the forums and private messages. If we remain strong and join together the devs will have no choice but to listen. Flood all the devs with our requests and they should be able to see the need for change.</p></blockquote><p>While I appreciate the sentiment, I think this is a very good way to simply annoy the devs and get anyone who tries this put on ignore (not to mention this call to arms is probably a violation of the Forum Rules).</p><p>It has been well documented that the Ranger community has concerns over arrows and dislikes Coverage and Repeating Arrows. You simply have to scan through the top posts to find what I'm talking about. If you think "the class Dev" doesn't know what we think by this point you are simply not giving him enough credit.</p><p>The lack of changes on these spells could be anything from a disagreement of opinion on usefullness (which this "PM Campaign" will not change) to a matter of not being a high enough priority compared to other classes who have "role" problems or maybe even more than 3 "useless" spells (which again a "PM Campaign" will not change) to not as easy to balance as you think (again flooding with PMs is not going to help).</p><p>I completely agree that we need to be polite and continue to post our thoughts and concerns. But I know from personal experiance that if someone pesters me continually (which this flood of PMs would be) about something that I can't do right now due to priority, time, or rescource constraints I'm not going to change my mind and go do it, I'm simply going to tune them out. That's just human nature. Don't lose your voice and chance to effect things by being impatient.</p><p>My guess is that these items will be eventually looked at but that other higher priority items such as Fighter "Re-Balance" will have to be addressed first. And before you say well we should be next, don't forget that there are also complaints about healer inequities (Druids usefulness in multi healer scenarios) and utility vs DPS balance. I think all of those are more important to the game than "our three useless spells". But that's my opinion.</p>
Krakelkr
02-12-2009, 09:39 AM
<p><cite>Nevao wrote:</cite></p><blockquote><p>My guess is that these items will be eventually looked at [...] snip</p></blockquote><p>That is optimistic to say the least. The ranger revamp was the time something could have been done about our 4 (5) useless spells but unfortunately we missed the train.</p>
Solvantis
02-12-2009, 12:32 PM
<p>In the immortal words of aerlick " Working as INTENDED!"</p><p>All of these issues have been brought up, with excellent posts stating why they are no good, and not even used. Aerlick does not care, he feels rangers are Over powered and if he was to fix any of these legitamat issues would simply make us more over powered.. AS IF!</p>
<p>I have always found Aerlick's perception that we are over powered funny when Assassins in equal gear being played by equally skilled players, can generally stomp us into the ground on the parse. So who really is over powered, Rangers or Assassins? But I guess when you play an Assassin and get to make those calls, why would he want parse competition. i bet he likes being top dog and will not do anything that could jeapordize that. </p><p>But that is just my opinion, take it for what its worth.</p>
Dolgan
02-13-2009, 03:17 PM
<p>As to not giving Aeralik not enough credit for knowing about these issues all I can say is have you seen who he is employed by? SOE often at times makes some rediculous parts of the game. If that is the case and he is aware of this, I would at least, due to my civility and respectful PM campain, request a response to my PMs. Something of the lines of "Duely Noted" or what ever. The lack of response, whether pm response or even a forum post by him, brings to mind that he atleast doesn't care or is unaware. He has stated in other posts that he reads every PM. So, contantly reminding him of it, should mean that he reads each one.</p><p>I am all for giving the Dev's a chance, even though there is speculation that a certain dev exploited a bug during VP to get his guild their mythicals then fixed it. I do not feel that these spells are"working as intended" nor do any ranger from what I hear. Maybe the intent was to nerf us more and if that is the case then yes they are working as intended. But if the idea is to give us usefull items to perform in raids and groups with then they are not working as intended. Granted these issues are not as important as the fighter-revamp in SOEs mind, they have on the latest hotfix managed to nerf items that did not need to be nerfed. So if they are fixing items that don't need to be fixed doesn't that mean that there are things that need to be fixed but aren't.</p>
<p>Exactly!</p><p>OK, so tell me how changing 1 numeric value in a database or in code is that hard? We are not messing with damage calculations, or crit modifiers, we are changing one numeric attribute on that object (read CA for all you non programmers) to a zero or a 5 even. I have been a programmer for years, and trust me, that is the simpliest of changes.</p><p>And to make it even less work, just copy and paste the following into the update notes, "The distance requirement on Coverage has been removed.".</p><p>Look, everyone is "willing" to give the Devs a chance to make needed changes, but when you opt to fix none, respond to no one that makes well written complaints, instead of approaching at least 1 at a time, that leaves us less than optomistic. There is this thing called a good faith effort, and even if there is not enough time to address ALL of the problems, how about taking the easy win <span >Aeralik</span> and just remove the distance from Coverage as to make it work in line with our Mythical bow? That would show the Ranger community that you are not tossing us aside and ignoring us.</p><p>We realize not everything can be fixed over night, but some things are soo simple that to not fix it is just a slap in the face.</p>
Intermisceo
02-14-2009, 05:24 AM
<p><cite>Dolgan wrote:</cite></p><blockquote><p>As to not giving Aeralik not enough credit for knowing about these issues all I can say is have you seen who he is employed by? SOE often at times makes some rediculous parts of the game. If that is the case and he is aware of this, I would at least, due to my civility and respectful PM campain, request a response to my PMs. Something of the lines of "Duely Noted" or what ever. The lack of response, whether pm response or even a forum post by him, brings to mind that he atleast doesn't care or is unaware. He has stated in other posts that he reads every PM. So, contantly reminding him of it, should mean that he reads each one.</p><p>I am all for giving the Dev's a chance, even though there is speculation that a certain dev exploited a bug during VP to get his guild their mythicals then fixed it. I do not feel that these spells are"working as intended" nor do any ranger from what I hear. Maybe the intent was to nerf us more and if that is the case then yes they are working as intended. But if the idea is to give us usefull items to perform in raids and groups with then they are not working as intended. Granted these issues are not as important as the fighter-revamp in SOEs mind, they have on the latest hotfix managed to nerf items that did not need to be nerfed. So if they are fixing items that don't need to be fixed doesn't that mean that there are things that need to be fixed but aren't.</p></blockquote><p>I wish i had one of the posts directly stated from a DEV, but youll just have to take my word for it. DEVs do not have to respond to private messages, and will rarely if ever do so. Nor will they respond to threads with titles like "devs please help" or subject matter demanding/asking for dev help. Your best option is /bug or /feedback as this gets directly to the people who need it.</p><p>Now, that being said......the ONLY reason i can see for having a distance requirement on coverage is to make it possible for the rangers that stay far out(there are a lot of em), thus allowing for 2 playstyles: one close combat(high dps), one far away(lower dps, but safer(?) usually).</p><p>you also must think: they have 22 classes other than ranger asking for changes(and one that stays top dps), plus with all the fighter revamps coming, one classes 5 CA/Spells that need major work get much lower priority. </p><p>personally i think there ought to be a class dev for EACH class, and an overall DEV in charge of balancing. maybe each class would then get fixed.</p>
dbmoreland
02-16-2009, 10:46 AM
<p><cite>macsux wrote:</cite></p><blockquote><p>While you're at it do something about stream of arrows line so I can actually put it back on hotbar. Honestly there's too many ranger spells that are broken:</p><p>Stream of arrows - useless because it dazes and stifles you and the damage output is lower then even crappy bow. Might be useful again if autoattack stays on, even then not convinced it would be a fair trade vs. mele CAs</p><p>Coverage - mentioned already, useless unless you're jousting. On top of that too "sensative" as half the time it doesn't want to cast even after I just finished casting rear shot</p><p>Trap - kinda useless in any type of group</p><p>Summon arrows - show me one ranger who actually uses this? You have to be a complete noob or dead broke to use this. Maybe add some kind of alternate "use" for it, like imbuing crafted arrows with additional damage or accuracy modifiers or something.</p><p>Sniper shot - 15 min recast, 5 sec cast.... Our assassin counterpart Execute has shorter recast,cast,and more damage. At least lower recast to 5 mins or something, as it barely makes any inpact on overal dps.</p><p>Honestly it's kinda sad that our 52,55,58,80 spells have so little value.</p></blockquote><p>While I agree with you on Stream of Arrows I do not agree with you on the others.</p><p>Trap, while "kinda useless" in MOST groups, is VERY usefull while fighting solo AND while in groups that don't have the patience of a speed adict. For those situations when you want to plant the mob somewhere it can be VERY usefull.</p><p>I for one used Summon arrows all of the time when I did not have to be doing my absolute best DPS, which used to be most of the time. From level 20 to 80 while soloing I did not have to have that extra 10% damage that player made arrows give. And even in most groups, with the mobs dieing in 15 seconds or less the extra 10% was not worth the expense. Now that I am raiding, yes I use player made arrows all of the time, along with 3 Plat (or more) worth of other consumables every hour that I raid. And compared to those other consumables, arrows are a nit expense.</p><p>And while coverage is a bear to figure out how to use, it has been done. Used with Sniper Shot it can have a significant impact on a named fight. Yes these two are "specialty" CAs and take a bit of work to use well, but they can be very usefull in the right situation.</p><p>I will agree, our "advanced" CAs (those lvl 52+), are NOT "general use" CAs, used by any and all Rangers on any and all fights. All of them are "specialty" CAs that are used by some rangers on some specific fights. Maybe that is the real problem. Many of us are looking for these CAs to be usable by everyone most if not all of the time.</p>
feldon30
02-16-2009, 08:13 PM
<p>Making a low hitpoint pet responsible for part of our DPS will lump us into the same group with Conjurors. </p><p>Ever wonder why conjurors have Tank pets up when they are in a group or raid that already has a tank? After re-casting their fire pet the first 100 times because it got killed by trash mob AoEs, they said "maybe I should learn something from this and just tolerate doing 1/3 less DPS". As my alt is a Conjuror, I can tell you that Magic Leash AA and the other AA that prevents AoE damage is useless because the pet cannot be DPSing. Conjurors need a way to PROTECT our pets from AoE damage, either by health transfer, shield, or just plain boost the health of the pet.</p><p>So I'd like to see Coverage fixed. And I'd like to see Sniper Arrow get parity with Execute. Specifically in casting time.</p>
Tommara
03-06-2009, 01:58 PM
<p><cite>Ryik@The Bazaar wrote:</cite></p><blockquote><p>I have always found Aerlick's perception that we are over powered funny when Assassins in equal gear being played by equally skilled players, can generally stomp us into the ground on the parse. So who really is over powered, Rangers or Assassins? But I guess when you play an Assassin and get to make those calls, why would he want parse competition. i bet he likes being top dog and will not do anything that could jeapordize that. </p><p>But that is just my opinion, take it for what its worth.</p></blockquote><p>To be fair, a general, impartial view ("conventional wisdom") is that ranged damage should be less than melee damage since you can do damage safely at range, whereas melee takes a greater risk by being closer to the damage source.</p><p>We know that isn't true in EQ2, but someone who doesn't play a ranger has no way of altering his preconceived notions of what is equitable when comparing ranged and melee damage. In groups, I don't get an advantage by being at range from the target, quite the contrary, I increase the risk of adds by increasing our groups aggro footprint and I suffer a dps penalty if I'm not in the sweet spot. </p>
Safana.
03-07-2009, 09:27 PM
<p><cite>Ranja wrote:</cite></p><blockquote><p>Have you ever parse that pet? It never, and I mean never hits, a raid mob. NEVER. If it does not hit, it is not transfering hate. I stand by my statement. The hawk sucks.</p></blockquote><p>Senseless and wrong posts +1.</p><p>The hawk hits raidmobs (even lvl88 avatars - problem there is rather the survivability) - go check your ACT again.</p><p>As for coverage, removing the range requirement would make it less useless - but even then it does not even come close to fatal followup, which does like ~20k+ every minute. With coverage you can get a 10-15k boost at most (if you land a very high crit hit in dispatched) every 10mins when sniper is up.</p><p>As already said, execute reuse is the same as it is for sniper arrow (and many ranger use perfectionist, so you get them to 10mins). Another thing is, that assassins get additional reduce with their set BP. Casttime also is not the big deal, with 4sec delay at least you can time it perfectly within 2 autoattacks (3.7sec with poise AA). If coverage would work without range requirement it would work nicely: rear shot before autoattack, let autoattack hit, immediately hit coverage, sniper (or stealth fire), next autoattack.</p>
Zizzu
03-09-2009, 10:47 AM
<p>Coverage is pretty much worthless for the most part. The long cast time, the distance requirement, and the CA requirement (Gotta use a stealth attack first before using Coverage) is pretty obscene imho. I guess Aeralik wants us to jump though 3 hoops before even use this annoying CA and..... it does not do that much damage unless you have your Brig hitting Dispatched. So, we have 4 elements that have to be in sinc for this CA to be worthwhile. How stupid and annoying.</p><p>Gee thanks Aeralik. You might as well added a dance CA also to our requirments. </p><p>/sigh</p>
Ranja
03-09-2009, 10:59 AM
<p><cite>Safanah@Everfrost wrote:</cite></p><blockquote><p><cite>Ranja wrote:</cite></p><blockquote><p>Have you ever parse that pet? It never, and I mean never hits, a raid mob. NEVER. If it does not hit, it is not transfering hate. I stand by my statement. The hawk sucks.</p></blockquote><p>Senseless and wrong posts +1.</p><p>The hawk hits raidmobs (even lvl88 avatars - problem there is rather the survivability) - go check your ACT again.</p><p>As for coverage, removing the range requirement would make it less useless - but even then it does not even come close to fatal followup, which does like ~20k+ every minute. With coverage you can get a 10-15k boost at most (if you land a very high crit hit in dispatched) every 10mins when sniper is up.</p><p>As already said, execute reuse is the same as it is for sniper arrow (and many ranger use perfectionist, so you get them to 10mins). Another thing is, that assassins get additional reduce with their set BP. Casttime also is not the big deal, with 4sec delay at least you can time it perfectly within 2 autoattacks (3.7sec with poise AA). If coverage would work without range requirement it would work nicely: rear shot before autoattack, let autoattack hit, immediately hit coverage, sniper (or stealth fire), next autoattack.</p></blockquote><p>I have checked my raid logs. I was in VP last night taking down Traverno, Silver and Phara. I think it hit 3x the whole night.</p>
feldon30
03-10-2009, 03:15 PM
<p><cite>Safanah@Everfrost wrote:</cite></p><blockquote><p><cite>Ranja wrote:</cite></p><blockquote><p>Have you ever parse that pet? It never, and I mean never hits, a raid mob. NEVER. If it does not hit, it is not transfering hate. I stand by my statement. The hawk sucks.</p></blockquote><p>Senseless and wrong posts +1.</p><p>The hawk hits raidmobs (even lvl88 avatars - problem there is rather the survivability) - go check your ACT again.</p></blockquote><p>Maybe it's because I never blew the cash on a Master for the perceived useless Hawk.</p><p>After seeing it score 0 dps against group and raid mobs on dozens and dozens of fights, I took it out of my casting rotation. Either it does DPS or it transfers agro. I can use Blame Arrow, Ignorant Bliss poisons, Spy, the Ranger dehate I can't remember, and the Shadows AA dehate to make sure the mob is not on me. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
max.power
03-11-2009, 01:06 PM
<p><cite>Zizzu@Antonia Bayle wrote:</cite></p><blockquote><p>Coverage is pretty much worthless for the most part. The long cast time, the distance requirement, and the CA requirement (<strong>Gotta use a stealth attack first before using Coverage</strong>) is pretty obscene imho.</p></blockquote><p>I have to agree that Coverage is a bit tricky to use, but you don't need a stealth attack to activate Coverage: The backshot (with a snare attached.... um... don't know the name right now) enables Coverage. If you are close to the mob, move back while using the backshot. This gives you more than enough range to be able to cast Coverage.</p>
Safana.
03-11-2009, 08:01 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p>Maybe it's because I never blew the cash on a Master for the perceived useless Hawk.</p><p>After seeing it score 0 dps against group and raid mobs on dozens and dozens of fights, I took it out of my casting rotation. Either it does DPS or it transfers agro. I can use Blame Arrow, Ignorant Bliss poisons, Spy, the Ranger dehate I can't remember, and the Shadows AA dehate to make sure the mob is not on me. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Guess you are making mistake when looking on your ACT - it lists under your outgoing damage (called hawk attack). Does up to 50 dps (referring to some of my palace of the ancient one first floor trash parses), hitting for avg 300 every 2-3secs.</p><p>It also shows 100% hitchance there - call it a bug of ACT, it only lists the hits for you and the misses seperately for a combatant called <insert your name here> 's attack hawk. That might be because so many people think the hawk does no dmg and never hits.</p>
TuxDave
03-12-2009, 12:02 AM
<p><cite>macsux wrote:</cite></p><blockquote><p>While you're at it do something about stream of arrows line so I can actually put it back on hotbar. Honestly there's too many ranger spells that are broken:</p><p>Stream of arrows - useless because it dazes and stifles you and the damage output is lower then even crappy bow. Might be useful again if autoattack stays on, even then not convinced it would be a fair trade vs. mele CAs</p><p>Coverage - mentioned already, useless unless you're jousting. On top of that too "sensative" as half the time it doesn't want to cast even after I just finished casting rear shot</p><p>Trap - kinda useless in any type of group</p><p>Summon arrows - show me one ranger who actually uses this? You have to be a complete noob or dead broke to use this. Maybe add some kind of alternate "use" for it, like imbuing crafted arrows with additional damage or accuracy modifiers or something.</p><p>Sniper shot - 15 min recast, 5 sec cast.... Our assassin counterpart Execute has shorter recast,cast,and more damage. At least lower recast to 5 mins or something, as it barely makes any inpact on overal dps.</p><p>Honestly it's kinda sad that our 52,55,58,80 spells have so little value.</p></blockquote><p>I cannot agree with you more.</p><p>1) Stream of arrows need to allow autoattacks to go in have the same distance requirements as the other ranged combat arts. I can stand in the "sweet spot" which allows me to use all my melee CA and ranged CA but for stream of arrows, I need to take 2-3 more steps back. Please fix the additional distance requirement of the CA. </p><p>2) Coverge definitely needs to remove the distance requirement to be a useful lvl 80 combat art.</p>
<p>I dont really have a problem with the attack hawk, my main gripe is Coverage, yes, I use this CA to its max potential... Rear Shot while backing up (its one of two ranged CAs that can be cast while moving), autoattack (at this point out of short-range proximity to gain the damage bonus from our myth), Coverage, then finally Sniper Arrow or Stealth Fire, and then another autoattack which again loses the damage bonus from the myth. Seems counterproductive to me. Simply remove the ranged requirement, voila!</p><p>Oh and fix Stream of Arrows too, Id like to put this back on my hotbar as well, its a good CA in theory, it just currently sucks. Remove the Daze effect ftw.</p>
Destria
03-27-2009, 12:04 AM
<p><cite>Ranja wrote:</cite></p><blockquote><p>Running total our 52,55,58,65 and 80 spells are useless. I wonder if another class can lay claim to every single one of their "special" CAs being useless. I guess that is what happens when the head Dev plays an assassin.</p></blockquote><p>Well, not to nitpick, but my main is a berserker, I do as well have a ranger, that I do enjoy, but also see these same issues, but, as a zerker, we have several useless abilities as well,"Open Wounds-100% AE Auto Attack"~useless with mythical, "Vision of Madness-we die when berserk we heal for 7% every sec. for 7 sec., non-berserk-1-2% for 7sec."-after about 60, this is useless, most mobs will hit you for that before it does anything significant, ESP. in TSO and RoK, and to top it all off, as the "offensive" warrior, we have been continuously out-DPSed by our DEFENSIVE counterpart, the guardian. So, in all, its not just our SPECIAL CA's, its almost everything, our CA's in general our weak, taunts have stupid-high resistability and long recast and lowest threat value among all fighters, even rogues have better taunts.</p><p>All in All, ranger does have it better.</p><p>But on the subject of rangers, yes, like many other classes we need alot of things fixed, but I think the first step to getting the classes REALLY balanced is getting rid of Aeralik, not to flame him, but he has shown repeatedly, that he is an assassin, and all other classes be damned. This is NOT good for any of us, if he was just another player, sure, but he's a dev. an open mind, and more flexibility really is needed here, just look at his so-called "fighter fix" that, thank the gods, was finally scrapped.</p>
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