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View Full Version : Coming back after 2 and a 1/2 years, looking for some help.


Gohdric
01-15-2009, 06:06 PM
<p>Hello fellow Mystics,</p><p>I decided to reactivate my account and thought I would come on here to see what has changed before I really jump back into things.</p><p> I looked over a few posts and the other healer forums and seem to see something about melee as a Mystic being effective for DPS.  I see that there are a number of abilities you can take that make a spell turn into a melee ability.  Is this just to sacrifice range for having strength modify the damage instead of intelligence?</p><p> I am currently level 50 and that was all gained when the game was released for the most part.</p><p> What I am wondering is how I should invest all these abilities since I will be soloing quite often.</p><p> Currently I am just keeping the 2 dots up and using the DD all with the HO, shielding / healing and debuffing if needed depending on the mob level.</p><p> However I see we have a few new tricks to pick from, so should I be stacking some Strength and putting points somewhere to melee?  Or perhaps just put a bit more into Intelligence and keep going how I am?</p><p> It's been a while so any advice is appreciated but for now I want to concentrade on mainly solo play from 50-80.</p><p> Also, does the spear use Strength to determine damage output or is it Agility?</p><p>Thank you.</p>

Eugam
01-16-2009, 08:11 AM
<p>First turn all casts into CA and get the endskill weapon mastery</p><p>I suggest to go the STR tree down all the way. Dogdog now is more solid and later, with ancestry, will proc at a good rate while doing some dps. With the priests stances you will get a pet stance/melee stance depending how you like to play. Personally i think dogdog is worth it overall.</p><p>Then agility for 8 points in Ancestral Authority and Ancestral spirits</p><p>By now you should be a pretty tough beast <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Then fill the premonition tree and reach Ancestry</p><p>You are now unkillable and a healer god <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Fill up for Ritual of Mind</p><p>At the end fill up as you wish and pick the best from shadows AA</p><p>Have fun <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Engame setup depends on your gameplay. But the above is good to solo and good to do groups.</p>

Banditman
01-16-2009, 11:09 AM
<p>So you left before Desert of Flames.  Allow me to give you the best advice you'll ever get:</p><p>Start over.</p><p>At L50, you've already missed a *ton* of potential AA in lower level zones.  I know, 50 levels seems like a lot to give up, but think of it this way instead . . .</p><p>When you finally reach the "level" cap, you'll have 280 "levels".  You're really not very far in, and I *promise* you that adventuring experience will flow *much* more quickly than you remember.</p><p>My Troubador went from Level 1 to L80 (with 130 AA) in 12 days /played.  That's 12 days "actually" in game playing.  Troubadors don't solo *nearly* as fast as a Mystic.  You can probably do it a couple days faster on a Mystic, especially a "new" one who reaps all the rewards introduced in the lower levels.</p><p>Visit EQ2i . . . follow the solo quest lines and start over.  You'll be glad you did.  Not only will your character be stronger, sooner, you'll re-learn how to play the class in the process.</p>

Sandain666
01-16-2009, 02:43 PM
<p><cite>Gruffyd wrote:</cite></p><blockquote><p>  Is this just to sacrifice range for having strength modify the damage instead of intelligence?</p><p>You can belt out a lot of damage in a short period of time, the Combat Atrs cast at either 1.5 or .5 seconds ( can't really remember I am at work) and fully specced they out damage the spell counterparts.</p><p> Also, does the spear use Strength to determine damage output or is it Agility?</p><p>Stength</p><p>Thank you.</p></blockquote>

Gohdric
01-16-2009, 08:15 PM
<p>Thanks for the replies.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I went back and did a bunch of old quests that I had and bought a bunch of stuff off the broker to finish a bunch of collections and now I have 17 points.</p><p>So should I really start over still at this point?  Or does that just mean I need to get a bunch of xp at level 80 to cap it out?</p><p>How many AA points would an average new char have at level 50?</p>

Gohdric
01-16-2009, 08:20 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>So you left before Desert of Flames.  Allow me to give you the best advice you'll ever get:</p><p>Start over.</p><p>At L50, you've already missed a *ton* of potential AA in lower level zones.  I know, 50 levels seems like a lot to give up, but think of it this way instead . . .</p><p>When you finally reach the "level" cap, you'll have 280 "levels".  You're really not very far in, and I *promise* you that adventuring experience will flow *much* more quickly than you remember.</p><p>My Troubador went from Level 1 to L80 (with 130 AA) in 12 days /played.  That's 12 days "actually" in game playing.  Troubadors don't solo *nearly* as fast as a Mystic.  You can probably do it a couple days faster on a Mystic, especially a "new" one who reaps all the rewards introduced in the lower levels.</p><p>Visit EQ2i . . . follow the solo quest lines and start over.  You'll be glad you did.  Not only will your character be stronger, sooner, you'll re-learn how to play the class in the process.</p></blockquote><p>Ah thanks for the EQ2i advice I am checking it out now.</p>

Graywindnz
01-20-2009, 12:04 AM
<p>AA points at lvl 50 would be about 60+ depending on how many quests you were doing. More aa if you quested a lot , less if you just farmed.</p>

Eugam
01-20-2009, 06:12 AM
<p><cite>Gruffyd wrote:</cite></p><blockquote><p>Thanks for the replies. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>I went back and did a bunch of old quests that I had and bought a bunch of stuff off the broker to finish a bunch of collections and now I have 17 points.</p><p>So should I really start over still at this point? Or does that just mean I need to get a bunch of xp at level 80 to cap it out?</p><p>How many AA points would an average new char have at level 50?</p></blockquote><p>I wouldnt re-roll.</p><p>My warden lost a lot AA due to problems when EoF was released. (Looged in and wanted to go to butcherblock and the game told me i dont have the expansion. When i opened my AA window it deleted all) CS was able to give back some, but not all.</p><p>Go mentoring or do grey quests and ask someone to allow you mentor him when handing in. You just have to mentor while handing in. I did that through the whole BB mountains and steamfont questlines. Since you have been away a while you probably will get disco fior all 20+,zones again. Mentor if groups look for a healer in crusbone keep or similar. If it doesnt bore you to tears, then do all crafter quests as well. Dont forget the languages <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> You should be able to get AA quite fast that way. If you are in a guild and someone helps you to mentor ist easy to catch up.</p>

Banditman
01-20-2009, 11:12 AM
<p>Take it from someone who has five L80 characters . . . you'll get those AA a lot faster by starting over.</p>