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View Full Version : When will the new GU51 be published to Test?


Kordran
02-06-2009, 04:21 PM
<p>Since the fighter changes have been postponed, but work on the new content continues apace (according to Kiara), is there any timeframe that you can give us as to when the new quests and zones will be available for testing?</p>

Kiara
02-06-2009, 04:53 PM
<p>I can't give you an exact date on this yet, as it is subject to change.</p><p>I would guesstimate within the next two weeks, for the Lavastorm content and other things coming with what is now GU #51.</p>

Anastasie
02-06-2009, 04:56 PM
<p>What about the things that didn't get patched but were still unrelated to the fighter changes - ie the advanced raid window with dynamic data?</p>

Kiara
02-06-2009, 05:27 PM
<p><cite>Sioned@Befallen wrote:</cite></p><blockquote><p>What about the things that didn't get patched but were still unrelated to the fighter changes - ie the advanced raid window with dynamic data?</p></blockquote><p>I'll have to ask and get back to you.</p>

Rothgar
02-06-2009, 05:34 PM
<p>There were some features that didn't get published due to the amount of time it would have taken to split them and have QA test a new build.  All of the "missing" features from GU51 will go out during our next game update but I don't have a date on it yet. </p>

Kirstie
02-06-2009, 05:35 PM
<p>We just happened to be discussing this here in my office.</p><p>We're aiming for the week of February 16th as early as possible.  Of course all dates are subject to change (but hopefully with notice as soon as we know).</p><p>- Kirstie</p>

Kirstie
02-06-2009, 05:37 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>There were some features that didn't get published due to the amount of time it would have taken to split them and have QA test a new build.  All of the "missing" features from GU51 will go out during our next game update but I don't have a date on it yet. </p></blockquote><p>Hmm can you tell we all tend to browse the forums on our lunch breaks? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>- K</p>

Kordran
02-06-2009, 06:11 PM
<p><cite>Kirstie wrote:</cite></p><blockquote><p>We just happened to be discussing this here in my office.</p><p>We're aiming for the week of February 16th as early as possible.  Of course all dates are subject to change (but hopefully with notice as soon as we know).</p><p>- Kirstie</p></blockquote><p>Thanks very much for the information, it's appreciated. I'm glad to hear that it'll be available for testing in a couple of weeks, I was thinking it might not be until March.</p>

Rijacki
02-06-2009, 06:30 PM
<p><cite>Kirstie wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>There were some features that didn't get published due to the amount of time it would have taken to split them and have QA test a new build.  All of the "missing" features from GU51 will go out during our next game update but I don't have a date on it yet. </p></blockquote><p>Hmm can you tell we all tend to browse the forums on our lunch breaks? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>- K</p></blockquote><p>So do a lot of us <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>But there are more time zones for the US than the YOU <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Wytie
02-06-2009, 06:33 PM
<p><cite>Kirstie wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>There were some features that didn't get published due to the amount of time it would have taken to split them and have QA test a new build.  All of the "missing" features from GU51 will go out during our next game update but I don't have a date on it yet. </p></blockquote><p>Hmm can you tell we all tend to browse the forums on our lunch breaks? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>- K</p></blockquote><p>They give you guys(and gals) lunch breaks??? What the heck <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p>

Novusod
02-06-2009, 10:31 PM
<p><cite>Pail@Venekor wrote:</cite></p><blockquote><p><cite>Kirstie wrote:</cite></p><blockquote><p>Hmm can you tell we all tend to browse the forums on our lunch breaks? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>- K</p></blockquote><p>They give you guys(and gals) lunch breaks??? What the heck <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p></blockquote><p>I would hope Sony would pay someone to read this forum. What we the customer say here is very important in making sure eq2 is a quality game we want to continue to play.</p>

Anastasie
02-12-2009, 05:02 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>There were some features that didn't get published due to the amount of time it would have taken to split them and have QA test a new build.  All of the "missing" features from GU51 will go out during our next game update but I don't have a date on it yet. </p></blockquote><p><a href="http://eq2players.station.sony.com/news_archive_content.vm?id=2065&section=News&locale=en_US">http://eq2players.station.sony.com/...ws&locale=en_US</a></p><h3>Basic/Advanced Modes</h3><p>The raid window is available in two modes, Basic and Advanced. In Advanced mode, effect icons will be visible for each member of the raid showing any detrimental effects on them. Right-click on the raid window to toggle between Basic and Advanced modes.</p><p>So does this mean it went in with today's patch??</p>

Rothgar
02-12-2009, 05:07 PM
<p>No, today's patch was a hotfix to help improve performance and reduce lag.  This feature will be going in with the remaining GU51 features and the fighter revamp.</p>

Kurindor_Mythecnea
02-12-2009, 10:02 PM
<p><span style="color: #ffff00;">I've never seen ducks as yellow as Kirstie's. 8|</span></p>

Shadowdragoon
02-13-2009, 07:13 AM
<p>Hopefully tehy will delay GU51 untill they have gotten B<span style="font-size: xx-small;">*</span>e<span style="font-size: xx-small;">*</span>a*s*t*l*o*r*d*s in right.</p><p>From what I hear, they have even been told to implement B<span style="font-size: xx-small;">*</span>e<span style="font-size: xx-small;">*</span>a*s*t*l*o*r*d*s (in EQ2) from feedback given to other parts of the SOE programs. (Mainly Station launcher).</p>

Kordran
02-13-2009, 10:02 AM
<p>Good grief. They're not adding the [Rick Astley] class, and they have made it abundantly clear that they never plan on adding the [Rick Astley] class. Ever. If you think I'm wrong, here's a <a href="http://www.youtube.com/watch?v=Yu_moia-oVI" target="_blank">link to one of the developers</a> at last year's Fan Faire in Las Vegas talking about plans for future classes in the game.</p><p>Get over it, and move on.</p>

Brinelan
02-16-2009, 05:20 PM
<p><cite>Shadowdragoon wrote:</cite></p><blockquote><p>Hopefully tehy will delay GU51 untill they have gotten B<span style="font-size: xx-small;">*</span>e<span style="font-size: xx-small;">*</span>a*s*t*l*o*r*d*s in right.</p><p>From what I hear, they have even been told to implement B<span style="font-size: xx-small;">*</span>e<span style="font-size: xx-small;">*</span>a*s*t*l*o*r*d*s (in EQ2) from feedback given to other parts of the SOE programs. (Mainly Station launcher).</p></blockquote><p>8/10 for use of sarcasm</p>

Satu
02-17-2009, 08:39 AM
<p><cite>Shadowdragoon wrote:</cite></p><blockquote><p>Hopefully tehy will delay GU51 untill they have gotten B<span style="font-size: xx-small;">*</span>e<span style="font-size: xx-small;">*</span>a*s*t*l*o*r*d*s in right.</p><p>From what I hear, they have even been told to implement B<span style="font-size: xx-small;">*</span>e<span style="font-size: xx-small;">*</span>a*s*t*l*o*r*d*s (in EQ2) from feedback given to other parts of the SOE programs. (Mainly Station launcher).</p></blockquote><p>Isn't purposely getting around the chat filter against the forum rules? =P</p><p>*kidding*</p>

returntosender
02-18-2009, 11:19 AM
<p>Is there any updated timeframe for GU51?</p><p>It's only a couple days past the 16th but it seems to have been pretty quiet lately. I was wondering if we are looking at a longer delay to re-evaluate issues people are concerned with, or if it was just a little more involved and took a little longer than we hoped type of thing.</p>

Detor
02-18-2009, 11:46 AM
<p><cite>Arandar@Everfrost wrote:</cite></p><blockquote><p>Good grief. They're not adding the [Rick Astley] class, and they have made it abundantly clear that they never plan on adding the [Rick Astley] class. Ever. If you think I'm wrong, here's a <a href="http://www.youtube.com/watch?v=Yu_moia-oVI" target="_blank">link to one of the developers</a> at last year's Fan Faire in Las Vegas talking about plans for future classes in the game.</p><p>Get over it, and move on.</p></blockquote><p>Nobody asked for Rick Astley as a class. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>

shadowgate
02-18-2009, 03:23 PM
<p>Any update on when this might high Test?</p>

Maroger
02-18-2009, 08:03 PM
<p><cite>shadowgate wrote:</cite></p><blockquote><p>Any update on when this might high Test?</p></blockquote><p>I believe GU51 is now the lavastorm revamp and GU52 is the fighter revamp. I believe that is what Kiara posted.</p>

Goldenpaw
02-18-2009, 08:11 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>shadowgate wrote:</cite></p><blockquote><p>Any update on when this might high Test?</p></blockquote><p>I believe GU51 is now the lavastorm revamp and GU52 is the fighter revamp. I believe that is what Kiara posted.</p></blockquote><p>Fighter changes are supposed to go in with what was GU52 after it was postponed, but then GU52 became GU51 after there was no 51, so the changes are supposed to go in with GU51.  If I recall correctly, but I could be wrong as well.</p>

ke'la
02-18-2009, 08:11 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>shadowgate wrote:</cite></p><blockquote><p>Any update on when this might high Test?</p></blockquote><p>I believe GU51 is now the lavastorm revamp and GU52 is the fighter revamp. I believe that is what Kiara posted.</p></blockquote><p>Accually both the Fighter revamp and Lavastorm got combined into a single GU... that being the new GU51. As for GU52... what will be in the GU we don't know yet... but I am sure Kristie does.</p>

Xanrn
02-18-2009, 09:08 PM
<p>The so called "Fighter Revamp" or Fighter Nerf is not even remotely ready for live servers.</p><p>Especially the bits relating to the 2 Brawler classes which have clearly had bugger all actual thought and effort put into them.</p>

Fiercemind
02-18-2009, 09:58 PM
<p>I believe SOE could just keep it simple, and get the fighter changes in much faster.</p><p>While in defensive mode, increase taunts by 1.75 (approximation).   (Since it's really hard to keep agro while defensive, the taunt increase would make up for the overall loss in dps)</p><p>While in offensive, leave the taunts like they are.  (I know when I'm offensive, I still loose agro, just not as much)</p><p>Why force anyone to fight in a particular stance?  Sure in regular instances offensive stance should be fine if you have the raid gear to back it up.  If the same tank is in a hard raid zone, he should be switching to defensive mode or take a much higher chance of wiping the raid.   No need to force him into making the logical decission.</p>

Maroger
02-19-2009, 02:16 AM
<p><cite>Fiercemind wrote:</cite></p><blockquote><p>I believe SOE could just keep it simple, and get the fighter changes in much faster.</p><p>While in defensive mode, increase taunts by 1.75 (approximation).   (Since it's really hard to keep agro while defensive, the taunt increase would make up for the overall loss in dps)</p><p>While in offensive, leave the taunts like they are.  (I know when I'm offensive, I still loose agro, just not as much)</p><p>Why force anyone to fight in a particular stance?  Sure in regular instances offensive stance should be fine if you have the raid gear to back it up.  If the same tank is in a hard raid zone, he should be switching to defensive mode or take a much higher chance of wiping the raid.   No need to force him into making the logical decission.</p></blockquote><p>The problem is that there is a hidden goal in the fighter changes -- if it were just about Hate and Aggro -- it wouldn't take that long to fix. But Aeralis' secret NERF of fighter is what is the hang up. He is dead set on nerfing figher hence the buff merger -- it is all about planning a nerf - AGGRO and HATE are just used to cover up his planned nerf .</p>

Kiara
02-19-2009, 04:49 AM
<p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=443965" target="_blank">Here</a> you go guys!!</p><p>The new GU 51 has both the Lavastorm Revamp (that was originally going to be 52, but has been reborn as 51) as well as tweaks to the fighter changes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Please hop on test and let us know what you think <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

CenturaEQ
02-19-2009, 05:49 AM
<p>Test Copy is not working at the moment. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

feldon30
02-19-2009, 10:59 AM
My Test EQ2 is all updated and ready to go, but server is down. That makes me a sad, sad panda.