View Full Version : Dev's what is actually being postponed??????????
Gisallo
02-02-2009, 08:43 PM
<p>Okay I know there are a lot of threads but they all appear to have deveolved to pro and con fighter 2.0. This wasn't all GU 51 was going to be about though and thats what this thread is about. Is the ENTIRE GU being delayed or are you still going to push it sans the fighter changes? This has been asked a number of times in the other threads but I am sure that these individual qustions got lost in the chaos that is the love and hate of fighter 2.0 </p>
Jacobian21
02-02-2009, 08:55 PM
<p>Yah, it would be nice to get an official response to this question. I've seen it asked in at least 3 or 4 different places with NO response. I hope the changes to the shards and recipe books come out soon, even if the fighter junk gets pushed back a bit.</p>
Child
02-02-2009, 08:58 PM
<p>i'm a fighter primarily, but frankly, i'd like the new /mood afraid and /mood angry animations to come asap. the fighter rebalance can wait as far as i'm concerned</p>
Kordran
02-02-2009, 08:58 PM
<p>Well, there's no scheduled downtime for tomorrow as of yet. Considering that they tend to push out updates on Tuesday mornings, that would be an indicator.</p>
Maroger
02-02-2009, 10:36 PM
<p>I would think they would have to put something on the test server to reflect GU51 or whatever it is. I suspect they are busy "repairing" the fighter changes.</p>
Gilasil
02-02-2009, 11:07 PM
<p>I'm guessing that it's all or nothing without a lot of time to prepare anything else. I was originally extremely skeptical about the changes but figured I needed to actually try them out to know for sure. So I copied my bruiser over to test and tried them out. After some reflection I think that overall they'll help me a lot by improving my desireability to groups and raids (which bruisers desperately need). Therefore, I really wish these changes would go live ASAP.</p><p>I hope that every person who's posted against these changes has actually taken the time to /testcopy a main fighter character over and try them out. If you haven't it seems that you're basing your opinion on brief dev explanation and hearsay from other players (many of whom have not tried it out either).</p>
Zarador
02-02-2009, 11:56 PM
<p>Sorry if I seem unsympathetic to the whole fighter situation, but I truly was looking forward to the changes in the crafting that allowed those with the proper faction in RoK to pass down recipes as well as the heirloom tag being added to the Crafter Epic quest parts and some Mara gear.</p><p>Since there have been no responses to several posts on the subject, one can only guess that they took the stance of "We listened to your crys of anguish, since we can't please everyone, we won't be pleasing anyone".</p><p>Maybe I seem selfish, but I put in a ton of hours getting another crafter up to 80 (well, 79.5 so far) and looked forward to actually being able to complete the Epic using 90% of my other crafters instead of sitting in channel spamming "Looking for a (insert crafting profession) to finish "Proof of the Pudding" for hours on end. Not to mention the excitement of finally getting the RoK faction recipes for some of my other crafters.</p><p>Oh well, I can grab some popcorn and read the fighter threads for amusment anyway.</p>
DngrMou
02-03-2009, 12:02 AM
<p><cite>Gisallo@Lucan DLere wrote:</cite></p><blockquote><p>Okay I know there are a lot of threads but they all appear to have deveolved to pro and con fighter 2.0. This wasn't all GU 51 was going to be about though and thats what this thread is about. Is the ENTIRE GU being delayed or are you still going to push it sans the fighter changes? This has been asked a number of times in the other threads but I am sure that these individual qustions got lost in the chaos that is the love and hate of fighter 2.0 </p></blockquote><p>You honestly think they can just snip out the offending parts, and roll the rest of it out tomorrow?</p>
Zarador
02-03-2009, 12:08 AM
<p><cite>DngrMouse wrote:</cite></p><blockquote><p><cite>Gisallo@Lucan DLere wrote:</cite></p><blockquote><p>Okay I know there are a lot of threads but they all appear to have deveolved to pro and con fighter 2.0. This wasn't all GU 51 was going to be about though and thats what this thread is about. Is the ENTIRE GU being delayed or are you still going to push it sans the fighter changes? This has been asked a number of times in the other threads but I am sure that these individual qustions got lost in the chaos that is the love and hate of fighter 2.0 </p></blockquote><p>You honestly think they can just snip out the offending parts, and roll the rest of it out tomorrow?</p></blockquote><p>Dont see why not? They should be totally seperate in coding, totally unrelated to the combat sphere. It would be like saying we can't add such and such item to the game because of a change in the Necromancer spell line.</p>
Meirril
02-03-2009, 01:28 AM
<p><cite>Zarador wrote:</cite></p><blockquote><p><cite>DngrMouse wrote:</cite></p><blockquote><p><cite>Gisallo@Lucan DLere wrote:</cite></p><blockquote><p>Okay I know there are a lot of threads but they all appear to have deveolved to pro and con fighter 2.0. This wasn't all GU 51 was going to be about though and thats what this thread is about. Is the ENTIRE GU being delayed or are you still going to push it sans the fighter changes? This has been asked a number of times in the other threads but I am sure that these individual qustions got lost in the chaos that is the love and hate of fighter 2.0 </p></blockquote><p>You honestly think they can just snip out the offending parts, and roll the rest of it out tomorrow?</p></blockquote><p>Dont see why not? They should be totally seperate in coding, totally unrelated to the combat sphere. It would be like saying we can't add such and such item to the game because of a change in the Necromancer spell line.</p></blockquote><p>I'm fairly sure they would need to make a new build with just the approved changes and then recompile it. Then test the new build before it goes live just to make sure things are 99% ok before they go live. That would mean at least one dev doing some signifiant work and the QA team doing the same work they do with every build that goes live.</p><p>Not saying it wouldn't be worth the effort, just that it isn't something you snap your fingers and its done. If it wasn't something they were planning on when they made the decision to postpone the fighter changes it would take at least one to three days for them to make the changes. Considering their normal update schedual, even if they changed their mind today you probably wouldn't see it go live until next tuesday which should provide enough time for QA to test and for Dev to fix any minor bugs that QA finds.</p>
Wolphin
02-03-2009, 01:36 AM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Zarador wrote:</cite></p><blockquote><p><cite>DngrMouse wrote:</cite></p><blockquote><p><cite>Gisallo@Lucan DLere wrote:</cite></p><blockquote><p>Okay I know there are a lot of threads but they all appear to have deveolved to pro and con fighter 2.0. This wasn't all GU 51 was going to be about though and thats what this thread is about. Is the ENTIRE GU being delayed or are you still going to push it sans the fighter changes? This has been asked a number of times in the other threads but I am sure that these individual qustions got lost in the chaos that is the love and hate of fighter 2.0 </p></blockquote><p>You honestly think they can just snip out the offending parts, and roll the rest of it out tomorrow?</p></blockquote><p>Dont see why not? They should be totally seperate in coding, totally unrelated to the combat sphere. It would be like saying we can't add such and such item to the game because of a change in the Necromancer spell line.</p></blockquote><p>I'm fairly sure they would need to make a new build with just the approved changes and then recompile it. Then test the new build before it goes live just to make sure things are 99% ok before they go live. That would mean at least one dev doing some signifiant work and the QA team doing the same work they do with every build that goes live.</p><p>Not saying it wouldn't be worth the effort, just that it isn't something you snap your fingers and its done. If it wasn't something they were planning on when they made the decision to postpone the fighter changes it would take at least one to three days for them to make the changes. Considering their normal update schedual, even if they changed their mind today you probably wouldn't see it go live until next tuesday which should provide enough time for QA to test and for Dev to fix any minor bugs that QA finds.</p></blockquote><p>I dont think this is the case, there has been many times that something not on test hasnt made it into the live update or vice versa they added something into live that wasn't on test or only on test for one day, but rather then us all speculating, an official answer one way or the other would be nice.....</p>
Ventisly
02-03-2009, 07:36 AM
<p><cite>Zarador wrote:</cite></p><blockquote><p>Dont see why not? They should be totally seperate in coding, totally unrelated to the combat sphere. It would be like saying we can't add such and such item to the game because of a change in the Necromancer spell line.</p></blockquote><p>There's a ton of changes that probably need to be backed out such as the change to hate across mobs within the same encounter, massive changes to spell lines of many classes, changes to equipment, changes to AAs, changes to agression mechanics, changes to hate transfer, offensive stances not allowing taunts, code to automatically consolidate spell lines and convert existing spells, spell recipes, database change scripts and probably dozens of other things we don't even know about related to the fighter changes. Call this change set A.</p><p>Now figure that there have been other unrelated equipment changes, fixes to combat mechanics, the new hate meter, the code to now report threat values to logs, AA changes, spell changes, database change scripts and once again, dozens of other things we don't even know about unrelated to the fighter changes. Call this change set B.</p><p>As a software developer, my best guess would be there's probably thousands of change points across hundreds of data and source code files by many different developers. This takes time to separate, not only so that they don't break anything for change set B but also to preserve all of the work that went into change set A for future release.</p><p>I may be wrong in how much work they are willing to do to release a LU51 without the fighter changes but I would rather them spend time on new features and not on what is essentially a bunch of busy work.</p>
bryldan
02-03-2009, 09:32 AM
<p><cite>Wolphin wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Zarador wrote:</cite></p><blockquote><p><cite>DngrMouse wrote:</cite></p><blockquote><p><cite>Gisallo@Lucan DLere wrote:</cite></p><blockquote><p>Okay I know there are a lot of threads but they all appear to have deveolved to pro and con fighter 2.0. This wasn't all GU 51 was going to be about though and thats what this thread is about. Is the ENTIRE GU being delayed or are you still going to push it sans the fighter changes? This has been asked a number of times in the other threads but I am sure that these individual qustions got lost in the chaos that is the love and hate of fighter 2.0 </p></blockquote><p>You honestly think they can just snip out the offending parts, and roll the rest of it out tomorrow?</p></blockquote><p>Dont see why not? They should be totally seperate in coding, totally unrelated to the combat sphere. It would be like saying we can't add such and such item to the game because of a change in the Necromancer spell line.</p></blockquote><p>I'm fairly sure they would need to make a new build with just the approved changes and then recompile it. Then test the new build before it goes live just to make sure things are 99% ok before they go live. That would mean at least one dev doing some signifiant work and the QA team doing the same work they do with every build that goes live.</p><p>Not saying it wouldn't be worth the effort, just that it isn't something you snap your fingers and its done. If it wasn't something they were planning on when they made the decision to postpone the fighter changes it would take at least one to three days for them to make the changes. Considering their normal update schedual, even if they changed their mind today you probably wouldn't see it go live until next tuesday which should provide enough time for QA to test and for Dev to fix any minor bugs that QA finds.</p></blockquote><p>I dont think this is the case, there has been many times that something not on test hasnt made it into the live update or vice versa they added something into live that wasn't on test or only on test for one day, but rather then us all speculating, an official answer one way or the other would be nice.....</p></blockquote><p>Not sure exactly but what you are talking about are lil snippits that they usually add on to test to then quickly push it to live. They have probably kept it somewhat seperate from the GU test things. Not sure exactly how they have there code but more than likely it is categorized and such so that if a change is needed it is easier to find.</p>
ke'la
02-03-2009, 11:33 AM
<p><cite>Gaktar@Everfrost wrote:</cite></p><blockquote><p><cite>Zarador wrote:</cite></p><blockquote><p>Dont see why not? They should be totally seperate in coding, totally unrelated to the combat sphere. It would be like saying we can't add such and such item to the game because of a change in the Necromancer spell line.</p></blockquote><p>There's a ton of changes that probably need to be backed out such as the change to hate across mobs within the same encounter, massive changes to spell lines of many classes, changes to equipment, changes to AAs, changes to agression mechanics, changes to hate transfer, offensive stances not allowing taunts, code to automatically consolidate spell lines and convert existing spells, spell recipes, database change scripts and probably dozens of other things we don't even know about related to the fighter changes. Call this change set A.</p><p>Now figure that there have been other unrelated equipment changes, fixes to combat mechanics, the new hate meter, the code to now report threat values to logs, AA changes, spell changes, database change scripts and once again, dozens of other things we don't even know about unrelated to the fighter changes. Call this change set B.</p><p>As a software developer, my best guess would be there's probably thousands of change points across hundreds of data and source code files by many different developers. This takes time to separate, not only so that they don't break anything for change set B but also to preserve all of the work that went into change set A for future release.</p><p>I may be wrong in how much work they are willing to do to release a LU51 without the fighter changes but I would rather them spend time on new features and not on what is essentially a bunch of busy work.</p></blockquote><p>Yes, anything and everything that would touch combate that would be in LU51 would not be implimented, however can they not just take the current LU50 Build add in the moduals that don't touch combate, like the Herloom Tag and emotes and add them into a minor update, call it LU50a or something... heck they have to do an Update to patch down the E-Day stuff that starts the 10th, that patch could included all the stuff that does not touch combate in any way. They don't have to back out any code because they already have the Pre-51 Build available to add that stuff to.</p>
Obadiah
02-03-2009, 12:35 PM
<p>So the whole thing is delayed, it would seem.</p><p>What I want to know is, is it delayed so that we can keep testing the CURRENT changes on Test until we like them? Or .... is there another round of changes coming to what is currently on Test?</p>
Grimmly
02-03-2009, 12:42 PM
<p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote><p>So the whole thing is delayed, it would seem.</p><p>What I want to know is, is it delayed so that we can keep testing the CURRENT changes on Test until we like them? Or .... is there another round of changes coming to what is currently on Test?</p></blockquote><p>Did you find this in a post Kurgan?</p>
Obadiah
02-03-2009, 12:46 PM
<p><cite>Grimmly@Unrest wrote:</cite></p><blockquote><p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote><p>So the whole thing is delayed, it would seem.</p><p>What I want to know is, is it delayed so that we can keep testing the CURRENT changes on Test until we like them? Or .... is there another round of changes coming to what is currently on Test?</p></blockquote><p>Did you find this in a post Kurgan?</p></blockquote><p>No, but there's no down time today so I'm assuming. Today was on a post from Kiara, iirc, as the "target date" for the update.</p>
Phank
02-03-2009, 12:59 PM
<p>We should probably ask this question on the official forums to get a response from Sony... oh wait, these are the official forums!</p>
feldon30
02-03-2009, 01:31 PM
I'm sure that by GU51 being COMPLETELY held up, eventually those folks who want the other parts of GU51 will start to put pressure on the folks who are holding up GU51. Could be wrong...
Hirofortis
02-03-2009, 01:47 PM
<p>Well here it is Tuesday and no update. So I guess that answers everyones question. We all get nothing. So maybe if we can get things fixed they can roll it out quick, but at this rate welcome to broken 2.0</p>
Anastasie
02-03-2009, 01:50 PM
<p>Kander wrote: Sorry folks, I realize there are a few things that really need fixed. We had the doors and the quests for Stronghold corrected, but with the fighter revamp being held back, we are trying to get most of this stuff hotfixed on the 5th. Unfortunately, I cannot guarantee that everything will get in. Please make sure you /bug anything that is still wonkey after the 5th of February. (assuming we get it done the 5th). Thanks for being patient everyone!</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=441040#4932662">http://forums.station.sony.com/eq2/...=441040#4932662</a></p>
RafaelSmith
02-03-2009, 01:54 PM
<p>The irony........my account is due to renew on the 9th........I have been on the fence about sticking with the game considering TSO is just extremely frustrated for me as Guard. The timeing was such that I would have had about a week to check out the GU51 changes under actualy group/raid situations before deciding to renew......but now they will not have it out before my account expires...so guess the decision has been made for me <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Snowdonia
02-03-2009, 02:06 PM
<p><cite>Gaylon@Mistmoore wrote:</cite></p><blockquote><p>The irony........my account is due to renew on the 9th........I have been on the fence about sticking with the game considering TSO is just extremely frustrated for me as Guard. The timeing was such that I would have had about a week to check out the GU51 changes under actualy group/raid situations before deciding to renew......but now they will not have it out before my account expires...so guess the decision has been made for me <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Or, you could /testcopy add your Guard and check out the changes now instead. Then you make your own decision. /shrug</p>
RafaelSmith
02-03-2009, 02:11 PM
<p><cite>Snowdonia@Runnyeye wrote:</cite></p><blockquote><p><cite>Gaylon@Mistmoore wrote:</cite></p><blockquote><p>The irony........my account is due to renew on the 9th........I have been on the fence about sticking with the game considering TSO is just extremely frustrated for me as Guard. The timeing was such that I would have had about a week to check out the GU51 changes under actualy group/raid situations before deciding to renew......but now they will not have it out before my account expires...so guess the decision has been made for me <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Or, you could /testcopy add your Guard and check out the changes now instead. Then you make your own decision. /shrug</p></blockquote><p>I did....which is why I wanted the changes to go live this week so I could test them out with my normal group and guildmates.</p><p>You can only test so much on test server.</p><p>Althought there were some parts of the changes that I thought needed tweaking......I think its was ready for prime time so that we can get out there and really see how they play out.</p>
Zarador
02-03-2009, 03:27 PM
<p><cite>Gaktar@Everfrost wrote:</cite></p><blockquote><p><cite>Zarador wrote:</cite></p><blockquote><p>Dont see why not? They should be totally seperate in coding, totally unrelated to the combat sphere. It would be like saying we can't add such and such item to the game because of a change in the Necromancer spell line.</p></blockquote><p>There's a ton of changes that probably need to be backed out such as the change to hate across mobs within the same encounter, massive changes to spell lines of many classes, changes to equipment, changes to AAs, changes to agression mechanics, changes to hate transfer, offensive stances not allowing taunts, code to automatically consolidate spell lines and convert existing spells, spell recipes, database change scripts and probably dozens of other things we don't even know about related to the fighter changes. Call this change set A.</p><p>Now figure that there have been other unrelated equipment changes, fixes to combat mechanics, the new hate meter, the code to now report threat values to logs, AA changes, spell changes, database change scripts and once again, dozens of other things we don't even know about unrelated to the fighter changes. Call this change set B.</p><p>As a software developer, my best guess would be there's probably thousands of change points across hundreds of data and source code files by many different developers. This takes time to separate, not only so that they don't break anything for change set B but also to preserve all of the work that went into change set A for future release.</p><p>I may be wrong in how much work they are willing to do to release a LU51 without the fighter changes but I would rather them spend time on new features and not on what is essentially a bunch of busy work.</p></blockquote><p>So were talking about a flag on items that are totally crafter related that would allow them to become "Heirloom" instead of "Lore-No Trade". It's not even effected by specific crafting classes with any type of check flag. It simply allows a player to share items in the shared bank between characters on the same account. I seriously doubt that all this is intertwined in the combat changes.</p><p>Yeah, I know, it's not some game breaking change, but to us crafters, it's a very welcome change. Again, what irks me is the lack of concern demonstrated. Even the feedback by Kandar addresses a Adventure Bugged quest, not the delay to crafters. At the least they could recognize that some players actually enjoy the crafting and were looking forward to this.</p><p>I don't want to say it was poor planning, but they knew the fighter changes were contriversial to begin with. Something that big should have been a two part patch in case something of this magnitude went wrong. There was plenty of feedback early on that the system was not quite what the players wanted and did not work as the players thought it should work. Obviously, they rightfully respected that opinion, but failed to plan around it so as not to delay other wanted/needed (bug fixes) changes.</p>
Froech
02-03-2009, 04:13 PM
<p>Yes, we're delaying the Fighter changes that are currently on Test. That would include the Hate Meter as well. However, since we're still looking for feedback from you on these changes, they're staying on Test, so that you can play, either as a fighter class, or as a member of a group that includes one, and give us your feedback.</p><p>We really want to hear more information from you, so that we can continue to evaluate the changes. Thanks!</p>
Maroger
02-03-2009, 04:47 PM
<p><span style="font-size: small; font-family: Times New Roman;">Can't you decouple the other changes from the fighter changes and just release those changes and leave the fighters on test for several months? Fighter changes need a lot more tweaking but while this is happening can't the other changes go forward? </span></p>
Ventisly
02-03-2009, 04:53 PM
<p><cite>Zarador wrote:</cite></p><blockquote><p>So were talking about a flag on items that are totally crafter related that would allow them to become "Heirloom" instead of "Lore-No Trade". It's not even effected by specific crafting classes with any type of check flag. It simply allows a player to share items in the shared bank between characters on the same account. I seriously doubt that all this is intertwined in the combat changes.</p><p>Yeah, I know, it's not some game breaking change, but to us crafters, it's a very welcome change. Again, what irks me is the lack of concern demonstrated. Even the feedback by Kandar addresses a Adventure Bugged quest, not the delay to crafters. At the least they could recognize that some players actually enjoy the crafting and were looking forward to this.</p><p>I don't want to say it was poor planning, but they knew the fighter changes were contriversial to begin with. Something that big should have been a two part patch in case something of this magnitude went wrong. There was plenty of feedback early on that the system was not quite what the players wanted and did not work as the players thought it should work. Obviously, they rightfully respected that opinion, but failed to plan around it so as not to delay other wanted/needed (bug fixes) changes.</p></blockquote><p>The HEIRLOOM tag will involve changes to item data, art changes (the void shards look different on test), allowing HEIRLOOM items to be moved to shared banks but not to guild banks, examine code to display HEIRLOOM tags, database scripts to process existing HEIRLOOM items if they ended up making them attunable and several other changes that I'm not aware of because I don't know their code. I'm not saying it's impossible to get HEIRLOOM in but that's just one of many changes they have been working on and if every one of them takes an hour or two to "process" it's several days worth of work.</p><p>Judging from what Kander wrote, it sounds like they are taking the stuff that they want to get out now and merging it in with the current live branch for a hotfix on the 5th instead of trying to rip out the fighter related changes. Whether that includes HEIRLOOM or not, who knows, but I doubt it will since it's not a normal hotfix style change.</p><p>As for my desire for HEIRLOOM, well I've got 7 master crafters (soon to be 8 ) and provided quite a bit of testing feedback in-game and on the tradeskill forums. The first thing I was planning on doing when LU51 went live was to go grab all of the RoK faction books and get them to my low level crafters. Oh well, time to wait some more <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /></p>
Kahling
02-03-2009, 04:54 PM
<p>Hi,</p><p>Thanks for replying.</p><p>Could you possibly provide more information? Is there a vague eta for it now? I appreciate you can't give exact dates etc.</p><p>Also another question is on some of the spell changes are these all part of the same package or are we likely to see some on live before the hate changes?</p><p>I know allot of questions, when are we likely to see the next round of tweaks on test as its been over a week since.</p><p>But the biggest group of questions, this is comming isnt it?, its not been scrapped? Just postponed for more tweaks and balance? OR is there a possibility it might be scrapped?</p><p>BTW I was on the side of the coin looking forward to it</p><p>Regards</p><p>Kahling.</p>
Maroger
02-03-2009, 05:02 PM
<p>ANy chance the buff merger will be scrapped entirely? I think that was a "feature" that drew the most objections and complaints. Maybe they should try a version of the fighter changes WITHOUT THE BUFF MERGERS and see how that works before doing something so radical and unwanted as " buff mergers".</p>
Elanjar
02-03-2009, 05:12 PM
<p>The most objection was actually the AoE vs ST tanks classification. Its an impossible way to balance the classes. If you make the AoE tanks that much weaker in ST hate and dps (which in it self is hard to do) then they have zero meaning in raid and non-TSO situations. If you make the AoE tanks ST capable but the ST tanks not AoE capable then you give the AoE tanks an unfair advantage in all aspects.</p>
Foolsfolly
02-03-2009, 05:30 PM
<p>Why delay the hate meter with the fighter stuff? Surely a minor UI addition isn't so tied in with fighter changes that they would need to be delayed together?</p>
RafaelSmith
02-03-2009, 05:31 PM
<p><cite>Froech wrote:</cite></p><blockquote><p>Yes, we're delaying the Fighter changes that are currently on Test. That would include the Hate Meter as well. However, since we're still looking for feedback from you on these changes, they're staying on Test, so that you can play, either as a fighter class, or as a member of a group that includes one, and give us your feedback.</p><p>We really want to hear more information from you, so that we can continue to evaluate the changes. Thanks!</p></blockquote><p>My feedback is that we need these new fighter mechanics on the live servers now. The changes basically are good and could use a few tweaks. But to be honest your not going to get much more "valuable" feedback from test server. We need to be grouping with our friends, our guildmates and our normal raid forces to really see how these things play out across the gambit of the games content.</p>
Pitt Hammerfi
02-03-2009, 08:35 PM
<p>Updates to EQ2 have been getting fewer and futher apart..</p><p>Face it, EQ2 is in maintenance mode, they are stringing things out to hold onto subs.</p><p>We get nowhere near the updates we do 2 years ago.</p><p>Rehashed live events FTL</p>
Gisallo
02-03-2009, 09:47 PM
<p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote><p>So the whole thing is delayed, it would seem.</p><p>What I want to know is, is it delayed so that we can keep testing the CURRENT changes on Test until we like them? Or .... is there another round of changes coming to what is currently on Test?</p></blockquote><p>On the Gameplay forum the devs and mods have said that only the fighter revamp is not going. The other issues are going to be hotfixed with the Errolisi Day update at the end of this week.</p>
Kiara
02-03-2009, 10:12 PM
<p><cite>Gisallo@Lucan DLere wrote:</cite></p><blockquote><p>On the Gameplay forum the devs and mods have said that only the fighter revamp is not going. The other issues are going to be hotfixed with the Errolisi Day update at the end of this week.</p></blockquote><p>This is correct <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thank you!</p><p>/cookie!</p>
LadyGalasya
02-03-2009, 10:15 PM
<p>but, isnt Erolissi Day on the 10th....thats next week not the end of this one...just want things clear in my head</p>
Child
02-03-2009, 10:17 PM
<p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote><p>So the whole thing is delayed, it would seem.</p><p>What I want to know is, is it delayed so that we can keep testing the CURRENT changes on Test until we like them? Or .... is there another round of changes coming to what is currently on Test?</p></blockquote><p>incorrect.</p><p>a few devs have stated that only the fighter rebalance is delayed. the other part of the hotfixes will come later this week, as supposedly originally scheduled.</p><p> @lady - kiara was helpful with this.</p><p><strong><span style="color: #ff0000;"><span style="font-size: small;">the hotfix and erossili day are SEPERATE updates. hotfix later this week, erossili day the 10th. fighter revamp after that.</span></span></strong></p><p>i'm not trying to sound rude, but now that this is asnwered by a official person, maybe this thread can decline. i colored/bolded/sized up that sentence so that quick viewers wil catch it more easliy. it's not intended to mean i'm screaming it or anything</p>
Kiara
02-03-2009, 10:24 PM
<p>Erollisi day will be activated on the 10th.</p><p>When Erollisi day is activated has nothing to do with when the hotfix goes live. The only thing that the hotfix has to do with Erollisi Day is that the content will be updated to the live servers with the hotfix this week.</p><p>But Erollisi Day still will not be active until the 10th.</p><p>Hope that makes things as clear as possible.</p>
Child
02-03-2009, 10:29 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p>Erollisi day will be activated on the 10th.</p><p>When Erollisi day is activated has nothing to do with when the hotfix goes live. The only thing that the hotfix has to do with Erollisi Day is that the content will be updated to the live servers with the hotfix this week.</p><p>But Erollisi Day still will not be active until the 10th.</p><p>Hope that makes things as clear as possible.</p></blockquote><p>one question that i know will be asked, so i'll go head and ask it, and let you answer it:</p><p>does the hotfix later this week only include erollisi day content which will be activated the 10th, or does it include content which will be activated the day the hotfix comes as well?</p>
Kiara
02-03-2009, 10:37 PM
<p>The hotfix will contain Erollisi content and fixes and other things. The only thing that isn't going to be patched in is the Fighter Revamp.</p><p>/makes macro</p>
Child
02-03-2009, 10:39 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p>The hotfix will contain Erollisi content and fixes and other things. The only thing that isn't going to be patched in is the Fighter Revamp.</p><p>/makes macro</p></blockquote><p>k, i'll stop posting things. i'll just find out what happens when it happens</p>
Gisallo
02-04-2009, 12:46 AM
<p><cite>Zyketor@Unrest wrote:</cite></p><blockquote><p><cite>Kiara wrote:</cite></p><blockquote><p>The hotfix will contain Erollisi content and fixes and other things. The only thing that isn't going to be patched in is the Fighter Revamp.</p><p>/makes macro</p></blockquote><p>k, i'll stop posting things. i'll just find out what happens when it happens</p></blockquote><p>Thought she was pretty clear there. Heirloom flagging isn't part of the fighter revamp so the heirloom flag will be introduced (as an example). Basically if it was slated to be part of the fighter revamp (aggro hate transfers etc) its not coming. Anything that was not part of this mechanics revamp is coming. Fighter revamp will now be with the lavastorm thingie and instead of that being GU52 it will be GU51 but this is NOT delaying the non fighter/aggro changes.</p>
theriatis
02-04-2009, 06:09 AM
<p><cite>Kiara wrote:</cite></p><blockquote><p>The hotfix will contain Erollisi content and fixes and other things. The only thing that isn't going to be patched in is the Fighter Revamp.</p><p>/makes macro</p></blockquote><p>Including Fries, or do i have to pay extra for those ? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Redchief
02-04-2009, 03:03 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p>The hotfix will contain Erollisi content and fixes and other things. The only thing that isn't going to be patched in is the Fighter Revamp.</p><p>/makes macro</p></blockquote><p>So what you're saying is....</p>
DngrMou
02-04-2009, 03:09 PM
<p><cite>Pitt Hammerfist wrote:</cite></p><blockquote><p>Updates to EQ2 have been getting fewer and futher apart..</p><p>Face it, EQ2 is in maintenance mode, they are stringing things out to hold onto subs.</p><p>We get nowhere near the updates we do 2 years ago.</p><p>Rehashed live events FTL</p></blockquote><p>EoF, KoS, TSO are 'maintenace mode'? Estate of Unrest, the revamp of Everfrost, the upcoming revamp of Lavastorm, Shard of Fear, Shard of Hate, Guild Halls, etc, etc, etc, is 'maintenance mode'? </p>
Kiara
02-04-2009, 03:11 PM
<p>You all are soooooo not funny.</p><p>* wanders off to drink more cold medicine *</p><p>It isn't nice to mess with a sick dark elf!</p>
Kiljoi
02-04-2009, 04:55 PM
<p>/comfort</p><p>Thx for clearing it up K <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Thor71457
02-04-2009, 06:58 PM
Hope you feel better soon : ))
Whilhelmina
02-05-2009, 06:29 AM
<p><cite>Kiara wrote:</cite></p><blockquote><p>You all are soooooo not funny.</p><p>* wanders off to drink more cold medicine *</p><p>It isn't nice to mess with a sick dark elf!</p></blockquote><p>/comfort</p><p>*prepares more dark elf medicine for her fellow dark elf*</p><p>Take care of you and thanks for the info <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Blaidd
02-05-2009, 10:23 AM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><cite>Kiara wrote:</cite></p><blockquote><p>You all are soooooo not funny.</p><p>* wanders off to drink more cold medicine *</p><p>It isn't nice to mess with a sick dark elf!</p></blockquote><p>/comfort</p><p>*prepares more dark elf medicine for her fellow dark elf*</p><p>Take care of you and thanks for the info <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>We all know how well Dark Eves look after each other. I wouldnt drink that if I were you at least not without letting someone else "test" it 1st <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Ceolus
02-05-2009, 01:34 PM
<p>So updated TMC items (like Stained Mummy Bandages) didn't make it this hotfix? They and other items have received no change, but the update notes say it went through.</p>
Mystfit
02-05-2009, 08:47 PM
<p>NVM, found my own answer right after hitting submit</p>
Anastasie
02-06-2009, 12:26 PM
<p>I don't know why the advanced raid window didn't go in yesterday. It had nothing to do with the fighter revamp... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>I was really looking forward to that finally being added.</p>
Liral
02-06-2009, 03:30 PM
<p>This game has more regular and quality game updates than practically every other MMO out there.</p>
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