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View Full Version : Are guardians really that bad in pvp?


Brellowec
01-06-2009, 10:25 AM
<p>OK, I am looking at starting another alt on Vox.  I hear everyone always saying guardians are [Removed for Content] in pvp solo.  I have never tried lvling one myself but I do know that I have killed my fair share of guardians 1 vs 1 with ease.  Now what I want to know is whether or not there is any hope of solo pvp with a guardian that is geared and spec'd properly.  And if so, what tier would I stand a chance at solo pvp.  I am looking for some responses from people that have actually played a pvp guardian at higher tiers. </p>

Rahatmattata
01-07-2009, 05:37 AM
<p>Guardians are a grouping/raiding class and suck at solo pvp or soloing in general compared to other fighters.</p>

Russ2006
01-08-2009, 06:52 AM
<p>Guardians are acctually rather good at solo pvp. leveling up I was a bit weak vs any healer or caster class, but scouts and othe rfighters were fairly easy. Now at level 80 with solid gear, there is no meele class that can kill me with ease. I lost to the ebst geared bruiser on the server, but it was a close fight. I almost won vs the best geared SK on the server, granted he went easy on me. Do not expect to beat the good Sk's/Pallys or the very best bards. but you will kill Zerks, brawlers, preds, rogues, most mages, and crap healers. healers really are your ahrdest fights. </p>

dellaripa
02-20-2009, 07:03 PM
<p>Well, as a solo Mid 70s guardian in MC and adept 3 gear, I have been pleasantly surprised so far.  True, sorcerers, healers, and gank groups are a sure death.  However, the other 95% of the player base, solo scouts ganking, I have been able to hold my own against.  Of course the level 80 ones kill me easily, but the blue to +2 level yellows not so, if I see them coming.</p><p>So far tower of stone is my best friend followed by guardian sphere.  There's nothing better than seeing 3-9 stoneskins absorbing thousands of points of damage.  This survivability, along with pretty decent burst damage seems to be working well.  Compared to my warden (leather) the autoattack damage is significantly less now that I'm in plate. </p><p>It will be interesting to see how this will pan out when I turn 80 and equip my T1 then T2 TSO gear along with my fabled epic.  Will I be able to take a level 80 scout?  We'll see.</p>

Enoe
03-10-2009, 09:06 AM
<p>As long as fight goes dps vs hps + parry/block/riposte guards are great</p><p>But when CC effects come to the table problem starts. Guards lack of them and they dont have cures like brawlers/crusaders. So when u fight with expirienced player who knows how to use CC u r dead.</p><p>Only good thing is 90% of population when they see guard they underestimate them and go for easy kill = u will get free writ update.</p><p>Still really good geared guardian can have lots of fun when u parry/block 90% of attacks and even when they hit u with crit mitigation gear  its just a laugh.</p><p>Our MT guard almost never go under green when he fight scouts.</p>

Rahatmattata
03-10-2009, 10:15 AM
<p>How do you stop people from just... running away?</p>

kxizm
03-10-2009, 03:29 PM
<p>call them names!</p>

Vlahkmaak
03-10-2009, 11:11 PM
<p>As a guardian you have 2 roots.  Read your skills over carefully.  Also their is a clicky snare form the instance in the bottom of FG - will need to mentor down to 25-30 to farm her for it.  In addition their is a quest line in Butcherblock mountains with a clicky snare.  If you are in a tier below t8 you can get the sack of marble snare from Nek3 but unlike the other 2 snares it is ineffective at upper t8 due to level restriction of target.  [Removed for Content] quest gear FTW over instanced loot.</p>

Rahatmattata
03-11-2009, 12:23 AM
<p><cite>Vlahkmaak@Venekor wrote:</cite></p><blockquote><p>As a guardian you have 2 roots.</p></blockquote><p>Are you counting wall of flesh as a root? It's been a while since I've played on Nagafen, but afaik if you proc a root from that (which is short duration) the player will be immune to roots for a while. And isn't the duration of the root component of wall of flesh and immobilize greatly reduced in pvp making it pretty useless for stopping runners?</p><p>The clicky roots: do you have to swap them in to use them? Unless it's a charm/weapon/secondary slot item I couldn't see running around with a level 25 clicky root equipped instead of my neck piece or something, because you can't swap other slots in combat.</p>

Vlahkmaak
03-11-2009, 04:15 AM
<p>The anchor component of immobilize typically works just fine for me - albiet sometimes it anchors them a tad farther away then I wanted them to be placed due to lag.  Typically though if you can stop them you can dish out a great deal of damage to them and usually kill em.  Not many people realize guardians can root so they get in close, use their pots on our trespass and then when rooted cannot cure it.  </p><p>The main goal is just to get them to stop - if they cure your root with a pot then thye are in combat so they are now in combat speed now too.  this allows your true CC group members to do the cc work.  I will always anchor in a grp fight to a.) lower opposition DPS and b.) try to keep scouts close to me, epsecially ragers, so I dont get turned into a pin cushion.</p><p>The Steamfont item is charm optional.  A guildie tells me the FG item is charm optional as well.  Since the sack of marbles no longer works at end games I got rid of mine.</p><p>The other thing to stop most people from running is Tribunal Cloak and Long arm - while it does not do as much damage as the bow I got of Phara Dar it does reach out and touch them a few extra meters.  If you can proc a stun or 2 you can catch up to em usually.</p>