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View Full Version : An example of why changing roles is bad


Caetrel
01-14-2009, 09:48 AM
<p>I run a guild that was created at game launch by beta players.  We have been raiding since early 2005.  Our raiding roster includes 4 fighters:  A paladin (me), 2 guardians, and a monk. </p><p>One of the guards, and the monk are the "new kids"...they've only been with us for 2 years.  The other guard since summer '05 and I've been around since Nov '04.</p><p>I could care less about amends, or the aggro redux, but what affects me is the forcing of all the above classes into a strict single target tank role.  I am sorry that SKs and Zerkers sucked, and when you beefed them up in TSO, they did not revolutionize raiding.  So now the entire system must be usurped, and instead of simply creating new roles for these other classes, you have to take away from others.</p><p>Gratz developers, on your game being less stable than my guild.  We only care about raiding, and of the 4 of us, none want to betray or play another class. </p><p>If zerkers and SKs had no role in this game, I can't understand why you would not make one of them an MT role instead of mucking up what already exists.</p>

Doggi
01-14-2009, 10:09 AM
<p>and the example is .... where exactly? Wasn't there a feedback thread about these changes where your post fits better than in a new topic with the same content...? Sry, just can't hear it anymore.</p>