View Full Version : coercer changes
pubear
01-08-2009, 01:44 PM
<p>btw, it would have been nice to have seen these in the update notes. I'd still like to see the list, in case I missed any.</p><p>Enraging demeanor m1 with aa's,</p><p>increased hate gain 14.8%</p><p>threat transfer 15%</p><p>peaceful link is probably the biggest change</p><p>peaceful link m1 with 5 aa's to increase trigger chance by 5% - 3.6</p><p>inflicts 414 - 622</p><p>if fighter increases threat 2162 - 3143</p><p>if not fighter decreases threat 1767 - 2159</p><p>Ok, besides the nerf to enraging demeanor, can somebody explain what the difference between hate transfer and threat transfer is? Also, though the changes to link are all well and good, i have a couple of problems with this.</p><p>1) They have to hit the mob. I am hearing alot about how this is a big issue.</p><p>2) 5 aa's to raise the proc rate from 3 to 3.6? I expect that this will give about 1 extra proc every 2 minutes. I have no doubt my math is wrong, but I have a mental block about doing alot of math in a game. It just seems wrong. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Now these changes are all that I could find. Are there any others, that I could not?</p>
madha
01-08-2009, 01:58 PM
<p>is 3.6 a cap on link casue i have the 2 set vp bonus and taking the gear off its still 3.6, never goes over 3.6. needs to be changed to a avatar like buff to be a proc on attempted hit, along with a 1k ish decrease every 5 seconds for good measure.</p><p>or somethign realy fun have it crit for more dehate when the player it is on crits, or when player crits the buff reduces agro position by 1, something fun and unique not just a proc dehate =P.</p>
pubear
01-08-2009, 06:17 PM
<p>if they are going to have our aa's improve the dehate percentage, and its capped, then either change our aa's or raise the cap.</p>
Cloakentuna
01-08-2009, 07:15 PM
<p>I'm not sure how I feel about the fact that link does not proc off spells in it's current state on test. I feedbacked it, but it seems to me like it should proc off spells as well as melee/CAs. </p>
Geothe
01-08-2009, 07:21 PM
<p><cite>Cloakentuna wrote:</cite></p><blockquote><p>I'm not sure how I feel about the fact that link does not proc off spells in it's current state on test. I feedbacked it, but it seems to me like it should proc off spells as well as melee/CAs. </p></blockquote><p>Tandem exists to proc off of spells.Link is now the melee version of Tandem.</p>
Cloakentuna
01-08-2009, 08:02 PM
<p>Never thought about it that way, makes sense though.</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.