View Full Version : Could the mage ( and scout equivalent) Shadows AA abliity Bewilderment, be changed
Leucippus
01-08-2009, 06:41 PM
<p>I just put in a /feedback on test copy for the following.</p><p>Maybe people here would like to comment.</p><p>-Leucippus</p><p>Could the mage ( and scout equivalent) Shadows AA abliity Bewilderment, be changed:Currently it is a spell that must be cast on a mob.Could it be changed to a buff cast on yourself that automatically triggers when you take direct damage.Yeah, that ability has a damage component, but with its recast, that damage is not significant. Just drop the damage component.It would be nice if, say, Bolt of Ice double attacked and a wizard pulled aggro, after the first hit, the aggro gained from the spell double attack was lost.Having to remember to recast the self buff would be fine. Please give it the 0.5 second cast time or faster. Remember, the recast on the ability limits how often it could be used to drop aggro.Tanks might like this change too. They would not have to use their "specials" for every last damage spike. Tanks could save them for the rare occurances and focus on holding hate over average damage.</p>
Seomon
01-08-2009, 06:50 PM
<p>Don't be lazy. It should stay like it is.</p>
Freliant
01-08-2009, 07:06 PM
<p>Bewilderment is a good 2% of my overall dps in a raid, and more importantly, it guarantees that when I do my Ice Bolt or Fission on a single mob, that I will immediately drop a hate position. Its just a method to regulate my own hate WHEN I want to.</p><p>In a raid, if I get agro, and I have to wait to get hit for it to go off... I will be dead. Period.</p>
I agree with the prior post, if I have to wait to get hit I'm going to die, besides pulling the mob out of position. Instead I can aggressively manage my own hate by casting bewilderment immediately after spike dps spells. It's also exceedingly good damage for the casting time, at least for non-wizards.
Fendaria
01-08-2009, 08:08 PM
<p>Please please please don't do this to bewilderment. Bewilderment has to be one of my favorite AAs in TSO so far. Don't change it.</p><p>Well, they could change it, maybe like allowing the Empowered Magic +base damage to effect it.</p><p>Fendaria</p>
Melli
01-08-2009, 09:13 PM
<p>No, please don't change it. It is great in the current form.</p>
Noaani
01-08-2009, 09:32 PM
<p><cite>Leucippus wrote:</cite></p><blockquote>Could it be changed to a buff cast on yourself that automatically triggers when you take direct damage.</blockquote><p>When I take a hit, I die. A deaggro proc off of a dead wizard is the defination of useless.</p><p>If you wait until you have aggro before casting this spell, it is not going to be used to its full effectivness. If you include it in your spell rotation, you will find that you simply do not pull aggro.</p><p>As to the damage component...</p><p>Solar Flare (at 2237 - 3519) has a casting speed of 1.2 seconds for me, or a cast + recovery time of 1.9 seconds. This spell has a damage per second value of ~1693 points of non crit damage per second of my casting time it uses.</p><p>Magma Chamber (at 3542 - 5409) has a casting speed of 1.5 seconds, or a casting + recovery of 2 seconds. This spell has a damage per second value of ~2237.</p><p>Bewilderment (at 1849 - 3031) has a casting time of 0.42 seconds, or a casting + recovery time of 0.92 seconds. This spell has a damage per second value of ~2652.</p><p>While the damage may be small on this spell, the fact that it is extreemly fast casting makes it worth using, even for the damage alone. Its not going to be the highest priority spell you cast, but it is not the lowest either. Get yourself in a group with a chanter and troub, have PotM, PoM and Ice Lash all up, and this spell does some decient numbers.</p>
maddawg138
01-08-2009, 10:56 PM
<p>Bewilderment is just fine the way it is.</p><p>just change the resistability on it...gets resisted too much.</p>
Noaani
01-08-2009, 11:05 PM
<p><cite>Xede@Kithicor wrote:</cite></p><blockquote>just change the resistability on it...gets resisted too much.</blockquote><p>This seems to be an issue with everything on the abilities page of our knowledge books. Character traits, achievements, miracles and blessings, even the ability granted for finishing bloodlines.</p><p>The thing that puzzles me is that they all have a fairly large range listed in their resistability, from 12% on character traits up to 56% on Bewilderment. I'm wondering if they are all hard coded to a 12% resistability, and the listed value is nothing more than a placebo.</p>
Brinelan
01-09-2009, 04:13 PM
<p>Bewilderment is fine like it is. If you are asking for a deaggro proc then you probably pull aggro off your tanks too much, in which case the answer is to not go full burn all the time. </p><p>If you do want to go full burn all the time for big parse numbers, then invest in deaggro aa's and gear that is in game now. A deaggro proc is useless for casters.. as a wizard, you should know how that works.</p><p>This spell adds to my conjy dps, and is a great way (as someone mentioned earlier) to keep aggro under control after big spells like master strike etc are cast.</p>
Noaani
01-09-2009, 07:43 PM
<p><cite>Brinelan@Guk wrote:</cite></p><blockquote> big spells like master strike</blockquote><p>Sorry, but lol.</p>
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