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Jeepned2
01-16-2009, 03:22 AM
<h1><span><span style="font-family: Verdana; letter-spacing: 0pt; mso-ansi-font-size: 14.0pt;">Game Update #50: Tuesday, November 18, 2008</span></span><span></span></h1><p style="margin: 0in 0in 0pt 0.25in; text-indent: -0.25in; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l4 level1 lfo1; tab-stops: list .25in;"><span style="color: #ffcc00;"><span style="font-size: 10pt; font-family: Symbol; mso-bidi-font-size: 9.0pt;"><span style="font: 7pt "> </span></span><span style="font-size: 9pt; font-family: Verdana;">Ayonic Axe, Lamentation of the Intrepid, Marrow’s Song, and Incandescent Blade have all been changed to a 4.0 delay. </span></span></p><p style="margin: 0in 0in 0pt 0.25in; text-indent: -0.25in; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l4 level1 lfo1; tab-stops: list .25in;"> </p><h2><span><span style="font-family: Verdana; letter-spacing: 0pt; mso-ansi-font-size: 14.0pt;"><span style="font-size: large;">Game Update #49: Tuesday, October 7, 2008</span></span></span></h2><p style="margin: 0in 0in 0pt;"><span><span style="font-size: 16.5pt; font-family: Verdana; letter-spacing: 0pt;"><strong></strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: 9pt; color: #ffcc00; font-family: Verdana;">No changes for Troubadours</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: 9pt; color: #000000; font-family: Verdana;"> </span></p><h3><span><span style="font-family: Verdana; letter-spacing: 0pt; mso-ansi-font-size: 14.0pt;"><span style="font-size: large;">Game Update #48: Wednesday, September 3, 2008</span></span></span></h3><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Times New Roman;"> </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; color: #ffcc00; font-family: Times New Roman;">Troubador Magnetism 4 piece bonus should now function properly.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Times New Roman;"> </span></span></p><h4><span><span style="font-size: 14pt; font-family: Verdana; letter-spacing: 0pt; mso-bidi-font-size: 16.5pt;">Game Update #47: Thursday July 31, 2008</span></span></h4><ul type="disc"><li style="margin: 0in 0in 0pt; color: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;"><span style="font-size: 9pt; color: #ffcc00; font-family: Verdana;">Scout </span><ul type="circle"><li style="margin: 0in 0in 0pt; color: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level2 lfo2; tab-stops: list 1.0in;"><span style="font-size: 9pt; font-family: Verdana;"><span style="color: #ffcc00;">Sinister Strike should no longer debuff the target if it misses</span> </span></li></ul></li></ul><p style="margin: 0in 0in 0pt;"><span><span style="font-family: Verdana; letter-spacing: 0pt; mso-ansi-font-size: 14.0pt;"><strong><span style="font-size: large;">Game Update #46: Tuesday June 17th, 2008</span></strong></span></span></p><ul type="disc"><li style="margin: 0in 0in 0pt; color: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo3; tab-stops: list .5in;"><em><span style="font-size: 9pt; color: #ffcc00; font-family: Verdana;">Bard</span></em><span style="font-size: 9pt; font-family: Verdana;"><span style="color: #ffcc00;">All bard buffs will now be consistent and castable while moving.</span></span></li></ul><p style="margin: 0in 0in 0pt;"><span><span style="font-family: Verdana; letter-spacing: 0pt; mso-ansi-font-size: 14.0pt;"><span style="font-size: large;"><strong>Game Update #45: Tuesday May 13th, 2008</strong></span></span></span></p><p style="margin: 0in 0in 0pt;"><span><span style="font-size: 16.5pt; font-family: Verdana; letter-spacing: 0pt;"><strong></strong></span></span></p><ul type="disc"><li style="margin: 0in 0in 0pt; color: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l6 level1 lfo4; tab-stops: list .5in;"><em><span style="font-size: 9pt; color: #ffcc00; font-family: Verdana;">Scout Heroic Opportunity</span></em><span style="font-size: 9pt; font-family: Verdana;"><span style="color: #ffcc00;">Swindler's Gift should now overwrite itself properly rather than giving an error about having a more powerful spell already.</span></span></li><li style="margin: 0in 0in 0pt; color: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l6 level1 lfo4; tab-stops: list .5in;"><span style="font-size: 9pt; font-family: Verdana;"><span style="color: #ffcc00;">All classes should receive a free achievement respec.  Please note that free achievement respecs cannot be stacked or saved.</span> </span></li></ul><p style="margin: 0in 0in 0pt;"><span><span style="font-family: Verdana; letter-spacing: 0pt; mso-ansi-font-size: 14.0pt;"><span style="font-size: large;"><strong>Game Update #44: Tuesday April 8th, 2008</strong></span></span></span></p><p style="margin: 0in 0in 0pt;"><span><span style="font-size: 16.5pt; font-family: Verdana; letter-spacing: 0pt;"><strong> </strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="color: #ffcc00;"><span style="font-size: 9pt; font-family: Verdana;">Ranged ammo has been adjusted to have a minimum level that represents the start of the</span><span style="font-size: 9pt; font-family: Verdana;"> </span><span style="font-size: 9pt; font-family: Verdana;">tier. Ranged weapons will no longer scale down to that level unless the ammo is significantly lower than the weapon. For example, all ferrite ammo is now level 70 to use. Level 80 ranged weapons will use level 80 for calculations now instead of scaling down to level 70. Overall damage of current level 80 items will stay the same.</span></span></p><p style="margin: 0in 0in 0pt;"><span><span style="font-size: 16.5pt; color: #ffcc00; font-family: Verdana; letter-spacing: 0pt;"><strong> </strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: 9pt; color: #ffcc00; font-family: Verdana;">Melee hit rates should now be slightly better against orange con mobs.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: 9pt; color: #ffcc00; font-family: Verdana;"> </span></p><ul type="disc"><li style="margin: 0in 0in 0pt; color: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo5; tab-stops: list .5in;"><span style="color: #ffcc00;"><strong><span style="font-size: 9pt; font-family: Verdana;">Troubador</span></strong><span style="font-size: 9pt; font-family: Verdana;"> </span></span><ul type="circle"><li style="margin: 0in 0in 0pt; color: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo5; tab-stops: list 1.0in;"><span style="font-size: 9pt; font-family: Verdana;"><span style="color: #ffcc00;">Harmonization should no longer increase the immunity of Jester’s Cap.</span> </span></li></ul></li></ul><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="font-size: 9pt; color: #000000; font-family: Verdana;"> </span></p><h5><span><span style="font-family: Verdana; letter-spacing: 0pt; mso-ansi-font-size: 14.0pt;"><span style="font-size: large;">Game Update #43: Tuesday March 4th, 2008</span></span></span></h5><p><em><span style="font-size: 9pt; color: #ffcc00;">Bards</span></em></p><ul type="disc"><li style="margin: 0in 0in 0pt; color: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo6; tab-stops: list .5in;"><span style="font-size: 9pt; color: #ffcc00; font-family: Verdana;">Increased the range of Power Ballad, Don't Kill the Messenger and Fortissimo.</span></li></ul><p><em><span style="font-size: 9pt; color: #ffcc00;">Troubador</span></em></p><ul type="disc"><li style="margin: 0in 0in 0pt; color: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo7; tab-stops: list .5in;"><span style="font-size: 9pt; color: #ffcc00; font-family: Verdana;">Harmonization will no longer apply to spells which mix hostile and beneficial effects.</span></li></ul><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"> </p><h6><span><span style="font-family: Verdana; letter-spacing: 0pt; mso-ansi-font-size: 14.0pt;"><span style="font-size: large;">Game Update #42: Wednesday February 6th, 2008</span></span></span></h6><p style="margin: 0in 0in 0pt;"><span style="font-size: 9pt; color: #ffcc00; font-family: Verdana;">No changes for Troubadours</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Times New Roman;"> </span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="color: #00ffff; font-family: Times New Roman;">Notice in all the Updates, Troubadour was mentioned a grand total of three times. Would you care to guess how many times Assassins were?</span></span></p>

Thoral
01-16-2009, 12:09 PM
<p>It could be worse.  We could be paladins.</p><p>Just kidding, just kidding.</p>

Dolorian
01-16-2009, 12:24 PM
<p>Troubs are perfectly fine as they are,</p><p>if the class is made better they will end up with more troubs, thus</p><p>not being able to ignore anymore all the flaws and bugs.</p>

Jeepned2
01-16-2009, 11:35 PM
<p><cite>Ophidius@Storms wrote:</cite></p><blockquote><p>Troubs are perfectly fine as they are,</p><p>if the class is made better they will end up with more troubs, thus</p><p>not being able to ignore anymore all the flaws and bugs.</p></blockquote><p>HEY! You're treading on my attempt at "Cynic of the Year"</p>

Paikis
01-17-2009, 03:25 AM
<p>You forgot one:</p><p><span style="font-family: Verdana; letter-spacing: 0pt; mso-ansi-font-size: 14.0pt;"><span style="font-size: large;"><strong>Game Update #51:</strong></span></span></p><p><span style="color: #ffcc00;">Troubador </span></p><ul type="circle"><li style="MARGIN: 0in 0in 0pt; COLOR: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo5; tab-stops: list 1.0in"><span style="color: #ffcc00;">Alin's Serene Serenade has been lowered to only reduce hate gain by 8%</span></li></ul><p style="MARGIN: 0in 0in 0pt; COLOR: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo5; tab-stops: list 1.0in"><span style="color: #ffffff;">Again the troubadors get jacked. We get garbage for our new AAs, our pvp set is better suited for pve (and not suited at all for pvp) our mythical weapon is a joke when compared to our opposite class, none of our debuffs are worth having, our nukes don't scale very well and are almost not worth casting when viewed next to our auto-attack damage. And yet again the troubadors get hit with the nerfbat because of a mechanics change to another class.. Our charm and mez were gutted in LU24 and here we have 1 of the 3 things you take a troubador to a raid for being nerfed into practical uselessness in GU51.</span></p><p style="MARGIN: 0in 0in 0pt; COLOR: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo5; tab-stops: list 1.0in"><span style="color: #ffffff;"> </span></p><p style="MARGIN: 0in 0in 0pt; COLOR: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo5; tab-stops: list 1.0in"><span style="color: #ffffff;"> GG sony, you're doing an awesome job of making the rarest class in the game even rarer. All we have left is Perfection and Aria, and you've already given enchanters a much better version of Perfection.</span></p><p style="MARGIN: 0in 0in 0pt; COLOR: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo5; tab-stops: list 1.0in"><span style="color: #ffffff;"> </span></p><p style="MARGIN: 0in 0in 0pt; COLOR: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level2 lfo5; tab-stops: list 1.0in"><span style="color: #ffffff;">I'm just glad I have a templar at 80.</span></p>

Chisa
01-17-2009, 05:50 AM
<p>Despite all that I find it a fun class to play in PVP.  All I see are negative talk about Troubador how about we start talking about good things.  Like how Troub can 1v1 any class and win if they know how to play.  Or how Troub is super good at being able to kite anything.  We get the best of both worlds with track,mez,charm.  That all last longer than any othe rmez or charm in the game for pvp (provided you attempt to put AA into it).   We have super fast in combat run speed making us awesome in 1v1 or even getting away.  We are super needed in any raid group.  Just because you may find the class boring to play in raid does not mean its the end of the world (Unless you are on pve and have nothing els to do lol).  We can charm a mob much higher than our level and stick it on people in imunity (Now thats funny lol).  We provide awesome buffs to Mages.  When in the mage group in a raid we get all the melee buffs and can do pretty good dps.  Everyone loves us.</p><p>Stop worrying about what you dont have and start focusing on what you do have.  The game will be a lot more fun that way.</p>

Dolorian
01-17-2009, 06:51 AM
<p>Less players on PVP than PVE,</p><p>nontheless good to hear they can do something on PvP,</p><p>though in most PvP games it's just a matter of who jumps who first.</p>

Jeepned2
01-17-2009, 09:01 AM
<p><cite>Sevannah@Nagafen wrote:</cite></p><blockquote><p>Despite all that I find it a fun class to play in PVP.  All I see are negative talk about Troubador how about we start talking about good things.  Like how Troub can 1v1 any class and win if they know how to play.  Or how Troub is super good at being able to kite anything.  We get the best of both worlds with track,mez,charm.  That all last longer than any othe rmez or charm in the game for pvp (provided you attempt to put AA into it).   We have super fast in combat run speed making us awesome in 1v1 or even getting away.  We are super needed in any raid group.  Just because you may find the class boring to play in raid does not mean its the end of the world (Unless you are on pve and have nothing els to do lol).  We can charm a mob much higher than our level and stick it on people in imunity (Now thats funny lol).  We provide awesome buffs to Mages.  When in the mage group in a raid we get all the melee buffs and can do pretty good dps.  Everyone loves us.</p><p>Stop worrying about what you dont have and start focusing on what you do have.  The game will be a lot more fun that way.</p></blockquote><p>I won't address the PvP stuff since in then 11+ years that I've played EQ1 and EQ2 I've never had a toon on a PvP server. If the troubs are doing good there... good on you. But I will address the other stuff on how it works on PvE.</p><p>Best of both worlds: Tracking, well ok, us and all the other scouts. Mezz and Charm was nerfed for us a long time ago and is right next door to useless. Kiting is very limited in PvE due to zone population of aggro mobs. If you kite, you better be watching where you're going and not watching the mob you're trying to kill.</p><p>Buffs. Yes we do provide awesome buffs to mages. One problem though (at least in my raid guild) we are not using mages much anymore and will probably do even less after GU51 goes live. Why? Several reasons.</p><p>1. Nearly all the raid mobs in the new expansion do major AoE attacks that tend to one shot anyone in cloth that is not in a group with a healer with a large ward. And not just once, but throughout the fight.</p><p>2. Face it, they just don't do the same DPS as Assassins, Rangers and Swashys do, even if they are in the Troub group.</p><p>3. In the new GU, they are losing a ton of de-hate. The troub de-hate is going to a paltry 8% and the Coercer de-hate is going to a melee base setup that makes it useless for mages. And they definitely won't do the same DPS as they are doing now with the changes coming in GU51 that will force them to scale back thier DPS or severly risk pulling aggro.</p><p>It is not unusual for our raid set up to have just 5 or 6 mages, the MT Coercer and an Illusionist in each group, a Warlock in the OT group and a Wizard in my group. The rest are 1 Troub and 3 Dirges with the rest being melee and healers. We have no summoners in our guild and are not looking for any. We have two Warlocks, but not sure how much longer that is going to last since they where used in the Pally OT group for the massive hate they could transfer to him when he used amends. And since the Pally amends is getting completely changed so that is does work that way anymore, I see the warlocks we have not being replaced should they ever leave. And we have 2 active and 1 semi-active Wizard. Since we are a Min/Max guild, I can easily see the day that I am replaced by a forth Dirge and no mages in the raid except for the enchanters. The Troub group has been the same for almost a year now, Troub, Illusionist, Fury, Assassin (for my de-hate), a wizard and either a Ranger (for the Dehate) or our second Brigand (Just because he has no place else to go).</p><p>So based on that, I'm just really confused why our Alin's is getting nerfed. What was it going to hurt by leaving it alone? Well I can only think of a single reason. That with Alin's still in, a Wizard might out DPS an Assassin and that just can't be allowed. (Rolls eyes)</p><p>I don't remember anyone saying that they thought the class is no longer fun to play. Just seriously confused as to the thought process of SoE on this update.</p>

Tea67
01-17-2009, 07:30 PM
<p>Less buffs and more spells would be reaaly nice</p>

peepshow
01-18-2009, 07:32 AM
<p><cite>Jeepned2 wrote:</cite></p><blockquote><p>I don't remember anyone saying that they thought the class is no longer fun to play.</p></blockquote><p>The class is no longer fun to play..</p><p>I am at the point where I only log on my Troubbie for raids now, why I cant say, but I am really not enjoying him anymore..</p><p>If it was not for the fact that I would lose my guaranteed spot (Which I have not through class but through attendance) I would retire him in a heart beat...</p>

Paikis
01-19-2009, 03:52 AM
<p><cite>Sevannah@Nagafen wrote:</cite></p><blockquote><p>Despite all that I find it a fun class to play in PVP.  All I see are negative talk about Troubador how about we start talking about good things.  Like how Troub can 1v1 any class and win if they know how to play.  Or how Troub is super good at being able to kite anything.  We get the best of both worlds with track,mez,charm.  That all last longer than any othe rmez or charm in the game for pvp (provided you attempt to put AA into it).   We have super fast in combat run speed making us awesome in 1v1 or even getting away.  We are super needed in any raid group.  Just because you may find the class boring to play in raid does not mean its the end of the world (Unless you are on pve and have nothing els to do lol).  We can charm a mob much higher than our level and stick it on people in imunity (Now thats funny lol).  We provide awesome buffs to Mages.  When in the mage group in a raid we get all the melee buffs and can do pretty good dps.  Everyone loves us.</p><p>Stop worrying about what you dont have and start focusing on what you do have.  The game will be a lot more fun that way.</p></blockquote><p>Ya, we're great in pvp. We can spend 2 minutes kiting someone... or you could reroll as a real DPS scout and just kill them in 5 seconds. Your choice.</p>

Tharcyl
01-19-2009, 05:29 AM
<p><cite>Paikis wrote:</cite></p><blockquote><p><cite>Sevannah@Nagafen wrote:</cite></p><blockquote><p>Despite all that I find it a fun class to play in PVP.  All I see are negative talk about Troubador how about we start talking about good things.  Like how Troub can 1v1 any class and win if they know how to play.  Or how Troub is super good at being able to kite anything.  We get the best of both worlds with track,mez,charm.  That all last longer than any othe rmez or charm in the game for pvp (provided you attempt to put AA into it).   We have super fast in combat run speed making us awesome in 1v1 or even getting away.  We are super needed in any raid group.  Just because you may find the class boring to play in raid does not mean its the end of the world (Unless you are on pve and have nothing els to do lol).  We can charm a mob much higher than our level and stick it on people in imunity (Now thats funny lol).  We provide awesome buffs to Mages.  When in the mage group in a raid we get all the melee buffs and can do pretty good dps.  Everyone loves us.</p><p>Stop worrying about what you dont have and start focusing on what you do have.  The game will be a lot more fun that way.</p></blockquote><p>Ya, we're great in pvp. We can spend 2 minutes kiting someone... or you could reroll as a real DPS scout and just kill them in 5 seconds. Your choice.</p></blockquote><p>So true ;(</p>

Thoral
01-19-2009, 04:41 PM
<p><cite>Sona@Venekor wrote:</cite></p><blockquote><p>Less buffs and more spells would be reaaly nice</p></blockquote><p>That would make you a sorcerer.</p>

Thoral
01-19-2009, 04:43 PM
<p><cite>Jeepned2 wrote:</cite></p><blockquote><p><cite>Sevannah@Nagafen wrote:</cite></p><blockquote><p>Despite all that I find it a fun class to play in PVP.  All I see are negative talk about Troubador how about we start talking about good things.  Like how Troub can 1v1 any class and win if they know how to play.  Or how Troub is super good at being able to kite anything.  We get the best of both worlds with track,mez,charm.  That all last longer than any othe rmez or charm in the game for pvp (provided you attempt to put AA into it).   We have super fast in combat run speed making us awesome in 1v1 or even getting away.  We are super needed in any raid group.  Just because you may find the class boring to play in raid does not mean its the end of the world (Unless you are on pve and have nothing els to do lol).  We can charm a mob much higher than our level and stick it on people in imunity (Now thats funny lol).  We provide awesome buffs to Mages.  When in the mage group in a raid we get all the melee buffs and can do pretty good dps.  Everyone loves us.</p><p>Stop worrying about what you dont have and start focusing on what you do have.  The game will be a lot more fun that way.</p></blockquote><p>I won't address the PvP stuff since in then 11+ years that I've played EQ1 and EQ2 I've never had a toon on a PvP server. If the troubs are doing good there... good on you. But I will address the other stuff on how it works on PvE.</p><p>Best of both worlds: Tracking, well ok, us and all the other scouts. Mezz and Charm was nerfed for us a long time ago and is right next door to useless. Kiting is very limited in PvE due to zone population of aggro mobs. If you kite, you better be watching where you're going and not watching the mob you're trying to kill.</p><p>Buffs. Yes we do provide awesome buffs to mages. One problem though (at least in my raid guild) we are not using mages much anymore and will probably do even less after GU51 goes live. Why? Several reasons.</p><p>1. Nearly all the raid mobs in the new expansion do major AoE attacks that tend to one shot anyone in cloth that is not in a group with a healer with a large ward. And not just once, but throughout the fight.</p><p>2. Face it, they just don't do the same DPS as Assassins, Rangers and Swashys do, even if they are in the Troub group.</p><p>3. In the new GU, they are losing a ton of de-hate. The troub de-hate is going to a paltry 8% and the Coercer de-hate is going to a melee base setup that makes it useless for mages. And they definitely won't do the same DPS as they are doing now with the changes coming in GU51 that will force them to scale back thier DPS or severly risk pulling aggro.</p><p>It is not unusual for our raid set up to have just 5 or 6 mages, the MT Coercer and an Illusionist in each group, a Warlock in the OT group and a Wizard in my group. The rest are 1 Troub and 3 Dirges with the rest being melee and healers. We have no summoners in our guild and are not looking for any. We have two Warlocks, but not sure how much longer that is going to last since they where used in the Pally OT group for the massive hate they could transfer to him when he used amends. And since the Pally amends is getting completely changed so that is does work that way anymore, I see the warlocks we have not being replaced should they ever leave. And we have 2 active and 1 semi-active Wizard. Since we are a Min/Max guild, I can easily see the day that I am replaced by a forth Dirge and no mages in the raid except for the enchanters. The Troub group has been the same for almost a year now, Troub, Illusionist, Fury, Assassin (for my de-hate), a wizard and either a Ranger (for the Dehate) or our second Brigand (Just because he has no place else to go).</p><p>So based on that, I'm just really confused why our Alin's is getting nerfed. What was it going to hurt by leaving it alone? Well I can only think of a single reason. That with Alin's still in, a Wizard might out DPS an Assassin and that just can't be allowed. (Rolls eyes)</p><p>I don't remember anyone saying that they thought the class is no longer fun to play. Just seriously confused as to the thought process of SoE on this update.</p></blockquote><p>The theory is that our dehate wont matter as much because the tanks will be able to hold aggro on their own.  Their ability to taunt is going WAY up.  So IF they do what they say and make tanks aggro machines, then nerfing our dehate really won't matter a bit.</p><p>Man, I need to update my sig.</p>

Jeepned2
01-19-2009, 07:51 PM
<p>Actually as I have thought about it more, the loss of our de-hate is not as worrysome as the lost of the use of casters in our raid. Since about 3/4 of the way though the last expansion, we have migrated away from using casters. Right now our normal setup only has 6 casters. The MT Coercer, an Illusionist in the other three groups, a Warlock in the OT group with our Pally, and one Wizard in the now so called caster group. What's my group normally look like? Troub, Illusionist, Fury, Wizard, Assassin and then the one person that doesn't have any other group to go to. That last spot has been filled by an Inquisitor (which made my DPS happy), Monk, Ranger, second Wizard, second Warlock and Dirge (also makes my DPS happy). Most recently though has been mostly the Ranger or second Wizard.</p><p>Here's the questions though:</p><p>1. are casters other then the enchanters even needed anymore? They die like flies meeting a Mac trunk on most of the new content mobs due to the monster AoE's that seem to crit nearly all the time.</p><p>2. They don't parse as high as the Assassins, Swashys and Brigands, and still pull aggro more often. Are they more of a henderence then help? Our Assassin in running right at 10K zone wide, with the Swashys and Brigands about 1K lower. We have no Summoners, and the Wizards are zonewide around 7.5-8.5K with the Warlocks just below the Wizards. We are already using two Brigands due to the high resists on the new expansion raid mobs.</p><p>3. They don't bring a lot of utility with them, so should they be replaced?</p><p>I don't know, but it is concerning me. Will we get to a point where no non-enchanter casters are needed? And if so, will we be needed? It's not that we aren't doing about the same as we always have, but those that we are there to support aren't able to. With the scripting on many of the mobs, AoE nukes are a big problem for the paper plate guys and gals. I expect that the Warlock will be setting more often once the new aggro is put in to place. His primary job was to have Amends and nuke groups for the Pally to have good hate. Will be interesting to see where this goes in the future.</p>

tbone7777
01-21-2009, 01:26 PM
If I were a raid leader and all I could get were wizards that get outparsed by swashys and brigs, I wouldnt want casters either...

Primalooze
04-14-2009, 05:10 PM
<p>I dont think there are any wizards/warlocks that out dps a assasin, swashie or brigand... if there are then the scouts must be seriously slacking....</p><p>(waits for all the trolls to tell me how thier wiz/warlock can parse 15k etc etc yawn....sorry dont believe you!!!)<img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p>

Lera
04-15-2009, 02:18 AM
<p><cite>Thoral wrote:</cite></p><blockquote><p>It could be worse. We could be paladins.</p><p>Just kidding, just kidding.</p></blockquote><p>Ha. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

tbone7777
04-15-2009, 12:24 PM
<p>Dont believe me? Check out the parse threads on flames of end game players. Sorcerers are clearly ahead of swashies/brigs. In addition, chanters can parse very well..no argument there. However, the argument that chanters are the only mage needed on a raid isnt valid. Compare a parse of a more difficult name with stuns, kcockbacks etc. True dps mages (at least skilled ones) will totally blow away chanters. Sorcerers are highly desired for some of the games more difficult encounters. Go try Gynok with no mage ae dps.</p><p>Bottom line...troubs are still very much desired in a raid setting and group setting.  It mostly depends (as with all classes), how well the toon is played.  Ive never had any problem at all finding a group or raid. </p>

Kulaf
04-20-2009, 09:12 PM
<p><cite>Primalooze wrote:</cite></p><blockquote><p>I dont think there are any wizards/warlocks that out dps a assasin, swashie or brigand... if there are then the scouts must be seriously slacking....</p><p>(waits for all the trolls to tell me how thier wiz/warlock can parse 15k etc etc yawn....sorry dont believe you!!!)<img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p></blockquote><p>Casters rule on the Gynok fight. Quite a few of our casters break 15k.</p>

peepshow
04-21-2009, 02:55 AM
<p>Only thing is, that mist of the players posting parses  on eq2flames are all in high end raiding guilds..</p><p>Lets say that there are 2 guildds tops on each server who have acces to the gear many of those players have, so their parses are not really that realistic..</p><p>Dirges break 13k, Troubs 11k..</p><p>I've played both and have no chance to get up their, and not because I don't what what to press and when, but because the gear I haveacces to is just not close to be on pair with theirs..</p><p>I would not use the parses there as a pointer on what you are surposed to be doing, more like players compeeting on who has the best gear..</p>

Inggy
04-22-2009, 10:27 AM
<p>You're correct most raid troubs and dirges are not going to hit 10K+.  The main issue is Raid DPS.  As a bard you can expect to put out 4-6% of the raids parse, so for 200k raid DPS you can expect to hit 8-12K.  Saying that if your raid is only hitting 100K you'll be in the 4-5K range.</p><p>I hit 7-9k pretty often on trash and our raid rarely breaks 180K although I've seen 190K+ on trash.  The guild does not work Avatars so I don't have access to Avatar items.  Gear is a must and raid group makeup has to be solid or the parse will be much lower.</p><p>Just keep the percentage of raid DPS in mind. </p><p>Don't sweat it, its a game afterall.</p><p>O</p>

aelder~
04-24-2009, 09:57 PM
<p>While I understand the complaints about scout DPS vs. caster dps, it's overstating it to leave caster dps out of raid and [Removed for Content] you from progression.  There are so many damage shield + up close face-[Removed for Content] AEs mobs mixed into this expansion that casters still own many encounters vs. scout dps.  On many avatars the overwhelming number of adds make warlocks, wizards, and conjurors very important.  If you excluded them b/c scout DPS is better on raid trash, then you'll never get to, much less through, the toughest encounters. </p><p>We have cleared palace, zarrakon, tomb, and have only ykesha left; for us its a toss up whether warlocks (x2), conjuror, or assasin top each particular parse based on these factors.  Enchanters parse well, but never top the parser.  Casters do need to get serious, however, about increasing their defensive stats and survivability to live through fights like Tyrannus.</p><p>Aelder</p>

tbone7777
04-26-2009, 06:55 AM
I can break 10k+ easy with 125k raid dps. Its mostly gear selection and casting order along with group buffs. My group rarely changes..its me wiz illy fury warlock and brig/assassin. I just get the passive group buffs...no IA or Feral. My guild just got xebnok recently...looking forward to the 4 set bonus<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />