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View Full Version : PLEASE change the salt from Mad Crusader's.


ZerkerDwarf
01-27-2009, 09:04 AM
<p>Sorry, but who the heck did invent that harvestable salt in Tomb of the Mad Crusader? What is this meant to be? A bad joke?</p><p>Can't this node have a <strong>respawn time of 1 second</strong>?</p><p>Why is the entire raid damned to wait there for half an hour to harvest that salt?</p><p>Especially when the raid wipes at 10% and everybody is condemned to harvest it <strong>again</strong>.</p><p><span style="font-size: small;"><span></span></span></p><p><strong><span style="font-size: medium;">So please give it a respawn time of 1 (one) second.</span></strong></p>

Noaani
01-27-2009, 10:11 AM
<p>A average kill of Xebnok uses maybe 12 salts, why is your whole raid harvesting them, and why are you harvesting them between pulls?</p>

Dasein
01-27-2009, 10:35 AM
<p><cite>Noaani wrote:</cite></p><blockquote><p>A average kill of Xebnok uses maybe 12 salts, why is your whole raid harvesting them, and why are you harvesting them between pulls?</p></blockquote><p>Because guilds require time to learn the fight? Xebnok is not a trivial encounter, and many guilds will take some time to figure it out.</p>

Crismorn
01-27-2009, 03:51 PM
<p>We kill thet then take an afk while people grab salts.</p><p>thank you SoE for giving me time to pour a drink</p>

Yimway
01-27-2009, 03:54 PM
<p><cite>Dasein wrote:</cite></p><blockquote><p><cite>Noaani wrote:</cite></p><blockquote><p>A average kill of Xebnok uses maybe 12 salts, why is your whole raid harvesting them, and why are you harvesting them between pulls?</p></blockquote><p>Because guilds require time to learn the fight? Xebnok is not a trivial encounter, and many guilds will take some time to figure it out.</p></blockquote><p>I have to agree, while learning the encounter, this is a frustrating artificial barrier.</p>

Naughtesn
01-27-2009, 08:18 PM
<p>Artificial Barriers are the specialty of the house!</p>