View Full Version : Summoner Shard gear not proccing on dumbfire pets?
Traldan Omegafyre
01-28-2009, 12:23 PM
<p><span>Silk Robe of Summoning, Aramid Robe of Voidcaller, and Staff of Elemental Mastery no longer function on swarm pets, but should stack with other pet effects better than they did previously.</span></p><p>Why? Unless this 'stacking better' results in an overall DPS increase, why remove the proc that actually makes it almost worth casting dumbfires?</p>
Geothe
01-28-2009, 12:27 PM
<p>because Summoners are horribly overpowered, and need to be brought down to where they belong.DUH.</p><p>lol.</p><p>(extreme sacrasm of course)</p>
Geothe
01-28-2009, 12:38 PM
<p>.</p>
Sedenten
01-28-2009, 05:36 PM
<p>Basically this means (for me) that my swarm pets will once again go back to being unused. Even after the nerf to the robe proc rate, I would fire off all swarm pets to get the few extra power procs and sometimes on multi-NPC encounters for the extra encounter damage from the procs. Allowing pet procs like this to trigger on dumbfires was really a step in the right direction for making them viable again as well as offering a class specific way of increasing summoner DPS. I was really looking forward to pet based procs in the future firing off my swarm pets, but this change ruins that hope <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>If this could be reconsidered that would be great. The reason I made my conjuror was due to the focus on doing damage through overpowering an NPC with pets. It would be extremely nice to continue that unique trend and allow pet procs to affect not only my main pet but also any dumbfires I toss out.</p>
Tomsuan
01-29-2009, 06:43 AM
<p>What does soe want to do the summoner?Applying the Haight forwarding to the summoner : please.</p>
acctlc
01-29-2009, 08:12 AM
<p>This probably shouldn't be an effect on a piece of equipment that makes swarm pets worth casting. </p><p>However devs should take note of this. The procs on these items was the only thing making these spells worth casting. These spells are going back to worthless for this class. If you want to make these spells more useful maybe you should think about what we got while the proc on these items allowed these swarm pets to proc a bit of power to the group while they were up. Adding this feature or some other temporary benefit to the group while these swarm pets stay standing might make them worth casting again and give us some utility.</p>
Bakual
01-29-2009, 08:42 AM
<p><cite>Traldan Omegafyre wrote:</cite></p><blockquote><p><span>Silk Robe of Summoning, Aramid Robe of Voidcaller, and Staff of Elemental Mastery no longer function on swarm pets, but should stack with other pet effects better than they did previously.</span></p><p>Why? Unless this 'stacking better' results in an overall DPS increase, why remove the proc that actually makes it almost worth casting dumbfires?</p></blockquote><p>Because it improved our DPS and manaregen to a point that was clearly overpowered. It's ok for an itemproc to get 1-2% more dps, but not to get 10% and more improvement and endless power. That was the case with the robe and thus it was fixed.</p><p>Doesn't mean the class doesn't need some love (especially the dumfirepets) but this broken proc would be the wrong path to fix a class <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Morghus
01-29-2009, 09:07 AM
<p><cite>Arieva@Oasis wrote:</cite></p><blockquote><p>This probably shouldn't be an effect on a piece of equipment that makes swarm pets worth casting. </p><p>However devs should take note of this. The procs on these items was the only thing making these spells worth casting. These spells are going back to worthless for this class. If you want to make these spells more useful maybe you should think about what we got while the proc on these items allowed these swarm pets to proc a bit of power to the group while they were up. Adding this feature or some other temporary benefit to the group while these swarm pets stay standing might make them worth casting again and give us some utility.</p></blockquote><p>Dumberfires overall need to be looked at, they generally aren't worth it to most classes that have them as far as I can tell..especially if they are meleeing dumbfires.</p>
Traldan Omegafyre
01-29-2009, 09:54 AM
<p><cite>Bakual wrote:</cite></p><blockquote><p><cite>Traldan Omegafyre wrote:</cite></p><blockquote><p><span>Silk Robe of Summoning, Aramid Robe of Voidcaller, and Staff of Elemental Mastery no longer function on swarm pets, but should stack with other pet effects better than they did previously.</span></p><p>Why? Unless this 'stacking better' results in an overall DPS increase, why remove the proc that actually makes it almost worth casting dumbfires?</p></blockquote><p>Because it improved our DPS and manaregen to a point that was clearly overpowered. It's ok for an itemproc to get 1-2% more dps, but not to get 10% and more improvement and endless power. That was the case with the robe and thus it was fixed.</p><p>Doesn't mean the class doesn't need some love (especially the dumfirepets) but this broken proc would be the wrong path to fix a class <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>You're exaggerating. The robe was already 'fixed' once to go from really awesome to mostly useless. This nerf completes the fall to 'completely useless'. On a dummy, the robe proc adds maybe 50 extra dps if I cast swarm pets - nowhere near 10% of my DPS.</p>
Kalin
01-29-2009, 10:26 AM
<p><cite>Bakual wrote:</cite></p><blockquote><p><cite>Traldan Omegafyre wrote:</cite></p><blockquote><p><span>Silk Robe of Summoning, Aramid Robe of Voidcaller, and Staff of Elemental Mastery no longer function on swarm pets, but should stack with other pet effects better than they did previously.</span></p><p>Why? Unless this 'stacking better' results in an overall DPS increase, why remove the proc that actually makes it almost worth casting dumbfires?</p></blockquote><p>Because it improved our DPS and manaregen to a point that was clearly overpowered. It's ok for an itemproc to get 1-2% more dps, but not to get 10% and more improvement and endless power. That was the case with the robe and thus it was fixed.</p><p>Doesn't mean the class doesn't need some love (especially the dumfirepets) but this broken proc would be the wrong path to fix a class <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Thats not what we are complaining about. The 100% proc rate was clearly overpowered, but that was fixed allready. This is from test, and they are removing the proc alltogether from swarm pets. With swarmpets we could regen from 50-180 power per second. and that made it worthwile to add the swarmpets to our rotation.. without remains to see. dps from robe as it is now, is about 2-3%, and I would call it good, but not overpowered.</p>
Bakual
01-29-2009, 11:30 AM
<p><cite>Kalin@Runnyeye wrote:</cite></p><blockquote>dps from robe as it is now, is about 2-3%, and I would call it good, but not overpowered.</blockquote><p>And that's how it should be, not? Good but not overpowered. The proccing on swarmpets was a known bug as well as the 100% procrate, the robe was buggy and now it's fixed. It remains one of the best robe ingame and is still nice to have.</p><p>I more likely want to see the swarmpets get some love (ie gaining improvements from our stats like Int/Str/Crit like spells do) than a broken item proc on them.</p>
Sabutai
01-29-2009, 01:43 PM
<p><cite>Bakual wrote:</cite></p><blockquote><p><cite>Kalin@Runnyeye wrote:</cite></p><blockquote>dps from robe as it is now, is about 2-3%, and I would call it good, but not overpowered.</blockquote><p>And that's how it should be, not? Good but not overpowered. The proccing on swarmpets was a known bug as well as the 100% procrate, the robe was buggy and now it's fixed. It remains one of the best robe ingame and is still nice to have.</p><p>I more likely want to see the swarmpets get some love (ie gaining improvements from our stats like Int/Str/Crit like spells do) than a broken item proc on them.</p></blockquote><p>if you think this robe is worth using after this fix you need to take a closer look at this game. You get far more dps increase from using a robe from a RoK instance than this thing. only reason to use it on raids or groups was the power regen, and with this 'fix' that regen will again be in the toilet.</p>
Naughtesn
01-29-2009, 05:58 PM
<p><cite>Sabutai wrote:</cite></p><blockquote><p><cite>Bakual wrote:</cite></p><blockquote><p><cite>Kalin@Runnyeye wrote:</cite></p><blockquote>dps from robe as it is now, is about 2-3%, and I would call it good, but not overpowered.</blockquote><p>And that's how it should be, not? Good but not overpowered. The proccing on swarmpets was a known bug as well as the 100% procrate, the robe was buggy and now it's fixed. It remains one of the best robe ingame and is still nice to have.</p><p>I more likely want to see the swarmpets get some love (ie gaining improvements from our stats like Int/Str/Crit like spells do) than a broken item proc on them.</p></blockquote><p>if you think this robe is worth using after this fix you need to take a closer look at this game. You get far more dps increase from using a robe from a RoK instance than this thing. only reason to use it on raids or groups was the power regen, and with this 'fix' that regen will again be in the toilet.</p></blockquote><p>QFFE</p>
Sedenten
01-29-2009, 06:05 PM
<p>Currently on live, even with all my swarm pets fired, the power regen the proc from the robe provides is not outstanding by any means. I may get 3-4 procs of the robes off with Aqueous (x3 pets), Pyro (x1 pet), animated dagger 9 (x1 pet), gnomish clockwork swarm (x3 pets) and my normal mage pet up. I don't really see that as overpowering, but it gave a little extra incentive to toss out swarm pets for a small power boost.</p>
hellfire
01-29-2009, 06:56 PM
<p><cite>Sedenten wrote:</cite></p><blockquote><p>Currently on live, even with all my swarm pets fired, the power regen the proc from the robe provides is not outstanding by any means. I may get 3-4 procs of the robes off with Aqueous (x3 pets), Pyro (x1 pet), animated dagger 9 (x1 pet), gnomish clockwork swarm (x3 pets) and my normal mage pet up. I don't really see that as overpowering, but it gave a little extra incentive to toss out swarm pets for a small power boost.</p></blockquote><p>Just tested robe and was giveing me over 500 dps and regening more power to the group then the chanter/bard combined.</p><p>They coulda left it by not haveing the proc able to be increased...but their are buffs/items that can bring the proc rate up very high when factor in all the swarms/temp pets we can cast.</p>
Sedenten
01-29-2009, 07:24 PM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Sedenten wrote:</cite></p><blockquote><p>Currently on live, even with all my swarm pets fired, the power regen the proc from the robe provides is not outstanding by any means. I may get 3-4 procs of the robes off with Aqueous (x3 pets), Pyro (x1 pet), animated dagger 9 (x1 pet), gnomish clockwork swarm (x3 pets) and my normal mage pet up. I don't really see that as overpowering, but it gave a little extra incentive to toss out swarm pets for a small power boost.</p></blockquote><p>Just tested robe and was giveing me over 500 dps and regening more power to the group then the chanter/bard combined.</p><p>They coulda left it by not haveing the proc able to be increased...but their are buffs/items that can bring the proc rate up very high when factor in all the swarms/temp pets we can cast.</p></blockquote><p>I can see proc rate buffs having a dramatic effect, but I'm not getting an exceptional amount of procs with all swarm pets active with just the baseline scenario. Regardless, if the robes are generating more power passively than the regeneration of a bard and enchanter combined then I can see an argument against them. I'm still avidly against removing the ability for worn gear procs that affect the normal pets to not affect our swarm pets, however. </p>
Sabutai
01-29-2009, 08:07 PM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Sedenten wrote:</cite></p><blockquote><p>Currently on live, even with all my swarm pets fired, the power regen the proc from the robe provides is not outstanding by any means. I may get 3-4 procs of the robes off with Aqueous (x3 pets), Pyro (x1 pet), animated dagger 9 (x1 pet), gnomish clockwork swarm (x3 pets) and my normal mage pet up. I don't really see that as overpowering, but it gave a little extra incentive to toss out swarm pets for a small power boost.</p></blockquote><p>Just tested robe and was giveing me over 500 dps and regening more power to the group then the chanter/bard combined.</p><p>They coulda left it by not haveing the proc able to be increased...but their are buffs/items that can bring the proc rate up very high when factor in all the swarms/temp pets we can cast.</p></blockquote><p>yea, you and your avatar charms....I'll get you one day ron!!</p>
hellfire
01-29-2009, 08:50 PM
<p><cite>Sabutai wrote:</cite></p><blockquote><p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Sedenten wrote:</cite></p><blockquote><p>Currently on live, even with all my swarm pets fired, the power regen the proc from the robe provides is not outstanding by any means. I may get 3-4 procs of the robes off with Aqueous (x3 pets), Pyro (x1 pet), animated dagger 9 (x1 pet), gnomish clockwork swarm (x3 pets) and my normal mage pet up. I don't really see that as overpowering, but it gave a little extra incentive to toss out swarm pets for a small power boost.</p></blockquote><p>Just tested robe and was giveing me over 500 dps and regening more power to the group then the chanter/bard combined.</p><p>They coulda left it by not haveing the proc able to be increased...but their are buffs/items that can bring the proc rate up very high when factor in all the swarms/temp pets we can cast.</p></blockquote><p>yea, you and your avatar charms....I'll get you one day ron!!</p></blockquote><p>Yeah i better be quiet befor they start nerfing avatar gea...................oh crap to late!!!</p><p>LoL</p>
Traldan Omegafyre
02-02-2009, 04:55 PM
<p>Has anyone checked on Test to see how the changed proc affects primary pet DPS? I still expect a net loss, but perhaps it's actually a decent proc on our pet.</p>
Tomsuan
02-03-2009, 08:11 AM
<p>It is necessary to try to think about the adjustment of this robe before the weakness of The praetor 's Guard is discontinued.</p>
Belltan
02-04-2009, 09:17 AM
<p>The developer must play summoner for one month(every day 2 hour) or more with legendary gears and some fabled gears. You will notice summoner have a lot of problems.</p><p>Nerf,Nerf,Nerf...we are disgusted.</p>
Valdaglerion
02-04-2009, 02:06 PM
<p>It seems the only "fixes" summoners get offered is gear, then they nerf the crap out of that too. It is getting very annoying but I have way too much time invested in this toon to start another class.</p><p>Seriously, put the proc back on the robe the way it was. I dont know what else they changed recently that wasnt in the notes but it seems my power consumption has increased and my procs to replenish it have greatly diminished, yet again.</p><p>This T2 shard set was actually worth having until you guys did this.</p>
<p>What they need to do is start fixing the class itself and stop adding in item's to attempt to do that....</p>
Belltan
02-07-2009, 05:00 AM
<p>Please add some useful buff like enchanter and bard.Summoner is the most useless class. Please fix summoner itself.</p>
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