View Full Version : Please /feedback the AE Crane Twirl change on test
mr23sgte
01-08-2009, 12:00 PM
<p>Currently on the TEST server the Brawler AA wisdom line was changed, Crane Twirl is now a 16% chance to proc AE auto attack. Every other fighter class except Brawlers has an AA for 40% chance.</p><p>I don't see this as balanced - if you agree please /feedback or post your thoughts</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=390&topic_id=437332">http://forums.station.sony.com/eq2/...topic_id=437332</a></p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=440491">http://forums.station.sony.com/eq2/...topic_id=440491</a></p>
BChizzle
01-08-2009, 01:54 PM
<p>Horrible</p>
circusgirl
01-08-2009, 01:56 PM
<p>I really wish Aerelik would explain the logic behind this--he's been very active on the zerker and pally forums, but never seems to step foot here...</p>
Herme
01-11-2009, 02:16 AM
<p>Well this is what I /feedback'ed a few mins ago. It's a long read, but I think it's all beneficial to us as a class and some parts to fighters as a whole.</p><p> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman";} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> <p >Crane Twirl 16% aoe autoattack.<span> </span>Should be increased to equal that of all the plate tanks to 40% in order for this line to even be a viable option.<span> </span>As it stands right now this change from the proc drops our single target DPS over that from live.</p> <p > </p> <p >Mongoose stance:<span> </span>With as many deaggros as all the tanks have while in offensive stance and the hate reduction, does monk really need another dethreat proc?<span> </span>I would recommend a static DPS/attack speed mod added to our offensive stance instead.<span> </span>I would prefer a DPS mod because monks are already approaching the hard cap on haste.<span> </span>As it is on live right now, not even raid geared, TSO void shard armored and barely equipped, I can tank in defensive and hit attack speeds of 240+ easily.<span> </span>That is without any adornments or master abilities to increase my attack speed.</p> <p > </p> <p >Evade Check:<span> </span>Why another specific dehate?<span> </span>Instead could also be incorporated into the stances.<span> </span>an extra 2% hate gain in defensive or an extra 2% hate loss in offensive, 1% either way while in combined stance depending on if in front of the mob or behind.<span> </span>Even a regular taunt.detaunt proc would work as well.<span> </span>With the new changes Monks don't need any extra dehate abilities.<span> </span>We're already among the lowest DPS fighter classes, why do we need more dehate than other tanks if they're generating more hate than us without it?</p> <p > </p> <p >Consummate Defender:<span> </span>Changing it to a static 1 point per AA spent makes this choice undesireable.<span> </span>Change it back to the 1% per point and it's better.</p> <p > </p> <p >Offensive Prowess:<span> </span>Same thing as Consummate defender.<span> </span>Change back to 1% per point spent.</p> <p > </p> <p >Enhance Rescue:<span> </span>Warriors already get an AA ability for this, and the need for rescue to be on a 2.5 minute timer is obsolete with peel, rescue, and sneering assault all available.<span> </span>On my monk in full defensive I don't even need rescue that often.<span> </span>I can currently parse 1.5k on a fight and hold aggro off a scout parsing over 4k.<span> </span>I'm sure even better once the stances hit live and I'm able to test them out.<span> </span>I suggest a % based increase to attack speed/DPS/hate increase, uncontested avoidance gain or removal melee skills penalty in defensive stance.</p> <p > </p> <p >Riposte Mastery:<span> </span>Riposte damage is minimal for fighters tanking anything.<span> </span>Would suggest a change to riposte chance if mob is in frontal quadrant and parry if not in frontal quadrant, like what warriors used to have in their sta line, but this way it's available to all fighters and so is not overpowered.</p> <p > </p> <p >Battle Hardening:<span> </span>Change this to add 100 per point spent and it will be much better and more desireable.<span> </span>Especially for the brawler classes, right now plate tanks hit the diminishing returns curve in MC armor, brawlers have to have their mythical to come close.</p> <p > </p> <p >Sneering Assault:<span> </span>Why give fighters another rescue like ability if you're going to make rescue reuseable every 2.5 mins?<span> </span>Instead make it a hate over time, raising 1 hate position every second for 5 seconds and give it a 5-8k AoE taunt on termination. If that is too overpowered drop the damage part of it and make it just an emergency "oh sugarcookies!" button.<span> </span>The way the DPS classes are setup currently, we'll need to hit more aggro over time instead of instant cast hate positionals to hold mroe steady aggro especially if tanks are now only hitting 2-4k DPS and expected to hold aggro over 15-20k DPS in raids.</p> <p > </p> <p >Inner Focus:<span> </span>A nice attempt to disguise somthing useful into something not really.<span> </span>A 4 minute recast for 15 seconds of maybe getting hit by 1 attack for 35% or mroe of my health.<span> </span>This would require great foresight on the part of the brawler.<span> </span>I would suggest making it more on par with guardian's tower of stone.<span> </span>Changing the required % to 10% health, dropping the recast to 2.5 minutes and duration to 10 seconds.<span> </span>You can keep the "will absorb 2 attacks" part, that should make it so it's not completely overpowered and will give regular group tank monks just as much use out of it as well as raid monk tanks.</p> <p > </p> <p >Peaceful Deception:<span> </span>Change it to reflect what the stances do.<span> </span>"If in defensive..."<span> </span>"If in offensive..."<span> </span>"if in stance:<span> </span>Arachnid stance..."</p> <p > </p> <p >Mending Spirit:<span> </span>If this is going to be on a final TSO end line AA ability which requires 170 points spent into it then look into giving us a t8 upgrade to heal when at mastered heals target for 50% max health.<span> </span>Right now it's kind of a joke to have an end line AA ability affect a lvl 48 CA.</p> <p > </p> <p >Meditative Healing:<span> </span>What instance monk tank is going to have a spike hit for 40%?<span> </span>I can count one mob in my tank experience that has hit me for that much and only once.<span> </span>This should be changed to 20%, and would even justify changing the advancement to 2% per point spent.<span> </span>That would even things out a lot in making Monks a solid tanking choice along with plate tanks.</p> <p > </p> <p >Hidden Openings:<span> </span>Do we need another rescue ability on an even shorter timer?<span> </span>I suggest changing this to a 10 minute timer and making it a nuke.<span> </span>Doubling or tripling Desolating Fists's static dmg amoung making it 10-15k.<span> </span>That would fit the description better ("...a deadly blow")<span> </span>What deadly blow doesn't kill the enemy and causes them to hate us more?</p> <p > </p> <p >Stance Arachnid Stance:<span> </span>A lot of Monks will hate me for saying this, but this stance is obsolete.<span> </span>Either give all fighters a stance like this or remove this stance.<span> </span>The only reason I can see this as a viable choice would be for a fighter in the OT position.<span> </span>But this only being a brawler ability right now gives them an unfair edge over the other classes.<span> </span>I suggest either dropping completely this line or giving a similar line to all fighters that way a tank doesn't have the aggro ripping ability of the defensive stance but doesn't have to rescue a raid through 23 hate positions in a matter of seconds.</p> <p > </p> <p >Stance; Flow Like Wind: The increase to physical damage done should be based on mitigation.<span> </span>Change the percentage for nonplate tanks to 2-2.5% since we already take more damage than non-plate tanks do because our mitigation is that much worse than theirs is.<span> </span>Either that or change it to "reduces mitigation of caster by 5%"<span> </span>So plates will see a bigger drop in mit than leather will.<span> </span>Also change the melee skills back to what they are currently on live or increase them further to +60 or 70 on the mastered stance.</p> <p > </p> <p >Full Moon:<span> </span>At mastered this ability should give us 3-5k taunt.<span> </span>Not the 2.3 to 2.8k it currently sits at.<span> </span>A 3-5k taunt wouldn't be as much as the AE tanks get and would still give us a respectable amount of hate to keep aggro off swashbucklers, warlocks and other heavy AE DPS classes.</p> <p > </p> <p >Scowl:<span> </span>the amount of hate increased on the encounter is almost a third of what our single taunt is.<span> </span>I understand we're a single target tank now, but again, up this to half our single target and it should be fine.<span> </span>Not overpowered and not underpowered.</p></p>
Queen Alexandria
01-20-2009, 07:57 PM
They upped it to 24% but that doesnt matter, its frontal only and it only goes off of main hand. I would like if they could either add a little spin off of it and make it either 24% off both hands, or make it true AoE and not just frontal, or if they just got done with it and made it 40% like all the other fighters. This is a serious change, and I see no effort on this companies part into listening to the community. Don't you want to know what your customers think on something so huge? I love this game to death, but what the devs are doing is just ignorant! I run a business, and i custom build products for my customers. I do it cause I want to take the time and make sure that the customers leave happy. Sure, I make recommendations, cause my expertise goes a long way, but I listen to them. Thats the part I see wrong, theres a lack of communication and it makes me feel like the employees just got way too comfortable with their job. Listen to us, I will keep feedbacking this because I have no way to tell if my voice has been heard!
Herme
01-21-2009, 06:02 AM
<p>From the post Aeralik made in the in testing forums, the majority of the feedback has been from a solo/duo type perspective. We need people to log in to test and actually run groups, I've tried the few times I've logged in to get some people together to run an instance, but no one has been interested to date. </p><p>I suggest you get your friends together, and just run a zone, sit back and feedback it. One night of maybe not raiding or doing your normal guild thing will go a long ways towards getting the feedback listened to. When you write in your feedbacks, make sure to use concrete information, don't exaggerate. Say you ran such and such zone with such and such classes doing such and such DPS and you ran into such and such issues. Heck, you can change specs in between fights so you can test as many different specs as you want. Run Befallen:CoA and just respec after killing the first two groups until content, then try the names. </p><p>If I had a large guild and more friends I would gladly do this, but the majority of my play time is solo/duo or PUG without any consistency.</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.