View Full Version : Avatar Item Nerf + Melee stats
rogleete
01-27-2009, 01:05 PM
<p>So the Chainlinks of Hatred BP got slapped in the face down to +5 base CA damage, the 15% crit/da is garbage compared to the old 100% and newer 50% raiments.</p><p>Where is the justification of this. There is about 3 items in game that can boost melee +base CA damage, and there is ONLY 2 items in game that have melee crit bonus. Why don't you atleast add 5crit bonus to this BP. Casters can go farm legendary instance gear that has 5% base spell damage here or 3% there and 1-5 spell crit bonus. Casters HQ gloves have 5% base damage, there is NEW gear that procs 10% base spell and piles of spell crit bonus items..... WHERE is the freaking melee crit bonus items? You would think that the main dev playing an assassin there would be more then 2 items out there? What is the malfunction here. I'm not asking for a mage nerf but the melee gear is craptastic choice wise.</p><p>Also what is the deal with the Ethereal Sabre of the Voidbeast. It is the only void weapon in palace that doesn't have voidbane or anything on it. Fix it</p>
rogleete
01-27-2009, 01:14 PM
<p>forgot, legendary set shoulders still have more then 5% base CA damage. This is why this game is a dying breed...horrible decisions by devs.</p><p>Make the encounters harder, don't nerf the drops to compensate for your failures to apply feedback that is given by the pile-load about difficulty.</p>
CenturaEQ
01-27-2009, 01:16 PM
<p>Agree with all he said.</p><p>Chainlinks of Hatred is utter crap after nerf. You are better off using Raiment if you were lucky enough to get it in RoK.</p><p>EDIT: Also really sad that Wilderness Warrior Shoulders > Predator/Rogue Set Shoulders.</p>
Anastasie
01-27-2009, 01:46 PM
<p>Yep - our swash is wearing the druid shard shoulders over his raid set shoulders.</p><p>The Leather Avatar BP is getting severely nerfed from 10% base down to 3% and 20 crit mit. Pretty lame.</p>
rogleete
01-27-2009, 01:58 PM
<p>Oh, explain oh mighty devs why the mage robe has 15 base spell damage AND 5 spell crit bonus?? Is this item not from the same names as the chainlinks. put our 15 base back on, give us 5 melee bonus or change the 15% proc to 25% and take that ranged garbage off, make rangers there own bp they deserve. Or keep it at 15% but add spell crit to it.....maybe you devs forgot that every single proc item for melee is spell based which does us no good unless of course your an assassin with 70%+ spell crit.</p><p>So many things don't make sense.</p>
rogleete
01-27-2009, 02:00 PM
<p><span >The Leather Avatar BP is getting severely nerfed from 10% base down to 3% and 20 crit mit. Pretty lame.</span></p><p>Yea I agree with you Sioned........what is +3base??? what is that.. that is a slap in the face. It is an Avatar item, not a charm that you went and crafted with your friends back in casual'ville during your stimulating crafting heroic zone.</p>
Gungo
01-27-2009, 02:02 PM
<p>3% ca damage and an 800dd proc.....The set bp is better then the leather avatar bp. At least the chain links is an upgrade.</p>
rogleete
01-27-2009, 02:04 PM
<p>'was' an upgrade.. The old raiment is by far better now minus the crit mit</p>
Anastasie
01-27-2009, 02:09 PM
<p>The robe is getting nerfed down to 5% base spell dmg too fyi</p><p><a href="http://forums.akella-online.ru/showthread.php?t=25585">http://forums.akella-online.ru/show...ead.php?t=25585</a></p><p><img src="http://eq2.xanadu-community.com/images/items/2675.png" border="0" /><img src="http://www.spetz.ru/Pics/Robe2.gif" border="0" /></p><p>And here is the pathetic state of the leather bp <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> I was really looking forward to getting this until this change ruined it. 3% base spell dmg is just a slap in the face...</p><p> <img src="http://eq2.xanadu-community.com/images/items/2763.jpg" border="0" /><img src="http://www.spetz.ru/Pics/Chest5.gif" border="0" /></p>
Gungo
01-27-2009, 02:36 PM
<p><cite>rogleete wrote:</cite></p><blockquote><p>'was' an upgrade.. The old raiment is by far better now minus the crit mit</p></blockquote><p>Who really needs 50% crit now?Seriously i have 85%-90% in raids without touching half the new gear thats slowly becomeing available. Its all about bonus damage, procs, crit damage, and crit mitigation this expansion.This is why i said the set bp focus and the 10% crit damage bonus on the set bp is better then the 855dd proc and 3% ca damage.</p><p>The chain bp still has 5% base ca, a large damage proc, 5% accruacy, 15% da and 15% mc, 2x the duration of the raiment proc and the proc is effected by proc increasers. (not including the crit mit). If you are using the rainment over this bp you have issues.......</p>
Burnout
01-27-2009, 02:57 PM
<p>the argument for nerfing the AVATAR items - so they match the SET items....</p><p>HELLO?</p><p>why must AVATAR loot match SET items? the way to get them doesn't match - so why should the loot. i thinks it's absolutely nogo to nerf down the loot from the hardest ingame encounters, just to match the rest droping of in normal raidzones.</p><p>some of the avatarloot was a bit overpowered, even for beeing avatarloot. but nerfing them down to set-item lvl is just wrong.</p>
Anastasie
01-27-2009, 03:17 PM
<p>The scout/mage/tank BPs still have at least 5% base dmg and the scouts/mages also have access to the Plague Neck item. The Leather BP is being nerfed far too severely. This really needs to be adjusted so it's still worth attaining, not to mention equitable with all the other Avatar BPs.</p>
Bruener
01-27-2009, 03:19 PM
<p><cite>Burnout wrote:</cite></p><blockquote><p>the argument for nerfing the AVATAR items - so they match the SET items....</p><p>HELLO?</p><p>why must AVATAR loot match SET items? the way to get them doesn't match - so why should the loot. i thinks it's absolutely nogo to nerf down the loot from the <strong><span style="font-size: small;">hardest ingame encounters</span></strong>, just to match the rest droping of in normal raidzones.</p><p>some of the avatarloot was a bit overpowered, even for beeing avatarloot. but nerfing them down to set-item lvl is just wrong.</p></blockquote><p>The reason being because the bolded/enlarged statement is false. Avatars are not currently the hardest encounters in-game. At the rate things are going all the Avatars will be cleared long before all the instances. Add in the fact that there are always 3 Avatars up compared to before, making the farm rate on these much higher than the harder expansion stuff.</p>
Gaige
01-27-2009, 03:22 PM
<p><cite>Burnout wrote:</cite></p><blockquote><p>why must AVATAR loot match SET items? the way to get them doesn't match - so why should the loot. i thinks it's absolutely nogo to nerf down the loot from the hardest ingame encounters, just to match the rest droping of in normal raidzones.</p><p>some of the avatarloot was a bit overpowered, even for beeing avatarloot. but nerfing them down to set-item lvl is just wrong.</p></blockquote><p>YIS = not cleared, PotAO = not cleared, Zarrakon = alive. All avatars except Justice, Flame and Anashti are dead. The reason Anashti is alive is because no one has unlocked her because no one can clear Palace.</p><p>So what were you saying? Apparantly avatars aren't the hardest mobs in the game. They're just contested. They drop good loot for being contested but being easier than instanced content, even with the nerfs most of these items are the best items in game for that slot.</p><p>Nerfing them down to set level when guilds can't even kill the mobs holding the set BP patterns was a gift, you're lucky they didn't make them worse than set BPs imo.</p>
rogleete
01-27-2009, 03:29 PM
<p>people should be complaining to fix the difficutly of Avatars, not complaining to nerf the loot they drop though. Make them hard, keep the loot as it was.</p>
Anastasie
01-27-2009, 03:36 PM
<p>Exactly - they really messed up making Avatars easier than instanced mobs. They are supposed to be the hardest mobs in the game and they currently are not. It is a mistake to nerf the loot instead of actually fixing the mobs. They had the opportunity to remove them from game and fix the broken encounters back in December and failed to do so.</p>
CenturaEQ
01-27-2009, 03:36 PM
<p>If you think Chainlinks > Raiment, then you obiviously don't know how the proc works on Raiment.</p>
Gaige
01-27-2009, 03:37 PM
<p><cite>rogleete wrote:</cite></p><blockquote><p>people should be complaining to fix the difficutly of Avatars, not complaining to nerf the loot they drop though. Make them hard, keep the loot as it was.</p></blockquote><p>Sure, make the difficulty hard now that guilds have been farming them since expansion launch and have all kinds of avatar gear. Makes sense. Oh wait, no it doesn't.</p><p>The fact is maybe avatars aren't supposed to be the hardest encounters in the game. Maybe they're just contested. Like you said they had the opportunity to ramp them up and they didn't. They added a timer and that's it. Even after the timer they kept right on dying with no changes from SOE. Now the loot is nerfed. Obviously, at least as far as TSO is concerned, avatars aren't the hardest content in the game - instanced content is the hardest content in the game.</p>
rogleete
01-27-2009, 03:47 PM
<p>sad thing is that while some avatars are easier then others, some are not easy by any means and aren't being killed, yet they will drop the same loot when eventually they are killed next week or 3 months from now.. Oh wells nothin I can do about it...Raiment ftw I guess come gu51, I had missed those 1k iterrupts tho.</p>
Gaige
01-27-2009, 03:52 PM
<p><cite>rogleete wrote:</cite></p><blockquote><p>sad thing is that while some avatars are easier then others, some are not easy by any means and aren't being killed</p></blockquote><p>Justice and Flame plus the unlocked Anashti. Justice is probably only not dead due to the arbitrary time limit. Flame's strat was totally changed from RoK so that is probably some of why he is still alive. Anashti hasn't died because she isn't unlocked because no one has cleared the instanced Palace of the Ancient One.</p><p>The rest are dead. Which means 3 up at a time more avatars are dying than are not dying on servers killing avatars. Which means they already have a lot of avatar gear.</p><p>I still think you guys are overreacting a ton about the nerfs to the gear, most changes were incredibly minor.</p>
Gungo
01-27-2009, 03:52 PM
<p><cite>rogleete wrote:</cite></p><blockquote><p>people should be complaining to fix the difficutly of Avatars, not complaining to nerf the loot they drop though. Make them hard, keep the loot as it was.</p></blockquote><p>they gave up this is what thier 3 attempt at fixing them.</p><p>Step 1) Hey lets increase the base damage of the avatars people are killing themstep 2) hey they are still killing them lets put in a time limitstep 3) crap they are still killing them lets just nerf the gear</p><p>Without completely reworking avatars they are going to be killed.</p>
Burnout
01-28-2009, 05:22 AM
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Burnout wrote:</cite></p><blockquote><p>why must AVATAR loot match SET items? the way to get them doesn't match - so why should the loot. i thinks it's absolutely nogo to nerf down the loot from the hardest ingame encounters, just to match the rest droping of in normal raidzones.</p><p>some of the avatarloot was a bit overpowered, even for beeing avatarloot. but nerfing them down to set-item lvl is just wrong.</p></blockquote><p>YIS = not cleared, PotAO = not cleared, Zarrakon = alive. All avatars except Justice, Flame and Anashti are dead. The reason Anashti is alive is because no one has unlocked her because no one can clear Palace.</p><p>So what were you saying? Apparantly avatars aren't the hardest mobs in the game. They're just contested. They drop good loot for being contested but being easier than instanced content, even with the nerfs most of these items are the best items in game for that slot.</p><p>Nerfing them down to set level when guilds can't even kill the mobs holding the set BP patterns was a gift, you're lucky they didn't make them worse than set BPs imo.</p></blockquote><p>how many guilds kill avatars on a regular base?</p><p>how many guilds farm mc and palace and is up to a certain point?</p><p>it's no point when a few guilds kill nearly all avatars, the point is that contested loot shouldn't need to match instance loot. for example, the set shoulders for mages have 10% base dmg & numerous guilds are farming the mob droping the pattern. and now the evil avatar chance to drop robe is nerfed down to 5%? where is the balance here?</p><p>mc is cleared by most guilds. many guilds have palace clear up to the end encounter. is is only holding two unkilled encounters. so - with you're argumentation - when will the set be nerfed to match heroic drops?</p><p>i don't say avatar loot didn't need a little balance fix to match the messed up avatar difficullty. but between bringing them a bit down BUT still count in they're contested and only killable for less guilds than the set patterns are - and nerfing them down to match set items, are lightyears.</p><p>i guess most of you saying it's ok, so much avatars have been killed (most of them by less than 5 guilds ww, some by only 1-2 guilds) are in guilds that never killed any in tso... it's easy to call a nerf ok if you won't in near future get any of the nerfed items.</p><p>again, balancing avatarloot was ok - nerfing them down in base stats that much wasn't ok.but it would have been faaaaaaaar better to revamp the whole avatars.</p>
Gungo
01-28-2009, 12:11 PM
<p><cite>Cexi@Everfrost wrote:</cite></p><blockquote><p>If you think Chainlinks > Raiment, then you obiviously don't know how the proc works on Raiment.</p></blockquote><p>Quite well aware of how the broken CA damage proc works. Also quite well aware that the proc is not effected by proc increasers and has a low duration for that buff. Also aware that the new bp has a large damaeg proc, 5% base ca, 5% accuracy, 20% crit mit, and enough haste/DA. The big issue between the two other then the crit mit is the new chain links are effected by proc increasers making a 20 sec duration proc up ALL the time.</p>
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