View Full Version : SK Changes 1/26/09
Phank
01-28-2009, 01:03 PM
<p style="font-family: verdana, arial, helvetica, sans-serif; "><span style="font-style: italic;"></span></p><p style="font-family: verdana, arial, helvetica, sans-serif; "><em><span style="font-weight: bold;"><span style="color: #800000;">Shadowknight</span></span></em></p><ul><li><span style="font-weight: bold;"><span style="color: #800000;">Adjusted Shadowknight’s Fury to be an encounter based hate gain to better match their role. A bonus has also been added to threat while reducing the added spell damage.</span></span></li></ul><div><span style="color: #800000;">Currently on Live: (in Offensive)</span></div><div><span style="color: #800000;">On any successful attack, increases Threat to target by 1476-2214</span></div><div><span style="color: #800000;">Improves spell damage by 20%</span></div><div><span style="color: #800000;"></span></div><div><span style="color: #800000;">Currently on Test:</span></div><div><span style="color: #800000;">On any successful attack, increases Threat to target encounter by 1782-2673 (2206-3310 in Defensive)</span></div><div><span style="color: #800000;">Improves spell damage by 10%</span></div><div><span style="color: #800000;">Improves threat by 10%</span></div><div><span style="color: #800000;"></span></div><div><span style="color: #800000;">I do not agree with trading 10% spell damage for 10% threat gain (especially since threat gain is in ABUNDANCE.) However, expanding from single target to group target is nice trade-off.</span></div><div><span style="color: #800000;"></span></div><div><p style="font-family: verdana, arial, helvetica, sans-serif; "><em><span style="font-weight: bold;"><span style="color: #800000;">Shadowknight</span></span></em></p><ul><li><span style="font-weight: bold;"><span style="color: #800000;">Shadowknights can now cast the Decree line while stunned or stifled.</span></span></li></ul><div><span style="color: #800000;">Love this, thank you. Will make Outer Stronghold much less annoying.</span></div><div><p style="font-family: verdana, arial, helvetica, sans-serif; "><em><span style="color: #800000;">Fighter</span></em></p><ul><li><span style="font-weight: bold;"><span style="color: #800000;">Changed the primary green taunts to all be 0.5 second casting time.</span></span></li></ul><div><span style="color: #800000;">On Test:</span></div><div><span style="color: #800000;">Insinuate: .17 casting time, 4828-5901 threat in Def, 519-635 dmg, 177-216 every 2.6</span></div><div><span style="text-decoration: underline;"><span style="color: #800000;">Chastisement: .35 casting time, 9501-11613 threat in Def</span></span></div><div><span style="color: #800000;">Sneering Assault: .35 casting time, 4138-6896 threat in Def</span></div><div><span style="color: #800000;"></span></div><div><span style="color: #800000;">On Live:</span></div><div><div><span style="color: #800000;">Insinuate: .17 casting time, 2014-2452 threat + 370-453 every 3 sec in Def, 565-691 dmg, 193-235 every 3</span></div><div><span style="text-decoration: underline;"><span style="color: #800000;">Chastisement: .17 casting time, 2029-2463 threat in Def</span></span></div><div><span style="color: #800000;">Sneering Assault: .35 casting time, 2490-3720 threat in Def</span></div></div></div></div><p><span style="color: #800000;">So much threat, seems like overkill. And not sure why the primary taunt casting has to double.</span></p><p>At the end of the day, SKs damage while significantly higher this expansion is really getting hosed on these stances. The double penalty; spell damage reduction, melee multiplier decrease and offensive skills decrease is too much.</p>
Yeah my brother has an SK that he really enjoys, once he's "hosed" and can't clear 10k dps while tanking on multi-mob instance fights it's going to be a sad day <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Wytie
01-28-2009, 01:47 PM
<p><cite>Aule@Guk wrote:</cite></p><blockquote>Yeah my brother has an SK that he really enjoys, once he's "hosed" and can't clear 10k dps while tanking on multi-mob instance fights it's going to be a sad day <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></blockquote><p>Im sure he would if the zerker is pulling 15k with just autoattacks on the same multi-mob instances when they have the exact same aoe tanking roll. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>
KillSlow
01-28-2009, 02:11 PM
<p>isnt dps going up in offensive?</p><p>and the point of tanking is to hold agro on the mob not dps</p><p>if the tank can hold the mob and do zero dps doesnt that serve the purpose of the tank? its the dps classes job to do dps not the tanks</p><p>people wanted to balance the tanks, the devs are doing that</p><p>but people wont let go of the fact that a tank is supposed to hold the mob not dps, the measure of a MT is going to be ability to hold agro not dps after this lu comes out</p><p>the side affect is going to be pushing the dps classes to dps more to compensate the loose of dps from the tank</p>
RafaelSmith
01-28-2009, 02:25 PM
<p><cite>KillSlow wrote:</cite></p><blockquote><p>people wanted to balance the tanks, the devs are doing that</p></blockquote><p>While they may be making alot of changes to how tanks and hate in general works...they are still far far from having all 6 tanks "balanced".</p><p>Even after GU#51 the AE tanks will still be far superior for all but a tiny % of the games content.</p>
Maroger
01-28-2009, 03:50 PM
<p><cite>Phank wrote:</cite></p><blockquote><p style="font-family: verdana, arial, helvetica, sans-serif; "><span style="font-style: italic;"></span></p><p style="font-family: verdana, arial, helvetica, sans-serif; "><em><span style="font-weight: bold;"><span style="color: #ffcc00;">Shadowknight</span></span></em></p><ul><li><span style="font-weight: bold;"><span style="color: #ffcc00;">Adjusted Shadowknight’s Fury to be an encounter based hate gain to better match their role. A bonus has also been added to threat while reducing the added spell damage.</span></span></li></ul><div><span style="color: #ffcc00;">Currently on Live: (in Offensive)</span></div><div><span style="color: #ffcc00;">On any successful attack, increases Threat to target by 1476-2214</span></div><div><span style="color: #ffcc00;">Improves spell damage by 20%</span></div><div><span></span></div><div><span style="color: #ffcc00;">Currently on Test:</span></div><div><span style="color: #ffcc00;">On any successful attack, increases Threat to target encounter by 1782-2673 (2206-3310 in Defensive)</span></div><div><span style="color: #ffcc00;">Improves spell damage by 10%</span></div><div><span style="color: #ffcc00;">Improves threat by 10%</span></div><div><span></span></div><div><span style="color: #ffffff;"><span style="color: #ffcc00;">I do not agree with trading 10% spell damage for 10% threat gain </span>(especially since threat gain is in ABUNDANCE.) However, expanding from single target to group target is nice trade-off.</span></div><div><span style="color: #800000;"></span></div><div>At the end of the day, SKs damage while significantly higher this expansion is really getting hosed on these stances. The double penalty; spell damage reduction, melee multiplier decrease and offensive skills decrease is too much.</div></blockquote><p>Hasn't Aeralik nerfed SK's enough - He ruined our buffs with the merge and now he nerfing our AA's . This is really too much. This needs to stop. Stop balancing for level 80 in TSO with mythicals - You are ruining the class for a lot of players.</p>
Ashdaren
01-29-2009, 07:24 AM
<p><cite>Phank wrote:</cite></p><blockquote><p style="font-family: verdana, arial, helvetica, sans-serif; "> </p><p style="font-family: verdana, arial, helvetica, sans-serif; "><div></div><span style="color: #800000;"><em>Fighter</em></span></p><div><div><ul><li><span style="font-weight: bold;"><span style="color: #800000;">Changed the primary green taunts to all be 0.5 second casting time.</span></span></li></ul><div><span style="color: #800000;">On Test:</span></div><div><span style="color: #800000;">Insinuate: .17 casting time, 4828-5901 threat in Def, 519-635 dmg, 177-216 every 2.6</span></div><div><span style="text-decoration: underline;"><span style="color: #800000;">Chastisement: .35 casting time, 9501-11613 threat in Def</span></span></div><div><span style="color: #800000;">Sneering Assault: .35 casting time, 4138-6896 threat in Def</span></div><div><span style="color: #800000;"></span></div><div><span style="color: #800000;">On Live:</span></div><div><div><span style="color: #800000;">Insinuate: .17 casting time, 2014-2452 threat + 370-453 every 3 sec in Def, 565-691 dmg, 193-235 every 3</span></div><div><span style="text-decoration: underline;"><span style="color: #800000;">Chastisement: .17 casting time, 2029-2463 threat in Def</span></span></div><div><span style="color: #800000;">Sneering Assault: .35 casting time, 2490-3720 threat in Def</span></div></div></div></div></blockquote><p>Come on lol! AoE taunt is our bread and butter spell, why raising the cast time?? WHY?</p>
Tandy
01-29-2009, 02:12 PM
<p><cite>Ashdaren wrote:</cite></p><blockquote><p><cite>Phank wrote:</cite></p><blockquote><p style="font-family: verdana, arial, helvetica, sans-serif; "> </p><p style="font-family: verdana, arial, helvetica, sans-serif; "> </p><span style="color: #800000;"><em>Fighter</em></span><div><div><ul><li><span style="font-weight: bold;"><span style="color: #800000;">Changed the primary green taunts to all be 0.5 second casting time.</span></span></li></ul><div><span style="color: #800000;">On Test:</span></div><div><span style="color: #800000;">Insinuate: .17 casting time, 4828-5901 threat in Def, 519-635 dmg, 177-216 every 2.6</span></div><div><span style="text-decoration: underline;"><span style="color: #800000;">Chastisement: .35 casting time, 9501-11613 threat in Def</span></span></div><div><span style="color: #800000;">Sneering Assault: .35 casting time, 4138-6896 threat in Def</span></div><div><span style="color: #800000;"></span></div><div><span style="color: #800000;">On Live:</span></div><div><div><span style="color: #800000;">Insinuate: .17 casting time, 2014-2452 threat + 370-453 every 3 sec in Def, 565-691 dmg, 193-235 every 3</span></div><div><span style="text-decoration: underline;"><span style="color: #800000;">Chastisement: .17 casting time, 2029-2463 threat in Def</span></span></div><div><span style="color: #800000;">Sneering Assault: .35 casting time, 2490-3720 threat in Def</span></div></div></div></div></blockquote><p>Come on lol! AoE taunt is our bread and butter spell, why raising the cast time?? WHY?</p></blockquote><p>I am wondering if its a bug or an oversight. All tanks got their AoE taunt set to a new casting time, and the old SK one was shorter. I would hope they just changed every tank and forgot about the SK one being shorter. It might be changed back. </p><p>One of the reasons to keep an eye on test <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> bugs do get thru, lets just hope this is one.</p>
Ashdaren
01-30-2009, 03:03 PM
<p>[Removed for Content]? can u beleive Kiara locked 2 subject 10 place ahead in threads, with twices as more answer...</p><p>Anyway, cheers for the new home of SK issues :</p><p><span >1. Devouring Mist line of spell is not working anymore (again!)</span></p><p>2. SK AA which adds resist bonus on taunt were changed to + hate bonus! PLZ REVERT this, we don't need even more +hate bonus on taunt, we already get many many sources, revert it back to what it was. It is even less an issue now with unresistables taunts at +10% aggression, so leave it plz!</p><p>3.Offensive stance don't add more damage like advertised and has 40 skill loss in defense + parry against 20 to 30 only for other tanks, WHY?</p><p>4.Defensive stance : no dmg on proc = it is not a drain, so doesn't count for our EPIC taunt, which is supposed to be what we do in def stance = taunt, add like 100dmg and it will do the trickalso -10% spell damage is not fair with what was done for other tanks, period, SK in normal setup group isn't more dps than any tank, especially when on tanking duty.</p><p>5. AoE base taunt is our breand and butter taunt, why raising cast time?? can't we at least keep this little edge since all tanks have the same AoE taunt now? (10sec recast)</p><p>6. SK furor -10% spell dmg for +10% taunt, well i was using SK Furor for dps burst and survivability, the threat proc is already enough hate for those 15 seconds, hence we would enjoy the spell dmg burst better on that 15 seconds.</p>
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