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View Full Version : LU51 Good for raiding summoners?


Carthorn
01-29-2009, 05:38 PM
<p>I was thinking, with all the Hate changes in LU51, wouldn't that bode well for the summoner class on raids?</p><p>Raids will be looking for high consistent DoT as Assasins/wizards who are not careful with there aggro could quickly wipe the raid when they burst too high.</p><p>Besides other issues, I would think this would be a step in the right direction (to be needed in a raid)?</p>

hellfire
01-29-2009, 06:05 PM
<p>How would anyone burst to high with a visible aggro meter now and with the fix to how hate applies to group encounters...it would seem easier for burst dps classes to stay alive now.</p><p>Also being needed is different from knowing how to play  your  class and knowing how is being able to control aggro....so this help in no way at all with summoner gaining spots in raids/groups.</p>

Jasuo
01-30-2009, 01:45 AM
<p>If all the changes go according to plan the hate will get alot better to manage as a tank imo, I know I am looking forward to the chnages on my SK (as long as they leave deathmarch alone).  Don't see it changing anything for summoners.</p>

Paleskinn
02-04-2009, 10:04 AM
Read my lips: NOTHING CHANGES FOR NECROS.

Aanlad
02-04-2009, 10:40 AM
<p>I almost wish it was implemented for toons up until level 70 then turned off (unless a major change is implemented like the proposed fighter revmap).  If you dont know how to control aggro after 70 - rerole.</p>

tooloose
02-04-2009, 11:58 PM
<p><cite>Paleskinn@Runnyeye wrote:</cite></p><blockquote>Read my lips: NOTHING CHANGES FOR NECROS.</blockquote><p>/agree</p><p>Pet follow~ does anyone even complain about that anymore? Its been broke so long no one even complains about it now. The funny thing is~ it worked fine before DoF. That was how many years ago?</p><p>I should just do what 33% of my server did~ and roll a scout. Oh wait, I already did and its pretty fing dull.</p>