View Full Version : Request for Stun/Stifle/Mez Immunity ability for Monk
kojuro
01-20-2009, 12:59 PM
<p>Would really like to see some form of this added to the monk's repetoire, maybe an add-on to External Calm or Tsunami. After all, other fighters get something like this (SK and Bruiser come to mind.) It sure is annoying to start off a fight after a body pull being disabled from doing anything while the mobs run amok. I realize there are potions that can help, but it would be far better to have this as an inate ability.</p>
Illine
01-20-2009, 01:07 PM
<p>normally you have a self cure and usually there is at least one ability that can be used even when stun or mez.</p><p>then yeah bruiser gets that as an ancient teaching, you get other stuffs.</p><p>if you get a similar spell, what then will differentiate bruisers from monks?</p>
feldon30
01-20-2009, 01:11 PM
Potions are useless. They have a 15 minute cooldown.
Chisa
01-20-2009, 01:17 PM
<p>All that comes to mind is PVP If people were immune to stun/stifle/mez then how would Coercer/Illy/Troub/Dirge survive in pvp? That would be unfair and should not happen.</p>
Dasein
01-20-2009, 01:36 PM
<p><cite>Sevannah@Nagafen wrote:</cite></p><blockquote><p>All that comes to mind is PVP If people were immune to stun/stifle/mez then how would Coercer/Illy/Troub/Dirge survive in pvp? That would be unfair and should not happen.</p></blockquote><p>It's easy enough for abilities to function differently in PvP vs. PvE encounters. Simply flag it to not work or have a diminished effect in PvP.</p>
Full_Metal_Mage
01-20-2009, 03:08 PM
<p>If anyone gets a stun/stifle/mez immunity it should be Paladin. And it would be a good idea if it was a group buff.</p>
mr23sgte
01-20-2009, 03:39 PM
<p><cite>Illine@Storms wrote:</cite></p><blockquote><p>normally you have a self cure and usually there is at least one ability that can be used even when stun or mez.</p><p>then yeah bruiser gets that as an ancient teaching, you get other stuffs.</p><p>if you get a similar spell, what then will differentiate bruisers from monks?</p></blockquote><p>Where was that saying when Bruisers got a better version of the Monks Tsunami LAWL.</p><p>Any changes to Monk AA's in the EOF tree could be better than what it is atm</p>
Cusashorn
01-20-2009, 06:58 PM
<p><cite>Illine@Storms wrote:</cite></p><blockquote><p>normally you have a self cure and usually there is at least one ability that can be used even when stun or mez.</p><p>then yeah bruiser gets that as an ancient teaching, you get other stuffs.</p><p>if you get a similar spell, what then will differentiate bruisers from monks?</p></blockquote><p>Actually, the Monk Cure-All is anything but. You have to put extensive points into the achievement line just to add certain physical effects, and even maxed out, it still can't remove certain physical or spell effects. I HATE THOSE ****ING SPIDERS IN MOORS! ****ING FORTY SECOND ROOT!</p>
Lethe5683
01-20-2009, 07:31 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Illine@Storms wrote:</cite></p><blockquote><p>normally you have a self cure and usually there is at least one ability that can be used even when stun or mez.</p><p>then yeah bruiser gets that as an ancient teaching, you get other stuffs.</p><p>if you get a similar spell, what then will differentiate bruisers from monks?</p></blockquote><p>Actually, the Monk Cure-All is anything but. You have to put extensive points into the achievement line just to add certain physical effects, and even maxed out, it still can't remove certain physical or spell effects. I HATE THOSE ****ING SPIDERS IN MOORS! ****ING FORTY SECOND ROOT!</p></blockquote><p>Use potions, they're cheap.</p>
Cusashorn
01-20-2009, 09:50 PM
<p>And take 15 minutes to re-use. Not worth it.</p>
forge32
01-20-2009, 10:57 PM
<p>Sure you can get that when all tanks can fd not just 3 ,and all have self heal ability.While your at it lets just take all 6 tanks types combine all of there abilities in one, and delete all of the current tanks after.This is seriously getting out of hand you want other class abilities then roll one up.</p>
Couching
01-20-2009, 11:07 PM
<p>Then remove tsunami from sk and bruiser, remove peel from guardian, zerker and sk. Remove close mind from crusader.</p><p>You wana tsnaumi and peel? Play a monk.</p><p>You wana close mind? Play a bruiser.</p><p>What a perfect world, huh?</p>
mr23sgte
01-21-2009, 01:42 AM
<p>Pfft all I want are two group buffs ...you know like every other tank class but Brawlers.</p>
Gungo
01-21-2009, 03:29 AM
<p><cite>Couching@Crushbone wrote:</cite></p><blockquote><p>Then remove tsunami from sk and bruiser, remove peel from guardian, zerker and sk. Remove close mind from crusader.</p><p>You wana tsnaumi and peel? Play a monk.</p><p>You wana close mind? Play a bruiser.</p><p>What a perfect world, huh?</p></blockquote><p>well to tell the truth before monks got peel bruisers had drag, Which was really the first target lock ability.</p>
circusgirl
01-21-2009, 04:46 AM
<p>Honestly, I think there's loads of stuff thats legit for us to ask for--equal Autoattack, DA, and crit for the same number of AA points on our lines (like ALL other tanks have) and a group buff and a raidwide (like all other tanks have). I'm a monk, my only character is a monk. Would I be happy if they gave us some sort of stun/stifle/whatever ability? Of course. But I don't think its what we need to crusade for. We should ask for what we actually deserve, and once we have that, we can work on bonuses.</p>
Illine
01-21-2009, 06:40 AM
<p><cite>Couching@Crushbone wrote:</cite></p><blockquote><p>Then remove tsunami from sk and bruiser, remove peel from guardian, zerker and sk. Remove close mind from crusader.</p><p>You wana tsnaumi and peel? Play a monk.</p><p>You wana close mind? Play a bruiser.</p><p>What a perfect world, huh?</p></blockquote><p>let's not just start a fight between tanks again.</p><p>you've got other stuffs. I remember a thread like that about illus wanting a charm spell. all classes have pros and cons and if you want abilities to help against CC, you shouldn't have taken the monk.</p><p>plus I think the bruiser tsunami is a mythical effect and you've got also nice stuffs on your mythical like chain mitigation. you also have 2 FD with one group, you can heal others and your stances visual effects are way cooler. So are your fun spells <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.</p><p>plus as said, if all calsses get the same things, tanks will be balanced but what's the point? only difference between spell will be the look?? cool ...</p>
Splor
01-22-2009, 01:25 AM
<p>The tsunami of which they speak is a bruiser AA ability know as Impenetrable Will</p><p>Longer duration, faster recast, and dont forget, +25% bonus to all taunts.</p><p>Having the mythical simply gives bruisers 2 tsunami's to the monk's 1.</p>
Noaani
01-22-2009, 01:59 AM
<p><cite>Full_Metal_Mage wrote:</cite></p><blockquote>If anyone gets a stun/stifle/mez immunity it should be Paladin. And it would be a good idea if it was a group buff.</blockquote><p>Immunity to different effects was one of the early suggestions from devs as a way of balancing fighters in the revamp they are finishing off now. Giving this effect to paladins would not be balanced in any way, unless their fear immunity achievement was removed/given to SKs only.</p><p>I would actually like to see this added to Crane Flock.</p>
Lethe5683
01-22-2009, 06:14 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>And take 15 minutes to re-use. Not worth it.</p></blockquote><p>umm not the cure ones they have like a 5 sec recast...</p>
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>And take 15 minutes to re-use. Not worth it.</p></blockquote><p>What potions are you talking about? Because you're not talking about the ones that cure noxious, elemental, arcane or trauma. The post above yours was talking about curing root, root is generally either a nox or arcane cure and the reuse on that potion is measured in a handful of seconds, not 15 minutes.</p>
jrolla777
01-22-2009, 06:23 PM
<p><cite>Aule@Guk wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>And take 15 minutes to re-use. Not worth it.</p></blockquote><p>What potions are you talking about? Because you're not talking about the ones that cure noxious, elemental, arcane or trauma. The post above yours was talking about curing root, root is generally either a nox or arcane cure and the reuse on that potion is measured in a handful of seconds, not 15 minutes.</p></blockquote><p>I think Cusa is referring to the potions that prevent certain control effects. These potions create a short time to which you are immune to that control effect, so Cusa's comment is certainly valid.</p>
Lethe5683
01-22-2009, 06:40 PM
<p><cite>jrolla777 wrote:</cite></p><blockquote><p><cite>Aule@Guk wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>And take 15 minutes to re-use. Not worth it.</p></blockquote><p>What potions are you talking about? Because you're not talking about the ones that cure noxious, elemental, arcane or trauma. The post above yours was talking about curing root, root is generally either a nox or arcane cure and the reuse on that potion is measured in a handful of seconds, not 15 minutes.</p></blockquote><p>I think Cusa is referring to the potions that prevent certain control effects. These potions create a short time to which you are immune to that control effect, so Cusa's comment is certainly valid.</p></blockquote><p>I thought it would be obvious that I was talking about the cure potions since those short immunity potions would be useless to use to try and avoid a root from some solo spider.</p>
Gungo
01-22-2009, 06:51 PM
<p><cite>Splorch wrote:</cite></p><blockquote><p>The tsunami of which they speak is a bruiser AA ability know as Impenetrable Will</p><p>Longer duration, faster recast, and dont forget, +25% bonus to all taunts.</p><p>Having the mythical simply gives bruisers 2 tsunami's to the monk's 1.</p></blockquote><p>sorta kinda not really</p><p>I got to relook at the numbers but aren't they both 12 secs duration and with the tsunami and reuse aa's the recast is comparable.</p><p>and well monks have thier own second version of tsunami and while people will say it is not 100% niether is any tsunami like ability anymore.</p>
Arathy
01-22-2009, 07:44 PM
<p>nm</p>
Couching
01-22-2009, 07:46 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Splorch wrote:</cite></p><blockquote><p>The tsunami of which they speak is a bruiser AA ability know as Impenetrable Will</p><p>Longer duration, faster recast, and dont forget, +25% bonus to all taunts.</p><p>Having the mythical simply gives bruisers 2 tsunami's to the monk's 1.</p></blockquote><p>sorta kinda not really</p><p>I got to relook at the numbers but aren't they both 12 secs duration and with the tsunami and reuse aa's the recast is comparable.</p><p>and well monks have thier own second version of tsunami and while people will say it is not 100% niether is any tsunami like ability anymore.</p></blockquote><p>Tsunami and Impentrable will are 100% on mobs that don't have strikethrough. Bob and weave is not 100% on ALL mobs. Not to say, it's 4 minutes resue vs Impenetrable will 2 minutes and 20 sec.</p><p>The real issue is tsunami should never give to bruiser since it's the reason why monk was better tank than bruiser. Now, bruisers get a better tsunami, where is monk close mind, another one of best survivability in this game.</p><p>Tsunami shouldn't give to offensive/aoe tank, if it gives to pal, it's ok but not sk nor bruiser.</p>
theriatis
01-23-2009, 08:12 AM
<p><cite>Full_Metal_Mage wrote:</cite></p><blockquote><p>If anyone gets a stun/stifle/mez immunity it should be Paladin. And it would be a good idea if it was a group buff.</p></blockquote><p>Amen to that.</p>
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