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View Full Version : AA delema


madha
01-23-2009, 03:26 PM
<p> </p><p ><span style="font-family: ">Ok I have come to an impasse.</span></p> <p ><span style="font-family: ">What useless AA should I get in the mystic tree? </span></p> <p ><span style="font-family: ">The resurrection AA line is useless if so many people are dying in raid that you need to rez 8 people at one time just wipe the encounter and start over because the mob is back up to 100% hp.<span>  </span>This AA is also trivialized by 1 AA point spent in shadow AA.</span></p> <p ><span style="font-family: ">The immunity AA line the wards that are added to cures are a total joke and would not stop a fly from hitting your group, and the end ability a 15 sec immunization to control effects umm ok but don’t we have a spell that all-ready cures and offers immunity and costs 0 AA to get with a 7 sec recast tim? </span></p> <p ><span style="font-family: "><span> </span>So what do I do with my points after I get the healing stance and cap the shadow AA at 60 points? What’s with the end ability DPS stance? Seems to offer more benefit to our dog then to use , maybe the 15% reduce cast time will help for debuffs? </span></p>

Purcupile
01-27-2009, 06:09 PM
<p>Do what the rest of do...select the options that, while they may not be ideal, they offer some advantage over another.  While the resurrection line says you can rez 8 people...there is no qualifer that it must be 8...not to mention that they get rezzed with 60 mana.  While it is not the quickest rez for one person it is the quickest you can rez 3 or more.  If it's useless to you don't use it...but you have to have son many AA's in the Mystic line to add any in the next line.  So figure out the lesser of 2 evils and move on.</p><p>Purcupile</p>

Anadorn
01-28-2009, 05:11 AM
<p>Yes the EoF line is a crap shoot as to which one your go with IMO.  Yes if you are having to rez 8 fallen people in a raid the game is pretty much up wipe and reset but, like mentioned above, it's a max of 8 not a min.  It does come in handy when you get one maybe two fallen members and you can get them up with 55 health/power (not 60 btw) and with no ill effects other than they have to rebuff.  However most of the time by the time my spell would land they've recieved a quicker rez from a lesser spell and I've just wasted the time it took to cast it but the times I do get it in it's nice to have them back in the mix that much quicker.  I'll be switching those points somewhere else soon as I had stuck with it for only a couple mobs where it was really handy to have and us mystics were the only ones allowed to be combat rezzing.  It really is a lesser of two evils in deciding</p>

zaneluke
01-29-2009, 08:17 AM
<p>I put my extra points in teh rezz line. Makes them faster/renew faster. It has come handy now in a few tough spots where I am having to quick rezz a dpser dues to thier horrible resists.</p>

Banditman
01-29-2009, 10:59 AM
<p>You're missing the point of Spirit Dance.  You're right, if 8 people are dead, you're wiping.  Don't think of it like that.</p><p>Instead, think of it as something that NO OTHER CLASS has.  A blue AE rez.  Lets say you have 1 person in G2 dead, 2 people in G3 dead, 1 person in G4 dead.  You're a long way from wiping, but you've got a challenge.  Under normal circumstances, that's AT LEAST 3 casts to rez those people, perhaps as many as 4 casts.  Not for you!  One cast, all 4 are up.</p><p>I'm not saying the rez line is the greatest thing ever, but Spirit Dance does have some unique properties that can be useful in certain circumstances.</p>

madha
02-11-2009, 09:35 AM
<p><cite>Banditman wrote:</cite></p><blockquote><p>You're missing the point of Spirit Dance.  You're right, if 8 people are dead, you're wiping.  Don't think of it like that.</p><p>Instead, think of it as something that NO OTHER CLASS has.  A blue AE rez.  Lets say you have 1 person in G2 dead, 2 people in G3 dead, 1 person in G4 dead.  You're a long way from wiping, but you've got a challenge.  Under normal circumstances, that's AT LEAST 3 casts to rez those people, perhaps as many as 4 casts.  Not for you!  One cast, all 4 are up.</p><p>I'm not saying the rez line is the greatest thing ever, but Spirit Dance does have some unique properties that can be useful in certain circumstances.</p></blockquote><p>Il give ya that its a cool ability for that but come on. it's not soul ward... And if your with good healrs/dirges the dead have rez cast on them before your can cast yours.</p><p>I mean every other class has a tough time picking aa, cause most of them give a real world daily benifit, they would use all their eof end aa abilities everyday and they have to pick what effect they want.  All mystics pick the same 3 abilities and just randomly decide where to toss their points, id love for the cure aa tree to get some lovin, since i spec cure aa and out cure every ofther healer to the point where they stop trying to cure.</p><p>I would like to see a debuff aa line in replace of the rez line. We are debuffers and only shadow aa have anything for debuffs. Doesnt need to have much maybe reduce resist, decrease cast time, and increase debuff duration to get all our debuffs on the same duration timers. End ability could be similar to tash from coercer and dispatch, but a wicked slow/cast time debuff, totaly hose scripted encounters muhahahah.</p><p>And cure aa line needs a big overhaul. i maen a 300 hp ward against a certain dmg type is [Removed for Content] and not worth the points.</p><p>Id just like them to remove the point caps on all the aa trees  so i can put my points where i want them.</p>

Banditman
02-11-2009, 11:05 AM
<p>Let me assure you, Mystics are not the only class with weak AA trees.</p><p>Of the classes I have at 80 . . . Illusionists have two trees in each of their first two AA sets that rock.  The rest is bleh.  Guardians are VERY limited in their choices due to mechanics, basically they are forced into certain areas.  Troubadors do have some good choices, though at high levels (60+AA) their EoF tree starts to get weak.  Conjurors have some distinct choices, but they are very, very situation specific.  You get a solo build and a DPS build.  Not much else, with very little overlap.</p><p>I know that every class has pet peeves in their AA's, we are no different.  Instead of complaining about it, just look for the silver lining.  The complaints about that tree have resulted in zero revisions since it came to be two years ago, I don't expect they will bring many results now.</p>

zorros
02-11-2009, 01:35 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>Let me assure you, Mystics are not the only class with weak AA trees.</p><p>Of the classes I have at 80 . . . Illusionists have two trees in each of their first two AA sets that rock.  The rest is bleh.  Guardians are VERY limited in their choices due to mechanics, basically they are forced into certain areas.  Troubadors do have some good choices, though at high levels (60+AA) their EoF tree starts to get weak.  Conjurors have some distinct choices, but they are very, very situation specific.  You get a solo build and a DPS build.  Not much else, with very little overlap.</p><p>I know that every class has pet peeves in their AA's, we are no different.  Instead of complaining about it, just look for the silver lining.  The complaints about that tree have resulted in zero revisions since it came to be two years ago, I don't expect they will bring many results now.</p></blockquote><p>I happen to think Illus aa are pretty strong compared to my mystic. IA TC Iluminate agi/str and int are a must for me and my play style compared to mystic aa line. Apart from CA the rest of the mystic aa are pretty crap.</p><p>However though rez line will be very handy when next update comes in on pvp servers with no reviving while groups incomabt. Rezzing the most players around you will be very handy.</p>

Banditman
02-11-2009, 03:47 PM
<p>But that's the thing . . . those are the lines EVERY Illusionist chooses!  There really aren't any "options" there at all.  I doubt you could find a single Enchanter in the game at L80 who DIDN'T have INT / AGI.</p><p>Mystics have it better tbh.  Certainly, a majority of Mystics "probably" have a lot in the AGI, whether they are going there for heal crits or melee crits, most of us are in AGI.  Most of us are probably in STR.  When Healing, we probably have WIS, when DPS / Solo'ing we probably have STA.</p><p>It's just the way it is.  The fact that we can even contemplate different things is more than many classes can do.  Again, I'm not saying we don't have some AA issues, we do have some things I'd love to see addressed.  The problem is that in the overall scheme of things, Mystics are sitting in a pretty good place.  This means other classes will see a lot of attention before we do.</p>

Gisallo
02-12-2009, 06:53 AM
<p><cite>madhatr wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>You're missing the point of Spirit Dance.  You're right, if 8 people are dead, you're wiping.  Don't think of it like that.</p><p>Instead, think of it as something that NO OTHER CLASS has.  A blue AE rez.  Lets say you have 1 person in G2 dead, 2 people in G3 dead, 1 person in G4 dead.  You're a long way from wiping, but you've got a challenge.  Under normal circumstances, that's AT LEAST 3 casts to rez those people, perhaps as many as 4 casts.  Not for you!  One cast, all 4 are up.</p><p>I'm not saying the rez line is the greatest thing ever, but Spirit Dance does have some unique properties that can be useful in certain circumstances.</p></blockquote><p>Il give ya that its a cool ability for that but come on. it's not soul ward... And if your with good healrs/dirges the dead have rez cast on them before your can cast yours.</p><p>I mean every other class has a tough time picking aa, cause most of them give a real world daily benifit, they would use all their eof end aa abilities everyday and they have to pick what effect they want.  All mystics pick the same 3 abilities and just randomly decide where to toss their points, id love for the cure aa tree to get some lovin, since i spec cure aa and out cure every ofther healer to the point where they stop trying to cure.</p><p>I would like to see a debuff aa line in replace of the rez line. We are debuffers and only shadow aa have anything for debuffs. Doesnt need to have much maybe reduce resist, decrease cast time, and increase debuff duration to get all our debuffs on the same duration timers. End ability could be similar to tash from coercer and dispatch, but a wicked slow/cast time debuff, totaly hose scripted encounters muhahahah.</p><p>And cure aa line needs a big overhaul. i maen a 300 hp ward against a certain dmg type is [Removed for Content] and not worth the points.</p><p>Id just like them to remove the point caps on all the aa trees  so i can put my points where i want them.</p></blockquote><p>No debuff line comin because of the fact that we get the combat line.  Defilers already cry about the fact they do less damage.  Some even claim they do less than a templar.  Give us that and the periodic paranoia of "OMG I'M GOING TO LOSE MY RAID SPOT" will be all over the boards yet again.</p><p>In a group setting the Rez line is pretty good.  Being in a two healer group in one of the Guks have your tank getting smacked and the other healer's now down?  Can't wait till I am done the priest and Shaman line in the TSO tree so I can get that rez cast speed up.  In a raid yeah most raids have "Dirges and Necros(if you roll with one) Rez, healers heal" BUT there have been more than a couple times that I have seen 4 people in 4 different groups go down and then get back up thanks to this.  </p><p>You want to see a weak Raiding AA line...look at the Ranger tree sometime and gander at Survival and Trapping OMG!!!</p>

Gisallo
02-12-2009, 06:56 AM
<p><cite>Banditman wrote:</cite></p><blockquote><p>But that's the thing . . . those are the lines EVERY Illusionist chooses!  There really aren't any "options" there at all.  I doubt you could find a single Enchanter in the game at L80 who DIDN'T have INT / AGI.</p><p>Mystics have it better tbh.  Certainly, a majority of Mystics "probably" have a lot in the AGI, whether they are going there for heal crits or melee crits, most of us are in AGI.  Most of us are probably in STR.  When Healing, we probably have WIS, when DPS / Solo'ing we probably have STA.</p><p>It's just the way it is.  The fact that we can even contemplate different things is more than many classes can do.  Again, I'm not saying we don't have some AA issues, we do have some things I'd love to see addressed.  The problem is that in the overall scheme of things, Mystics are sitting in a pretty good place.  This means other classes will see a lot of attention before we do.</p></blockquote><p>Have to agree here.  I remember on the zerker forums when the TSO trees went public...we were like "THANK GOD we can finally change things up a little bit and NOT have to all have carbon copy trees".  Of course with the revamp we probably will all have carbon copy trees again, but oh well thats why I finsihed leveling my mystic a class that is useful challeneging and OMG fun, who would have thunk it? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Verrie77
02-13-2009, 08:07 AM
<p><cite>Adairean@Crushbone wrote:</cite></p><blockquote><p> Yes if you are having to rez 8 fallen people in a raid the game is pretty much up</p></blockquote><p>Defenatly not a wipe.</p>

Rayche
02-13-2009, 04:53 PM
<p>Thing with Spirit dance in my experience was that you need to SCREAM at other people to NOT rez your target.</p><p>Spirit dance is agonizingly LONG casting, and if someone else rezzes your target then after the 8 second cast time you get "Already cast" and get to pick another corpse and restart casting all over again.</p><p>Even though I used a raid-wide macro and screamed over vent every time I had a record of 3 corpses rezzed that I was trying to spirit dance.</p><p>A good fix for that would be to have Sony make it TRULY a blue AOE rez and not require a target.</p><p>It's also quite useful for fighting Venril if you have people dying as you are one of the only classes that can bring people back to life while staying in the proper power range.</p><p>But really.. the Mystic tree sucks in EoF. (Especially considering in RoK there was nothing to support a Hybrid Melee/Healer shaman.)</p><p>Now that I've moved on to Defiler they came out with an expansion with a bunch of nice hybrid gear... such is life lol.</p>

AN63LUS
02-14-2009, 12:43 AM
<p><cite>madhatr wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>You're missing the point of Spirit Dance.  You're right, if 8 people are dead, you're wiping.  Don't think of it like that.</p><p>Instead, think of it as something that NO OTHER CLASS has.  A blue AE rez.  Lets say you have 1 person in G2 dead, 2 people in G3 dead, 1 person in G4 dead.  You're a long way from wiping, but you've got a challenge.  Under normal circumstances, that's AT LEAST 3 casts to rez those people, perhaps as many as 4 casts.  Not for you!  One cast, all 4 are up.</p><p>I'm not saying the rez line is the greatest thing ever, but Spirit Dance does have some unique properties that can be useful in certain circumstances.</p></blockquote><p>Il give ya that its a cool ability for that but come on. it's not soul ward... And if your with good healrs/dirges the dead have rez cast on them before your can cast yours.</p><p>I mean every other class has a tough time picking aa, cause most of them give a real world daily benifit, they would use all their eof end aa abilities everyday and they have to pick what effect they want.  All mystics pick the same 3 abilities and just randomly decide where to toss their points, id love for the cure aa tree to get some lovin, since i spec cure aa and out cure every ofther healer to the point where they stop trying to cure.</p><p>I would like to see a debuff aa line in replace of the rez line. We are debuffers and only shadow aa have anything for debuffs. Doesnt need to have much maybe reduce resist, decrease cast time, and increase debuff duration to get all our debuffs on the same duration timers. End ability could be similar to tash from coercer and dispatch, but a wicked slow/cast time debuff, totaly hose scripted encounters muhahahah.</p><p>And cure aa line needs a big overhaul. i maen a 300 hp ward against a certain dmg type is [Removed for Content] and not worth the points.</p><p>Id just like them to remove the point caps on all the aa trees  so i can put my points where i want them.</p></blockquote><p> Actually the rez line isnt as bad as 300 ward.  Mine cast for about 500-560 and the ward is up for 60 sec.  It isnt terrible.  But I agree could be better for sure, to make it worth it.  Im not sure if it was changed at some point, because I believe when I tried the line prior the ward was WAAYYY smaller and only lasted like 20 sec.  </p>

SonnyA
02-16-2009, 11:59 AM
<p>I think that ressurection haste is very nice. I put 5 points in that. And the mandatory three points in the first rez tree ability.</p>

Anadorn
02-17-2009, 05:05 AM
<p><cite>Verrie77 wrote:</cite></p><blockquote><p><cite>Adairean@Crushbone wrote:</cite></p><blockquote><p> Yes if you are having to rez 8 fallen people in a raid the game is <strong>pretty</strong> much up</p></blockquote><p>Defenatly not a wipe.</p></blockquote><p>I was merely stating the odds that with that many people falling the odds of a wipe are very large, in no way did I define it as definate.  Yes if your raid catches an AE and the bulk of your healers and your MT are still kicking then yes it's very possible to get them up quick however even then it's very unlikely to turn things around but is it impossible?  No. </p>

madha
02-18-2009, 06:31 PM
<p><cite>Adairean@Crushbone wrote:</cite></p><blockquote><p><cite>Verrie77 wrote:</cite></p><blockquote><p><cite>Adairean@Crushbone wrote:</cite></p><blockquote><p> Yes if you are having to rez 8 fallen people in a raid the game is <strong>pretty</strong> much up</p></blockquote><p>Defenatly not a wipe.</p></blockquote><p>I was merely stating the odds that with that many people falling the odds of a wipe are very large, in no way did I define it as definate.  Yes if your raid catches an AE and the bulk of your healers and your MT are still kicking then yes it's very possible to get them up quick however even then it's very unlikely to turn things around but is it impossible?  No. </p></blockquote><p>but with most raid named healing on a player death and the cast time on the ae rez u might as well just reset the 100% hp mob.</p>