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View Full Version : Rogue Intelligence Line Ability: -Hate, 1.5 - 12%: Is it Being Changed?


jaguarjp
01-27-2009, 02:34 AM
<p>Hi there, title pretty much says it all.</p><p>In the Intelligence line, there is an ability that casts a full-time toggleable buff, resulting in a blanket percentage-based reduction to generated hate.</p><p>Is this being changed as part of the impending GU?</p><p>Thanks</p>

Noaani
01-27-2009, 02:59 AM
<p>Why would it be?</p>

Mizou
01-27-2009, 07:58 AM
<p>cause its realy much - u can get it to i think 16% at all</p><p>if u think about changes from troubs (34% -> 8%) or Guardians (36% -> 13.6%) so ours should be like 3-6% anywhere between that</p><p>i wont spec it anyways i dont care about aggro but i care about more hitpoints as long as our AA lines are realy terrible like this - nothing makes realy sense to a dps class (not hp nor deaggro)</p>

Blaidd
01-27-2009, 08:15 AM
<p>TBH rogue AA lines need a huge revamp.</p><p>Int line doesnt give much apart from Feign death as its so easy to manage hate now and will be easier after the changes. The only reason I have this line is that Stamina and Wis are just as useless but have Shield and No offhand requirements.</p><p>Stamina is Sony's attempt to make us into tanks though with the changes they have taken this ability away with all tanks now generating more hate not to mention TSO mobs hit so hard tanking as a rogue is pointless.</p><p>Wis line is now obsolete and brings nothing to the rogue. STR/AGI is pretty much all rogues use as their the only lines with any benefit.</p><p>Wis is probably easiest to improve by just removing the requirements on Wis and lower the benefits and they may become more viable for example take away the offhand has to be empty and give use a double attack chance but much lower than whats currently on offer.</p>

CenturaEQ
01-27-2009, 08:22 AM
<p>It should. I already posted about it on forum, and /feedback in game.</p><p>And yes, Rogue AA needs to be revamped, but that will never happen since Aeralik doesn't care and just ignore Rogues.</p>

Mizou
01-27-2009, 08:24 AM
<p>correct even if it would only be like 15da left on a full wis spec it would be much better then anything we have atm (dont count str / agi these 2 lines are just ok)</p><p>also change the last point in wis to a 2-3% accuracy instead of weapon skill, or change the way weapon skill affects the game.</p>

liveja
01-27-2009, 11:58 AM
<p><cite>Mizou wrote:</cite></p><blockquote><p>if u think about changes from troubs (34% -> 8%) or Guardians (36% -> 13.6%) so ours should be like 3-6% anywhere between that</p></blockquote><p>I don't know about the Guardian ability, but the Troubie ability is a hate transfer that siphons hate from the entire group to the tank. The Rogue INT line abilities only affect the Rogue's personal hate generation, & don't siphon anything to anyone. It's not the same thing, so it's possible Aeralik has no plans to change it.</p><p>It is true, tho, that the Rogue STA & WIS trees need a revamp. STA doesn't increase survivability as much as it should, & the WIS line has been pretty much useless ever since the dual-wield change.</p>

Mizou
01-27-2009, 12:10 PM
<p>wait - since when does the troub deaggro transfer the amount to the tank ? -</p>

Delow
01-27-2009, 12:19 PM
<p>If they lower the hate reduction amount on the int line they [Removed for Content] well better remove the +5% hate increase on Swashbucklers Spurious Bravado.</p>

liveja
01-27-2009, 12:23 PM
<p><cite>Mizou wrote:</cite></p><blockquote><p>wait - since when does the troub deaggro transfer the amount to the tank ? -</p></blockquote><p>OOPS, you're right, it doesn't. Mea culpa! I should remember not to post until I've had more coffee <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>What Alin's Serene Serenade does is two things when the target is hit with a melee attack:</p><ul><li>It reduces the threat to the target by X</li><li>It reduces the hate gain of the group by X</li></ul><p>Neither of these affects the hate or threat position of a fighter.</p><p>However, it's still clearly different, & more powerful, than the Rogue INT abilities, since it affects the entire group, while the Rogue AA skills only affect the Rogue. At least, this is my guess, since Aeralik hasn't fully graced us with explanations <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Detor
01-27-2009, 12:38 PM
<p>I'm not sure I understand what point you are trying to make.  You say your AAs are underpowered, but then in the same thread you point out an ability and say you think it's out of line with others and you think "it should be 3-6%" instead.</p><p>Do you want them to change it?  If so, why would you if you believe that overall your AAs are weaker than they should be?  If not then why bring it up and say you think it's out of line and suggest it be 3-6% instead? </p><p>Just seems like your post had conflicting goals. (make me better, make me worse)</p>

Mizou
01-27-2009, 12:52 PM
<p>ok i will try to explain that with my bad english <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>first of all the int spec gives u the ability to not get so much aggro as usually but right now on live - nobody in a good raid (with tanks who know what they are doing) need this. after the test server test raid (guild raid) my mates told me they can do even more without getting aggro - its even easier then on live.</p><p>so with this said, all deaggros got nerfed / [Removed for Content] - elude line, hideaway etc. all those amounts got an increase while all %based stuff got a degrease like troub / guard - if u watch now at this it should become a little bit clearer why this line with overall 12% deaggro needs to be changed too. why: a) nobody needs it b) to get it even with other nerfs c) nobody still needs it</p><p>why are we crying about our other aa lines (int is realy the third most usefull if u dont have to spec traumatic swipe cause the endability is FEIGN DEATH for 30s / 60s recast)</p><p>wis is the absolut worst u could spec right now, it requires u to have the second hand with nothing in it to get overall 70(i think it was72%)% DA - its awesome back in those days where u had high hitting 1h weapons and those lower hitting dualwield weapons (if u remember the time , they changed this all at the very end of EOF) - since that change, nobody ever would take a wis line - many discussions where in all eq2 boards like:i only spec agi once i have 33%(or something like that) DA cause then i overcap - some others said go DW even now there are not many Group encounters in raid (this was the only time a wis spec would have made sense - but then the MYTH weapons came and it never made sense)</p><p>yeah so ok over all - nobody would ever again use only 1 weapon to max da (i have nearly 100%da in raid atm why would i need a wis spec)</p><p>Stamina: i am speced for max hp into this 4-4-8 , i get small hp amount of stamina, a taunt which is useless now cause it didnt get changed like the fighter taunts<span style="color: #993300;"> (our normal taunt didnt get an increase too btw)</span> and the 8 points give me 8% more HitPoints. everything else would increase my shieldeffectivness (small avoid increase - realy realy small and only of course if u have a shield equiped + a bit dps mod) , end ability would be a taunt stance which did not get changed too - 425 hate with a 50% chance if i get hit ... old guard  / bersi stance nothing more</p><p>ok i hope it now gets a bit clearer why this all sucks and why int / sta line need to be changed right now with the fighter changes - wis is easy to change, just give it a 10-15da we could spec without weaponslot things like now...</p><p>new wis line: 4 wis , 4 in the reversal (damage proc) 4 to get like 5da and then the 8 to get 8da more with anything (i think it was like parry or so) - endability 2-3% accouracy or something like that since weapon skill doent mean alot</p>