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View Full Version : Single target tank problems with tab targeting


jrolla777
01-29-2009, 02:16 AM
<p>As a monk ive usually needed to tab around to different mobs while fighting to keep aggro on group encounters. Ive been playing on test and i still have problems tabbing (select next npc) through mobs in multiple encounters.</p><p>Can this key cycle thru all encounters' mobs that are engaged in combat?</p><p>sometimes it doesnt work so great, so maybe brawlers should get 40% aoe aa to help with this cumbersome targeting design</p>

victer
01-29-2009, 03:49 AM
<p>like i said in game im cool with this as long as it cycles through encounters that you are currently engaged with.</p><p>I should not be able to cycle out of an encounter and select something im not engaging.</p>

circusgirl
01-29-2009, 04:29 AM
<p>I would be one happy monk if tab cycled through all mobs you're currently engaged with instead of randomly refusing to switch targets and randomly grabbing something across the room so the ranger can arrow it to the face.  This would be a very welcome change.</p><p>But then, so would 40% autoattack like every other tank.</p>

Thanon
01-29-2009, 05:20 AM
<p>That's because the default tab-target sucks, cuz it's not nearest NPC, it's NEXT NPC.</p><p>Go into your key bindings.</p><p>Change tab-target from the default (which is "target next NPC) to "Target nearest NPC". This will stop you from tabbing through to mobs halfway across a room, allowing your DPS classes to pull bad mobs when they target through you.</p><p>What I do is have tab set up for nearest NPC, and I moved target next NPC from the default setting on tab to my middle mouse button. I have ZERO issues with targeting. I always target the closest mob to me, regardless of which direction I/my camera are facing, and if I need to toggle through mobs I just click my middle mouse key to cycle.</p>

JinjAB
01-29-2009, 07:01 AM
<p>F8 already targets nearest NPC by default I thought?</p><p>What is being suggested is that TAB cycles through target NPCS currently engaged in an encounter. <em>Target nearest</em> stays on the same NPC until it is dead or you move closer to an other NPC. TAB (should) allow us to cycle through engaged mobs, hitting them with a taunt, to help control a multi mob encounter.</p><p>Maybe all that is needed is a check box that allows you to lock TAB targetting to an encounter in whilst in combat.</p><p>PLUS 40% AE autoattack and we might stand a chance of some control (of course then we need to mitigate all those hits somehow, but lets leave that for tomorrows discussion <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" />)</p>

mr23sgte
01-29-2009, 12:50 PM
<p>Funny story - I was two boxing my 80 Monk and a friends 61 Guard - I had the Guard on AF to mentor for names ect for AA. The guard actually pulled aggro off of my Monk and he was on AF.</p><p>Yeah tabbing sorta is apita, but what can you do? 40% AE autoattack might help us not having to tab soo much.</p>

Prrasha
01-29-2009, 01:59 PM
<p>Considering that the "vision" for ST tanks holding AE aggro is "target each mob individually, do some single-target threat thing, move to the next mob", we DO need one of two things.</p><p>1) a "target next NPC which has any of my groupmates/raidmates on its hate list" command, so we can actually tab-target through all the things we need to taunt without (a) only cycling mobs in one linked encounter, or (b) targetting something that's 20m away and not engaged already.</p><p>2) a way to accurately mouse-target without picking up groupmembers or pets, that allows us to pick mobs that are stuck in geometry, or mobs that are overlapped with each other.</p><p>I think only (1) is a possibility given how many movement rules mobs get to ignore...</p><p>Or, once again, we need to scrap this whole ST/AE tank thing and let ALL tanks do their job in instances.</p>

Obadiah
01-29-2009, 03:10 PM
<p>CTRL-Tab targets the next NPC within the encounter too. I never use it myself, I just turn the camera so that it's top-down and then don't worry about tab grabbing something far away. Or I hit F8.</p><p>The problem with the whole aggro meter thingie is, you have to target each member of the encounter to see your hate with that mob. Wouldn't it be nice if you KNEW the other mobs in the encounter were on you so you didn't feel obliged to tab through them and taunt them individually? Others don't always let you know, and if everyone's standing close together you can't always tell.</p><p>Like the encounter circles underneath them turning red if they were on someone else or something? Dunno.</p>

Thanon
01-29-2009, 03:24 PM
<p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote><p>CTRL-Tab targets the next NPC within the encounter too. I never use it myself, I just turn the camera so that it's top-down and then don't worry about tab grabbing something far away. Or I hit F8.</p><p>The problem with the whole aggro meter thingie is, you have to target each member of the encounter to see your hate with that mob. Wouldn't it be nice if you KNEW the other mobs in the encounter were on you so you didn't feel obliged to tab through them and taunt them individually? Others don't always let you know, and if everyone's standing close together you can't always tell.</p><p>Like the encounter circles underneath them turning red if they were on someone else or something? Dunno.</p></blockquote><p>Vanguard did it beautifully. You could clearly see ALL the mobs that were currently engaged with your group and which mobs were on who. It was great because as the MT even in heroic content you basically let someone else play MA while you simply cycled through and kept all of the mobs on you with your snap-taunt abilities. LOVED the encounter system there.</p>

Kiljoi
01-29-2009, 03:28 PM
<p><cite>Prrasha wrote:</cite></p><blockquote><p>Or, once again, we need to scrap this whole ST/AE tank thing and let ALL tanks do their job in instances.</p></blockquote><p>You ma'am are full of win! (or sir no disrespect either way)</p>

LygerT
01-29-2009, 03:38 PM
<p>tab targetting has been buggy for about the past 2 years, just no one really bothers to bring it up.</p>

Obadiah
01-29-2009, 03:49 PM
<p>What's buggy about it?</p>

LygerT
01-29-2009, 03:56 PM
<p>never not had it tab to the next target? VP is horrible for invisible walls that block your ability to tab sometimes and sometimes manually target even if a mob is in your face especially in druushk and nexona's room depending where you tank.</p><p>xebnok adds(the initial X2's) have a force target for a few seconds, which totally locks tab targetting onto that encounter, to break it and free tab targetting again you have to manually choose the explosive adds. i have had this same issue pop up on numerous other fights as well(pretty much any mob that taunts has this same issue).</p>

victer
01-29-2009, 04:09 PM
<p>that seems more like a line of sight issue not with tab targeting.</p><p>tab targeting is not bugged at all it does exaclty what its supposed to do.</p><p>It cycles through everthing in the current encounter. If notthing is targeted it targets the nearest npc.</p><p>The OP's problem is that if you have multiple encounters on you it will only cycle thru the current targets encounter. He wants it to cycle thru all ENGAGED encounters. Which makes sence.</p>

LygerT
01-29-2009, 04:19 PM
<p>yes, it should cycle through engaged encounters, but it only works if you target and attack a mob in each encounter and the bug is that it can drop a group of mobs completely just because one mob in a group taunts making it very messy to try and find a mob from the other group to get them all back into the cycle, we don't all have blue back AEs or Ae auto attack so this can be a problem for alot of people.</p>

RafaelSmith
01-29-2009, 06:38 PM
<p>As a guardian I have to do alot of tabing to have any hope of holding aggro on multiples.</p><p>What I have found to work the best is use Nearest instead of Next....and then try to position myself and my view such that only the mobs we have engaged are in the "field of view".</p>