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Pnaxx
02-08-2009, 10:40 AM
<p>I personally don't have a parse, but sometimes a groupmate will. Last night I noticed that I was hitting about 2000-2800 per second. Firstly, is that any good? Just want to make sure I am doing my all. this was in a non tankin role. Also, I noticed that I got the 2800 when I mashed my buttons as soon as they came up instead of waiting a second in between for auto attack dmg to help. I thought that was unusual.</p><p>Anyway, the reason I ask is that when I look at what the dps classes do, they hit around 4-5k to my 2-2800k. Big difference. My gear is legendary stuff with fabled epic. I am wearing that t-1 TSO stuff for armor. So, any thought are appriciated.</p>

Ashek
02-08-2009, 01:09 PM
<p>What are you dpsing on? Because last night on my (level 77) bruiser I was running instances with level 80's with some fabled/legendary armor on and I have a full set of MC armor. I was out damaging them on level 82 mobs (orange) by a little bit of dps. I averaged around 1800 (on trash).. I even got up to 3700 or 3800(with chi on nameds) dps fight. </p>

Pnaxx
02-08-2009, 03:14 PM
<p>I was in raid zones. I didnt have any dirge or anything really buffing me bigtime. I used Chi and KO too. So, wonder what the rest of you think too. Seems I am way lower than this chap.</p>

Ashek
02-09-2009, 11:16 AM
<p>What are your stats? I have I believe exactly 1000 strength and around 1800 attack power self buffed (with deity pet at 47+ strength).. I spam the living crap out of every attack once chi is up (which no reason you shouldn't it all comes back atleast 2-3 times within 30 second time limit) and on heroic mobs it's wise to use chin break or adamantine fist before using your double stomp (usually does 1k extra damage for me) basically does double the damage if it's already knocked down. I remember at 71 I did halls of seeing or something like that and on yellow 72/73 mobs and around there i was parsing about 1300 then..</p>

Sprin
02-10-2009, 03:47 PM
<p>Its really hard to say, "you should be doing X amount of DPS" because it all depends on the setup of your group or if your in raid, your raid... but remember, you are a tank class... and while you can do really good damage as a tank class, an equally skilled and equally geared DPS class should be putting out more then you....  It really all depends on gear and spells etc on how high you should parse in a raid..</p><p>Remember this also, DPS classes usually get all the good buffs, meanding they are put into the dirge groups, given the reactive buffs from the different classes, etc... people think of bruisers as tanks and dont give them as much loving, though we all know this to be not true, but not everyone knows this...</p><p>look at your Melee spec's if your really high on the critical strike, and super low on the haste, DPS, and double attack, then i would say dont worry as much about your auto attack... hit your attacks when they are up, but if you have super high double attack, haste and DPS boosts, then your auto attacks are gonna be critical to boosting your DPS a bit...</p><p>reactive gear is great to get as well, the stuff that procs off melee attacks, you stack a few of those up and you start getting really good DPS,</p>

Pnaxx
02-10-2009, 10:38 PM
<p>Ok, here are by stats self buffed in Off Stance...</p><p>str 775</p><p>dps 7</p><p>Haste 43</p><p>crit 48%</p><p>DMG 335</p><p>DA 34%</p><p>Accuracy 5%</p><p>STR 4,4,8,7,1</p><p>AGI 4,4,8</p><p>wIS 444</p><p>INT 4,4,8</p><p>CA's are ad3 or Master and M@ on Hammer</p><p>+5 Off Prowess</p><p>+3 Blazing Cobra</p><p>Epic in one hand and Void Hammer of Striking in other.</p><p>That should give you a picture. Armor is the T1 TSO stuff and Jewlry is all very good leg and fabled.</p><p>So, are you other Bruisers with simular stuff getting the dps I am ro better/worse. I would like to know. Need to get every bit outa this guy I can.</p><p>Danke</p>

Xaile
02-11-2009, 10:43 PM
<p>Looking at your stats, Pnaxx, I would recommend putting +dps adornments on your neck and ranged weapon if you can afford it. Depending on how much you want to spend, you can get an additional +20-24 dps mod from two adornments (T8 are +12 apiece, but T7 are +10 and significantly cheaper).</p><p>I currently have a +12 dps adorn on Ganak's Torque on my neck slot and +10 dps adorn on Satchel of Lifebending for ranged weapon (+12 DPS adorns for ranged weapons are fabled and expensive <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" />), which puts my self-dps around 33 or so (I'm not at home so I can't check for certain).</p><p>There's also like a +3 haste adornment you can get for your belt. I haven't gotten it yet because my current belt sucks, and I know that as soon as I adorn it a better belt will drop.</p>

Pnaxx
02-12-2009, 07:28 AM
<p><cite>Xaile wrote:</cite></p><blockquote><p>Looking at your stats, Pnaxx, I would recommend putting +dps adornments on your neck and ranged weapon if you can afford it. Depending on how much you want to spend, you can get an additional +20-24 dps mod from two adornments (T8 are +12 apiece, but T7 are +10 and significantly cheaper).</p><p>I currently have a +12 dps adorn on Ganak's Torque on my neck slot and +10 dps adorn on Satchel of Lifebending for ranged weapon (+12 DPS adorns for ranged weapons are fabled and expensive <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" />), which puts my self-dps around 33 or so (I'm not at home so I can't check for certain).</p><p>There's also like a +3 haste adornment you can get for your belt. I haven't gotten it yet because my current belt sucks, and I know that as soon as I adorn it a better belt will drop.</p></blockquote><p>Ahhh...DPS adornments. That seems like a wise use of my plat. thanks for that suggestion. I will go and do that. A question I have is, how does dps numbers translate into damge? I don't need to know that answer to pursue increasing my number, just wondering how it translates.</p>

Aull
02-12-2009, 12:47 PM
<p><cite>Ironfyst@Nagafen wrote:</cite></p><blockquote><p>Its really hard to say, "you should be doing X amount of DPS" because <span style="font-size: small; color: #00ff00;">it all depends on the setup of your group or if your in raid</span>, your raid... but remember, <span style="font-size: small;">you are a tank class</span>... and while you can do really good damage as a tank class, an equally skilled and equally geared DPS class should be putting out more then you....  It really all depends on gear and spells etc on how high you should parse in a raid..</p><p>Remember this also, <span style="font-size: small; color: #00ff00;">DPS classes usually get all the good buffs</span>, meanding they are <span style="font-size: small; color: #00ff00;">put into the dirge groups</span>, given the reactive buffs from the different classes, etc... <span style="font-size: small; color: #ff0000;">people think of bruisers as tanks </span>and dont give them as much loving, though we all know this to be not true, but not everyone knows this...</p><p>look at your Melee spec's if your really high on the critical strike, and super low on the haste, DPS, and double attack, then i would say dont worry as much about your auto attack... hit your attacks when they are up, but if you have super high double attack, haste and DPS boosts, then your auto attacks are gonna be critical to boosting your DPS a bit...</p><p>reactive gear is great to get as well, the stuff that procs off melee attacks, you stack a few of those up and you start getting really good DPS,</p></blockquote><p>I have to agree with most everything that is stated here and is very informative. I wouldn't be to concerned atm about dps as a bruiser. With the fighter changes coming soon I am sure there will be a relearning of the class to a point.</p><p>What I have highlighted in red is very controversial. Some people think that brawlers in general are a dps class and to a point if buffed and geared correctly they can do well. However higher lvl sk's that are geared well and played with skill can beat bruisers and monks in single and especially in aoe fights. I get puzzled seeing sk's and zerkers parsing slightly behind and beating brawlers on occasion yet brawlers do not have near the survivability that these fighters do.</p><p>Bruisers and monks are truely listed as fighters and their roles are to be tanks. I personally think that both do tank well in everyday norrath questing but unless the brawler is able to have access to the best leather armor in the raid zones they will not tank epic raid mobs with any survival consistancy like the plates can. I  do not know of any raid force that focuses their raids around a brawler serving as main tank. I could be wrong on that though so I will stand corrected.</p><p>My issues with brawlers atm is that most players do not see them as tanks. With 200 aa's brawlers do much better at tanking, but others don't want them to tank and since brawler dps doesn't have the potential that scouts can bring the brawlers will usually not be as sought after for a dps slot in a group or raid. Again this doesn't mean that a properly buffed, geared, and played brawler can't to well its just other fighters and scouts in the same environment can do just as well dps wise and excel in other areas.</p><p>Sorry for the rambling. There is always exceptions to everything I just stated and nothing is absolute. Try and wait it out to see what the changes will be like and make adjustment from there. Who knows what awaits the bruiser class.</p>

Pnaxx
02-13-2009, 08:58 AM
<p>Hey folks, I really would like to know what you all are getting for your DPS output. I see that at least one person gets more than me in lesser gear (at the time)....what about the rest of you? Lets get an idea so we (I) know how I am doing. Got milk?</p>

Sprin
02-13-2009, 07:42 PM
<p><cite>Aull wrote:</cite></p><blockquote><p><cite>Ironfyst@Nagafen wrote:</cite></p><blockquote><p>Remember this also, <span style="font-size: small; color: #00ff00;">DPS classes usually get all the good buffs</span>, meanding they are <span style="font-size: small; color: #00ff00;">put into the dirge groups</span>, given the reactive buffs from the different classes, etc... <span style="font-size: small; color: #ff0000;">people think of bruisers as tanks </span>and dont give them as much loving, though we all know this to be not true, but not everyone knows this...</p></blockquote><p>What I have highlighted in red is very controversial. Some people think that brawlers in general are a dps class and to a point if buffed and geared correctly they can do well. However higher lvl sk's that are geared well and played with skill can beat bruisers and monks in single and especially in aoe fights. I get puzzled seeing sk's and zerkers parsing slightly behind and beating brawlers on occasion yet brawlers do not have near the survivability that these fighters do.</p></blockquote><p>LOL well i dont really know what i was thinking in that post, as you can see by the broken sentence that i started one thought and then changed mid sentence... what i meant was that most people give buffs to Scouts instead of Bruisers because they think its more beneficial to give them to the "DPS" class, as people have a skewed idea of what exactly Bruisers do... Are they Tanks? are they DPS? Yes and Yes... are the answers... depending on gear and role in the raid / group...</p><p>My Bruiser, with kinda junky spells (because everyone thinks every combat art that is T8 master is worth 75+ Plat) but decent gear, has 82.4% self (solo) avoidance, 13k HP and i can take a hit like a champ...   Yes there are some downfalls with bruisers vs other plate tanks... mostly aggro control as we dont get taunts with our combat arts like other plate tanks do, but single target aggro control is great on a bruiser and its very hard for people to get them off me...... of course you have to have the gear to help... + Crushing will allow you to hit more often which proc's your reactive +hate buffs while in defensive stance...</p><p>Over all, people dont really know what a bruiser does or how bad [Removed for Content] they are so they tend to shy away from giving them the "scout buffs" or the "DPS buffs"... but a few parses later, they usually change their mind...  another big issue is there are so few Bruisers compared to scouts, that even if you have some bruisers in your raid / group, they might not be geared / spec'd right for DPS and they will have crap output, so it just seems like they arent as good as DPS / Tanking, when in fact its just that there are smaller numbers of us, so less likely they will see a "good" bruiser... whereas there are 10,000,000,000,000,000,000,000 scouts out there, and most of them dont play "dual roles" IE tanking in one set of gear / buffs and then swapping to another for DPS roll, so there is much greater odds seeing a Scout that can DPS well then seeing a bruiser that can..</p>

Aull
02-13-2009, 08:21 PM
<p><cite>Ironfyst@Nagafen wrote:</cite></p><blockquote><p><cite>Aull wrote:</cite></p><blockquote><p><cite>Ironfyst@Nagafen wrote:</cite></p><blockquote><p>Remember this also, <span style="font-size: small; color: #00ff00;">DPS classes usually get all the good buffs</span>, meanding they are <span style="font-size: small; color: #00ff00;">put into the dirge groups</span>, given the reactive buffs from the different classes, etc... <span style="font-size: small; color: #ff0000;">people think of bruisers as tanks </span>and dont give them as much loving, though we all know this to be not true, but not everyone knows this...</p></blockquote><p>What I have highlighted in red is very controversial. Some people think that brawlers in general are a dps class and to a point if buffed and geared correctly they can do well. However higher lvl sk's that are geared well and played with skill can beat bruisers and monks in single and especially in aoe fights. I get puzzled seeing sk's and zerkers parsing slightly behind and beating brawlers on occasion yet brawlers do not have near the survivability that these fighters do.</p></blockquote><p>LOL well i dont really know what i was thinking in that post, as you can see by the broken sentence that i started one thought and then changed mid sentence...<span style="font-size: small; color: #00ff00;"> what i meant was that most people give buffs to Scouts instead of Bruisers because they think its more beneficial to give them to the "DPS" class</span>, as people have a skewed idea of what exactly Bruisers do... Are they Tanks? are they DPS? Yes and Yes... are the answers... depending on gear and role in the raid / group...</p><p>My Bruiser, with kinda junky spells (because everyone thinks every combat art that is T8 master is worth 75+ Plat) but decent gear, has 82.4% self (solo) avoidance, 13k HP and i can take a hit like a champ...   Yes there are some downfalls with bruisers vs other plate tanks... mostly aggro control as we dont get taunts with our combat arts like other plate tanks do, but single target aggro control is great on a bruiser and its very hard for people to get them off me...... of course you have to have the gear to help... + Crushing will allow you to hit more often which proc's your reactive +hate buffs while in defensive stance...</p><p>Over all, people dont really know what a bruiser does or how bad [Removed for Content] they are so they tend to shy away from giving them the "scout buffs" or the "DPS buffs"... but a few parses later, they usually change their mind...  another big issue is there are so few Bruisers compared to scouts, that even if you have some bruisers in your raid / group, they might not be geared / spec'd right for DPS and they will have crap output, so it just seems like they arent as good as DPS / Tanking, when in fact its just that there are smaller numbers of us, so less likely they will see a "good" bruiser... whereas there are 10,000,000,000,000,000,000,000 scouts out there, and most of them dont play "dual roles" IE tanking in one set of gear / buffs and then swapping to another for DPS roll, so there is much greater odds seeing a Scout that can DPS well then seeing a bruiser that can..</p></blockquote><p>What you said in the highlighted area is absolutely correct. Predators and rogues have much better dps potential than a bruiser. So the utility classes will get more out of their buff investments if they put those buffs on the scouts. Not saying that bruisers or monks can't dps when given these buffs, but again why give a brawler dps buffs when the scouts can do it better.</p><p>Bruisers do have a nice ceiling for dps improvement. Since bruisers cannot buff their own auto attack like monks, zerkers, and swashies it allows bruisers to have more growth in areas where these other classes are already capped if properly buffed. However I have seen some zerks and even sk's pull down some impressive dps. </p>

Pnaxx
02-14-2009, 11:12 AM
<p>Aull and Ironfyst, what are your DPS outputs?</p>

Pnaxx
02-14-2009, 11:15 AM
<p><cite>Xaile wrote:</cite></p><blockquote><p>Looking at your stats, Pnaxx, I would recommend putting +dps adornments on your neck and ranged weapon if you can afford it. Depending on how much you want to spend, you can get an additional +20-24 dps mod from two adornments (T8 are +12 apiece, but T7 are +10 and significantly cheaper).</p><p>I currently have a +12 dps adorn on Ganak's Torque on my neck slot and +10 dps adorn on Satchel of Lifebending for ranged weapon (+12 DPS adorns for ranged weapons are fabled and expensive <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" />), which puts my self-dps around 33 or so (I'm not at home so I can't check for certain).</p><p>There's also like a +3 haste adornment you can get for your belt. I haven't gotten it yet because my current belt sucks, and I know that as soon as I adorn it a better belt will drop.</p></blockquote><p>Xaile, if i put dps adorn on ranged? will that only effect my ranged hits?</p>

Aull
02-14-2009, 01:45 PM
<p>I am not that computer savey so me actually posting an act screen shot will have to wait. Solo I ride about 2000 to 3500 ext dps but those fights are very short. When I am on a raid and depending on the group set up I am usually running at 3000-4500 and sometimes higher if just killing trash. Named boss mobs will lower my dps some do to stifles, stuns, ect. Only if close mind is down though.</p><p>Please understand that my bruiser wouldn't make a stitch in Crabboks leather. I am not a leader in my class type of player gear or skill wise. I am still learning. My bruiser has mythical with a few vp armor drops the rest is basically legendary equip. If I can get more time in vp this will surely change, but for now I am lvling up my swashbuckler.</p>

Pnaxx
02-14-2009, 03:40 PM
<p><cite>Aull wrote:</cite></p><blockquote><p>I am not that computer savey so me actually posting an act screen shot will have to wait. Solo I ride about 2000 to 3500 ext dps but those fights are very short. When I am on a raid and depending on the group set up I am usually running at 3000-4500 and sometimes higher if just killing trash. Named boss mobs will lower my dps some do to stifles, stuns, ect. Only if close mind is down though.</p><p>Please understand that my bruiser wouldn't make a stitch in Crabboks leather. I am not a leader in my class type of player gear or skill wise. I am still learning. My bruiser has mythical with a few vp armor drops the rest is basically legendary equip. If I can get more time in vp this will surely change, but for now I am lvling up my swashbuckler.</p></blockquote><p>THATS A WHOLE LOT MORE THAN MINE....THANKS, IT'S WHAT i WANT TO KNOW.</p>

Aull
02-14-2009, 04:38 PM
<p>Just remember the mob (resistants to crush, pierce, ect), buffs, ca quality & rotation, double attack, crits, internet connection latency and most definately gear & player skill must be considered. Many many variables to deal with in determining dps.  </p>

Ashek
02-16-2009, 12:15 PM
<p>Aull;</p><p>Control + C + Print Screen then open a picture program like paint or irfanview (many more) and press Control + V and it should paste your picture of your whole current desktop (whatever you have up)..</p>

Xaile
02-16-2009, 09:57 PM
<p><cite>Pnaxx wrote:</cite></p><blockquote><p>Xaile, if i put dps adorn on ranged? will that only effect my ranged hits?</p></blockquote><p>Sorry for the delayed response.</p><p>Putting a +dps adornment on a ranged item will increase your dps mod for all autoattacks, including melee as well as ranged. The adornment you're looking for is Smoldering Judicious Easyloader (or Scintillating Judicious Easyloader, if you want the cheaper T7 adorn), which is made by tinkerers if I remember correctly. It is a fabled adornment, so it can be a little pricey, but at least getting a +10 dps adorn (T7) if not a +12 dps adorn (T8 ) is totally worth it, imo.</p>

Pnaxx
02-17-2009, 06:47 AM
<p><cite>Xaile wrote:</cite></p><blockquote><p><cite>Pnaxx wrote:</cite></p><blockquote><p>Xaile, if i put dps adorn on ranged? will that only effect my ranged hits?</p></blockquote><p>Sorry for the delayed response.</p><p>Putting a +dps adornment on a ranged item will increase your dps mod for all autoattacks, including melee as well as ranged. The adornment you're looking for is Smoldering Judicious Easyloader (or Scintillating Judicious Easyloader, if you want the cheaper T7 adorn), which is made by tinkerers if I remember correctly. It is a fabled adornment, so it can be a little pricey, but at least getting a +10 dps adorn (T7) if not a +12 dps adorn (T8 ) is totally worth it, imo.</p></blockquote><p>Awsome.Thanks. Better late then never  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Btw, I was grouped in scion of ice last night and popped 3500k !!!! Woot. We had an Illy and Dirge in group  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Tanino
02-17-2009, 11:24 AM
<p><cite>Pnaxx wrote:</cite></p><blockquote>Btw, I was grouped in scion of ice last night and popped 3500k !!!! Woot. We had an Illy and Dirge in group  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></blockquote><p>Just curious was that the zone wide parse?  That is really good if that is the zone wide.. I would have to see what my record is for that zone but I think it's below that zone wide.  The first names on both sides of scion I have hit 6k while tanking in intermediate stance, but then I am using knockout and chi on those and the fights lasted about 16 seconds or so.  I am non-mythical with just a ring from VP but everything else is T2 shard armor and pieces from PR and SOH.</p><p>I find the group setup makes the biggest difference though.  The highest parse setup I had non-raid so far has been bruiser, fury, coercer, dirge, swash, brigand.  So I could go from being around 3k zone wide in a group like that to around 1600 to 1800 in a less than ideal group.  I am sure I am on the lower end of parses out there overall though.  </p>

Sprin
02-17-2009, 01:53 PM
<p><cite>Pnaxx wrote:</cite></p><blockquote><p><cite>Xaile wrote:</cite></p><blockquote><p><cite>Pnaxx wrote:</cite></p><blockquote><p>Xaile, if i put dps adorn on ranged? will that only effect my ranged hits?</p></blockquote><p>Sorry for the delayed response.</p><p>Putting a +dps adornment on a ranged item will increase your dps mod for all autoattacks, including melee as well as ranged. The adornment you're looking for is Smoldering Judicious Easyloader (or Scintillating Judicious Easyloader, if you want the cheaper T7 adorn), which is made by tinkerers if I remember correctly. It is a fabled adornment, so it can be a little pricey, but at least getting a +10 dps adorn (T7) if not a +12 dps adorn (T8 ) is totally worth it, imo.</p></blockquote><p>Awsome.Thanks. Better late then never  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Btw, I was grouped in scion of ice last night and popped 3500k !!!! Woot. We had an Illy and Dirge in group  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Very nice... now you know what settup to always take with you... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I know people (parse mongers) that wont even go on an instance run unless they have a dirge, illy and Mystic in their group with all of the buffs on them... so they can /flex and show everyone how good they are and how high they parse "all the time" in instances... then they can say " i average 6k zone wide in TSO zones" when all it is is they dont leave the city unless they have that perfect setup...</p>

Aull
02-17-2009, 02:29 PM
<p>A bad thing with parsing is that many players will base or judge another player by this standard alone. If you score high then you must be awesome and if you don't then you suck mentality. Other factors should be considered as well. If parsing is the only thing a player is concerned with then I would venture to say that person is limiting other areas of their characters potential abilities. Predators/mages and to a degree rogues should be most concerned in this area.</p><p>Parsing or dps is important but please to do not get all wrapped up in that rat race. Again once these changes come about fighters that are just interested in making a high parse will possibly be very disappointed. Every fighter will be relearning how to play...somewhat.</p>

Tanino
02-17-2009, 03:56 PM
<p>I agree with what Aull just stated.  Don't get too wrapped up in the parse unless if you are strictly playing as dps and not a tank.  The only thing is that currently in order to hold good aggro in some of these zones, a decent amount of dps is needed.  That should change with GU52 where cycling through taunts and CA's with taunts attached will be the main focus instead of raw dps or hate transfers.  Depending on what role you will like to play will determine what type of adornments you will want to use... but then I adorn everything and swap out between tank and dps gear as needed.</p>

Aull
02-17-2009, 05:42 PM
<p>I got caught up in all the dps output that I could with my bruiser and when I did need to step up and be "the man" I was no better off than a mage in cloth taking damage. I just couldn't take the hits cause all I looked for was anything that gave my bruiser the best dps possible, and took no consideration for parry, defense, mit, or any other true tanking stats.</p><p>If you never tank then go full dps, but just remember once you do get aggro you will die fast. A non-mythicaled 140 aa bruiser has no snap defensive abilities. NO defensive ability at all.</p><p>Just remember too a dead bruiser will not parse very well. I also found out that trying to balance a mix of dps and defense is very hard to do unless you have access to vp or better gear. It is usually one way or the other and no in-between.</p>

Xaile
02-17-2009, 08:56 PM
<p><cite>Aull wrote:</cite></p><blockquote><p>I got caught up in all the dps output that I could with my bruiser and when I did need to step up and be "the man" I was no better off than a mage in cloth taking damage. I just couldn't take the hits cause all I looked for was anything that gave my bruiser the best dps possible, and took no consideration for parry, defense, mit, or any other true tanking stats.</p><p>If you never tank then go full dps, but just remember once you do get aggro you will die fast. A non-mythicaled 140 aa bruiser has no snap defensive abilities. NO defensive ability at all.</p><p>Just remember too a dead bruiser will not parse very well. I also found out that trying to balance a mix of dps and defense is very hard to do unless you have access to vp or better gear. It is usually one way or the other and no in-between.</p></blockquote><p>I was kind of the same way, in that I put way too much focus on DPS gear and didn't look for defensive gear at all. I found out the first time I tried to tank the sisters in SoH that if you're not geared for it, a scout can take as much damage as you.</p><p>I still wear gear primarily oriented for dealing damage, but I have a box full of gear that has higher mitigation, +defense/deflection/parry, and similair traits so that I can take hits if the situation calls for it (if you can get Dark Mail Gauntlets, get them. They have ridiculously high mitigation for leather).</p><p>Speaking of DPS output, my guild killed trash and the first nameds in Palace of the Ancient One. I was fortunate enough to be put in the scout group with an Illy, Dirge, and Inquisitor (as well as Brigand and Assassin, but that's less interesting).</p><p>After everything was said and done, including the named fight, I zone-wided about 5.5k, which was about what the Brigand parsed. Only the assassin and wizzy parsed significantly higher. I did occasionally spike for higher when both Chi and Knockout were up though. =) Of course, that was a pretty ideal group for me. I have mythical, and primarily T2 Shard gear and TSO instance gear (haven't been fortunate enough to win any VP patterns yet).</p>

Sprin
02-17-2009, 09:52 PM
<p>I am on a PVP server... I have 3 macros on my hotbar... One macro is for "DPS" gear... i have that macro equip everything that is purely DPS related.... all armor and jewelry... have another one for pure "Defensive" that is for shiny collecting <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> everything i own with +parry / Deflection / Defense... and then I have one for "PVP" which is the one i also use for Tanking... that is basically purely +Parry / Deflection stuff.. but the "Defensive" macro has junker gear in there just because it has Defense and parry etc... whereas the PVP/Tanking macro has some aggression and parry stuff......  but has a lot of good aggression and DPS gear in there as well, the good TSO / VP stuff to help with aggro control from DPS etc...</p>

Hissori
03-04-2009, 04:23 PM
<p>To answer a couple of your questions know that I was previously a monk and just recently betrayed to bruiser so that the raid would have a monk and bruiser instead of 2 monks. Group has everything to do with it. Like stated above, usually the scouts will be in the nice dps groups that get all the goodies. This is common and I don't see it changing. With the new fighter changes, who knows.</p><p>Against a guild dummy self buffed wearing tier 2 shard armor and a piece of fabled tso I do 3000-3500 (without chi). Weapons are fabled epic and Coupled Hammer of Distrust.</p><p>Now in raids where there are plenty of raid wide buffs, I get closer to 3200-4200 (without chi) on average. Now on the lucky occasion where I get to be put in the dps groups with a chanter and dirge, I've broken 6k on several occasions (in VP or TOTMC) when using chi. My all time high was a little over 7k, but I only broke the 7k mark once so far. But as I said, don't get used to it as brawlers "usually" don't get the nice dps groups. Average would be 3-4k is a reasonable pocket to shoot for dps wise on a raid.</p><p>I also have 2 specs in my mirror. One for dps and one for tanking. I also have 2 sets of tier 2 shard armor. I have the Wilderness Warriors set for dps as well as the Jin set for tanking with respective 3 piece tier 2 shard jewelery/misc.</p><p>As far as brawlers being tanks - I have to somewhat disagree with this wich is absolutely argueable. In Tank build and with tank equipment in defensive stance, I have no problem keeping aggro. Even with an 84% avoid and +12 crit mit I still have that problem of unrecoverable spike damage. I was MT for one of our Leviathan raids and against the trash I wasn't getting hit much, but when I did get hit, I was getting hit for 14k which is manageable, but when I get hit with a 19k crit, there's no recovery, I'm just one shotted.  We just absolutely cannot take the hits that plate tanks can take. So even though we don't get hit often...big deal...it only takes "one" crit hit to wipe the raid ( if there is no backup tank of course. I'm just making a point).</p><p>So in my opinion, brawlers as they are now are far better suited for dps (which is what my role is on raids for the most part) then we are tanks. We just can't take that "one" hit like the other tanks can. Now this may be different in full fabled tier 8 equip, but I'm pretty far off from that as it is now. Hope this helps.</p><p>edit: Oh, and for reference I'm at 170 aa's.</p>