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View Full Version : Set gear with new tanking rules


Undorett
01-13-2009, 06:34 PM
<p style="margin: 0pt;"><span style="font-size: small;"><span style="font-family: Times New Roman;">The fighter gear (and maybe even some of the other gear to add detaunt procs or hate reduction) that is dropping in raids as well as the TSO shard gear if not changed along with the new tanking rules is not really balanced. <span style="mso-spacerun: yes;"> </span>In offensive stance everything is still hunky dory, but when in defensive stance we have that -0.5 auto attack damage multiplier. <span style="mso-spacerun: yes;"> </span>This means the haste (and attack speed), DPS and double attack are all much less effective (half as effective if that means half damage from auto attack) in defensive stance than they were before this update, and critical melee multipliers less effective as well but to a lesser degree due to CAs not being affected by the auto attack multiplier. <span style="mso-spacerun: yes;"> </span>This drops our hate a great deal, and it is not being made up for by + threat, +hate, +critical taunt, + critical % taunt, or +double taunt on the very same gear. <span style="mso-spacerun: yes;"> </span></span></span></p><p style="margin: 0pt;"><span style="font-size: small; font-family: Times New Roman;"> </span></p><p style="margin: 0pt;"><span style="font-size: small; font-family: Times New Roman;">This gear needs to work well in both stances, or there needs to be two sets of each kind of gear available to all tanks. <span style="mso-spacerun: yes;"> </span>Especially the TSO fabled set, as that is where you gain the bulk of your critical mitigation, unless you are killing avatars.<span style="mso-spacerun: yes;">  </span>Lets say an item of our set has 7DA on it right now, when this update comes out live I would think that it would need the 7DA (to help in offensive mode as well as partially help with threat gen in defensive mode) as well as +7-10 taunt critical (or increase critical % of taunts by the same, double taunt, +threat to taunt by a considerable amount, or +5 hate while in defensive stance) to help in defensive mode.<span style="mso-spacerun: yes;">  </span>This effect is multiplied by the fact that the coercer and dirge hate buffs were nerfed fairly hardcore.</span></p>

Junaru
01-13-2009, 06:38 PM
<p><cite>Undorett wrote:</cite></p><blockquote><p style="margin: 0pt;"><span style="font-size: small;"><span style="font-family: Times New Roman;">The fighter gear (and maybe even some of the other gear to add detaunt procs or hate reduction) that is dropping in raids as well as the TSO shard gear if not changed along with the new tanking rules is not really balanced. <span style="mso-spacerun: yes;"> </span>In offensive stance everything is still hunky dory, but when in defensive stance we have that -0.5 auto attack damage multiplier. <span style="mso-spacerun: yes;"> </span>This means the haste (and attack speed), DPS and double attack are all much less effective (half as effective if that means half damage from auto attack) in defensive stance than they were before this update, and critical melee multipliers less effective as well but to a lesser degree due to CAs not being affected by the auto attack multiplier. <span style="mso-spacerun: yes;"> </span>This drops our hate a great deal, and it is not being made up for by + threat, +hate, +critical taunt, + critical % taunt, or +double taunt on the very same gear. <span style="mso-spacerun: yes;"> </span></span></span></p><p style="margin: 0pt;"><span style="font-size: small; font-family: Times New Roman;"> </span></p><p style="margin: 0pt;"><span style="font-size: small; font-family: Times New Roman;">This gear needs to work well in both stances, or there needs to be two sets of each kind of gear available to all tanks. <span style="mso-spacerun: yes;"> </span>Especially the TSO fabled set, as that is where you gain the bulk of your critical mitigation, unless you are killing avatars.<span style="mso-spacerun: yes;">  </span>Lets say an item of our set has 7DA on it right now, when this update comes out live I would think that it would need the 7DA (to help in offensive mode as well as partially help with threat gen in defensive mode) as well as +7-10 taunt critical (or increase critical % of taunts by the same, double taunt, +threat to taunt by a considerable amount, or +5 hate while in defensive stance) to help in defensive mode.<span style="mso-spacerun: yes;">  </span>This effect is multiplied by the fact that the coercer and dirge hate buffs were nerfed fairly hardcore.</span></p></blockquote><p>Dude that is the whole point of the changes. And sorry but I don't have the DKP points to bid on two sets of gear.</p>

Undorett
01-13-2009, 06:51 PM
<p>The point of the changes is to make gear less effective at holding hate?  wow...my mistake!  And here I thought they were to make DPS not our primary way of holding hate...</p>

Geothe
01-13-2009, 06:54 PM
<p>No, the point of the changes is to make holding agro less dependent on YOUR DPS as well as OTHERS's DPS and more on your Taunting abilities.</p>

Junaru
01-13-2009, 06:55 PM
<p><cite>Undorett wrote:</cite></p><blockquote><p>The point of the changes is to make gear less effective at holding hate?  wow...my mistake!</p></blockquote><p>No the point is to make DPS less effective at holding hate. +7 DA is still +7 DA regardless of your stance. The only difference is you hit for less. So saying saying +7 DA gear is less effective in d-stance is wrong (because it's still the same amount).</p>

Undorett
01-13-2009, 07:17 PM
<p>sarcasm must be a lost art or reading full threads is too difficult for people...</p><p>Tank gear, specifically tank set gear should not be less effective in defensive stance than it is in offensive stance.  It should also have +threat modifiers (whatever those modifiers are) on it along with the offensive modifiers it already has because these offensive multipliers are not as effective in defensive stance as they are in offensive.</p><p>7DA in o-stance is > 7DA in d-stance because d-stance reduces your auto attack damage by a considerable amount and thus the threat generation by auto attack is lower (as the devs want) but this was not made up for ON GEAR with +threat modifiers.</p><p>The problem that they were trying to correct was that dps has exponentially increased and taunts as a way to hold agro have not.  The problem they failed to address is that gear is the way this has happened (I can easily max crits, DA, haste and dps mod in a raid).  With our TSO raid gear we should be able to do the same with +taunt and +crit taunt which are now the new way we are to hold agro.</p>