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CenturaEQ
01-07-2009, 10:38 PM
<p>Well, I guess we should post what we think of the Swashbuckler changes here.</p><p><strong>Charm's Way - Swarthy Chaos (Proc - Fabled/Mythical Epic)</strong>Add an effect to the proc. With the effect, please don't make it Melee Crit or Double Attack. Something more unique, please.</p><p><strong>Swarthy Disorder, Deceit, etc.</strong></p><p>Increase trigger amount, or reduce Recast and Duration.</p><p>EDIT: Didn't notice that you changed PPM on all Epics. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

OutcastBlade
01-08-2009, 12:12 AM
<p>Three gooney taunt triggers... And you want it increased to 5? LOL. That will have all the paladins up in arms that we have better than their new amends.</p><p>I do agree with adding a melee buff to epic's dps proc. I would settle for something like increasing hurricane proc rate slightly or increasing reach by 2-5m or something similar and unique to our class. And yes I agree with the proc rate being 2.9.</p><p>But tbh, I am.... for the first time in a long time, ecstatic with the changes being made to our class.</p>

Delow
01-08-2009, 12:34 AM
<p>I made a post in the Testing Feedback forum where we have a better chance of getting a response. Please go there to give input about the changes that are in test for us.</p><p>Just out of curiosity Kanolth, what are you estatic about exactly because I dont see anything to be very happy about.</p>

CenturaEQ
01-08-2009, 02:03 AM
<p>Yes, do you realise how bad it is now compared to before? 23 - 27% vs. 30,000 threat (+taunt base/crit) once a minute. That's a MASSIVE nerf.So? No problem. Increase threat on Amends, too.I would take lower reuse and duration over triggers, though.</p>

liveja
01-08-2009, 11:30 AM
<p><cite>Kanolth@Antonia Bayle wrote:</cite></p><blockquote><p>But tbh, I am.... for the first time in a long time, ecstatic with the changes being made to our class.</p></blockquote><p>Why? I'm not really seeing the positive, here.</p>

OutcastBlade
01-08-2009, 07:35 PM
<p>I really don't know why I am happy with it. Well no, I lied. I think it's mainly because I am seeing what other classes are getting stuck with and using THAT as a basis for comparison. Come on guys, we all knew nerfs were inc. But I would hate to be an assassin with their sweet little detaunt, or a pally with their uber amends right about now.</p><p>I hate it when my class gets nerfed. But only when I am the only class getting the cuts made. All classes are being effected here, and you have to kinda wonder whether or not you should just chill until the changes are tested and we know for sure how much of an impact it will have on us, which at this moment in time we only have speculation.</p><p>Also when it comes to hate xfer, exactly how does not having a hate xfer effect US? It doesn't. How does that nerf us? It doesn't. You're all worried that we're going to be ripping hate all the time now, and I bet you plat when we all settle in to the new changes its not going to be as big of a problem as you think. If it is, it will get changed because we'll all be /feedbacking and complaining, but I am all for change, so long as its not TOO profound, and its across the board.</p><p>Don't get me wrong, I am going to support Odeius and his post because adding a melee proc to our epic and increasing the ppm will definitely make our lives easier. But otherwise its a massive step in the right direction.</p>

Katanalla
01-08-2009, 08:42 PM
<p>AoE proc will be hilarious in PvP if a swash was attacked by some city infiltrator, epic procs, swash now has city guards on him.... Anyways thank god I'm on a PvE server. Sleight of Hand.... would make my life easier if it also lowered MY hate by 3 positions or something. Always have to cast hideaway or misfit trickery immediately after it else I'm dead....</p>

RingleToo
01-09-2009, 03:29 PM
<p>I would love to be able to create a toon on test and have given it serious thought. But I just don't have the time to play both test and live, so until my friends move to test I'll be playing live. (I'd probably do nothing but complain about SoH anyway, so probably a good thing lol).</p><p>Just what effect are all these "hate" changes really having on us? Because I don't think I understand any of what's coming down the pipe. What effect do they have on our Intelligence line? What's really happening to our epic/mythical weapons? What does "Yes, do you realise how bad it is now compared to before? 23 - 27% vs. 30,000 threat" mean? I'm just so confused about what's supposed to be coming lol</p>

Katanalla
01-09-2009, 04:25 PM
<p>Yes so instead of giving the tank some 150,000ish or higher of our own hate in raids every minute...... we now give them 30,000 hate out of thin air while not helping ourselves evade notice any more than before, other than that hopefully tanks are now able to hold agro like glue.</p>

DngrMou
01-09-2009, 10:21 PM
<p><cite>Katanallama@Mistmoore wrote:</cite></p><blockquote><p>Yes so instead of giving the tank some 150,000ish or higher of our own hate in raids every minute...... we now give them 30,000 hate out of thin air while not helping ourselves evade notice any more than before, other than that hopefully tanks are now able to hold agro like glue.</p></blockquote><p>Yeah, but we're trading super glue, for elmers.  150,000 per minute > 30,000 per minute. </p><p>I plan on tying my new more uberer Swarthy Disorder to another CA, so I don't have to think about.  I hope that works.</p>