View Full Version : Cry of the Warrior
Undorett
01-17-2009, 04:00 PM
<p>The TSO Warrior endline Achievement ability "Cry of the Warrior" needs to be looked at. - resistability needs to be moved from 12% to about 40% so the ability will land, as it is now it misses more often than it lands on epic monsters- "prevents target from changing targets" portion of this ability is either broken or not useful on many of the mobs in TSO, please look into this- this is a "rescue" like ability, it should have + threat on it along with the + threat positions it has, please add a modest amount of threat to the ability</p>
BleemTeam
01-17-2009, 05:09 PM
<p>I've never gotten this AA. It's useless in its current state. I've /feeedbacked it before as well as posted in In Testing. Back in Beta as well.... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Undorett
01-17-2009, 06:17 PM
<p>I have done the /feedback thing on live and beta, was hoping posting here would draw enough attention to it to get it updated to something usable.</p>
Bremer
01-17-2009, 06:42 PM
With so many mobs being immune to force target and the long recast it should really at least be possible to land the spell on the mob.
Elanjar
01-17-2009, 09:06 PM
<p>Where are you running into the force target issue?</p><p>I use it with great success a lot.</p>
LygerT
01-17-2009, 10:45 PM
<p>most mobs are <span style="text-decoration: underline;">not</span> immune to force target, the resistability of the skill just sucks and i agree that it needs some tweaking. maybe not make it work to a T and get every benefit and make it unresistable but it almost never works for me first or even second try. it's wonderful when you time it just right and the mob memwipes right after you use it too.</p>
Undorett
01-18-2009, 02:45 PM
<p>fair enough, most TSO mobs are not immune, though it seems like the ones I actually need the skill on are either immune or some kind of partially immune where it sticks for 1-2 seconds then comes off...</p>
RafaelSmith
01-18-2009, 04:37 PM
<p>Cry of the Warrior is broken. For being a "end-line" AA ability it should be more reliable.</p><p>Last night my guild took down Overking for the first time...I had this thing fail/resist/not-lock 10 times in a row.</p><p>And then when it finally "stuck"...it was for maybe 2secs...not the advertised 8sec.</p><p>Assuming we get a free-respec with GU#51...I will probably not get Cry of the Warrior....its not serving its intent of being a "Rescue".</p>
chainsaw
01-19-2009, 11:57 AM
As far as raid content goes, this spell is BROKEN. it lands about 5% on epic encounters and never for the full duration. It would be great to see it work properly.
Jrral
01-19-2009, 12:21 PM
<p><cite>Cylock@Butcherblock wrote:</cite></p><blockquote>As far as raid content goes, this spell is BROKEN. it lands about 5% on epic encounters and never for the full duration. It would be great to see it work properly.</blockquote><p>Isn't that kind of to be expected? Most control spells, if they affect epics at all, have a shortened duration and the epic gets a short-term immunity to their reapplication. I wonder if it's just a bug in the description, that shorter duration being omitted?</p>
Undorett
01-19-2009, 12:45 PM
<p>As far as I know, the duration of the monk skill "peel" is not shortened on some mobs compared to others, and it is basically the same skill...If the skill is working as intended, I think many raiders would rather just see the skill overhauled. I have yet to use the skill in a heroic zone, so I cannot comment for groups.</p>
RafaelSmith
01-19-2009, 03:38 PM
<p>Well if the intent of Cry of the Warrior is not to be able to use it on raids then its even more pointless. It needs to have a better description indicating that it not for use against Epics like other abilities do.</p><p>I can't recall ever needing an ability like Cry of the Warrior for a heroic target.</p>
LygerT
01-19-2009, 03:46 PM
<p>if you didn't need it for heroic content then you wouldn't need it for epic either. but with the upcoming changes in mind, i think that is the point of bringing this up.</p>
BleemTeam
01-19-2009, 04:11 PM
<p>We shouldn't get the "lock" period.</p><p>I really feel that they don't really know what to give us, so they give us a peel/bruiser mythical/thought snap thing... and well thats not really doing anything right now. Lord knows that we as "Warriors" don't need another flipping Rescue either.</p><p>How about an End Line ability thats different? Zerks get Gibe and Guards get Reinforce... So we dont "need" another rescue-esque ability. Maybe have Cry of the Warrior be a passive ability that gives taunt amount, aggression skill and some base taunt %. Even make the skill worth 5 points too.</p>
RafaelSmith
01-19-2009, 04:20 PM
<p><cite>Brailyn@The Bazaar wrote:</cite></p><blockquote><p>We shouldn't get the "lock" period.</p></blockquote><p>Agreed but sadly i doubt SOE will do anything but perhaps tweak what we have.</p><p>I would much rather have something besides another rescue that only works 10% of the time.</p>
LygerT
01-19-2009, 04:35 PM
<p>i don't know what kind of "lock" you're talking about, maybe you can give me some of that. i would just be happy with the resistability portion being a little better and it maybe working for a few seconds.</p>
Undorett
01-19-2009, 04:51 PM
<p>The two places I have encountered that this ability would be good if it worked are the trash mobs in Inner Yeshka (specifically during the ooze battle) and the second named in Tomb...no heroic counter lasts long enough for the skill to be useful, but in both of these battles it should work but doesn't seem to work correctly. So why would you say if its not needed in heroic content it shouldn't be needed in epic? The battles last longer, so you can potentially run out of snaps...at least I have a reason to use recapture now other than getting POTM to proc.</p>
Couching
01-19-2009, 05:42 PM
<p><cite>Cylock@Butcherblock wrote:</cite></p><blockquote>As far as raid content goes, this spell is BROKEN. it lands about 5% on epic encounters and never for the full duration. It would be great to see it work properly.</blockquote><p>It's not just Cry of the warrior.</p><p>Monk Peel and bruiser D&C have the same problem. It didn't work on most raid targets and even if it works, the duration is less than it should be.</p><p>I wish we can get this problem fixed in lu51.</p>
Undorett
01-27-2009, 06:07 PM
<p>This skill still needs some love or an overhaul, lets get it in test this week and not wait even longer to fix a skill that was broken in BETA.</p>
Aeralik
01-27-2009, 07:01 PM
<p>It uses aggression as its success skill now which means its resistability lowers similar to taunts based on your aggression versus the npc level. So as long as you have decent aggression the resistability will go down pretty quick.</p>
Undorett
01-27-2009, 07:16 PM
<p>It still has no threat associated with it, only positions, and the lock component rarely works in raids on live when the skill does land. Presumably this is because the mob is immune to target changing skills, adding a threat component would help with this.</p><p>As a followup question, are skills that had taunts added to them like Kick, everyone's new taunt addition blue aoe, etc using the +10% aggression over mob level makes them unresistable concept? If so is this for the taunt portion of the skill or the damage portion as well?</p>
Xalmat
01-27-2009, 08:17 PM
<p>There should be a message saying whether or not mobs are immune to lock-on abilities like Cry of the Warrior.</p>
Aven Elonis
01-27-2009, 09:18 PM
<p>Agreed, fast discovering this AA to be near useless even in groups. The suggestion of adding threat to it, makes sense within the scope of the changes for LU51.</p>
<p><cite>Aeralik wrote:</cite></p><blockquote><p>It uses aggression as its success skill now which means its resistability lowers similar to taunts based on your aggression versus the npc level. So as long as you have decent aggression the resistability will go down pretty quick.</p></blockquote><p>What was it using before then? INT?! Are there any taunts in the game right now that use anything but aggression? Apparently we have to ask these questions.</p>
Noaani
01-28-2009, 09:02 AM
<p><cite>Nitz@Permafrost wrote:</cite></p><blockquote>What was it using before then? INT?! Are there any taunts in the game right now that use anything but aggression? Apparently we have to ask these questions.</blockquote><p>It was using nothing, hence it getting resisted often.</p><p><cite>Undorett wrote:</cite></p><blockquote>As a followup question, are skills that had taunts added to them like Kick, everyone's new taunt addition blue aoe, etc using the +10% aggression over mob level makes them unresistable concept? If so is this for the taunt portion of the skill or the damage portion as well?</blockquote><p>This is an assumption, but since the taunt component of these combat arts seem to essentially be two effects tied in to one (instead of a single effect that has two components), their chance to hit (and crit) are seperate from each other. I would assume the taunt portion of these combat arts is aggression based due to that, but again, it is an assumption.</p>
Khurghan
01-28-2009, 10:50 AM
<p>If this ability actually starts working (in terms of not just being out-right resisted) will not its name need to be changed?</p><p>It's my understanding that its called "Cry of the Warrior" because everytime a warrior uses it (at least on live) it makes them cry.</p>
LygerT
01-28-2009, 02:18 PM
<p>i'm not gonna swap in all of my aggression gear to get a 10% better chance for the skill to land, only to have it dropped from the mob completely once it memwipes/blurs/another fighter hits a snap which overrides mine(which seems to be just about any fighter snap ability), so yea..</p>
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