threat111
01-23-2009, 04:59 PM
<p>I've all ready started to come to grips with the fact that pve is going to be alot more boring. Im the MT and ill spend all night pumping out 2k dps in def stance while the coercers (most OP class in the game), illys, wizards and scouts throw down 10k+. Im good with that becuase when i wake up at the end of a nights raid i can still go out and have fun. I can pvp. There is no longer any pvp test so its difficult to gage these changes and how it will effect the general game play on my server.</p><p>First, I'd like to know if there was anyway to give the spells and ca's the pvp check box on the test server so at the very least we could read the description and see how its going to work or not work on our servers. The majority of us, thru simply reading the description can give you back all the feed back your going to need without acually testing them.</p><p>Second, the changes to stances is going to be very interesting. With out any acual pvp tabs on the test server i can only assume hw each of the stances will function. Def stance huge loss of auto attack dps, 10% base spell damage loss (which also effects all of my procs. A problem no other class will have to deal with) and the abilty to use My couple taunts to force target on me. In off stance I lose the negs of the dps drop but gain the ability to change my tuants into de-aggros. This is where id like some more clarification. Are my tuants while in Off stance going to force my target to drop me from there target?</p><p>Third. Why doesnt every spell/ca i have that increases threat acually force target in pvp? Technically its a tuant. But, it has no effect in pvp. I'd like to see all tuants have a function in pvp. Lets say your tuant increases threat by 1000. That could be converted into 1 second of force target. If your tuant hits for 4000 threat, thats 4 seconds of force target. Converting the amount of threat you get from tuant into force targets. It would acually make use of this "new" system and make tanking alot more fun with the changes to def stance. You're all ready adding the mechanic why not make use of it.</p>