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View Full Version : SONY LEAVE SUMMONERS ALONE!! YOU OBVIOUSLY DON'T KNOW WHEN TO STOP!!!


Germs666
01-25-2009, 05:27 AM
<p>First you nerf the Voidcaller robe and now you are Nerfing Praetor's Guard??!!</p><p>We are already parsing low enough.</p><p>All sony does is take away from necros without offering anything in return. Do you have a personal vendetta with a former staff member who played a necro? I mean I actually heard a rumor that you guys did and that's why we are such a joke.</p><p>I actually saw my first LFG ad requesting No Necros apply on Friday.</p><p>I am so close to cancelling my account in protest because I am not rolling another toon. This game is becoming less enjoyable with every nerf guys. I'm looking foward to the new content you are working on to be honest, but I'm not looking forward to sitting on LFG with 4-5 other Necros begging for a spot in group.</p><p>THIS HAS TO STOP!! MAKE SOME NOISE PEOPLE OR SONY WILL CONTINUE TO RUIN US NECROS!!!!!!!!!!!</p><p>Maybe we should all post this in the Assassin forum so that it'll get read since obviously you don't bother looking here.</p>

RandomCarnage
01-25-2009, 08:07 AM
<p>I understand the frustration friend, but it's not worth the effort.  They haven't cared for a long time, and this will likely fall on deaf ears.</p><p>Necros have been hurting for a while now, unless you ask Xil (in which case they walk on water and we all just suck), but play the class because you enjoy the concept and let details like balance, utility and usefullness sort themself out in due time.</p><p>You probably wont get a raid spot, nor a group for that matter, and your ability to solo is now about 6th down the list, but hey, there's always hello kitty online...</p>

Mortimus54
01-25-2009, 07:49 PM
<p>I hear ya man, necro's are hurting, i've applied for every single us based guild on my server, and posted on both forums, and not 1 single one cared to look at my skill, but the mear fact I was a necro I was turned down instantly, I was even told, if you have an alt then we'll see.  I really have no urge to play anymore, solely b/c no1 wants a necro, nor will they anytime soon.</p>

colonel75thr
01-25-2009, 09:39 PM
Are conjy's in the same boat as us? Is it as bad for them?

Hobr0001
01-25-2009, 11:41 PM
<p>I feel ya guys,  necro main and always will be. I was lucky enough to get in a guild that wasn't too hard core several months ago and we now can clear VP and a few TSO names so I get to raid once a week.  As for not getting groups, no, your never going to see, "super elite stronghold/atrebe's group LF summoner for last spot" like bards and plate/chain healers do, but I start my own quite frequently and usually have no troubles with most of the zones that are on the easier side (tower, forge, scion, afflicted).  If you're the leader they can't kick you out, and I've never had anyone say when I invited them "I don't group with summoners" and decline. </p><p>I mean, if some group advertises, LF 1 dps and they get tells from you, a chanter, a brig, and a bard, you're not getting the invite, but I have made my reputation as being a good necro, and quite often I top group parses when I'm with people that don't have good raid gears.  I am not saying necros don't need help (I just raided TSO today and on several occasions got outparsed by a dirge, a pally, and once even a dps happy inquis, lol)  but I also set my personal parse record, 7128, and was like 7th ZW so stick with it and hopefully we'll get the help we need. </p>

bluegod
01-26-2009, 09:06 PM
<p>What keeps me going is the hope that soe is doing this to the class because it was the fotm a while back and way too many people became necros, so they're trying to drive people away from the class.<img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Mortimus54
01-26-2009, 09:10 PM
<p>sh*t, they're gonna run us dry.</p>

Xil
01-26-2009, 11:19 PM
<p><cite>bluegod wrote:</cite></p><blockquote><p>What keeps me going is the hope that soe is doing this to the class because it was the fotm a while back and way too many people became necros, so they're trying to drive people away from the class.<img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>Necro and Conjy hold spots pretty close to the bottom of the most played class list...</p><p>The reason Summoner get no love is because they are over thinking the solutions.  That makes it seem like a huge fix instead of the small one that needs be made.</p><p>And quite a few people aren't helping matters by feeding the grossly exagerated fire under the real issues this architype has.</p>

hellfire
01-27-2009, 02:03 AM
<p><cite>Xil wrote:</cite></p><blockquote><p><cite>bluegod wrote:</cite></p><blockquote><p>What keeps me going is the hope that soe is doing this to the class because it was the fotm a while back and way too many people became necros, so they're trying to drive people away from the class.<img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>Necro and Conjy hold spots pretty close to the bottom of the most played class list...</p><p>The reason Summoner get no love is because they are over thinking the solutions.  That makes it seem like a huge fix instead of the small one that needs be made.</p><p>And quite a few people aren't helping matters by feeding the grossly exagerated fire under the real issues this architype has.</p></blockquote><p>Yeah  a few people = probably 90+ pct summoner community.</p><p>And 99 pct High end game raiders.</p><p>LMFAO .....................damm all these wrong people i guess huh.</p>

Naughtesn
01-27-2009, 10:50 PM
<p><cite>Xil wrote:</cite></p><blockquote><p><cite>bluegod wrote:</cite></p><blockquote><p>What keeps me going is the hope that soe is doing this to the class because it was the fotm a while back and way too many people became necros, so they're trying to drive people away from the class.<img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>Necro and Conjy hold spots pretty close to the bottom of the most played class list...</p><p>The reason Summoner get no love is because they are over thinking the solutions.  That makes it seem like a huge fix instead of the small one that needs be made.</p><p>And quite a few people aren't helping matters by feeding the grossly exagerated fire under the real issues this architype has.</p></blockquote><p>Yeah, Xil, i think your understating of the issues is far greater than anyone's overstatement.  But we can agree that changes need to be made.  I also agree that aside from changing personal bonus application to pets - no one is suggesting a complete mechanic overhaul - just a few spells here and there.</p>

Belltan
01-28-2009, 09:52 AM
<p>Test update noteSilk Robe of Summoning, Aramid Robe of Voidcaller, and Staff of Elemental Mastery no longer function on swarm pets, but should stack with other pet effects better than they did previously.</p><p>Why nerf? Is the problem of summoners understood?Summoners are lowest dps mage class and doesn't have effective group or raid buffs.Swarm pets trigger chance was an interesting new idea that characterized summoners.I expected that these items would increase in addition in the future. pet's proc group cast speed up, pet's proc group heal etc...This nerf is very regrettable. Dev's comment cannot be gotten though a lot of improvement ideas shown in summoner's forum. <p><p>I'm sorry English ..not good...</p><p> </p>

Xil
01-28-2009, 01:20 PM
<p><cite>Belltan wrote:</cite></p><blockquote><p>Test update noteSilk Robe of Summoning, Aramid Robe of Voidcaller, and Staff of Elemental Mastery no longer function on swarm pets, but should stack with other pet effects better than they did previously.</p><p>Why nerf? Is the problem of summoners understood?Summoners are lowest dps mage class and doesn't have effective group or raid buffs.Swarm pets trigger chance was an interesting new idea that characterized summoners.I expected that these items would increase in addition in the future. pet's proc group cast speed up, pet's proc group heal etc...This nerf is very regrettable. Dev's comment cannot be gotten though a lot of improvement ideas shown in summoner's forum. <p><p>I'm sorry English ..not good...</p></p></p></blockquote><p>Your english is fine.  You are absolutley right.</p>

Sabutai
01-28-2009, 02:12 PM
<p><cite>Belltan wrote:</cite></p><blockquote><p>Test update noteSilk Robe of Summoning, Aramid Robe of Voidcaller, and Staff of Elemental Mastery no longer function on swarm pets, but should stack with other pet effects better than they did previously.</p><p>Why nerf? Is the problem of summoners understood?Summoners are lowest dps mage class and doesn't have effective group or raid buffs.Swarm pets trigger chance was an interesting new idea that characterized summoners.I expected that these items would increase in addition in the future. pet's proc group cast speed up, pet's proc group heal etc...This nerf is very regrettable. Dev's comment cannot be gotten though a lot of improvement ideas shown in summoner's forum.</p><p>I'm sorry English ..not good...</p></blockquote><p>kick em while they're down, I say.</p>

Suppler
01-28-2009, 03:41 PM
<p><cite>Sabutai wrote:</cite></p><blockquote><p><cite>Belltan wrote:</cite></p><blockquote><p>Test update noteSilk Robe of Summoning, Aramid Robe of Voidcaller, and Staff of Elemental Mastery no longer function on swarm pets, but should stack with other pet effects better than they did previously.</p><p>Why nerf? Is the problem of summoners understood?Summoners are lowest dps mage class and doesn't have effective group or raid buffs.Swarm pets trigger chance was an interesting new idea that characterized summoners.I expected that these items would increase in addition in the future. pet's proc group cast speed up, pet's proc group heal etc...This nerf is very regrettable. Dev's comment cannot be gotten though a lot of improvement ideas shown in summoner's forum.</p><p>I'm sorry English ..not good...</p></blockquote><p>kick em while they're down, I say.</p></blockquote><p>With steel toes.</p>

Germs666
01-28-2009, 08:42 PM
<p>PG was un-nerfed on test I just read. Please leave it? Thanks!<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Tanes
01-29-2009, 12:31 PM
<p>well it's time for me to take a leave of the game again.. maybe they will fix this in another 12 months or so.. right about the time they will be talking about eq 3 to the public.. I'm so sick of waiting for a fix for this class.. balancing should be SOE number one priority before ANYTHING else.. I pay you to have FUN - balance = FUN. Your quality control sucks SOE.. The more and more I think about it you were lucky with eq 1. Even there I waited over a year for balance for the SK class. However times have changed and more game companies want in on the MMO who understand having fun playing your class is the single most important thing in this type of game.. so in the end i think you will lose out to other companies. I'm sick of it.. how long are you people going to wait 2 3 YEARS for some results? SCREW THAT!</p>

Azekah1
01-29-2009, 03:09 PM
<p>A little birdy told me necros are to get some lovin very soon.</p>

Carthington
01-29-2009, 03:43 PM
<p><cite>Azekah1 wrote:</cite></p><blockquote><p>A little birdy told me necros are to get some lovin very soon.</p></blockquote><p>When I see it I will believe it.</p><p>But all of the issues aside I take pride in being a necromancer. </p><p>I don't know it all and even still ask general type questions just to get a better feel of what others are doing and create my own product that helps me improve. </p><p>Now, I do know I have a hard time keeping up with DPS and am fighting for every little damage I can muster.  I feel cast times are slow(no I don't need my head examined they are faster compared to other classes), the damage output regardless of gear does not maximize potential and pets are very little modified.  Nerfing items where swarm pets do not trigger an event does not make them worth casting esepcially when they die easy.</p><p>Its to the point that even enchanters are creeping up on the parses, which is unsettling.  Its not to say they can't dps, but a class's primary focus of being DPS is being challenged by a class who's primary focus is not dps should raise questions.  I'm not going to give up beign a necromancer though.  I have been and will forever be a necromancer.</p>

Xil
01-29-2009, 04:51 PM
<p><cite>Azekah1 wrote:</cite></p><blockquote><p>A little birdy told me necros are to get some lovin very soon.</p></blockquote><p>That little birdy also said maybe, kinda, if we can figure this out....  which basically means "sorry guys we don't have time to fix this right now"</p><p>Soon is kind of ... misleading.  Soon could just as easily mean tomorow as it could mean sometime before the next expansion.</p>

Azekah1
01-29-2009, 07:01 PM
<p><cite>Xil wrote:</cite></p><blockquote><p><cite>Azekah1 wrote:</cite></p><blockquote><p>A little birdy told me necros are to get some lovin very soon.</p></blockquote><p>That little birdy also said maybe, kinda, if we can figure this out....  which basically means "sorry guys we don't have time to fix this right now"</p><p>Soon is kind of ... misleading.  Soon could just as easily mean tomorow as it could mean sometime before the next expansion.</p></blockquote><p>Heh...but I said VERY soon, not just soon...that's gotta make you feel a little better? eh?</p><p>Anyway, I can't reveal my sources, but the person who told me, said he knew a developer who told him that.</p><p>But yea...all speculation til we see true evidence.</p><p>My neccy is only 32...so I'm not exactly in the same boat as some of you. Though I am on a pvp server and likewize you never see anyone asking for a summoner for a pvp group. Summoners are degenerated even moreso on pvp servers though cuz most ppl consider them a bad pvp class in general. So its a lose-lose. I enjoy my necro though, and enjoy owning all those "OP" scouts and such....though the reason is im only 32 is cuz I don't wanto get to the high levels where necros just go down...down...down in survivability and dps...another lose-lose.</p><p>So I'm right there with you....hoping and wishing for a changacomin soon o'very soon.</p>

Germs666
01-29-2009, 08:53 PM
<p>Obama's gonna fix necros too!!</p>

Nuhus
01-29-2009, 11:39 PM
<p>I stopped playing my necro regularly when I had to drop maidens for a "DPS" class. The praetor's guard change I don't see as much of a nerf. When I first hear about it I was hoping the stats weren't going to be changed, it is still a pretty good item after the changes.</p><p>But really, summoners need love in other places than gear. They shouldn't have to have this or that piece of gear to be a good DPS class. One of my biggest annoyances with the summoner class post RoK that alot of the mobs AOE and enough to kill the mage pet very quickly. Even with the pet up it's still not the best DPS in the world. But I remember in VoES I spent most of my time recasting the stinking pet cause it would get slaughtered if the tank didn't have it turned in time.</p><p>Gear should make a difference of course, but it shouldn't be what "fixes" the class.</p>

Davngr1
01-30-2009, 03:37 PM
<p><cite>Nuhus wrote:</cite></p><blockquote><p>I stopped playing my necro regularly when I had to drop maidens for a "DPS" class. The praetor's guard change I don't see as much of a nerf. When I first hear about it I was hoping the stats weren't going to be changed, it is still a pretty good item after the changes.</p><p>But really, summoners need love in other places than gear. They shouldn't have to have this or that piece of gear to be a good DPS class. One of my biggest annoyances with the summoner class post RoK that alot of the mobs AOE and enough to kill the mage pet very quickly. Even with the pet up it's still not the best DPS in the world. But I remember in VoES I spent most of my time recasting the stinking pet cause it would get slaughtered if the tank didn't have it turned in time.</p><p>Gear should make a difference of course, but it shouldn't be what "fixes" the class.</p></blockquote><p>Exept.. gear is what broke the class.     summoner wehre not nerfed in RoK for the most part, what happend is that the new gear put all the other DPS 2 steps ahead of summoner.     so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p><p>hearts,shards,life transfer,rez,mitt buff,coth are for the most useless in raid and don't require the summoner to be IN the raid.  that means that some one can just log in a summoner cast shards/coth/rez then log out and that summoner is doing all it can do for a raid.  compare that to actual ACTIVE utillity of other classes and you have your answer why summoner still in need of some dev help.</p>

hellfire
01-30-2009, 03:44 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Nuhus wrote:</cite></p><blockquote><p>I stopped playing my necro regularly when I had to drop maidens for a "DPS" class. The praetor's guard change I don't see as much of a nerf. When I first hear about it I was hoping the stats weren't going to be changed, it is still a pretty good item after the changes.</p><p>But really, summoners need love in other places than gear. They shouldn't have to have this or that piece of gear to be a good DPS class. One of my biggest annoyances with the summoner class post RoK that alot of the mobs AOE and enough to kill the mage pet very quickly. Even with the pet up it's still not the best DPS in the world. But I remember in VoES I spent most of my time recasting the stinking pet cause it would get slaughtered if the tank didn't have it turned in time.</p><p>Gear should make a difference of course, but it shouldn't be what "fixes" the class.</p></blockquote><p>Exept.. gear is what broke the class.     summoner wehre not nerfed in RoK for the most part, what happend is that the new gear put all the other DPS 2 steps ahead of summoner.     so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p><p>hearts,shards,life transfer,rez,mitt buff,coth are for the most useless in raid and don't require the summoner to be IN the raid.  that means that some one can just log in a summoner cast shards/coth/rez then log out and that summoner is doing all it can do for a raid.  compare that to actual ACTIVE utillity of other classes and you have your answer why summoner still in need of some dev help.</p></blockquote><p>Not really....there is nothing i would wear outside of shoulders  as main gear because of pet  buffs.There is still nothing at end game that is more of a benifit then non  summoner type gear and the only reason to wear TSO set gear is for 2 set bonus and crit mit.</p><p>Cant wait to get my summoner based avatar type gear....oh wait  there is none.</p>

Xil
01-30-2009, 04:45 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p>so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p></blockquote><p>How you figure this?  None of the gear but the shoulders actually does anything...  The robe used to add DPS but they "fixed" it right into the garbage.  Now you lose spell crits and spell damage for a proc that barely adds 25 to 45 total DPS.  Good Call....</p><p>Naked the Mythical Necro Pet does 1120 or so DPS.  Fully decked in this "awesome gear" you talk about, the Mythical Necro Pet does 1170 or so DPS.  9 to 10 pieces of gear = 50 DPS.  So %4 increase to pets that are supposed to do almost 300% that amount of DPS is awesome?  How?  What the hell is awesome about that?</p>

Sabutai
01-30-2009, 04:53 PM
<p><cite>Xil wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p>so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p></blockquote><p>How you figure this?  None of the gear but the shoulders actually does anything...  The robe used to add DPS but they "fixed" it right into the garbage.  Now you lose spell crits and spell damage for a proc that barely adds 25 to 45 total DPS.  Good Call....</p><p>Naked the Mythical Necro Pet does 1120 or so DPS.  Fully decked in this "awesome gear" you talk about, the Mythical Necro Pet does 1170 or so DPS.  9 to 10 pieces of gear = 50 DPS.  So %4 increase to pets that are supposed to do almost 300% that amount of DPS is awesome?  How?  What the hell is awesome about that?</p></blockquote><p>gear adds more than 50 dps, yes it is broken, and yes the scaling for the pet spells has much to be desired.  But its not that bad.  If you want to collect data you need to do more than 1 sampling of each to even out luck.</p>

RandomCarnage
01-30-2009, 06:34 PM
<p>For me it comes down to this.  I will always play Necro, no matter how bad it gets because I love the concept.  The details would be nice, but they won't make me stop playing a necro.</p><p>I still remember the abysmal time we had in the first year... but I played through it.  I am slowley grinding up an assassin to use as a raid character, but my heart isn't in it.  Hopefully Necros will once again be able to take their rightful place in a raid with pride, as we once used to when we were raid dps kings.</p><p>Dear Dev,</p><p>On long fights, Necros should be able to build layer upon layer of dps that cannot be matched by any other class if the fight lasts long enough. Give us a long (60 sec) DoT with splurt capability that starts off slowley but ends with massive damage ticks.  If the DoT runs to full duration, its damage/time ratio should be huge given its situational benefit. This will help to define our place in longer duration fights and may justify our place once again in raids.  LB doesn't count. There are too many fights in which you can't rely on getting healed to make use of it, its casting time is to long and against mobs with an AoE it is often a suicide spell.</p>

Sabutai
01-30-2009, 06:57 PM
<p><cite>RandomCarnage wrote:</cite></p><blockquote><p>For me it comes down to this.  I will always play Necro, no matter how bad it gets because I love the concept.  The details would be nice, but they won't make me stop playing a necro.</p><p>I still remember the abysmal time we had in the first year... but I played through it.  I am slowley grinding up an assassin to use as a raid character, but my heart isn't in it.  Hopefully Necros will once again be able to take their rightful place in a raid with pride, as we once used to when we were raid dps kings.</p><p>Dear Dev,</p><p>On long fights, Necros should be able to build layer upon layer of dps that cannot be matched by any other class if the fight lasts long enough. Give us a long (60 sec) DoT with splurt capability that starts off slowley but ends with massive damage ticks.  If the DoT runs to full duration, its damage/time ratio should be huge given its situational benefit. This will help to define our place in longer duration fights and may justify our place once again in raids.  LB doesn't count. There are too many fights in which you can't rely on getting healed to make use of it, its casting time is to long and against mobs with an AoE it is often a suicide spell.</p></blockquote><p>The cap on splurt reduces its attractiveness as an ability.  Splurt on lifeburn would be fun, but will never be applied to that ability.</p>

Nuhus
01-30-2009, 08:11 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Nuhus wrote:</cite></p><blockquote><p>I stopped playing my necro regularly when I had to drop maidens for a "DPS" class. The praetor's guard change I don't see as much of a nerf. When I first hear about it I was hoping the stats weren't going to be changed, it is still a pretty good item after the changes.</p><p>But really, summoners need love in other places than gear. They shouldn't have to have this or that piece of gear to be a good DPS class. One of my biggest annoyances with the summoner class post RoK that alot of the mobs AOE and enough to kill the mage pet very quickly. Even with the pet up it's still not the best DPS in the world. But I remember in VoES I spent most of my time recasting the stinking pet cause it would get slaughtered if the tank didn't have it turned in time.</p><p>Gear should make a difference of course, but it shouldn't be what "fixes" the class.</p></blockquote><p>Exept.. gear is what broke the class.     summoner wehre not nerfed in RoK for the most part, what happend is that the new gear put all the other DPS 2 steps ahead of summoner.     so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p><p>hearts,shards,life transfer,rez,mitt buff,coth are for the most useless in raid and don't require the summoner to be IN the raid.  that means that some one can just log in a summoner cast shards/coth/rez then log out and that summoner is doing all it can do for a raid.  compare that to actual ACTIVE utillity of other classes and you have your answer why summoner still in need of some dev help.</p></blockquote><p>Or perhaps the mechanics of the summoner class is what's "broke"....</p><p>Not everyone raids, but for me, I say screw utility I want DPS. If I wanted utility I would play my coercer.</p>

Xil
01-30-2009, 08:41 PM
<p><cite>Sabutai wrote:</cite></p><blockquote><p><cite>Xil wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p>so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p></blockquote><p>How you figure this?  None of the gear but the shoulders actually does anything...  The robe used to add DPS but they "fixed" it right into the garbage.  Now you lose spell crits and spell damage for a proc that barely adds 25 to 45 total DPS.  Good Call....</p><p>Naked the Mythical Necro Pet does 1120 or so DPS.  Fully decked in this "awesome gear" you talk about, the Mythical Necro Pet does 1170 or so DPS.  9 to 10 pieces of gear = 50 DPS.  So %4 increase to pets that are supposed to do almost 300% that amount of DPS is awesome?  How?  What the hell is awesome about that?</p></blockquote><p>gear adds more than 50 dps, yes it is broken, and yes the scaling for the pet spells has much to be desired.  But its not that bad.  If you want to collect data you need to do more than 1 sampling of each to even out luck.</p></blockquote><p>Well you are right I did only post one.  I should have posted more, but that would have taken up too much room.  However, the reason I did this was I noticed that my pet's DPS had only increased by a small amount since last summer.  Well before TSO and well before even getting my mythical.  And that seemed odd.  As it should.</p><p>Now I'm not saying the +base spell damage mods don't work.  That's why I specifically mentioned the shoulders being the only piece that was useful.</p><p>And the test I did was using the shoulders and the robe as a control.  Since they actually do add DPS there is no sense comparing them with the other pieces of gear that are "in fact" all broken.</p><p>And the difference was 50 DPS between wearing all the pet gear and getting all of the set bonuses as well.</p><p>That's conclusive enough for anyone.</p><p>The only thing other than the shoulders that has increased our pet DPS in TSO has been the Proc's and effects from other classes.</p><p>And do you not find it strange that the Mythical Necro pet only does 1100 to 1200 DPS?  Our scout pets do more...  Why does this not register for you?  TSO did absolutley nothing for our pets.  I think it actually lowered the DPS NecroMythical Pets...</p><p>And even when they do fix the "stacking problems", which we all know is BS, our pets can't benefit from +spell damage because it only affects 20% of their DPS...  Or the fact that there is no way to get our pet's spell crits high enough for even that to make a signifigant impact on pet DPS....  even with every piece of the best fabled summoner specific gear in the game...</p><p>Fyre did absolutely nothing for Necro this expansion.  The only time any of those pet mods will be useful in any way will be during Plane Shift and that will only affect conjy.</p><p>My DPS goes down when I wear pet gear.  That's enough proof for me that Fyre screwed up bigtime.  Fyre does not understand Necro DPS.  Fyre knows Conjy DPS.  And only barely.  And that simple fact is clearly apparent in the design of every piece of Summoner gear in TSO.</p>

Sabutai
01-30-2009, 10:36 PM
<p><cite>Xil wrote:</cite></p><blockquote><p><cite>Sabutai wrote:</cite></p><blockquote><p><cite>Xil wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p>so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p></blockquote><p>How you figure this?  None of the gear but the shoulders actually does anything...  The robe used to add DPS but they "fixed" it right into the garbage.  Now you lose spell crits and spell damage for a proc that barely adds 25 to 45 total DPS.  Good Call....</p><p>Naked the Mythical Necro Pet does 1120 or so DPS.  Fully decked in this "awesome gear" you talk about, the Mythical Necro Pet does 1170 or so DPS.  9 to 10 pieces of gear = 50 DPS.  So %4 increase to pets that are supposed to do almost 300% that amount of DPS is awesome?  How?  What the hell is awesome about that?</p></blockquote><p>gear adds more than 50 dps, yes it is broken, and yes the scaling for the pet spells has much to be desired.  But its not that bad.  If you want to collect data you need to do more than 1 sampling of each to even out luck.</p></blockquote><p>Well you are right I did only post one.  I should have posted more, but that would have taken up too much room.  However, the reason I did this was I noticed that my pet's DPS had only increased by a small amount since last summer.  Well before TSO and well before even getting my mythical.  And that seemed odd.  As it should.</p><p>Now I'm not saying the +base spell damage mods don't work.  That's why I specifically mentioned the shoulders being the only piece that was useful.</p><p>And the test I did was using the shoulders and the robe as a control.  Since they actually do add DPS there is no sense comparing them with the other pieces of gear that are "in fact" all broken.</p><p>And the difference was 50 DPS between wearing all the pet gear and getting all of the set bonuses as well.</p><p>That's conclusive enough for anyone.</p><p>The only thing other than the shoulders that has increased our pet DPS in TSO has been the Proc's and effects from other classes.</p><p>And do you not find it strange that the Mythical Necro pet only does 1100 to 1200 DPS?  Our scout pets do more...  Why does this not register for you?  TSO did absolutley nothing for our pets.  I think it actually lowered the DPS NecroMythical Pets...</p><p>And even when they do fix the "stacking problems", which we all know is BS, our pets can't benefit from +spell damage because it only affects 20% of their DPS...  Or the fact that there is no way to get our pet's spell crits high enough for even that to make a signifigant impact on pet DPS....  even with every piece of the best fabled summoner specific gear in the game...</p><p>Fyre did absolutely nothing for Necro this expansion.  The only time any of those pet mods will be useful in any way will be during Plane Shift and that will only affect conjy.</p><p>My DPS goes down when I wear pet gear.  That's enough proof for me that Fyre screwed up bigtime.  Fyre does not understand Necro DPS.  Fyre knows Conjy DPS.  And only barely.  And that simple fact is clearly apparent in the design of every piece of Summoner gear in TSO.</p></blockquote><p>The difference in dps from being completely naked to wearing full t2 shard armor and a few other pieces is about 400 dps, not 50.  Yes there are stacking problems at the moment, but the fact that fyre is going to look at our byzola book is a good sign.  Now currently the problem with the spell mod gear for pets is the dot/lifetap mechanic.  Pet has 2 dots and 1 dot/lifetap.  The dot/lifetap spell really gets screwed with spell mod gear is basically useless. </p><p>What we need for upgrades in the pet department is items that effect casting speed.  The biggest problem with pets is their AI, its horrible.  Sometimes they get a really good cast chaing going and other times its like, [Removed for Content] are you doing?  Mythical pet dps is pretty significant increase in where it needs to be, raids.  Other places like instances it does good because it doesn't die.  Scout pet, I'm sorry, does not do more dps.  It benefits from the pet gear more, because of auto attack damage.  but then this goes back to the mage vs scout debate that will never get resolved.</p><p>There are some pieces currently that will increase our dps while wearing them, however most of the gear is in fact not wearable except for crit mit.</p>

Mordith
01-31-2009, 01:47 AM
<p><cite>Germs666 wrote:</cite></p><blockquote><p>Obama's gonna fix necros too!!</p></blockquote><p>Now that was funny. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

WasFycksir
02-01-2009, 12:01 AM
<p>Heck I would be happy if my pet could follow me properly, that STILL doesn't work LOLOLOL.</p>

Davngr1
02-02-2009, 02:45 AM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Nuhus wrote:</cite></p><blockquote><p>I stopped playing my necro regularly when I had to drop maidens for a "DPS" class. The praetor's guard change I don't see as much of a nerf. When I first hear about it I was hoping the stats weren't going to be changed, it is still a pretty good item after the changes.</p><p>But really, summoners need love in other places than gear. They shouldn't have to have this or that piece of gear to be a good DPS class. One of my biggest annoyances with the summoner class post RoK that alot of the mobs AOE and enough to kill the mage pet very quickly. Even with the pet up it's still not the best DPS in the world. But I remember in VoES I spent most of my time recasting the stinking pet cause it would get slaughtered if the tank didn't have it turned in time.</p><p>Gear should make a difference of course, but it shouldn't be what "fixes" the class.</p></blockquote><p>Exept.. gear is what broke the class.     summoner wehre not nerfed in RoK for the most part, what happend is that the new gear put all the other DPS 2 steps ahead of summoner.     so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p><p>hearts,shards,life transfer,rez,mitt buff,coth are for the most useless in raid and don't require the summoner to be IN the raid.  that means that some one can just log in a summoner cast shards/coth/rez then log out and that summoner is doing all it can do for a raid.  compare that to actual ACTIVE utillity of other classes and you have your answer why summoner still in need of some dev help.</p></blockquote><p>Not really....there is nothing i would wear outside of shoulders  as main gear because of pet  buffs.There is still nothing at end game that is more of a benifit then non  summoner type gear and the only reason to wear TSO set gear is for 2 set bonus and crit mit.</p><p>Cant wait to get my summoner based avatar type gear....oh wait  there is none.</p></blockquote><p>yes really..  if you try to tell me that the reason summoner was left behind is something other then not taking full advantage of the new gear mechanics.. im gonna ask you,  what game have you been playing?   go ahead and tell me whre it went wrong then?</p><p>   still need work on limited pets, some type of scaling or proc needs to be incorporated to bring them up to par or just get rid of them and give the summoner to new spells(like was done with the SK limited pet)</p><p>   i dont raid avatar but in T7 im pretty sure there is/was an ear that procs pet immunity..</p><p>  im not saying it's GREAT but it's WAY better then what it was..   i mean,  if this gear was released in ROK  i would still be raiding my necro.  that is how bad it was and you know im right.</p>

Davngr1
02-02-2009, 02:53 AM
<p><cite>Nuhus wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Nuhus wrote:</cite></p><blockquote><p>I stopped playing my necro regularly when I had to drop maidens for a "DPS" class. The praetor's guard change I don't see as much of a nerf. When I first hear about it I was hoping the stats weren't going to be changed, it is still a pretty good item after the changes.</p><p>But really, summoners need love in other places than gear. They shouldn't have to have this or that piece of gear to be a good DPS class. One of my biggest annoyances with the summoner class post RoK that alot of the mobs AOE and enough to kill the mage pet very quickly. Even with the pet up it's still not the best DPS in the world. But I remember in VoES I spent most of my time recasting the stinking pet cause it would get slaughtered if the tank didn't have it turned in time.</p><p>Gear should make a difference of course, but it shouldn't be what "fixes" the class.</p></blockquote><p>Exept.. gear is what broke the class.     summoner wehre not nerfed in RoK for the most part, what happend is that the new gear put all the other DPS 2 steps ahead of summoner.     so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p><p>hearts,shards,life transfer,rez,mitt buff,coth are for the most useless in raid and don't require the summoner to be IN the raid.  that means that some one can just log in a summoner cast shards/coth/rez then log out and that summoner is doing all it can do for a raid.  compare that to actual ACTIVE utillity of other classes and you have your answer why summoner still in need of some dev help.</p></blockquote><p>Or perhaps the mechanics of the summoner class is what's "broke"....</p><p>Not everyone raids, but for me, I say screw utility I want DPS. If I wanted utility I would play my coercer.</p></blockquote><p>not really..  if you look at scouts they have a utillity scout, a utility/dps scout and a dps scout</p><p> mages should have the same. </p><p> belive me utillity is what gets you in the raid and getting in the raid gets you the gear and the gear gets you the numbers ... </p><p>   if you want to play a pet class play your summoner if you want to play an enchanter play your coercer..        dps/utillity is not what defines a class,  what you do and how you do it is what defines a class.</p>

Davngr1
02-02-2009, 03:15 AM
<p><cite>Xil wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p>so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p></blockquote><p>How you figure this?  None of the gear but the shoulders actually does anything...  The robe used to add DPS but they "fixed" it right into the garbage.  Now you lose spell crits and spell damage for a proc that barely adds 25 to 45 total DPS.  Good Call....</p><p>Naked the Mythical Necro Pet does 1120 or so DPS.  Fully decked in this "awesome gear" you talk about, the Mythical Necro Pet does 1170 or so DPS.  9 to 10 pieces of gear = 50 DPS.  So %4 increase to pets that are supposed to do almost 300% that amount of DPS is awesome?  How?  What the hell is awesome about that?</p></blockquote><p>look man.. i have a hard time undertanding waht your position on things is.     one day you claim necro is a dps god and the next you're argueing they are crap?  make up your mind.</p><p> im doing good numbers in groups and im sure i would do pretty decent dps in raids.. cos i dont sux       the problem the class has right now is the lack of active utility there is no reason to bring a necro since a good chanter does about the same dmg and bring a crap load of utillity to the raid.  that scratched record has ben playing for a couple of years now and THAT is whre the CORE problem is, UTILITY.     </p><p>  IF they give necro wizard/lock dps then why bring a sorc to a raid?  they are agro magnets.. just get 4 summoner with low agro problems and presto!    you can't just WANT your class to do everything YOU want and expect other classes to fall off the cliff of useless.    summoner are in fact the sibling of rouges and that is whre the class should be.</p>

Xil
02-02-2009, 06:35 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Xil wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p>so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p></blockquote><p>How you figure this?  None of the gear but the shoulders actually does anything...  The robe used to add DPS but they "fixed" it right into the garbage.  Now you lose spell crits and spell damage for a proc that barely adds 25 to 45 total DPS.  Good Call....</p><p>Naked the Mythical Necro Pet does 1120 or so DPS.  Fully decked in this "awesome gear" you talk about, the Mythical Necro Pet does 1170 or so DPS.  9 to 10 pieces of gear = 50 DPS.  So %4 increase to pets that are supposed to do almost 300% that amount of DPS is awesome?  How?  What the hell is awesome about that?</p></blockquote><p>look man.. i have a hard time undertanding waht your position on things is.     one day you claim necro is a dps god and the next you're argueing they are crap?  make up your mind.</p><p> im doing good numbers in groups and im sure i would do pretty decent dps in raids.. cos i dont sux       the problem the class has right now is the lack of active utility there is no reason to bring a necro since a good chanter does about the same dmg and bring a crap load of utillity to the raid.  that scratched record has ben playing for a couple of years now and THAT is whre the CORE problem is, UTILITY.     </p><p>  IF they give necro wizard/lock dps then why bring a sorc to a raid?  they are agro magnets.. just get 4 summoner with low agro problems and presto!    you can't just WANT your class to do everything YOU want and expect other classes to fall off the cliff of useless.    summoner are in fact the sibling of rouges and that is whre the class should be.</p></blockquote><p>It's easier to understand if you aren't conserned more with the argument than the information.</p><p>Summoner DPS requires buffs from specific classes.</p><p>Summoner static DPS without those very specific buffs is a joke.</p><p>Summoner can DPS extremely well "IF" those buffs are present.</p><p>Necro STATIC dps should be much higher.  The main reason it's not is because Necro Pet's do not scale with gear.  They stay at abismal static levels whether you are in lvl 72 MC gear or in the fabled TSO shard set.</p><p>Like I have said over and over and over again now.  Necro DPS extremely well with the support of 3 other classes.  However without those buffs and full time healing attention the static DPS is much too low.  As well Necro bring nothing to the table to warrent the massive cost to the raid of their DPS.</p><p>So what Necro need is, Increase to Static DPS (basically pets that scale with gear), Utility that cannot be reproduced by other classes, and a reduction in healing requirements through the modification of Lifeburn.</p><p>And just so this is clear Static DPS is DPS that is not modified by other classes.  Basically the DPS you put into the Training Wall when you are all by yourself needs to come up.  Every DPS class has two scales.  One with buffs and one without.  Necro without buffs is lacking in a big way.  Necro with buffs is just overly dependant.  The DPS is not an issue top end until you get to max teir progression and once again you find the Mythical pet doesn't scale so Necro fall behind the mark.</p><p>It's all about the pets for Necro.  Conjy have a slight advantage with plane shift.  Necro have nothing to make our pet's use the new level of proc buffing.</p><p>Necro Pets need to double in static DPS and then some.  Maybe not quite tripple but the static DPS from the necro mythical pet needs to be around 2500DPS.  And gear above teir 4 needs to scale it further forward.</p><p>It's our low end that needs the work.  Is that clear enough?</p>

Nuhus
02-02-2009, 06:49 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Nuhus wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Nuhus wrote:</cite></p><blockquote><p>I stopped playing my necro regularly when I had to drop maidens for a "DPS" class. The praetor's guard change I don't see as much of a nerf. When I first hear about it I was hoping the stats weren't going to be changed, it is still a pretty good item after the changes.</p><p>But really, summoners need love in other places than gear. They shouldn't have to have this or that piece of gear to be a good DPS class. One of my biggest annoyances with the summoner class post RoK that alot of the mobs AOE and enough to kill the mage pet very quickly. Even with the pet up it's still not the best DPS in the world. But I remember in VoES I spent most of my time recasting the stinking pet cause it would get slaughtered if the tank didn't have it turned in time.</p><p>Gear should make a difference of course, but it shouldn't be what "fixes" the class.</p></blockquote><p>Exept.. gear is what broke the class.     summoner wehre not nerfed in RoK for the most part, what happend is that the new gear put all the other DPS 2 steps ahead of summoner.     so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p><p>hearts,shards,life transfer,rez,mitt buff,coth are for the most useless in raid and don't require the summoner to be IN the raid.  that means that some one can just log in a summoner cast shards/coth/rez then log out and that summoner is doing all it can do for a raid.  compare that to actual ACTIVE utillity of other classes and you have your answer why summoner still in need of some dev help.</p></blockquote><p>Or perhaps the mechanics of the summoner class is what's "broke"....</p><p>Not everyone raids, but for me, I say screw utility I want DPS. If I wanted utility I would play my coercer.</p></blockquote><p>not really..  if you look at scouts they have a utillity scout, a utility/dps scout and a dps scout</p><p> mages should have the same. </p><p> belive me utillity is what gets you in the raid and getting in the raid gets you the gear and the gear gets you the numbers ... </p><p>   if you want to play a pet class play your summoner if you want to play an enchanter play your coercer..        dps/utillity is not what defines a class,  what you do and how you do it is what defines a class.</p></blockquote><p>I'm not folowing. What are you considering utility, cause I think mages do. They are enchaters, scouts utility class is bards. I'm really not followinf your argument. I don't want to raid with my necro anymore. I'm done with that. I just want to group heh, which is hard to do cause he's not a "DPS" class.</p>

Suppler
02-02-2009, 07:01 PM
<p><cite>Azekah1 wrote:</cite></p><blockquote><p><cite>Xil wrote:</cite></p><blockquote><p><cite>Azekah1 wrote:</cite></p><blockquote><p>A little birdy told me necros are to get some lovin very soon.</p></blockquote><p>That little birdy also said maybe, kinda, if we can figure this out....  which basically means "sorry guys we don't have time to fix this right now"</p><p>Soon is kind of ... misleading.  Soon could just as easily mean tomorow as it could mean sometime before the next expansion.</p></blockquote><p>Heh...but I said VERY soon, not just soon...that's gotta make you feel a little better? eh?</p><p>Anyway, I can't reveal my sources, but the person who told me, said he knew a developer who told him that.</p><p>But yea...all speculation til we see true evidence.</p><p>My neccy is only 32...so I'm not exactly in the same boat as some of you. Though I am on a pvp server and likewize you never see anyone asking for a summoner for a pvp group. Summoners are degenerated even moreso on pvp servers though cuz most ppl consider them a bad pvp class in general. So its a lose-lose. I enjoy my necro though, and enjoy owning all those "OP" scouts and such....though the reason is im only 32 is cuz I don't wanto get to the high levels where necros just go down...down...down in survivability and dps...another lose-lose.</p><p>So I'm right there with you....hoping and wishing for a changacomin soon o'very soon.</p></blockquote><p><span style="color: #c0c0c0;">Regardless of title dropping, this is merely more heresay from an unconfirmed source. But still, for some reason, it gives me hope. As quickly as I would be to dismiss, even scoff, at someone deriving hope from this uttering, I have to wonder what's wrong with me. Am I the only one that found some hope in this?</span></p><p><span style="color: #c0c0c0;">Now, getting "love" is an abstract statement. To me, getting love would be the ability to equip at least treasured armor on my pets, or have the pets take on the relevant skills of the summoner (crit chance for example) AND EXPECT the pet's casting to proc my equipment.</span></p><p><span style="color: #c0c0c0;">I get the feeling that that kind of love is beyond all imaging. So when I think about hope, I tend to remember what "love" for the necromancer class typically entails, which is accidental boosts to our abilities. The only intentional boost I can even think of is the change from 13% to 18% TH. If they knocked that back down to 13%, I wouldnt be at all surprised, not even if it was a stealth nerf. And what would change in the forums? Probably nothing, just more of the same anger.</span></p><p><span style="color: #c0c0c0;">/Bangs head into wall... bangs head into wall... bangs...</span></p>

Xil
02-02-2009, 08:33 PM
<p><cite>Suppler wrote:</cite></p><blockquote><p><cite>Azekah1 wrote:</cite></p><blockquote><p><cite>Xil wrote:</cite></p><blockquote><p><cite>Azekah1 wrote:</cite></p><blockquote><p>A little birdy told me necros are to get some lovin very soon.</p></blockquote><p>That little birdy also said maybe, kinda, if we can figure this out....  which basically means "sorry guys we don't have time to fix this right now"</p><p>Soon is kind of ... misleading.  Soon could just as easily mean tomorow as it could mean sometime before the next expansion.</p></blockquote><p>Heh...but I said VERY soon, not just soon...that's gotta make you feel a little better? eh?</p><p>Anyway, I can't reveal my sources, but the person who told me, said he knew a developer who told him that.</p><p>But yea...all speculation til we see true evidence.</p><p>My neccy is only 32...so I'm not exactly in the same boat as some of you. Though I am on a pvp server and likewize you never see anyone asking for a summoner for a pvp group. Summoners are degenerated even moreso on pvp servers though cuz most ppl consider them a bad pvp class in general. So its a lose-lose. I enjoy my necro though, and enjoy owning all those "OP" scouts and such....though the reason is im only 32 is cuz I don't wanto get to the high levels where necros just go down...down...down in survivability and dps...another lose-lose.</p><p>So I'm right there with you....hoping and wishing for a changacomin soon o'very soon.</p></blockquote><p><span style="color: #c0c0c0;">Regardless of title dropping, this is merely more heresay from an unconfirmed source. But still, for some reason, it gives me hope. As quickly as I would be to dismiss, even scoff, at someone deriving hope from this uttering, I have to wonder what's wrong with me. Am I the only one that found some hope in this?</span></p><p><span style="color: #c0c0c0;">Now, getting "love" is an abstract statement. To me, getting love would be the ability to equip at least treasured armor on my pets, or have the pets take on the relevant skills of the summoner (crit chance for example) AND EXPECT the pet's casting to proc my equipment.</span></p><p><span style="color: #c0c0c0;">I get the feeling that that kind of love is beyond all imaging. So when I think about hope, I tend to remember what "love" for the necromancer class typically entails, which is accidental boosts to our abilities. The only intentional boost I can even think of is the change from 13% to 18% TH. If they knocked that back down to 13%, I wouldnt be at all surprised, not even if it was a stealth nerf. And what would change in the forums? Probably nothing, just more of the same anger.</span></p><p><span style="color: #c0c0c0;">/Bangs head into wall... bangs head into wall... bangs...</span></p></blockquote><p>Instead of banging yer head against the wall just google "MMO 2009" and begin weening yourself off the crack so you're ready to cansel your sub and charge back SOE for something obscure in the ToS...</p>

Davngr1
02-03-2009, 04:53 AM
<p><cite>Xil wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Xil wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p>so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p></blockquote><p>How you figure this?  None of the gear but the shoulders actually does anything...  The robe used to add DPS but they "fixed" it right into the garbage.  Now you lose spell crits and spell damage for a proc that barely adds 25 to 45 total DPS.  Good Call....</p><p>Naked the Mythical Necro Pet does 1120 or so DPS.  Fully decked in this "awesome gear" you talk about, the Mythical Necro Pet does 1170 or so DPS.  9 to 10 pieces of gear = 50 DPS.  So %4 increase to pets that are supposed to do almost 300% that amount of DPS is awesome?  How?  What the hell is awesome about that?</p></blockquote><p>look man.. i have a hard time undertanding waht your position on things is.     one day you claim necro is a dps god and the next you're argueing they are crap?  make up your mind.</p><p> im doing good numbers in groups and im sure i would do pretty decent dps in raids.. cos i dont sux       the problem the class has right now is the lack of active utility there is no reason to bring a necro since a good chanter does about the same dmg and bring a crap load of utillity to the raid.  that scratched record has ben playing for a couple of years now and THAT is whre the CORE problem is, UTILITY.     </p><p>  IF they give necro wizard/lock dps then why bring a sorc to a raid?  they are agro magnets.. just get 4 summoner with low agro problems and presto!    you can't just WANT your class to do everything YOU want and expect other classes to fall off the cliff of useless.    summoner are in fact the sibling of rouges and that is whre the class should be.</p></blockquote><p>It's easier to understand if you aren't conserned more with the argument than the information.</p><p>Summoner DPS requires buffs from specific classes.</p><p>Summoner static DPS without those very specific buffs is a joke.</p><p>Summoner can DPS extremely well "IF" those buffs are present.</p><p>Necro STATIC dps should be much higher.  The main reason it's not is because Necro Pet's do not scale with gear.  They stay at abismal static levels whether you are in lvl 72 MC gear or in the fabled TSO shard set.</p><p>Like I have said over and over and over again now.  Necro DPS extremely well with the support of 3 other classes.  However without those buffs and full time healing attention the static DPS is much too low.  As well Necro bring nothing to the table to warrent the massive cost to the raid of their DPS.</p><p>So what Necro need is, Increase to Static DPS (basically pets that scale with gear), Utility that cannot be reproduced by other classes, and a reduction in healing requirements through the modification of Lifeburn.</p><p>And just so this is clear Static DPS is DPS that is not modified by other classes.  Basically the DPS you put into the Training Wall when you are all by yourself needs to come up.  Every DPS class has two scales.  One with buffs and one without.  Necro without buffs is lacking in a big way.  Necro with buffs is just overly dependant.  The DPS is not an issue top end until you get to max teir progression and once again you find the Mythical pet doesn't scale so Necro fall behind the mark.</p><p>It's all about the pets for Necro.  Conjy have a slight advantage with plane shift.  Necro have nothing to make our pet's use the new level of proc buffing.</p><p>Necro Pets need to double in static DPS and then some.  Maybe not quite tripple but the static DPS from the necro mythical pet needs to be around 2500DPS.  And gear above teir 4 needs to scale it further forward.</p><p>It's our low end that needs the work.  Is that clear enough?</p></blockquote><p> wow xil..  grats seems your finally learning something about the class you think you have masterd, and btw you have a real <em>flair </em>for the obious   =)</p><p>   now back to the arguement you whre to self absorbed to actaully address.     necro dmg is doing much better now becasue of the pet focus gear.  that is what i said and anyone that comes and says different 1. knows nothing about the class or 2. is being a troll   what one are you Xil?         right now summoenr need utillity something a group/raid leader can say:  hey find us a necro we need them for  *insert uber ability here*.     the days of DPS are gone for the most part, groups don't just want DPS they want utillity.</p>

Davngr1
02-03-2009, 04:58 AM
<p><cite>Nuhus wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Nuhus wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Nuhus wrote:</cite></p><blockquote><p>I stopped playing my necro regularly when I had to drop maidens for a "DPS" class. The praetor's guard change I don't see as much of a nerf. When I first hear about it I was hoping the stats weren't going to be changed, it is still a pretty good item after the changes.</p><p>But really, summoners need love in other places than gear. They shouldn't have to have this or that piece of gear to be a good DPS class. One of my biggest annoyances with the summoner class post RoK that alot of the mobs AOE and enough to kill the mage pet very quickly. Even with the pet up it's still not the best DPS in the world. But I remember in VoES I spent most of my time recasting the stinking pet cause it would get slaughtered if the tank didn't have it turned in time.</p><p>Gear should make a difference of course, but it shouldn't be what "fixes" the class.</p></blockquote><p>Exept.. gear is what broke the class.     summoner wehre not nerfed in RoK for the most part, what happend is that the new gear put all the other DPS 2 steps ahead of summoner.     so yea, the gear is pretty awsome if you ask me fireflyte(spelling*) has done a pretty good job of catching up summoner, the problem summoner has is outdated utillity.</p><p>hearts,shards,life transfer,rez,mitt buff,coth are for the most useless in raid and don't require the summoner to be IN the raid.  that means that some one can just log in a summoner cast shards/coth/rez then log out and that summoner is doing all it can do for a raid.  compare that to actual ACTIVE utillity of other classes and you have your answer why summoner still in need of some dev help.</p></blockquote><p>Or perhaps the mechanics of the summoner class is what's "broke"....</p><p>Not everyone raids, but for me, I say screw utility I want DPS. If I wanted utility I would play my coercer.</p></blockquote><p>not really..  if you look at scouts they have a utillity scout, a utility/dps scout and a dps scout</p><p> mages should have the same. </p><p> belive me utillity is what gets you in the raid and getting in the raid gets you the gear and the gear gets you the numbers ... </p><p>   if you want to play a pet class play your summoner if you want to play an enchanter play your coercer..        dps/utillity is not what defines a class,  what you do and how you do it is what defines a class.</p></blockquote><p>I'm not folowing. What are you considering utility, cause I think mages do. They are enchaters, scouts utility class is bards. I'm really not followinf your argument. I don't want to raid with my necro anymore. I'm done with that. I just want to group heh, which is hard to do cause he's not a "DPS" class.</p></blockquote><p>buffing mage = chanter</p><p>buffing scout = bard</p><p>debuff scout = brig/swash</p><p>debuff mage =  none right now whre summoner would fall in line at.</p><p>DPS scout = pred</p><p>DPS mage = sorc</p><p>   that is where i see the class going according to what has ben said by devs</p>

Belltan
02-03-2009, 10:43 AM
<p>I think that swarm pet is a key to improve summoner. It is possible to transform to a very attractive class if we have some pet trigger chance buffs.We can rise trigger chance if there are a lot of swarm pets.</p><p>(example)We have new some "pet trigger proc buffs".We can choice 2 buff by the group composition. Selectable buff number is limited because we need CON for of each.</p><p>(example<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />et's Proc Buff / tigger chance 1.6/min)The balance is not thought. These are example to the end. - Group HP+200/Power+100- Group stone skins- Group Buff: +5% Spell/CA Triple attack chance [12s]- Group Buff: +10% Crit/+5 Crit bonus [12s]- Group Buff: +10% Spell/CA Base Damage [12s]- Group Buff: -10% cast/reuse time [12s]- Group Buff: On a successful attack inflict 150 damage on target [12s]- Group Buff: +2000 Hate(if fighter)/-2000 Hate(if not fighter)- Group Buff:Target Encounter -2500 all sv magic / Group +2500 sv all magic [12s]etc...if mythical then change group buff to raid buff.</p><p>"Pet's proc attacker" is very attractive class and it will be different from sorcerer and enchantar.</p><p>The developer must consider the idea that makes the summoner happy more.</p><p>Pet's reinforced equipments introduced by TSO are completely failure.The effect of pet's +spell and CA mod,-% reuse and skill up are not effectiveness.It only becomes lesser sorcerer and it is not interesting at all.</p>

Suppler
02-03-2009, 12:27 PM
<p><cite>Xil wrote:</cite></p><blockquote><p><cite>Suppler wrote:</cite></p><blockquote><p><cite>Azekah1 wrote:</cite></p><blockquote><p><cite>Xil wrote:</cite></p><blockquote><p><cite>Azekah1 wrote:</cite></p><blockquote><p>A little birdy told me necros are to get some lovin very soon.</p></blockquote><p>That little birdy also said maybe, kinda, if we can figure this out....  which basically means "sorry guys we don't have time to fix this right now"</p><p>Soon is kind of ... misleading.  Soon could just as easily mean tomorow as it could mean sometime before the next expansion.</p></blockquote><p>Heh...but I said VERY soon, not just soon...that's gotta make you feel a little better? eh?</p><p>Anyway, I can't reveal my sources, but the person who told me, said he knew a developer who told him that.</p><p>But yea...all speculation til we see true evidence.</p><p>My neccy is only 32...so I'm not exactly in the same boat as some of you. Though I am on a pvp server and likewize you never see anyone asking for a summoner for a pvp group. Summoners are degenerated even moreso on pvp servers though cuz most ppl consider them a bad pvp class in general. So its a lose-lose. I enjoy my necro though, and enjoy owning all those "OP" scouts and such....though the reason is im only 32 is cuz I don't wanto get to the high levels where necros just go down...down...down in survivability and dps...another lose-lose.</p><p>So I'm right there with you....hoping and wishing for a changacomin soon o'very soon.</p></blockquote><p><span style="color: #c0c0c0;">Regardless of title dropping, this is merely more heresay from an unconfirmed source. But still, for some reason, it gives me hope. As quickly as I would be to dismiss, even scoff, at someone deriving hope from this uttering, I have to wonder what's wrong with me. Am I the only one that found some hope in this?</span></p><p><span style="color: #c0c0c0;">Now, getting "love" is an abstract statement. To me, getting love would be the ability to equip at least treasured armor on my pets, or have the pets take on the relevant skills of the summoner (crit chance for example) AND EXPECT the pet's casting to proc my equipment.</span></p><p><span style="color: #c0c0c0;">I get the feeling that that kind of love is beyond all imaging. So when I think about hope, I tend to remember what "love" for the necromancer class typically entails, which is accidental boosts to our abilities. The only intentional boost I can even think of is the change from 13% to 18% TH. If they knocked that back down to 13%, I wouldnt be at all surprised, not even if it was a stealth nerf. And what would change in the forums? Probably nothing, just more of the same anger.</span></p><p><span style="color: #c0c0c0;">/Bangs head into wall... bangs head into wall... bangs...</span></p></blockquote><p>Instead of banging yer head against the wall just google "MMO 2009" and begin weening yourself off the crack so you're ready to cansel your sub and charge back SOE for something obscure in the ToS...</p></blockquote><p><span style="color: #c0c0c0;">I actually have 3 accounts, 2 of which are cancelled, none of which I've bought TSO for. I'm just sorta hanging out on my last account to see if anything catches my necrotic eye. The first hit I got on your search was Star Wars: The Old Republic. This is fortuitous in that that particular MMO is what I've been waiting for for too long. I've been long hopeful that it would release this year, perhaps September. But... as little information is trickling about, that hope is dwindling.</span></p><p><span style="color: #c0c0c0;">I've tried WoW, too pedantic. And SWG, too 2 dimensional. And Lineage 2, too cerebral. And Warhammer, too young as yet. And Eve, now Eve is not bad, but it's had a few broken mechanics that have baffled me for years as to why they dont fix them. I have no interest in even trying Vanguard or AoC. So here I remain, hanging by a threadly account, waiting for necro luvins or an Old Republic release.</span></p>

Davngr1
02-03-2009, 02:26 PM
<p><cite>Belltan wrote:</cite></p><blockquote><p>Pet's reinforced equipments introduced by TSO are completely failure.The effect of pet's +spell and CA mod,-% reuse and skill up are not effectiveness.It only becomes lesser sorcerer and it is not interesting at all.</p></blockquote><p>so why are pet's doing more dps then they where in RoK?      because it's not a complete failure.   </p><p>   pet focus gear is a GOOD thing, yes summoner need a few DPS boost and LOTS more utillity but don't try to come here and say that being able to boost pet dmg is a bad thing.</p><p> edit.  your proc idea is ok but the swarm pets DIE.   so if the warm pet is DEAD there will be NO PROCS, make sure you add in the fact that swarm pets need to become immune to aoe/riptose/dmg shilds/ect..   <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Xil
02-03-2009, 03:06 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Belltan wrote:</cite></p><blockquote><p>Pet's reinforced equipments introduced by TSO are completely failure.The effect of pet's +spell and CA mod,-% reuse and skill up are not effectiveness.It only becomes lesser sorcerer and it is not interesting at all.</p></blockquote><p>so why are pet's doing more dps then they where in RoK?      because it's not a complete failure.   <span style="color: #ff0000;">Actually they are doing less DPS than in RoK.  The only thing boosting Pet DPS is proc mechanics from other classes.  The Mythical Necro Pet is doing less DPS even in TSO gear that actually works than it was before TSO.  Pull up an ACT breakdown from before TSO launched.  It's pretty rediculous.</span></p><p>   pet focus gear is a GOOD thing, yes summoner need a few DPS boost and LOTS more utillity but don't try to come here and say that being able to boost pet dmg is a bad thing.  <span style="color: #ff0000;">What he's saying is it's broken.  It doesn't work.  Only items with +base spell damage actually work, everything else is broken.</span></p><p> edit.  your proc idea is ok but the swarm pets DIE.   so if the warm pet is DEAD there will be NO PROCS, make sure you add in the fact that swarm pets need to become immune to aoe/riptose/dmg shilds/ect..   <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote>

Davngr1
02-03-2009, 05:44 PM
<p><cite>Xil wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Belltan wrote:</cite></p><blockquote><p>Pet's reinforced equipments introduced by TSO are completely failure.The effect of pet's +spell and CA mod,-% reuse and skill up are not effectiveness.It only becomes lesser sorcerer and it is not interesting at all.</p></blockquote><p>so why are pet's doing more dps then they where in RoK?      because it's not a complete failure.   <span style="color: #ff0000;">Actually they are doing less DPS than in RoK.  The only thing boosting Pet DPS is proc mechanics from other classes.  The Mythical Necro Pet is doing less DPS even in TSO gear that actually works than it was before TSO.  Pull up an ACT breakdown from before TSO launched.  It's pretty rediculous.</span></p><p>   pet focus gear is a GOOD thing, yes summoner need a few DPS boost and LOTS more utillity but don't try to come here and say that being able to boost pet dmg is a bad thing.  <span style="color: #ff0000;">What he's saying is it's broken.  It doesn't work.  Only items with +base spell damage actually work, everything else is broken.</span></p><p> edit.  your proc idea is ok but the swarm pets DIE.   so if the warm pet is DEAD there will be NO PROCS, make sure you add in the fact that swarm pets need to become immune to aoe/riptose/dmg shilds/ect..   <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote></blockquote><p>i have ACT form before TSO and the pet is doing much more dmg..</p><p> no mod:                                                                     540 spell mod:minions mark=853-1275                                            1265-1805</p><p>Grim life tap=1056-1159                                             1142-1847</p><p>Grimbolt=801-1328                                                      1186-1858</p><p>   how exactly is it not working?      sure some items might not stack correctly.. but for the most part the pet is hitting MUCH harder.</p>

Sabutai
02-03-2009, 08:22 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Xil wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Belltan wrote:</cite></p><blockquote><p>Pet's reinforced equipments introduced by TSO are completely failure.The effect of pet's +spell and CA mod,-% reuse and skill up are not effectiveness.It only becomes lesser sorcerer and it is not interesting at all.</p></blockquote><p>so why are pet's doing more dps then they where in RoK?      because it's not a complete failure.   <span style="color: #ff0000;">Actually they are doing less DPS than in RoK.  The only thing boosting Pet DPS is proc mechanics from other classes.  The Mythical Necro Pet is doing less DPS even in TSO gear that actually works than it was before TSO.  Pull up an ACT breakdown from before TSO launched.  It's pretty rediculous.</span></p><p>   pet focus gear is a GOOD thing, yes summoner need a few DPS boost and LOTS more utillity but don't try to come here and say that being able to boost pet dmg is a bad thing.  <span style="color: #ff0000;">What he's saying is it's broken.  It doesn't work.  Only items with +base spell damage actually work, everything else is broken.</span></p><p> edit.  your proc idea is ok but the swarm pets DIE.   so if the warm pet is DEAD there will be NO PROCS, make sure you add in the fact that swarm pets need to become immune to aoe/riptose/dmg shilds/ect..   <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote></blockquote><p>i have ACT form before TSO and the pet is doing much more dmg..</p><p> no mod:                                                                     540 spell mod:minions mark=853-1275                                            1265-1805</p><p>Grim life tap=1056-1159                                             1142-1847</p><p>Grimbolt=801-1328                                                      1186-1858</p><p>   how exactly is it not working?      sure some items might not stack correctly.. but for the most part the pet is hitting MUCH harder.</p></blockquote><p>Hmm, seems your ACT is telling you something else.  First Minion's mark wasn't RoK, its a TSO end line ability.  The problem with the spell mod gear is that it is a problem with spell mod gear in general, and not really an effective way to fix a class.  Also lots of spell mod gear but no crits, and 20-25% crit is NOT helping, needs to be in 70%+ range, isnt' a way to fix the problem.  Making the necro take a 1-2 crit hit, so the pet can gain 1-2 crit or 50 spell mod, IS NOT HELPING!  Sacrificing 1 for the other is not a solution its a shifting of the issue.  Why do the other 4 mage classes equip items with 4 spell crit on it, and have it effect 100% of their spells?  While summoners put on 4 spell crit and maybe see a 0.5 increase in overall crit percentage.  Its disgusting to look at my ACT numbers at the end of the night and maybe, I stress MAYBE, see 60-65% crit when in raids I usually have over 95% self.</p><p>Here's completely naked, ie prior to TSO.  (Disclaimer- Yes I know there were items avail at the end of RoK, a few items gained from SoH and Avatars in RoK, but this is prior to those with no mods to the pet at all).</p><p><img src="http://i160.photobucket.com/albums/t198/mherman84/no_gear.jpg" width="1023" height="774" /></p><p>with everything I have to modify pets</p><p><img src="http://i160.photobucket.com/albums/t198/mherman84/every_pet_mod.jpg" width="1023" height="774" /></p>

Davngr1
02-03-2009, 08:41 PM
<p>well.. the spell mod is working.  is it doing enough dmg?  maybe not  is it doing more dmg then before?    yes    untill some one can find me a preTSO screen shot of spells showing other wise.</p><p>  i totally agree that one summoner crit sacrafice should equal 5 - 10 pet crit.    meaning if i put on an item that has 3% less crit it for me it should give my pet at least 15% crit.</p><p>  also the AE and lifetap penalties are a double fail for the pets spells as far as spell mod goes, just like vampirisim has the double fail proc.. seems some of the devs really hate necros.</p>

Sabutai
02-03-2009, 09:39 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p>well.. the spell mod is working.  is it doing enough dmg?  maybe not  is it doing more dmg then before?    yes    untill some one can find me a preTSO screen shot of spells showing other wise.</p><p>  i totally agree that one summoner crit sacrafice should equal 5 - 10 pet crit.    meaning if i put on an item that has 3% less crit it for me it should give my pet at least 15% crit.</p><p>  also the AE and lifetap penalties are a double fail for the pets spells as far as spell mod goes, just like vampirisim has the double fail proc.. seems some of the devs really hate necros.</p></blockquote><p>well those screenshots were essentially what RoK and TSO are with the changes.</p><p>Here is what I raid with currently:</p><p>745 spell mod</p><p>13 cast haste 9 reuse</p><p>83% crit</p><p>Pet:</p><p>85 spell mod</p><p>13 cast 14 reuse 13 recovery</p><p>11% crit</p><p>no potions or scrolls</p><p>I swap Aramid Robe for Robe of Dark Power, Choker of Tears and Dreams for Bloodthirsty Choker, Aramid Hat for Mind of the Weapon, Manual of Malady for Wand of Elemental Knowledge, Flametested Bands for Cuffs of Grave Reckoning, Aramid Pants for Pants of Grave Reckoning, Ferzhul's earring for Earring of Unkempt Energies, Blackened Band of the Voidcaller for Eye mounted Ring, Enthralling Earjewel of the Abyss for Talisman of the Ethernaughts.</p><p>On the training dummy I lose 194.75 dps from wearing all that, not much.  But multiply that by what you do in a raid force, with debuffs and higher resist rates on proc items.  The items just DO NOT WORK.</p>

Davngr1
02-04-2009, 05:09 AM
<p><cite>Sabutai wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p>well.. the spell mod is working.  is it doing enough dmg?  maybe not  is it doing more dmg then before?    yes    untill some one can find me a preTSO screen shot of spells showing other wise.</p><p>  i totally agree that one summoner crit sacrafice should equal 5 - 10 pet crit.    meaning if i put on an item that has 3% less crit it for me it should give my pet at least 15% crit.</p><p>  also the AE and lifetap penalties are a double fail for the pets spells as far as spell mod goes, just like vampirisim has the double fail proc.. seems some of the devs really hate necros.</p></blockquote><p>well those screenshots were essentially what RoK and TSO are with the changes.</p><p>Here is what I raid with currently:</p><p>745 spell mod</p><p>13 cast haste 9 reuse</p><p>83% crit</p><p>Pet:</p><p>85 spell mod</p><p>13 cast 14 reuse 13 recovery</p><p>11% crit</p><p>no potions or scrolls</p><p>I swap Aramid Robe for Robe of Dark Power, Choker of Tears and Dreams for Bloodthirsty Choker, Aramid Hat for Mind of the Weapon, Manual of Malady for Wand of Elemental Knowledge, Flametested Bands for Cuffs of Grave Reckoning, Aramid Pants for Pants of Grave Reckoning, Ferzhul's earring for Earring of Unkempt Energies, Blackened Band of the Voidcaller for Eye mounted Ring, Enthralling Earjewel of the Abyss for Talisman of the Ethernaughts.</p><p>On the training dummy I lose 194.75 dps from wearing all that, not much.  But multiply that by what you do in a raid force, with debuffs and higher resist rates on proc items.  The items just DO NOT WORK.</p></blockquote><p>by saying "DO NOT WORK" you mean that summoner are still below the curve, and i agree.   but the gear does indeed do what the tool tip says.    i mean every item that i have adds the effect it says it adds, have i missed something?</p><p>  again, summoner is far from balanced STILL but the pet does have more dps out put that can not be argued.   </p><p> summoner is not "sharing" stats as it should be, so crit/+spell dmg will affect at least 90% of summoner dmg and i really hope this mechanic is looked at in the future.</p>

Paleskinn
02-04-2009, 09:46 AM
For the meantime, /reroll. I'm giving my necromancer a last chance tonight, on a VP raid, and will see his parse. I've made quite a few AA since the last one, some better gear (ok, not top of the line, but whatever), and even modified my spell rotation. Last chance. If I'm still sucking badly, I'm making my templar my new main.

Sabutai
02-04-2009, 12:32 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Sabutai wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p>well.. the spell mod is working.  is it doing enough dmg?  maybe not  is it doing more dmg then before?    yes    untill some one can find me a preTSO screen shot of spells showing other wise.</p><p>  i totally agree that one summoner crit sacrafice should equal 5 - 10 pet crit.    meaning if i put on an item that has 3% less crit it for me it should give my pet at least 15% crit.</p><p>  also the AE and lifetap penalties are a double fail for the pets spells as far as spell mod goes, just like vampirisim has the double fail proc.. seems some of the devs really hate necros.</p></blockquote><p>well those screenshots were essentially what RoK and TSO are with the changes.</p><p>Here is what I raid with currently:</p><p>745 spell mod</p><p>13 cast haste 9 reuse</p><p>83% crit</p><p>Pet:</p><p>85 spell mod</p><p>13 cast 14 reuse 13 recovery</p><p>11% crit</p><p>no potions or scrolls</p><p>I swap Aramid Robe for Robe of Dark Power, Choker of Tears and Dreams for Bloodthirsty Choker, Aramid Hat for Mind of the Weapon, Manual of Malady for Wand of Elemental Knowledge, Flametested Bands for Cuffs of Grave Reckoning, Aramid Pants for Pants of Grave Reckoning, Ferzhul's earring for Earring of Unkempt Energies, Blackened Band of the Voidcaller for Eye mounted Ring, Enthralling Earjewel of the Abyss for Talisman of the Ethernaughts.</p><p>On the training dummy I lose 194.75 dps from wearing all that, not much.  But multiply that by what you do in a raid force, with debuffs and higher resist rates on proc items.  The items just DO NOT WORK.</p></blockquote><p>by saying "DO NOT WORK" you mean that summoner are still below the curve, and i agree.   but the gear does indeed do what the tool tip says.    i mean every item that i have adds the effect it says it adds, have i missed something?</p><p>  again, summoner is far from balanced STILL but the pet does have more dps out put that can not be argued.   </p><p> summoner is not "sharing" stats as it should be, so crit/+spell dmg will affect at least 90% of summoner dmg and i really hope this mechanic is looked at in the future.</p></blockquote><p>Asside from the shoulders, when I say do not work, I mean Iget more dps wearing non pet related gear than I do with it.  If my dps goes down to increase my pet dps, the change is in the WRONG direction, or do you not see this?</p>

Davngr1
02-04-2009, 02:52 PM
<p><cite>Sabutai wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p><cite>Sabutai wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p>well.. the spell mod is working.  is it doing enough dmg?  maybe not  is it doing more dmg then before?    yes    untill some one can find me a preTSO screen shot of spells showing other wise.</p><p>  i totally agree that one summoner crit sacrafice should equal 5 - 10 pet crit.    meaning if i put on an item that has 3% less crit it for me it should give my pet at least 15% crit.</p><p>  also the AE and lifetap penalties are a double fail for the pets spells as far as spell mod goes, just like vampirisim has the double fail proc.. seems some of the devs really hate necros.</p></blockquote><p>well those screenshots were essentially what RoK and TSO are with the changes.</p><p>Here is what I raid with currently:</p><p>745 spell mod</p><p>13 cast haste 9 reuse</p><p>83% crit</p><p>Pet:</p><p>85 spell mod</p><p>13 cast 14 reuse 13 recovery</p><p>11% crit</p><p>no potions or scrolls</p><p>I swap Aramid Robe for Robe of Dark Power, Choker of Tears and Dreams for Bloodthirsty Choker, Aramid Hat for Mind of the Weapon, Manual of Malady for Wand of Elemental Knowledge, Flametested Bands for Cuffs of Grave Reckoning, Aramid Pants for Pants of Grave Reckoning, Ferzhul's earring for Earring of Unkempt Energies, Blackened Band of the Voidcaller for Eye mounted Ring, Enthralling Earjewel of the Abyss for Talisman of the Ethernaughts.</p><p>On the training dummy I lose 194.75 dps from wearing all that, not much.  But multiply that by what you do in a raid force, with debuffs and higher resist rates on proc items.  The items just DO NOT WORK.</p></blockquote><p>by saying "DO NOT WORK" you mean that summoner are still below the curve, and i agree.   but the gear does indeed do what the tool tip says.    i mean every item that i have adds the effect it says it adds, have i missed something?</p><p>  again, summoner is far from balanced STILL but the pet does have more dps out put that can not be argued.   </p><p> summoner is not "sharing" stats as it should be, so crit/+spell dmg will affect at least 90% of summoner dmg and i really hope this mechanic is looked at in the future.</p></blockquote><p>Asside from the shoulders, when I say do not work, I mean Iget more dps wearing non pet related gear than I do with it.  If my dps goes down to increase my pet dps, the change is in the WRONG direction, or do you not see this?</p></blockquote><p>actualy i don't,  the items im replacing sucked anyhow so it was a dps increase for me.  clearly there needs to be more raid loot gear with pet focus that takes into account the items the summoner would be replacing.</p>

Mew
02-04-2009, 04:04 PM
<p>My necromancer is being semi-retired.  I am leveling a Troubador.  At least I will be wanted in raids and not asked to sit out because "we don't need more than one necro and frankly even that one would be better if he were an illusionist."</p>

wullailhuit
02-04-2009, 04:31 PM
<p>tbh , I'm seriously considering retiring my necro and making my main my mystic or my illusionist also.</p>

Dezimus
02-05-2009, 11:10 PM
<p><cite>Germs666 wrote:</cite></p><blockquote><p>Obama's gonna fix necros too!!</p></blockquote><p>Great Googa-mooga! The man's unstopable!</p>

Garlin1
02-10-2009, 04:34 AM
<p>I guess I should be ready to be flamed and go for it.  I agree that necros are not what they should be.  Though I have to say that things are not as dismal as everyone says.  With Mythical, 24% crit on pet with 665 spell damage and both end line shadow skills I am pulling (varies per fight) 4-6k DPS without a lifeburn.  Wrath of the Undead Servant (End line AA spell for pet) does quite a bit of damage on a crit.  I had to sac some crit from myself, lowere to 74%, as well as some spell dam, lowered to 760, to raise my pet up with equip.  I am quite pleased with the parses.  Sometimes I run top parse in a zone and sometime I don't.  The only major problem I see right now is it isn't consistant.</p>

TumpieBrell
02-10-2009, 10:21 AM
<p>Most necro's won't be getting their mythical because they're not essential for raids ... because they're broken!</p>

Suraklin
02-10-2009, 11:50 AM
<p>Too bad the Necro tank pets can't mitigate damage as well as necro pets in EQOA could. I remember when an all Necro group in EQOA were the most fun group to be in. Four pets (group size was only four in that game) lifetapping every 20 to 30 seconds and harm touching every 90 seconds = quick dead mobs. Wasn't much fear in fighting any mob at all in that game. But then others said we were too powerful and Necro got nerfed pretty hard.</p><p>Hopefully, the changes they're going to do to Necro include making the dumbfire pets immune to AOE since no other classes DOTS are cancelled when an AOE goes off. All the dumbfires are are an animated DOT anyway. </p>

Mew
02-11-2009, 02:55 PM
<p>SOE can't decide if our dumbfire pets are DOTs or Pets.  So, they called them both.  This resulted in making them useless.</p><p>Dumbfire pets can be killed by any damage attack like a mob.  They can be reflected like a spell.  Their attacks can be resisted or mitigated.  Summoners really get screwed by this.</p><p>We don't want necro's left alone. We just want to be fixed and not nerfed again.  Giving us gear that affects our pet abilities while taking away our casting abilities is not a fix. </p><p>What we need is gear that affects both ourselves and our pets the same.  If an item gives +2% spell crit then our pet should get the same +2% spell crit as we do.  If the item gives us +25 spell dmg then the pet should get the same +25 spell dmg.  In the case of scout or tank pets it needs to be melee dmg/crits. </p><p>I still think that dropping the dps from 5/tick to 4/tick on Life Burn was a bad move.  Before RoK it made sense but not after. Not that many necro's get into an optimal group that can maximize LB anyway.</p>

Carthington
02-12-2009, 03:38 PM
<p>you know, I have the most hits out of the raid, some of hits are from pets and its sad that the damage output doesn't reflect the amount of spells I cast.  And if the pets were scaled properly and had shared stats we wouldn't be having threads like this in the first place.</p>

Suppler
02-12-2009, 07:31 PM
<p><cite>Mewse wrote:</cite></p><blockquote>What we need is gear that affects both ourselves and our pets the same.  If an item gives +2% spell crit then our pet should get the same +2% spell crit as we do.  If the item gives us +25 spell dmg then the pet should get the same +25 spell dmg.  In the case of scout or tank pets it needs to be melee dmg/crits. </blockquote><p><span style="color: #c0c0c0;">Naysayers like to say.. </span></p><p><span style="color: #c0c0c0;">"Waahhhhh! Your pets cast at the same time as you, which is like double dipping the crit gear! So it's not right that your <em>optionally casted pet</em> should get those bonuses. Waahhhhh! Stop whining anyway because it's just a fancy dumbfire. Waahhhh! And besides, you already have pet specific gear. Who cares if you have to choose between equipping yourself and equipping your pet. At least you have the choice. Waahhhhh!"</span></p><p><span style="color: #c0c0c0;">Of course, there's the fact that you cant control the pet's nubile casting order, and that you have to cast the freakin thing anyway along with all it's buffs more often than you'd like. And my God what a massive AA sinkhole for an optionally casted spell. I wonder how many other classes have to spend 70, 80, 90 or more AAs for that ONE spell. I guess the Waahhhhh!'s have it though  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></span></p>

Payneal The Great
02-12-2009, 07:46 PM
<p>Maybe if they fix our class ill return, but for now im leveling a zerker cause my necro has a hard time getting ruops.</p>

Payneal The Great
02-12-2009, 07:47 PM
<p>Maybe if they fix our class ill return, but for now im leveling a zerker cause my necro has a hard time getting gruops.</p>

Inggy
02-16-2009, 02:14 PM
<p>Its been a few months since I even looked at the Necro forum.  For the last 8 months I've been raiding/grouping solely on my Troub.  Now that his AA grind is pretty much finished I said....ooo I got time to dust off the ole Necro on the weekends and run some VP alt raids, as hes' been collecting dust for far too long. </p><p>I'm supprised(?) to see the class is still as broken as before, mind you the TSO AA's look somewhat interesting.  I'll see.  Pretty sad when shard armor actually looks like upgrades over his present gear.</p><p>After reading this thread I'm still shaking my head. </p><p>Fix Summoners!  Simple, player's gear affects also affects main pet, swarm pets = true DoT.  Done.</p><p>Pretty simple, why isn't it done already?</p><p>Ok back to the Troub at least his gear works and he's needed on raids and most groups.</p><p>O</p>

therodge
02-18-2009, 06:05 AM
<p>dear summoners stop whineing....</p><p>i suggest marching to soe and holding them for ransom might work better!</p><p>seriously though i feel your pain im not a summoner in any way shape or form but i do ALOT of pickup groups as a tank i normally am the one coordinating who gets in who doesent whos makeing parse and whos not etc etc, and i can honestly say you guys are on a level of suck i have never seen in a game before, i mean theirs a diffrence in dps in alot of classes an assassin will out parse a brig etc etc but summoners are parseing half of what other classes are and it isnt right, not in any way at all, i and as horrible as this sounds, will occationally bring a necro or conj out of pity knowing i am wasteing a group spot, sony listen, i want you too do two things for summoners</p><p>1. increase spell damage on all spells by 30%</p><p>2. increase pet dps 100%</p><p>(this will put them in their proper place mythical pet will be pulling 1400 on yellows/oranges and summoners will be pulling what they should, teir 2 dps)</p>

conscript
02-18-2009, 10:30 AM
<p>I'd rather be king of solo then top DPS.</p><p>Bring me an EQ1 necro, keep your dps I'll solo anything in the game that isn't a raid target.</p>

Minraja
02-18-2009, 11:58 AM
<p>nvm.</p>

Hobr0001
02-18-2009, 05:49 PM
<p>"but summoners are parseing half of what other classes are and it isnt right, not in any way at all, i and as horrible as this sounds, will occationally bring a necro or conj out of pity knowing i am wasteing a group spot"</p><p>                                                                                                                        therodge</p><p>Not saying Necro's don't need help in any way shape or form, but I don't parse half of anyone in a group unless maybe they're the most elite assassin on the entire sever er something.  On name fights I am frequently the highest parse also if I have horde and LB up.  The biggest trouble is in a really high dps group and the the fights last 5 secs, then I have trouble keeping up.</p>

Germs666
02-18-2009, 09:11 PM
<p>I've been getting the best gear that I can (not a raid necro) and I am at 72% crit 775 spell dmg. Still having trouble keeping up with Tanks on instance runs??!! It's the short fights I guess... Yes we do good on nameds but the recast on Undead Horde and the fact that our dumbfires are waste of casting is severely crippling our DPS this expansion.</p><p>I've been working on gear and spell order but the trash fights are killing our zonewide parses. Our "Scout" pets are lvl 80 but DPS like lvl 35 scouts and my mage pet is lvl 80 (ad3) but has 1700 HP???? That is seriously GIMPED!!!!</p><p>If our DPS pets opened with a nice big Hit I think that could solve our parsing on trash issues because it takes 2 secs just to even get our pet to hit the target!!!!  I think the delay caused by horrible pet AI and the sheer brittleness of these "powerful summoned minions" should be compensated for by having them actually put up decent numbers since necros offer minimal utility.</p><p>but that would be the logical thing to do so it'll never happen..... wouldn't want necros to parse anywhere NEAR assassins because Aeralik doesn't want any competition!!</p>

Azekah1
02-18-2009, 10:14 PM
<p><cite>conscript wrote:</cite></p><blockquote><p>I'd rather be king of solo then top DPS.</p><p>Bring me an EQ1 necro, keep your dps I'll solo anything in the game that isn't a raid target.</p></blockquote><p>Funny cuz there are much better soloing classes then necros...</p>

Belltan
02-27-2009, 07:43 PM
<p>I hope SOE love summoner as same as other class.</p>

LazyPurp
02-28-2009, 12:55 AM
<p><cite>Germs666 wrote:</cite></p><blockquote><p>I've been getting the best gear that I can (not a raid necro) and I am at 72% crit 775 spell dmg. Still having trouble keeping up with Tanks on instance runs??!! It's the short fights I guess... Yes we do good on nameds but the recast on Undead Horde and the fact that our dumbfires are waste of casting is severely crippling our DPS this expansion.</p><p>I've been working on gear and spell order but the trash fights are killing our zonewide parses. Our "Scout" pets are lvl 80 but DPS like lvl 35 scouts and my mage pet is lvl 80 (ad3) but has 1700 HP???? That is seriously GIMPED!!!!</p><p>If our DPS pets opened with a nice big Hit I think that could solve our parsing on trash issues because it takes 2 secs just to even get our pet to hit the target!!!!  I think the delay caused by horrible pet AI and the sheer brittleness of these "powerful summoned minions" should be compensated for by having them actually put up decent numbers since necros offer minimal utility.</p><p>but that would be the logical thing to do so it'll never happen..... wouldn't want necros to parse anywhere NEAR assassins because Aeralik doesn't want any competition!!</p></blockquote><p>I quoted because you made me giggle. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> I like you</p><p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>Gisallo@Lucan DLere wrote:</cite></p><blockquote><p><cite>Seliri@Nagafen wrote:</cite></p><blockquote><p><span style="color: #ffff00;">Far too many people are overreacting about the severity of these changes. Tanking didn't magically become something different. DPS still holds aggro, except taunts are more useful and managing hate with such utilities allows for more space to eke out damage in the ways already possible. Instead of making hyperbolic reactions, players should look to critically consider areas to improve upon the needed change. Starting in <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=444659" target="_blank">this thread on balancing fighter stances</a> is key.</span></p></blockquote><p>There a couple basic issues that make it not overreacting IF you play a tank.  First tanks have been seen as offensive vs. defensive.  They have now changed this paradigm to ST vs AoE. </p></blockquote><p>Single versus AOE is how threat is setup.  In defensive stance with similar gear/buffs the fighter damage hierachy should still hold up.  So if you want to label some class as offensive tank then you can but its not something I would really label any of them to begin with.  They have their damage hierachy and I still think that stands if you compare all the tanks in defensive or all of them in offensive.</p><p>Secondly, I changed the stances as Kiara mentioned to be in separate reuse groups so that secondary tanks can quickly switch into defensive stance if the primary tank goes down.  So what stance secondary tanks use is really based on the requirements of the encounter.</p><p><strong><span style="color: #ff0000;">Lastly, this is the first part of trying to get people back into their core roles so to speak.  Tanks take the brunt of it now but we realize other classes are doing high damage when they shouldn't be while some others don't have the utility to match their role.  Some may even pick up new roles down the line.  So while we are currently tweaking the fighters we do have things in mind for the others albeit probably not as dramatic as the fighters( at least I hope not ).</span></strong></p></blockquote><p>Wonder... is he referencing Necros?</p>

stgninja
02-28-2009, 05:01 AM
<p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=444652" target="_blank">Help your class here.</a></p>

Nixser
02-28-2009, 05:38 PM
<p>I can honestly say that I love my necro and have no problems at this time but I am only lvl 38 and I am not sure what to expect at the higher tiers. But any thing that sony wants to do to help wink wink I would greatly appreciate it.<img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Also I am speaking from a pvper's point of view not a hardcore raider.</p>