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View Full Version : SK issues alive in test!


Ashdaren
01-28-2009, 11:46 PM
<p>1. Devouring Mist line of spell is not working anymore (again!)</p><p>2. SK AA which adds resist bonus on taunt were changed to + hate bonus! PLZ REVERT this, we don't need even more +hate bonus on taunt, we already get many many sources, revert it back to what it was. It is even less an issue now with unresistables taunts at +10% aggression, so leave it plz!</p><p>3.Offensive stance don't add more damage like advertised and has 40 skill loss in defense + parry against 20 to 30 only for other tanks, WHY?</p><p>4.Defensive stance : no dmg on proc = it is not a drain, so doesn't count for our EPIC taunt, which is supposed to be what we do in def stance = taunt, add like 100dmg and it will do the trickalso -10% spell damage is not fair with what was done for other tanks, period, SK in normal setup group isn't more dps than any tank, especially when on tanking duty.</p><p>***EDIT: added follwing : ***</p><p>5. AoE base taunt is our breand and butter taunt, why raising cast time?? can't we at least keep this little edge since all tanks have the same AoE taunt now? (10sec recast)</p><p>6. SK furor -10% spell dmg for +10% taunt, well i was using SK Furor for dps burst and survivability, the threat proc is already enough hate for those 15 seconds, hence we would enjoy the spell dmg burst better on that 15 seconds.</p>

Maroger
01-29-2009, 12:35 AM
<p>I noticed after the patch tonight that damage of Grim Strike has been reduced in Offensive Stance as well as healing since the last patch a few days ago.</p><p>My overall damage is down about 20% as a result of these changes making it harder to solo.</p><p>Here is the history of the changes made to the Damage on our Offensive stance -- I have Adept III and had 5 Aa point in Grim Stike(or whatever it is called now) and am Level 70</p><p>Jan 11 - Damage 307-511  HEALING 175-291</p><p>Jan 21 - Damage 314-524  Healing 175 - 291</p><p>Jan. 28  Damage 288-480  Healing 155-259</p><p>Notice the MASSIVER NERF ON JANUARY 28</p><p>I am sure this is due to whining I saw about SK's being overpowered.</p>

Antryg Mistrose
01-29-2009, 01:01 AM
<p><cite>Maroger wrote:</cite></p><blockquote><p>I am sure this is due to <span ><span style="text-decoration: line-through;">whining I saw about</span> </span>SK's being overpowered.</p></blockquote><p>Fixed for you</p>

Maroger
01-29-2009, 01:09 AM
<p><cite>Antryg Mistrose wrote:</cite></p><blockquote><p><cite>Maroger wrote:</cite></p><blockquote><p>I am sure this is due to <span><span style="text-decoration: line-through;">whining I saw about</span> </span>SK's being overpowered.</p></blockquote><p>Fixed for you</p></blockquote><p>We are only overpower in your vivid imagination.</p>

Jurmoon
01-29-2009, 01:13 AM
<p><cite>Antryg Mistrose wrote:</cite></p><blockquote><p><cite>Maroger wrote:</cite></p><blockquote><p>I am sure this is due to <span><span style="text-decoration: line-through;">whining I saw about</span> </span>SK's being overpowered.</p></blockquote><p>Fixed for you</p></blockquote><p>Absolutely right.  Those shadowknights are ridiculously overpowered.   Every raid guild and organization out there is clamoring for shadowknights.   Having at least one and usually three in every raid has become a necessity.   Groups with shadowknights are trivializing the new instances.   The other tanks are now forced to stand on the corner shuffling their feet and gently sobbing. </p><p>I am not typically the type to respond to this crap,  but how freaking *STUPID* do you have to be to think that a shadowknight is an overpowered class?   Yeah, a fully decked out shadowknight can do very nice damage, but the same applies to most classes, and frankly, how many shadowknights have access to that kind of gear?   It is only recently the class was even made viable.   And they are still low man on the totem pull when it comes to survivability amongst the tanks.</p><p>[Removed for Content].</p>

circusgirl
01-29-2009, 04:21 AM
<p>Actually, "low man on the totem poll when it comes to surviveability" would have to be monks, closely followed by bruisers.  Sk's, paladins, and zerkers in my experience seem to be fairly balanced, (by which I mean, when grouping with these three classes there is not one that I typically see which tends to be better than the other two), with guardians having the best surviveability and the absolute worst aggro control.  When I'm dpsing as a monk, paladins never have aggro issues, and zerkers/SK's don't have aggro issues in AE encounters.  </p><p>As a raid monk, I have issues with spike damage and die significantly more than the SK MT or the Pally or Zerker OT's.  I am better geared than the Zerker OT with more masters and slightly more AAs, but have a significantly harder time staying up.  </p><p>I personally don't think SKs are overpowered...I think SKs are where the other tanks should be.  </p>

Antryg Mistrose
01-29-2009, 04:50 AM
<p>/shrug Calling names doesn't make it so.  The problem with SKs is that we (yes I played one for 3 years) had it so bad for so long, that the developers went a bit overboard on fixes.</p><ul><li>A whole AA line devoted to threat (even with the 3% group hate siphon removed)</li><li>An epic/mythic with threat and survivability</li><li>Bloodletter, <span>Shadowknight's Furor, Hateful Respite</span></li><li><span>Head and shoulders the best AoE threat, and still decent single target.</span></li></ul><p>Face it, you've never had it so good (well except for 3 weeks in DoF when Deathmarch was godly).</p><p>So if I was you, I'd quietly shut up and hope the nerf bat touches only lightly.</p>

Ashdaren
01-29-2009, 07:17 AM
<p>Emm I guess that it is what the forums are all about : you come up with issues, and you get flames that have nothing to do with "issues" in the face.</p><p>class have flavor and we can stare at every good and bads for all class, there is always something the other class has better and something wong.</p><p>What we are trying to do here is help the dev to see what they are **breaking** in the process, not what is wrong or right based on our point of view...</p><p>We are testing and feedbacking</p>

Seolta
01-29-2009, 12:30 PM
<p>We already have more of an offensive penalty than any other tanks in Def stance (minus .5 to auto attack mod AND minus 10% spell dmg).</p><p>If the dps nerfs continue it puts us on a slippery slope with the end result being Zerker as the uncontested best "AE Tank" due to their lesser DPS nerf and innately better(gear/AA's/stats/buffs) defensive capabilities.</p><p>As it stands we have a slight edge over Zerkers in offense and they have the edge over us in defense. This is fair and hopefully the nerfs stop before this balance is eroded.</p><p>Sadly, some haters won't be happy till SK's are back in the position of being completely shunned by any serious raid guild.</p>

mr23sgte
01-29-2009, 12:52 PM
<p>yeah 7k -8k for a fighter on Single Targets in Palace isnt OP ....Gimmie a break.</p><p>You SK's definately needed help before TSO, but I think the Devs went way overboard.</p>

Tandy
01-29-2009, 02:08 PM
<p>I have said it before, based on my testing...and ONLY on my actual testing...our DPS isnt bad.</p><p>Depending on one proc for DPS is a myth. Yes cutting its damage is bad, I hope it gets raised back up...but still...its ONE proc out of an entire arsenal of things ShadowKnights have to work with. At the end of the day, if its scaled back a bit or put up a bit its not gonna impact the big picture too much.  With that said, yes, it does drop overall DPS a bit, but not 10 or 20% or some large number like that.</p><p>SK furor should have some AoE threat on it, thats a nice change....however the spell damage should prob be higher than 10%...which only covers the negative on our defensive stance anyway.</p><p>My dps in defensive feels a bit less than on live but its not a huge decrease. Yes its noticable...yes we wont top the parses with competent DPS classes in group...but we can skill help the overall parse. Saying we do no DPS is just not true...its toned down along with all the other tanks.</p><p>the 10% negative spell dmg is only because SK's depend so much on spell dmg. And lets not forget if you have reaver (who doesnt) and the master 1 of the raid wide sta buff....you have 10% more spell damage right there that negates that 10% they shaved off.....which in essence puts the SK spell damage at the baseline level, just like most of the other tanks. So again...while I dont really like it....I can see the reasoning behind why its there.</p><p>Just because something is sorta sucky and we dont like it, doesnt mean in the 'big picture' its something that needs changed for overall balance...as much as 'overall balance' is a sucky phrase to begin with.</p>

Seolta
01-29-2009, 07:28 PM
<p><cite>Tandy wrote:</cite></p><blockquote><p>I have said it before, based on my testing...and ONLY on my actual testing...our DPS isnt bad.</p><p>Depending on one proc for DPS is a myth. Yes cutting its damage is bad, I hope it gets raised back up...but still...its ONE proc out of an entire arsenal of things ShadowKnights have to work with. At the end of the day, if its scaled back a bit or put up a bit its not gonna impact the big picture too much.  With that said, yes, it does drop overall DPS a bit, but not 10 or 20% or some large number like that.</p><p>SK furor should have some AoE threat on it, thats a nice change....however the spell damage should prob be higher than 10%...which only covers the negative on our defensive stance anyway.</p><p>My dps in defensive feels a bit less than on live but its not a huge decrease. Yes its noticable...yes we wont top the parses with competent DPS classes in group...but we can skill help the overall parse. Saying we do no DPS is just not true...its toned down along with all the other tanks.</p><p>the 10% negative spell dmg is only because SK's depend so much on spell dmg. <em><span style="font-size: small;"><strong>And lets not forget if you have reaver (who doesnt) and the master 1 of the raid wide sta buff....you have 10% more spell damage right there that negates that 10% they shaved off.....</strong></span></em>which in essence puts the SK spell damage at the baseline level, just like most of the other tanks. So again...while I dont really like it....I can see the reasoning behind why its there.</p><p>Just because something is sorta sucky and we dont like it, doesnt mean in the 'big picture' its something that needs changed for overall balance...as much as 'overall balance' is a sucky phrase to begin with.</p></blockquote><p><em><span style="font-size: small;"><strong></strong></span></em></p><p><em><span style="font-size: small;">Your logic is fail...we had those things BEFORE the nerf....therefore they don't negate the nerf in any way. They took away 10% of our spell damage. Period.</span></em></p><p><em><span style="font-size: small;">The *probem* is that the devs have a tendency to keep nerfing once they get that nerfbat out and get a taste for swinging it.</span></em></p><p><em><span style="font-size: small;">They gave ALL fighters the same auto attack deficit, then they hit SK's with 2 additional DPS nerfs(oops..THREE nerfs..I forgot about SK's Fury)...enough already.</span></em></p>

demonwr
01-29-2009, 07:41 PM
<p><cite>Seolta@Unrest wrote:</cite></p><blockquote><p><cite>Tandy wrote:</cite></p><blockquote><p>I have said it before, based on my testing...and ONLY on my actual testing...our DPS isnt bad.</p><p>Depending on one proc for DPS is a myth. Yes cutting its damage is bad, I hope it gets raised back up...but still...its ONE proc out of an entire arsenal of things ShadowKnights have to work with. At the end of the day, if its scaled back a bit or put up a bit its not gonna impact the big picture too much.  With that said, yes, it does drop overall DPS a bit, but not 10 or 20% or some large number like that.</p><p>SK furor should have some AoE threat on it, thats a nice change....however the spell damage should prob be higher than 10%...which only covers the negative on our defensive stance anyway.</p><p>My dps in defensive feels a bit less than on live but its not a huge decrease. Yes its noticable...yes we wont top the parses with competent DPS classes in group...but we can skill help the overall parse. Saying we do no DPS is just not true...its toned down along with all the other tanks.</p><p>the 10% negative spell dmg is only because SK's depend so much on spell dmg. <em><span style="font-size: small;"><strong>And lets not forget if you have reaver (who doesnt) and the master 1 of the raid wide sta buff....you have 10% more spell damage right there that negates that 10% they shaved off.....</strong></span></em>which in essence puts the SK spell damage at the baseline level, just like most of the other tanks. So again...while I dont really like it....I can see the reasoning behind why its there.</p><p>Just because something is sorta sucky and we dont like it, doesnt mean in the 'big picture' its something that needs changed for overall balance...as much as 'overall balance' is a sucky phrase to begin with.</p></blockquote><p><em><span style="font-size: small;"><strong></strong></span></em></p><p><em><span style="font-size: small;">Your logic is fail...we had those things BEFORE the nerf....therefore they don't negate the nerf in any way. They took away 10% of our spell damage. Period.</span></em></p><p><em><span style="font-size: small;">The *probem* is that the devs have a tendency to keep nerfing once they get that nerfbat out and get a taste for swinging it.</span></em></p><p><em><span style="font-size: small;">They gave ALL fighters the same auto attack deficit, then they hit SK's with 2 additional DPS nerfs(oops..THREE nerfs..I forgot about SK's Fury)...enough already.</span></em></p></blockquote><p>easy fix give all fighters - 10 % spel damage  so he will stop whining</p>

Maroger
01-29-2009, 07:47 PM
<p><cite>Seolta@Unrest wrote:</cite></p><blockquote><p><cite>Tandy wrote:</cite></p><blockquote><p>I have said it before, based on my testing...and ONLY on my actual testing...our DPS isnt bad.</p><p>Depending on one proc for DPS is a myth. Yes cutting its damage is bad, I hope it gets raised back up...but still...its ONE proc out of an entire arsenal of things ShadowKnights have to work with. At the end of the day, if its scaled back a bit or put up a bit its not gonna impact the big picture too much.  With that said, yes, it does drop overall DPS a bit, but not 10 or 20% or some large number like that.</p><p>SK furor should have some AoE threat on it, thats a nice change....however the spell damage should prob be higher than 10%...which only covers the negative on our defensive stance anyway.</p><p>My dps in defensive feels a bit less than on live but its not a huge decrease. Yes its noticable...yes we wont top the parses with competent DPS classes in group...but we can skill help the overall parse. Saying we do no DPS is just not true...its toned down along with all the other tanks.</p><p>the 10% negative spell dmg is only because SK's depend so much on spell dmg. <em><span style="font-size: small;"><strong>And lets not forget if you have reaver (who doesnt) and the master 1 of the raid wide sta buff....you have 10% more spell damage right there that negates that 10% they shaved off.....</strong></span></em>which in essence puts the SK spell damage at the baseline level, just like most of the other tanks. So again...while I dont really like it....I can see the reasoning behind why its there.</p><p>Just because something is sorta sucky and we dont like it, doesnt mean in the 'big picture' its something that needs changed for overall balance...as much as 'overall balance' is a sucky phrase to begin with.</p></blockquote><p><em><span style="font-size: small;"><strong></strong></span></em></p><p><em><span style="font-size: small;">Your logic is fail...we had those things BEFORE the nerf....therefore they don't negate the nerf in any way. They took away 10% of our spell damage. Period.</span></em></p><p><em><span style="font-size: small;">The *probem* is that the devs have a tendency to keep nerfing once they get that nerfbat out and get a taste for swinging it.</span></em></p><p><em><span style="font-size: small;">They gave ALL fighters the same auto attack deficit, then they hit SK's with 2 additional DPS nerfs(oops..THREE nerfs..I forgot about SK's Fury)...enough already.</span></em></p></blockquote><p>We got a 19% damage reduction in our GRIM STRIKE as a result of the Jan. 28th update. They attempted to compenate for the nerf by having it proc. 4 times in 1 minute as opposed to the old time of 3.4 times per minuts but that does not compensate for the Damage reduction or the equivalent reduction in our heals from Grim Strike.</p>

Kiara
01-29-2009, 08:43 PM
<p>Hi!</p><p>There's already a <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=442093" target="_blank">thread about SK's</a> on the front page of this forum.</p><p>Please redirect your feedback to the appropriate threads.</p>