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View Full Version : Why did they change the Pally "oops" heal ?


Belzeebub2
01-28-2009, 02:36 PM
<p>I've noticed that my pally's "oops" heal now uses power.Which is quite a large anoyance, since i solo alot. Especially when im fighting a named mob either for a quest or just for the AA, and it gets to the stage where you're both ran out of power, so you're clubbing each other to death. When it gets to that point its always cutting it fine and all you need is an edge, and that edge used to be the "oops" since it cost no power and was instant. So whats up with that?Why did they change it? Why reduce the number of the almost non-existant "oops" spells, are sony trying to condem pallies & get rid of 'em? WHY? <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p><p><img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" />Belzeebub<img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p>

Kordran
01-28-2009, 03:13 PM
<p>It was in exchange for a faster recast time.</p>

Wurm
02-10-2009, 04:05 AM
<p><cite>Kordran wrote:</cite></p><blockquote><p>It was in exchange for a faster recast time.</p></blockquote><p>Except if you need it twice in one fight you are seriously doing something wrong...</p><p>The power cost is B.S. period.</p>

Monkums
02-10-2009, 12:28 PM
<blockquote><p><cite>Wurm wrote:</cite></p><p>The power cost is B.S. period.</p></blockquote><p>I agree whole heartedly.  I was very upset when they added the power cost.  9 out of 10 times, when I'm having to pop off LH it's because I'm almost dead, almost out of power and I need that last "oh crap" heal to give me enough to finish off a mob.  Now that it costs power, it's more or less worthless in that situation because I have to worry about having enough power left to cast it.</p><p>You can lower the recast time on it if you put a few points into the Heal line on the Paladin tree so I'm not really sure what they were trying to accomplish by trading off power cost for recast across the board.</p>

Kordran
02-10-2009, 07:19 PM
<p><cite>Wurm wrote:</cite></p><blockquote><p><cite>Kordran wrote:</cite></p><blockquote><p>It was in exchange for a faster recast time.</p></blockquote><p>Except if you need it twice in one fight you are seriously doing something wrong...</p><p>The power cost is B.S. period.</p></blockquote><p>Personally I very rarely use it on myself; I'd say that 90% of the time when I use Holy Touch it's on the MT in a raid, to help the healers push him up out of the red. I'll occasionally use it in heroic instances when the healer is stunned/stifled and I take a big hit. I can't recall any time in recent history when I've had to use it soloing.</p><p>At level 80, you should have somewhere in the neighborhood of 7K+ power self-buffed. If you're really fighting a solo mob and don't have ~470 power, <em>then</em> I'd say you're seriously doing something wrong.</p><p>That's not to say that I think the power cost shouldn't be removed; it should, if for no other reason than to balance us with the Shadowknight's Death Touch (which is on a 5m recast and costs them no power).</p>

Caetrel
02-12-2009, 09:31 PM
<p>After raiding with it a few months now in the new TSO raids, it's pretty much a nerf IMO.  It's most useful IMO when everyone is out of power.</p>

Stalack
02-13-2009, 10:08 PM
<p>I love the change. The power cost is more than offse by the recast. I use the spell 10 times as much as I used to.</p>

NANEEJE
02-17-2009, 02:25 PM
POWER use sucks.. yes. but the recast ? that is much better, but it did not need a power boost for that. At least you can cast a power potion and pop it off really quick. The timer is good, but still, ... i hear ya

Koava
02-17-2009, 10:38 PM
<p>It was a nerf - pure and simple.</p>

Wurm
02-19-2009, 04:30 PM
<p><cite>NANEEJE wrote:</cite></p><blockquote>At least you can cast a power potion and pop it off really quick. The timer is good, but still, ... i hear ya </blockquote><p>I think you mean... "If you get lucky and you get enough power returned by the supersuck<sup><span style="font-family: Times New Roman;"><span style="font-size: xx-small;">TM </span></span></sup>power potions we have in this game, you can pop it off really quick." Status power return symbols are better but alas you can only carry one of those around at a time.</p><p>No, the power cost was a nerf no one asked for or needed. I some times wonder why they are so hell bent on making this game not fun to play.</p><p>Because when you really need it, with a Paladin's already crappy power pool, more than likely you or the person you wanted to use it on are going to die.</p><p>This and removing our cast while moving ward are so far the two changes over the EQ2 lifespan that have P'ed me off more than any other.</p>

Kordran
02-19-2009, 07:02 PM
<p><cite>Wurm wrote:</cite></p><blockquote>I think you mean... "If you get lucky and you get enough power returned by the supersuck<sup><span style="font-family: Times New Roman;"><span style="font-size: xx-small;">TM </span></span></sup>power potions we have in this game, you can pop it off really quick." Status power return symbols are better but alas you can only carry one of those around at a time.</blockquote><p>Overclocked Manastones. Never leave home without one (or five). Not a tinker? That's the first mistake. Leave transmuting to the finger-wigglers.</p>

Wurm
02-20-2009, 04:06 AM
<p><cite>Kordran wrote:</cite></p><blockquote><p><cite>Wurm wrote:</cite></p><blockquote>I think you mean... "If you get lucky and you get enough power returned by the supersuck<sup><span style="font-family: Times New Roman;"><span style="font-size: xx-small;">TM </span></span></sup>power potions we have in this game, you can pop it off really quick." Status power return symbols are better but alas you can only carry one of those around at a time.</blockquote><p>Overclocked Manastones. Never leave home without one (or five). Not a tinker? That's the first mistake. Leave transmuting to the finger-wigglers.</p></blockquote><p>I'd rather stick flaming hot needles in my eyes than craft... so can you buy these things or are they "Tinkerer" use only?</p><p>And that only makes my point that the current power pots suck and need to be fixed.</p>

Prestissimo
04-11-2009, 06:38 AM
<p>unless the shadowknight's death touch starts using power, I call it a bug pure and simple that NEEDS to be fixed immediately.  That is B.S. that the shadowknight gets a super long range super nuke that can get an AA granted heal form themselves too boot but the pali's which is a shorter range, about double the heal as the sks, and no damage gets a huge power cost?  No to unfair and uncalled for developer discrimination.</p>

Stonestrong
04-13-2009, 10:24 AM
<p>Cutting the recast in half and adding a power cost is not a nerf. If you and your healers are completely out of power you are dead anyway. You guys should find something more constructive to complain about.....</p>

Antryg Mistrose
04-14-2009, 10:12 AM
<p><cite>Stonestrong wrote:</cite></p><blockquote><p>Cutting the recast in half and adding a power cost is not a nerf. If you and your healers are completely out of power you are dead anyway. You guys should find something more constructive to complain about.....</p></blockquote><p>Its for soloing the power cost really hurts.  Sure, you normally only need it for  soloing heroics, but still, when you are down to pixels of power/health, it used to be the edge.  Now it isn't</p><p>I believe the power cost was added to balance our complete overpoweredness compared to other fighters, especially SKs.</p><p>Oh, wait.  Whatever modelling/spreadsheet they use for that is just plain busted.</p>

Stonestrong
04-16-2009, 05:29 PM
<p><cite>Antryg Mistrose wrote:</cite></p><blockquote><p><cite>Stonestrong wrote:</cite></p><blockquote><p>Cutting the recast in half and adding a power cost is not a nerf. If you and your healers are completely out of power you are dead anyway. You guys should find something more constructive to complain about.....</p></blockquote><p>Its for soloing the power cost really hurts.  Sure, you normally only need it for  soloing heroics, but still, when you are down to pixels of power/health, it used to be the edge.  Now it isn't</p><p>I believe the power cost was added to balance our complete overpoweredness compared to other fighters, especially SKs.</p><p>Oh, wait.  Whatever modelling/spreadsheet they use for that is just plain busted.</p></blockquote><p>I'm pretty sure they aren't going to tailor some of the Paladin abilities to suit soloing. With that said there are alot of things you can do to help your power when soloing.</p><p>1. Get the RE Collection Earring</p><p>2. Clarity Pots</p><p>3. Manastone</p><p>4. Tinkered Mana Stones (Overclocked)</p><p>5. Power Proc Adornment on your weapon (Phantom Handle)</p><p>The change to Holy Touch was an improvement. Cutting the recast in half means you can use it twice as much. If that means it has a power cost so be it. Its easier to get more power than it is to cut 5 minutes off of a recast timer, ESPECIALLY if you are soloing.......</p>

Rainmare
04-18-2009, 11:19 AM
<p>yes but your neglecting that they did the same for SKs and thier Harm Touch STAYED no power cost. so why'd they throw a power cost on ours?</p>

Elwin
04-20-2009, 02:44 PM
<p>People seem to forget the shadowknights deathtouch reuse timer was also cut down to the sam reuse timer as our holy touch, yet it requires 0 power to cast and also heals them. They also have mana siege which requires 0 power to cast and regenerates them decent power and does decent damage. The power comsumption on our holy touch imo was an uneseccary change.</p>