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Carthington
01-16-2009, 03:47 PM
<p>Greetings fyre!</p><p>I will address the gear as I get to them, right now my first piece I want to address is actually the fabled shoulder piece that I have, Riftcaller's Dark Cuffs...</p><p>While quite nice, I can't really wear these unless I need to put them on for survivability.  I want a very good reason to wear this piece.  I understand the entire set as a whole will give us more than the VP set armor, but thats 7 crit vs no crit and right now I currently wear the VP set for dps.</p><p>Would it be possible to add maybe 3-5 spell crit on to this piece? (or ..7 crit? <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />)  It goes back to what I had posted during beta, if I see a reason to wear a certain piece over another I won't risk it just for bonuses, I'm always going to wear the gear that benefits the most, and not just have to swap gear in and out for a specific need.  If the crit were to be added to the TSO fabled shoulders, I would keep them on and use them consistantly and not have to swap in and out.  I want to take advantage of that 2 piece bonus but losing 7 crit from the vp set is too much of a loss.</p><p>Let me know!!</p>

Carthington
01-22-2009, 12:26 PM
<p>Is it also possible to add in the set somewhere potent essence infusion?  May I've missed it but I didn't see it on the fabled set, which doesn't quite make sense since the legendary robe has it...</p><p>Any other necros have suggestions?</p>

Fyreflyte
01-22-2009, 06:15 PM
<p>To add spell crit to that piece would require removing crit from other pieces in the set. I realize this ends up making the cuffs less beneficial than the VP sets for certain classes, but I'm really trying to get away from the VP style of itemization. I did my best to make sure each TSO item was an upgrade, but in order to spread the stats out, that wasn't always possible. Despite their lack of crit, the Riftcaller cuffs have some excellent casting haste attached to them, as well as crit mit and a substantial HP increase.</p><p>Not sure if your comment about the shoulders was a typo, but the TSO shoulders are <em>definitely</em> better than the VP shoulders =)</p>

Xalmat
01-22-2009, 11:41 PM
<p>Speaking as a conjuror, the conjuror versions are downright worthless compared to the Lava Channeled Sleeves. The <em>only</em> reason to wear them is either for crit mit, or the set bonus. If the set bonus you want is attainable without them, they get bagged. And to be honest 5% crit mit isn't all that much and easily replaced or supplemented with more HP or better resists.</p><p>Necros really don't need all that much spell haste in the first place, as they cast pretty fast already. It (the spell haste on these cuffs) certainly doesn't equate to the 7% crit lost.</p>

Sabutai
01-23-2009, 02:58 AM
<p><cite>Fyreflyte wrote:</cite></p><blockquote><p>To add spell crit to that piece would require removing crit from other pieces in the set. I realize this ends up making the cuffs less beneficial than the VP sets for certain classes, but I'm really trying to get away from the VP style of itemization. I did my best to make sure each TSO item was an upgrade, but in order to spread the stats out, that wasn't always possible. Despite their lack of crit, the Riftcaller cuffs have some excellent casting haste attached to them, as well as crit mit and a substantial HP increase.</p><p>Not sure if your comment about the shoulders was a typo, but the TSO shoulders are <em>definitely</em> better than the VP shoulders =)</p></blockquote><p>Just to correct you, but the cuffs do not have any cast haste associated with them its 3% reuse which in itself is not all the beneficial for necros because well the only spells that use it nobody has given us a bone to actually make any reuse actually useable.</p><p>You also need to look at the sets vs general mage itemization.  Currently its nice that you made the hat wearable, but its not going to be better than other items obtainable so while spreading out crit across the set may sound nice if the piece itself isn't usable then its just wasted.</p><p>Currently I see the gloves, the hat, the cuffs, the robe as not usable based on what is obtainable thru regular instance raiding or quests.  So that's 11 spell crit I won't ever wear.  Now the choice I also have to make is what pieces of my VP set I still want to wear to obtain its bonus' and what pieces of the new set I want to wear for its bonus', which leaves out the boots of the new set, so that's another 3 crit I won't wear.</p><p>Maybe if you visited how the bonus' are actually nice to obtain people might rethink how they gear their characters.  When the 5 set bonus isn't going to do anymore than say 60 dps to a zone why would I ever wear that when I can gain by leaps and bounds by wearing other gear?</p><p>Solution?  Make the 4 set similiar to conjurors by reducing our Undead Horde recast by 3 mins.  Add crit to the cuffs, even a small amount makes them more attractive than having no reason to even look at them.  Everything from the set seems an upgrade, but why is the bloodcoil and pandemic bonus' the exact same as the previous tier?  I mean I can 5% to health from wearing my VP set and all I'm losing is a small amount of crit and crit mitigation. </p><p>And honestly I gotta tell ya, summoned vengeance is really rather useless.  Quicksilver and Power flux are the real pet buffs people are looking at currently, nobody needs a marginal increase in spell damage and casting skills mean nothing.</p><p>I would also like to see on the 5 pc is to at least double the dmg on the procs, add another proc so there are 3 AND add it so that the necro is part of the proc list instead of just the pet.  Currently the Aramid robe does 415 twice 2.0 times a min.  Roughly translates to about 40-50 dps, the dmg on the 5 pc is 531, is that really what I have to look forward to after obtaining 5 pieces of the creame of the crop armor?</p><p>Edit:  To clarify, the hat that can replace the set armor is Hood of Dark Dealings from SoH.  Robe is Threaded Robe of Distraction, which drops off an easier mob than the pattern for chest pieces.  The gloves you can obtain Dark Mail Gauntlets from a questline which increases the damage of all our spells by 5%.  Cuffs and Boots from the VP set for the bonus there, because frankly adding another 65 to our main spell you just can't find with anything else.</p>

Necrodeath79
01-23-2009, 04:22 AM
<p>Im with sabutai on a little bit of changes would be nice for the necro raid set, overall its a bit better but tbo with the lack of +spell dmg and the lack of +crit, its very very hard to balance our gear to get the best setup, atm if I swap 1 item for +crit then I loose tons of something else and the net gain is 0.</p><p>I would realy love to be able to loot new gear and if I equip it for my dps to go up not down, not asking for a huge bump fyre, but think about a bit of +crit and a bit more +spell on some of the items.</p><p>Also the 5 set bonus debuff is smaller than the debuff from from the shard armor, and the proc dmg though nice isnt all that impressive.</p><p>Or add a secondary/ranged or charm item with 20 crit and 1000 spell dmg then I can still use this set without loosing too many stats, I understand the balance with the pet buffs, but there not worth giving up all our personal dps.</p><p>I dont know about other summoners but its a crazy hard balancing act to find the best mix and match on our gear.</p><p>Also Fyre why did ya remove the +5% hp from the set pants ?</p><p>Pest</p>

Carthington
01-23-2009, 12:31 PM
<p>The whole point is to find a reason to wear this piece over other pieces we got in VP and the other options we have out there.  I hate lugging around a large amount of gear, and I never wear these cuffs over my VP set unless I need the crit mit and hP for survivability.</p><p>More on the gear...</p><p>increase the reuse time on the gloves from 2 to 4increase the spell crit on the boots from 2 to 4Add the 5% to max health that we miss from the vp pantsSomeone mentioned the set bonuses, I have a couple of suggestions and I'll try include suggestions from other posters if I can</p><li>(2) Applies <em><strong>Focus: <a title="Soulrot" href="http://forums.station.sony.com/wiki/Soulrot"><span style="color: #002bb8;">Soulrot</span></a></strong></em>. <ul><li>Increases the damage of <a title="Soulrot" href="http://forums.station.sony.com/wiki/Soulrot"><span style="color: #002bb8;">Soulrot</span></a> by 80. </li></ul></li><li>(3) Applies Minion's Resilience V. </li><ul><li>Increases pet health by 1250 and all resists by 625. </li></ul><li>(4) Applies <em><strong>Focus: <a title="Demilich" href="http://forums.station.sony.com/wiki/Demilich"><span style="color: #002bb8;">Demilich</span></a></strong></em>. <ul><li>Increases the damage amount of <a title="Demilich" href="http://forums.station.sony.com/wiki/Demilich"><span style="color: #002bb8;">Demilich</span></a> by 100.</li><li><em><strong>Increases the healing amount of Demlich by 75.</strong></em> </li></ul></li><li>(5) Applies <em><strong>Voidchanneling</strong></em>. <ul><li>Applies Voidchanneling to qualifing pets <ul><li>On any successful attack this spell has a chance to cast Deathly Netherbolt on target of attack. Lasts for 15.0 seconds. This effect will trigger an average of 2.4 times per minute. <ul><li>Inflicts <strong><em>750</em></strong> disease damage on target </li><li>Inflicts <strong><em>750</em></strong> poison damage on target </li><li><strong><em>Increases health of group members by 600.</em></strong></li><li><strong><em>Increases power of group members by 600.</em></strong></li><li>Decreases Mitigation of target vs all noxious damage by <strong><em>1250</em></strong>. </li></ul></li></ul></li></ul></li><li><strong><em>(6) Applies Dead Man Rising.</em></strong></li><ul><li><strong><em>Decreases reuse time of Pack of Imps, Grave Reckoning, and Undead Horde by 10%.</em></strong></li><li><strong><em>Grants a chance to prevent AOE (Except when directed)</em></strong></li></ul><li>(7) Applies <strong><em>Dimensional Force.</em></strong></li><ul><li>Increases Crit Bonus of both pet and caster by 10.0</li><li><em><strong>Decreases reuse time of spells of both pet and caster by 5.0</strong></em></li></ul><p>Something like that...most of what is marked in bold is what I added, I made the 6 piece a 7 piece</p><p> Ok, it might look a BIT much but...this is something to play with maybe?</p>

Jasuo
01-23-2009, 07:06 PM
<p><cite>Fyreflyte wrote:</cite></p><blockquote><p>To add spell crit to that piece would require removing crit from other pieces in the set. I realize this ends up making the cuffs less beneficial than the VP sets for certain classes, but I'm really trying to get away from the VP style of itemization. I did my best to make sure each TSO item was an upgrade, but in order to spread the stats out, that wasn't always possible. Despite their lack of crit, the Riftcaller cuffs have some excellent casting haste attached to them, as well as crit mit and a substantial HP increase.</p></blockquote><p>How's about we trade all that worthless +heal on the <strong>raid</strong> set for some crit for the cuffs and call it even.  Raiders aren't there to be healers with the 1 spell, but we would love a dps nudge.  Recovery != cast haste.</p><p><span style="color: #ffffff;">In case it never made it through...</span></p><p><table cellspacing="1" cellpadding="4" width="100%"><tbody><tr><td><span><span style="font-size: x-small; color: #ffffff;">From:</span></span></td><td colspan="2" width="100%"><span><a class="nav" href="http://forums.station.sony.com/eq2/user/profile.m?user_id=177713"><strong><span style="text-decoration: underline;"><span style="font-size: x-small; color: #ffffff;">Jasuo</span></span></strong></a></span></td></tr><tr><td><span><span style="font-size: x-small; color: #ffffff;">To:</span></span></td><td colspan="2" width="100%"><span><a class="name" href="http://forums.station.sony.com/eq2/user/profile.m?user_id=289964"><span style="text-decoration: underline;"><span style="font-size: x-small; color: #ffffff;">Fyreflyte</span></span></a><span style="font-size: x-small; color: #ffffff;"> </span></span></td></tr><tr><td><span><span style="font-size: x-small; color: #ffffff;">Date:</span></span></td><td colspan="2" width="100%"><span><span style="font-size: x-small; color: #ffffff;">11/24/2008 17:41:07</span></span></td></tr><tr><td><span><span style="font-size: x-small; color: #ffffff;">Subject:</span></span></td><td width="100%"><span><span style="font-size: x-small; color: #ffffff;">riftcaller gear</span></span></td></tr><tr><td colspan="3" valign="top"><span><p><span style="color: #ffffff;">I know you're busy and all taking care of the nerf crying masses, but if you have a chance I have some feedback about the raid set gear.  Yes I got an invite to beta and had access to the beta boards but let's be honest, almost every post I've made has been pretty much ignored or turned into some anti-summoner flame fest, so I pretty much gave up.  We appreciate the master/pet aspect of the new expansion's gear ('bout time! j/k), muchly needed.</span></p><p><span style="color: #ffffff;">So few questions first about the gear.  </span></p><p><span style="color: #ffffff;">1) What effects stack with each other and what effects overwrite each other?  I don't have much gear to test at the moment but is it safe to assume any buff type with different version number will stack with other buffs of the same type as long as they're different versions? The different Quicksilver's look like they're stacking, but void spawn's malevolence buff doesn't look like it's mod is applying at all with other pet buff giving gear. ( not that any sane summoner would use that horrible ring lol...but just an example of stacking)  I also notice two pieces of the raid set have the same power flux buff, will those stack with each other or is it an error in coding or not meant to stack yet somehow occupying 2 effect slots of our raid set? (maybe make gloves Power Flux 4?)</span></p><p><span style="color: #ffffff;">2) Summoned Vengeance, instead of adding even more spell and combat art damage how about cast speed?</span></p><p><span style="color: #ffffff;">3) Why oh why must we have +heal mod on our raid gear?  In raid let's be honest, we're dps'rs not healers.  We have one heal that rarely gets used that would benefit from the +heals but having it on multiple pieces and giving up spell damage is so bad.  Mind taking it off our raid set and adjusting spell damage up or making the +heal actually affect the heal portion of our lifetaps?  Only then would it be warranted for taking up so much of our needed dps boosts on the raid set...in my opinion.</span></p><p><span style="color: #ffffff;">4) Thanks for listening about the desired stats: stamina and intelligence and the boosted hitpoints over power.  One thing though, the pants from VP vs the new set pants.  That 5% hp loss (why 5 instead of 10 like the other classes?) is a huge loss and probably won't be dropped by most raiding necros.  In all honesty the new pants and robe are pretty lack luster in comparison to the old set or the robe of dark power...yes yes situational and having different options but I thought the point of new gear was for it to be desireable to replace old gear.  Maybe continue the hp bonus on the new pants?  We kinda got robbed in no bonus hp via AA's too.  (pure feedback statement there)</span></p><p><span style="color: #ffffff;">5) Pretty please a little bit more boost to demilich over the old vp set! <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></span></p><p><span style="color: #ffffff;">Once again, thanks for helping us out via gear when others didn't want to extend a hand to the class and sorry if all we seem to do is complain and get too "emotional" towards the class, it's just that we enjoy it alot and want to be at least on par with the rogues that we were told we should relate to.</span></p><p><span style="color: #ffffff;">~Scio</span></p></span></td></tr></tbody></table></p>

Fyreflyte
01-23-2009, 07:42 PM
<p><cite>Sciomar@Unrest wrote:</cite></p><blockquote><p>How's about we trade all that worthless +heal on the <strong>raid</strong> set for some crit for the cuffs and call it even.</p></blockquote><p>It's not +heal, it's +DamageAndHeal, which means you got the healing portion free.</p><p><em>Edited for typos.</em></p>

Carthington
01-23-2009, 08:11 PM
<p><cite>Fyreflyte wrote:</cite></p><blockquote><p><cite>Sciomar@Unrest wrote:</cite></p><blockquote><p>How's about we trade all that worthless +heal on the <strong>raid</strong> set for some crit for the cuffs and call it even.</p></blockquote><p>It's not +heal, it's +DamageAndHeal, which means you got the healing portion free.</p><p><em>Edited for typos.</em></p></blockquote><p>free is nice, I like free, but not at a cost of what I need to become an effective raider.  Necromancers fall in the DPS catagory, and summoners at a whole are just not on par with others even though TSO has brought them a long way.</p><p>Here's how it basically goes for me, for me to be an effective raider...</p><p>If I happen to be in a group with a troubadore and a templar, yes I can DPS, because I have upbeat tempo, troub effects, and divine recovery to help speed up my casting.  The faster I cast, the more DPS I do, but other than that my spells feel awfully slow.</p><p>The other thing I notice, because I watch ACT on my other monitor, is that I don't crit nearly as high as what I feel should be.  On average, 55-65% when my spell crit is 85-100+ and that is counting current AA setup.  And the thing is, with the dots, I land the most hits out of anyone in the raid, and not parsing with the highest amount of hits just isn't right.  It feels like we're underpowered with what we're built to do.  Maybe its just me, maybe I stink I don't know.</p><p>So is there anything you can do with the raid set that we have that can help our cause?  Especially on the cuffs?  As I've said on the beta boards too, there are suitable replacements for some of the fabled gear so if anything in the set is not appealing or helping us do what we do best, its not worth wearing 90% of the time and the set bonuses don't even matter regardless of what they are.</p>

Naughtesn
01-24-2009, 07:09 PM
<p><cite>Fyreflyte wrote:</cite></p><blockquote><p><cite>Sciomar@Unrest wrote:</cite></p><blockquote><p>How's about we trade all that worthless +heal on the <strong>raid</strong> set for some crit for the cuffs and call it even.</p></blockquote><p>It's not +heal, it's +DamageAndHeal, which means you got the healing portion free.</p><p><em>Edited for typos.</em></p></blockquote><p>Free is good - but you have let us in on how you compute the bonuses of equipment, and I don't want +heal factoring into the total of the other bonuses.</p><p>Honestly, it was perhaps shortsighted to not plan the pattern progression so that as you replaced VP set pieces with TSO you wouldn't be sacrificing so much.  Like for example, make one of the first patterns to drop - the hat.  The golves seem in line progression wise, although with Dark Mail out there, It sucked in the VP set, so it being less than WOW wouldn't mean trading down.  But having the cuffs and the boots be the easiest pattern to get, makes us give up 14 crit for  3 spell crit/70 BOE/6 reuse/pet BOE 85/pet reuse 9/+15 soulrot.  </p><p>I don't think 11 crit (the difference in crit) is made up by the rest of the stats:  70 BOE/6 reuse/pet BOE 85/pet reuse 9/+15 soulrot.  And, even if it came close, it should be a slight upgrade with progression considered.  (Yes, I left off crit mit in the calculation.)  The gloves are a good upgrade - not overpoweringly so, but good - BUT not as desirable as the HQ gloves in a raid environment for most classes.  So making the gloves good was kind of a waste - they maybe should have had the throwaway stats like the VP hat had.</p>

Xalmat
01-24-2009, 10:50 PM
<p>You have to keep in mind, for a summoner, 1% self crit = 1/2% crit for a wizard/warlock. For it to be equal to a wizard/warlock, we need 1% self crit AND 1% pet crit.</p>

Naughtesn
01-25-2009, 03:11 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>You have to keep in mind, for a summoner, 1% self crit = 1/2% crit for a wizard/warlock. For it to be equal to a wizard/warlock, we need 1% self crit AND 1% pet crit.</p></blockquote><p>....exactly</p>

Sabutai
01-25-2009, 03:35 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>You have to keep in mind, for a summoner, 1% self crit = 1/2% crit for a wizard/warlock. For it to be equal to a wizard/warlock, we need 1% self crit AND 1% pet crit.</p></blockquote><p>That would be the same as the summoner sharing stats and gear with the pet and has been blatantly obvious this will never happen.</p>

Noaani
01-25-2009, 05:32 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>You have to keep in mind, for a summoner, 1% self crit = 1/2% crit for a wizard/warlock. For it to be equal to a wizard/warlock, we need 1% self crit AND 1% pet crit.</p></blockquote><p>Closer to 3/5% actually.</p>

thog_zork
01-26-2009, 08:40 AM
<p><cite>Sabutai wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>You have to keep in mind, for a summoner, 1% self crit = 1/2% crit for a wizard/warlock. For it to be equal to a wizard/warlock, we need 1% self crit AND 1% pet crit.</p></blockquote><p>That would be the same as the summoner sharing stats and gear with the pet and has been blatantly obvious this will never happen.</p></blockquote><p>The solution is so simple shared stats between pets/casters ...</p><p>i do not know why it was not implemented !</p><p>Insted of wasting time on designing/debuging summoner specific gear this time  could have been put into a better use say more other items with cool/unique procs !</p>

Sabutai
01-27-2009, 01:52 AM
<p>can you put the 20 crit mit on the boots instead of the pants since the pants are such a waste to upgrade to?</p><p>VP pants I would lose about 400 health, 17 sta 48 agi to gain 5 crit 20 crit mit, 45 spell and summoned vengeance 2, not really worth it IMO</p>

Fyreflyte
01-27-2009, 09:24 PM
<p><cite>Krafoogoo@Everfrost wrote:</cite></p><blockquote><p>Free is good - but you have let us in on how you compute the bonuses of equipment, and <strong>I don't want +heal factoring into the total </strong>of the other bonuses.</p></blockquote><p>Free means it doesn't factor into the other bonuses. O.o</p><blockquote><p>Honestly, it was perhaps shortsighted to not plan the pattern progression so that as you replaced VP set pieces with TSO you wouldn't be sacrificing so much.  Like for example, make one of the first patterns to drop - the hat. </p></blockquote><p>Due to the way set bonuses work, there was no feasible way to perfectly progress between the sets for every class. It's one of the big downsides to really good set bonuses, but nothing we can remedy now without a rather substantial code change to the way sets work. Short of adding the VP set bonuses to individual TSO armor pieces, there is no way to do what you are suggesting, which would make some of the pieces extremely overpowered and difficult to upgrade in future expansions.</p>

Sabutai
01-28-2009, 02:21 AM
<p><cite>Fyreflyte wrote:</cite></p><blockquote><p><cite>Krafoogoo@Everfrost wrote:</cite></p><blockquote><p>Free is good - but you have let us in on how you compute the bonuses of equipment, and <strong>I don't want +heal factoring into the total </strong>of the other bonuses.</p></blockquote><p>Free means it doesn't factor into the other bonuses. O.o</p><blockquote><p>Honestly, it was perhaps shortsighted to not plan the pattern progression so that as you replaced VP set pieces with TSO you wouldn't be sacrificing so much.  Like for example, make one of the first patterns to drop - the hat. </p></blockquote><p>Due to the way set bonuses work, there was no feasible way to perfectly progress between the sets for every class. It's one of the big downsides to really good set bonuses, but nothing we can remedy now without a rather substantial code change to the way sets work. Short of adding the VP set bonuses to individual TSO armor pieces, there is no way to do what you are suggesting, which would make some of the pieces extremely overpowered and difficult to upgrade in future expansions.</p></blockquote><p>what progression?  I know you mean well but honestly.  Soulrot is upgraded by 15 damage.  That's the 2 set.  3 set is the new pet mod, 4 set is the demilich proc didn't change from VP its the same value.  5 set is the pet proc, 6 is the crit bonus.</p><p>The robe and pants have the exact same spell values as their VP counterparts.  So uh, where's the progression?  mostly what was done was spreading the crit and spell mod values a bit, which should have been done with the VP set.  And you added crit mit, we've addressed what changes we'd like to see with the set, and I'm sorry overpowered?  The entirity of your RoK itemization was overpowered and completely destroyed the summoner class.  All we're asking for is a little boost but seems like we're completely ignored or shown the door.  Do you realize how many summoners have quit the game in droves?</p>

Noaani
01-28-2009, 09:04 AM
<p><cite>Sabutai wrote:</cite></p><blockquote>That's the 2 set.  3 set is the new pet mod, 4 set is the demilich proc didn't change from VP its the same value.  5 set is the pet proc, 6 is the crit bonus.</blockquote><p>Summoners have too many set bonuses imo.</p>

Sabutai
01-28-2009, 11:25 AM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Sabutai wrote:</cite></p><blockquote>That's the 2 set.  3 set is the new pet mod, 4 set is the demilich proc didn't change from VP its the same value.  5 set is the pet proc, 6 is the crit bonus.</blockquote><p>Summoners have too many set bonuses imo.</p></blockquote><p>well honestly your opinion doesn't matter here.  You've always been the first person to jump in and try to keep the class down, why don't you go and try to get your own class better items?  I mean seriously.  If summoners want our gear to effect 100% of our spells like wizards do we should be able to advocate that without people like you trolling through and telling us that we're overpowered.</p>

Carthington
01-28-2009, 03:57 PM
<cite>Fyreflyte wrote:</cite><blockquote><p><cite>Krafoogoo@Everfrost wrote:</cite></p><blockquote><p>Free is good - but you have let us in on how you compute the bonuses of equipment, and <strong>I don't want +heal factoring into the total </strong>of the other bonuses.</p></blockquote><p>Free means it doesn't factor into the other bonuses. O.o</p><blockquote><p>Honestly, it was perhaps shortsighted to not plan the pattern progression so that as you replaced VP set pieces with TSO you wouldn't be sacrificing so much.  Like for example, make one of the first patterns to drop - the hat. </p></blockquote><p>Due to the way set bonuses work, there was no feasible way to perfectly progress between the sets for every class. It's one of the big downsides to really good set bonuses, but nothing we can remedy now without a rather substantial code change to the way sets work. Short of adding the VP set bonuses to individual TSO armor pieces, there is no way to do what you are suggesting, which would make some of the pieces extremely overpowered and difficult to upgrade in future expansions.</p></blockquote> <p>I can understand that, but from my perspective I'm having a difficult time choosing whether I want to wear a particular pieces or not over a TSO set right now, especially to the cuffs and boots. Going from 7+ spell crit to no crit is a huge loss in DPS. Given the current progression and pieces that are currently obtainable, its hard to lose 7 spell crit at the moment for a piece that will only be worn for survivability, if needed. When I am able to obtain other pieces, I may not even look to wear the cuffs rarely if at all anymore.</p> <p>How would it effect gameplay overall, besides possibly being overpowered which IMHO it wouldn't be, to make these changes and bring summoners on par with the other caster classes?</p>

hellfire
01-29-2009, 06:49 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Sabutai wrote:</cite></p><blockquote>That's the 2 set.  3 set is the new pet mod, 4 set is the demilich proc didn't change from VP its the same value.  5 set is the pet proc, 6 is the crit bonus.</blockquote><p>Summoners have too many set bonuses imo.</p></blockquote><p>Thats to try to help fix our class through gear which is the path they decided to take instead of shared stats....and know what with the extra bonuses...it still fails.</p>

Xalmat
03-03-2009, 03:28 PM
<p>Just saw the upgrades on Test. On behalf of Summoners everywhere...</p><p><span style="color: #ffff00; font-size: xx-large;">THANK YOU!</span></p>