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View Full Version : Advice please - Where do I find a list of CC message macros?


Mallox
01-22-2009, 02:22 PM
<p>I apologize if it's posted in a link already, and if it is, can someone please point me to it?</p><p>I'm looking for a message macro to let someone know "Mezzing the <mob insert here>" before I cast the mezz...</p><p>My regular group has a nasy habit of doing it, and I'm trying to mitigate the risk <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</p><p>If someone can post theirs, and give more tips, I'd appreciate it!</p><p>Regards,</p><p>Mallix</p>

Sprin
01-22-2009, 02:31 PM
<p><cite>Mallox wrote:</cite></p><blockquote><p>I apologize if it's posted in a link already, and if it is, can someone please point me to it?</p><p>I'm looking for a message macro to let someone know "Mezzing the " before I cast the mezz...</p><p>My regular group has a nasy habit of doing it, and I'm trying to mitigate the risk <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />.</p><p>If someone can post theirs, and give more tips, I'd appreciate it!</p><p>Regards,</p><p>Mallix</p></blockquote><p>Well what i do, the easiest way, is to right click on your primary mez, and select "Create Macro" and then on the tab where you can select what to add to the macro, select "command"</p><p>then just type in:</p><p>/g I'm mezzing %t dont touch him please!</p><p>or something to that effect... /g can obvsiously be replaced with /say /guild /shout /raid ... etc.. etc...</p><p>%t will put in whatever your selecting...</p><p>I always put it in something like << %t >> so that people can see clearly which one your selecting</p>

kxizm
01-22-2009, 04:41 PM
<p>tbh, its very hard to mezz things in a group at low lvls (and sometimes ppl at 80 are still ignorant). they just dont know how to not break mezz. and theyll blame you for it. Here's what you do. do the macro thing, but thats not the biggie. you are going to have to anticipate mezzes if at all possible. the further away from the group you mezz a mob, the less of a chance of the mezz breaking. If the mob gets to the group before you can get ur mezz off, try the mezz anyway, but if it breaks, cast ur stuns/daze/stifles. try to keep it under control until the other mob goes down and the tank get the one ur messin with.</p><p>macros work better if yu put bare details in it. theres no reason to macro</p><p>"<<<<<<<<<<<<<<<<<<<<<<<<ZOMGDONTTOUCHTHIS MOB CUZ IMMA MEZZ IT AND IF YOU WAKE IT UP WERE ALL GONNA WIPE OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!!!!!!!!1111one!>>>>>>>>>>>>"</p><p>the simpler the better</p><p>/g mezzing %T works just fine. and if you want to draw attention to the name, /g mezzing <<%T>> doesnt hurt either. but avoid long macros. it makes ppl read a bunch of stuff when they dont need to</p>

Faenril
01-23-2009, 06:26 AM
Most of the time people will ignore the message in the heat of action anyway <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If an add rushes the group most likely the tank will switch target to grab it, and then mezz will break almost instantly. Though when the tank and enchanter are used to play together and trust each other, things can go really smoothly. Mezzing mobs before they add definitely helps too. You can also try to brief your tank while forming group, and also when adds are part of the script (named mob ...) you can agree before pull how you will deal with them.

Mallox
01-23-2009, 01:57 PM
<p>Thank you all for the great advice!</p><p>I like the idea of pulling them in close to me away from the main group before mezzing as well... that will help alot getting them off the MT...</p><p>I'll give those a try.. Thanks again!</p>

Sprin
01-23-2009, 02:22 PM
<p>Remember, once they are mezzed the mez can only be broken by direct selecting that mob... so if everyone is assisting the main tank and the tank isnt targeting those mobs that are mezzed, then they should be fine...  AOE's dont break mez unless targeting that specific mob.. Mez gives them AOE immunity... including Encounter attack immunity.. meaning if you use your encounter attack on one mob, and the rest are mezzed, none of the mezzed ones will be damaged...</p><p>And remember not to be an "over mezzer"... meaning you mez everything you see, and mez encounters when they dont need to be mezzed... usually encounters are groups of lower mobs and can all be taken at one time... now if more then one encounter, single or group, gets pulled as well, start mezzin... but i can tell you on both sides of the picture, having been a tank, having been an AOE DPS'r and as an enchanter, that its very very very annoying when you pull a group encounter of junk and 90 percent of them get mezzed and nobody can do AOE's and the fight would have taken 2 seconds with all the AOEs, but instead the tank has to tab through them all and kill them one at a time and it takes 10 times longer...</p><p>test your tank / heals / dps out on large encounter attacks and see what they can do, if they can blow through large encoutners with ease, dont start popin group mez on those encounters, cuz it will [Removed for Content] people off somethin aweful.</p><p>and if you have a really good group with lots of AOE damage, IE zerker / SK / pally tank, with warlocks and swashy's etc in the group and 2 good healers or something like that... who can obviously take lots of mobs at a time, you probably wont need to mez much of anything besides a really bad pull where the whole room is coming, and thats probalby gonna = death anyways...</p><p>its a fine line... especially since as an Illy you have lots of encounter control effects, so you can lock down a large encounter just by casting your attacks and sometimes dont need to mez.... just play with it and learn the tank your with and how well he takes a hit...</p><p>another thing i do with tank is just send him a tell... let him know that if he thinks he can take what im mezzin, then to have him target and break the mez and you wont be offended by it... now if its the other group members breakin the mez it means they arent assisting the tank and they are junk and nneed to be put in place <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

kxizm
01-23-2009, 05:23 PM
<p>afaik, blue ae spells or effects like swashy hurricane can still break mezz...</p>

Sprin
01-23-2009, 08:32 PM
<p><cite>kxizm wrote:</cite></p><blockquote><p>afaik, blue ae spells or effects like swashy hurricane can still break mezz...</p></blockquote><p>No mezzes give the person AOE immunity, exept when direct... meaning your targeting them</p><p>EX: <a href="http://eq2.wikia.com/wiki/Mindless">http://eq2.wikia.com/wiki/Mindless</a></p><p>so if your not targeting them, it wont hit them...</p>

Faenril
01-26-2009, 05:46 AM
hurricane was fixed some time ago, as far as I know.

crumpledmonkey
01-26-2009, 07:34 AM
<p>I have never played a class where i had to send out messages on my spells.</p><p>is there a link out there that will tell us what  /g, %t  or any other symbols mean.</p><p>if you dont know that, which i dont then creating macros is still impossible.</p>

Gamer1965
01-26-2009, 09:49 AM
<p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=286524#3087641" target="_blank">THIS</a> is the closest I could find for what the  '/' commands mean.  Hope it helps</p>

Hammersmasher
01-26-2009, 02:56 PM
<p>Definitely some good advice from Ironfyst.  His/her bit about talking with the tank during group setup is an excellent comment.</p><p>Remember, you don't have to mezz a mob to make it mostly ineffective for a short period of time.  Group dots with stifle reallly help, and if the group has good dps to burn mobs quickly, you're golden.</p><p>As an aside, try soloing mobs, but use a "melee class" approach instead of a "root/nuke" approach to figure out just how all your spells work, and how they affect what the mob does.  You should be able to effectively keep a mob perma stifled for the entire duration of a fight.  And then apply this approach in groups - the healers will have a much easier time healing the mobs auto-attack instead of the mobs full force attacks (same principle for any class really... make the mob ineffective while you beat the crap outta it!)</p>

Sprin
01-26-2009, 07:17 PM
<p><cite>crumpledmonkey wrote:</cite></p><blockquote><p>I have never played a class where i had to send out messages on my spells.</p><p>is there a link out there that will tell us what  /g, %t  or any other symbols mean.</p><p>if you dont know that, which i dont then creating macros is still impossible.</p></blockquote><p>Making macros you really dont need to use many of the / commands unless you start getting into some crazy stuff</p><p>/g = group say</p><p>/sh = shout in whole zone (everyone can see it in big red letters)</p><p>/say = say.. only those nearby can see what it says, not whole zone</p><p>/gu = guild say... green letters to only your guild mates</p><p>/# = whatever chat channel you have assigned to each number, its different depending on what you have and havn't selected to be removed from your chat options... IE: taking yourself out of chat channel 1-9 and 10-19 due to heavy traffic and blah blah blah all the time...</p><p>/r = raid say... only those in your raid can see it, usually purple letters default i believe</p><p>that is pretty much all you need to know as far as announcing your attcking something... obviously you can do more with macro's then just that, but that is for the big list that was posted earlier up in the topic...   assisting people, targeting certain mobs, equiping items, stacking similarly timed spells / combat arts / heals etc etc can all be done via macros... play around with them,</p>

Azakiel
07-13-2009, 10:55 AM
<p>One additional tip - if you melee you will quite often find that you are the one breaking the mezz with your autoattack - add to the start of your mezz macro another command:</p><p>/autoattack 0</p>

Ardnahoy
07-13-2009, 07:54 PM
<p>If you are in a group that requires mezzing, consider joining another group. Every single group I've ever been in where the tank/healer cannot handle two encounters at once has been a disaster.</p><p>Unless you are in a new zone, or one where a battle requires mezzing (like Kurns), you really shouldn't have to mez.</p><p>Now, if you are in a small group of friends, just moving about in a dungeon with 3-4 people, then that's a different story.</p><p>For me, a simple "/gsay MEZZING [[%t]]....." will do. It's also a good idea to place "/autoattack 0", and "/pet back" before casting the spell. If you want to be hard core, also cancel all your DoTs before casting the spell. I do this for our emergency mez.</p><p>If mezzes keep getting broken, I'll sometimes spam the macro a few times so that it shows up prominently in group chat.</p><p>The best advise I can offer is to have a second visible chat screen that displays mez breaks. That message is usually lost in regular combat spam, so I moved it to my main chat screen, and changed the color to orange. That way, I can see right away who is breaking mezzes.</p><p>Like I said before, if you are in a group that requires mezzing, you will probably find that the same group will be breaking mezzes all the time, and dying a lot. I don't mind so much dying because my tank sucks, but it drives me crazy when I die due to mez breaks.</p>

Muraazi
07-15-2009, 01:26 AM
<p>Some handy macro's I did are things like. /pet back off in all of my mezzes. /pet attack on beam.</p>

Aule
07-15-2009, 02:17 AM
For me playing my tank, I'll generally intentionally break mez if someone casts it cause the only effect it has on the vast majority of fights is to lower dps. The couple encounters that are worth mezzing on, the mezzed mob will generally not be in the immediate vicinity of what's being fought. When I'm playing my coercer, if there's an illusionist in the group that's mezzing, I break his mezzes too. Stun is vastly superior to mez as the mobs will still take splash damage. On a side note, blue ae's do not break mez.