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View Full Version : Enhance: Rescue not lowering recast by 50%


Tilda
01-27-2009, 11:57 PM
<p>I tried enhance rescue on my pallyon test. It says improves reuse speed ny 50% with 5 points. I lowers it from 5 minutes to 3 minutes 20 seconds. Should it not be 2 minutes and 30 seconds with 5 points ?</p>

TheOrder20
01-28-2009, 12:07 AM
<p>I think 100% would lower the reuse time down to 2 minutes 30 seconds, it just seems how spells work. Like with melee weapon haste, if its 100% on a 3.0 delay weapon, it drops to 1.5 delay.</p>

victer
01-28-2009, 12:17 AM
to bring it down to 2 mins 30 secs you would need 100% faster reuse

Xalmat
01-28-2009, 12:29 AM
<p>5 minutes / 1.5 = 3 minutes 20 seconds.</p><p>Working as intended if you consider the recast formula is:</p><p>Base time / (1 + recast) = Actual Recast</p><p>Where Base time is whatever (in this case, 5 minutes), and recast is expressed as a decimal (in this case, 0.5). The result is 3 + 1/3 minutes, or 3 minutes 20 seconds.</p>

victer
01-28-2009, 12:31 AM
think of it this way. you want to travel 100 miles. you run at 10 miles per hour 100 / 10 = 10 hours to get there you now run 50% faster at 15 miles per hour 100 / 15 = 6.666 hours to get there Not 5 hours To get there in 5 hours you need to run 100% faster (20 miles per hour)

Detor
01-28-2009, 10:59 AM
<p><cite>Victer@Oasis wrote:</cite></p><blockquote>think of it this way. you want to travel 100 miles. you run at 10 miles per hour 100 / 10 = 10 hours to get there you now run 50% faster at 15 miles per hour 100 / 15 = 6.666 hours to get there Not 5 hours To get there in 5 hours you need to run 100% faster (20 miles per hour)</blockquote><p>Except the AA says it lowers recast by X%.  In a running scenario that would be more akin to saying "This will make the duration of your run lower by 50%." Then saying 6.666 is 50% of 10.  If the AA said it sped up your reuse timer (rather than what it does say which is that it lowers your recast) maybe that would be closer to your "run faster, not shorter" analogy.</p><p>EQ2 math has always been a bit 'oddball'.  You tell a normal person you're lowering something by 50% they think you mean by half.  You tell them you've lowering something by 100% they think it's gone to 0.  Except in EQ2 100% means half, and 50% means less than hafe.</p><p>Also - keep in mind there is a cap on reuse.  For most people 4 out of 5 points in that AA puts them at the cap, and that 5th point is wasted partially/entirely/does nothing.  Same goes for several paladin AAs in various trees (ranging from ones that add heal to a spell, to cast time/recast, etc.   Several abilities reach a cap even with 2 or 3 and from then if you put 3-5 points in them you're just completely wasting AAs for no effect.)</p>

Aule
01-28-2009, 01:11 PM
<p><cite>Detor wrote:</cite></p><blockquote>Also - keep in mind there is a cap on reuse.  For most people 4 out of 5 points in that AA puts them at the cap, and that 5th point is wasted partially/entirely/does nothing.  Same goes for several paladin AAs in various trees (ranging from ones that add heal to a spell, to cast time/recast, etc.   Several abilities reach a cap even with 2 or 3 and from then if you put 3-5 points in them you're just completely wasting AAs for no effect.)</blockquote><p>The cap on reuse is still 100% or half the base reuse.  That being said there are aa's and focus effects that apply straight modifications to the recast in seconds.  The formula is:</p><p>((1 / (1 + reuse haste)) * base reuse) - reuse adjustmentWith a limit on the end result of half the original reuse.  Here's an example:</p><p>Channeling, coercer spell.  Base reuse is 15 min or 900s, each aa reduces the reuse by 1 min so 60s.My reuse haste with an SK in the group and mount benefit is 49%((1 / (1 + 0.49)) * 900 ) - (5 * 60)(0.6711 * 900) - 300604 - 300304</p><p>5 aa's is clearly well past the efficient limit and wastes aa's.  Since the base is 900 the best it can ever get to is 450s.  I'm wasting 2.5 aa's here.</p><p>Without the SK around and without mount benefit my haste is 36%((1 / (1 + 0.36)) * 900 ) - (5 * 60)(0.7353 * 900) - 300662 - 300362</p><p>I'm only wasting 1.5 aa's here since this is 88s more reuse than I need compared to 146s.  </p><p>In this example I should take at minimum 1 aa away from the channeling aa, and since I'm in the group with that Sk for both raiding and grouping purposes the majority of the time I should probably take 2 away.</p>

Tilda
01-29-2009, 12:42 PM
<p>Thanks all for explaining it. It makes sense now.</p>