View Full Version : The Dev Question Thread 1.5.09
Kiara
01-05-2009, 07:58 PM
<p><span ><p>Greetings!</p><p>Welcome to the second month of the Monthly Dev Question Thread!! </p><p>Rules refresher:</p><ul type="disc"><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">On or near the first Monday of each month, a new Question Thread will be started.</span></span></strong> </li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">Reply to this thread with 1 question you have for the team. </span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Please ask only 1 question per Q&A session. If you ask more than 1, your submission(s) may be deemed invalid. </span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Do not comment on anyone else’s question<span style="color: navy;"><span style="color: navy;"> </span></span>in this thread<span style="color: navy;"><span style="color: navy;">.</span></span> <span style="color: navy;"><span style="color: navy;"> </span></span>If you would like to discuss one of the questions with other members of the community please create a thread for it in the appropriate forum. <strong></strong></span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Keep the wording of your question simple and to the point. If an explanation is needed, please keep it brief. </span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Remember our <a href="list.m?topic_id=411000" target="_blank">forum rules</a> of civil, mature and constructive feedback.</span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">You may include links to other posts, especially if you’re asking a follow-up question to a previous months' answers. </span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">You may include screenshots, if needed, to clarify your question. </span></span></li></ul> </li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">Do your best not to duplicate questions.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Please read through the questions to see what has been asked before you post. </span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">If someone has asked your question, asking it again will not increase the chances of it being answered, even if it's asked slightly differently. </span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">If your question was asked in a previous month and it was not answered, you may ask it again, but understand that the team may not have an answer at this time or ever.<strong></strong></span></span> </li></ul> </li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">Question Threads will run for 1 week.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Generally this will be Monday to Monday, but may differ on holiday weekends or under special circumstances at our discretion. These Question Threads may be ended at any time as well, for any reason. </span></span></li></ul> </li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">This thread will be locked at the end of the question session time. The questions will then be collected and submitted to the team.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">If you miss submitting your question, please save it for the next month's Q&A session. </span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Once the thread is locked, do not start new posts for additional questions. </span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Please do not post new threads asking when answers will be given.<span style="color: navy;"><span style="color: navy;"> </span></span></span></span></li></ul> </li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">The team will try to pick 10 questions they are able to answer and will return their answers in about 2 weeks.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Please understand that due to the volume of questions and the nature of some questions, your question may or may not be answered<span style="color: navy;"><span style="color: navy;">,</span></span> ever.</span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">The actual number of questions that will be answered may be more or less depending on what the team can answer at the time.</span></span> </li></ul> </li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">Answers will be posted<span style="color: navy;"><span style="color: navy;"> </span></span>in a new Answer Thread, and a link to it will be posted at the end of the original Question Thread.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">If you have follow-up questions, please ask them in the next month's thread. </span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">You may discuss the answers in the answer thread, but do not expect further feedback from the dev team in that thread. </span></span></li></ul> </li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">The next Question Thread will be posted on or near the first Monday of the next month. Rinse and repeat.</span></span></strong> </li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">All dates are subject to change due to holidays and unforeseen events.</span></span></strong></li></ul><p>I'll be locking this thread and submitting questions to the team on 1.12.09.</p></span></p>
Zizzu
01-05-2009, 08:14 PM
<p>Any chance TSO blue shiny rewards will be looked at since they are seriously inferior to past expansion rewards?</p>
Tammerla
01-05-2009, 08:19 PM
<p>How about the ability to buy/craft dyes to change the color of a toons armor, or even weapons?</p>
Maroger
01-05-2009, 08:45 PM
<p>Do you plan to continue with the recently introduced concept of Heroic events for holidays which eliminates many low level alts from participating?</p>
daeaorn
01-05-2009, 09:22 PM
<p>Whats the status on Kurn's Tower? Rumors said it was to be released shortly after RoK then some said it was going to be part of TSO. Was it scrapped or are we still going to see it and if so is there an estimated GU for it?</p>
Grace37
01-05-2009, 10:05 PM
<p>Will there be any new of the following in the near or distant future?</p><p>Adventure class</p><p>Race</p><p>Crafter Class</p>
<p>Are there plans to revert the newest and least popular female resting stance to the original and well-accepted one?</p><p>[Just resubmitting my question from last month here.]</p>
Froed20
01-05-2009, 10:35 PM
<p>Any chance exsisting hairstyles and hair colors could be opened up across the board for most the humanoid races? (for the old model hairstyles, not the soga though that would be nice too)</p>
<p>Will it be possible to change colors of different combat events in floating text? (auto-attack, CA's, Spells, HP heals, Power heals, proc damage in different colors, not just orange and green)</p>
MonkeyBob
01-05-2009, 11:00 PM
Would it be possible to colour code strongboxes in your bank slots. Much like when items are locked by the crafting process, it would be nice to assign, say, blue backgrounds to boxes containing harvesting mats, orange for shiney collections, grey for qst rewards, etc, etc
Rhodan
01-05-2009, 11:01 PM
<p>Will there be any consideration to editing some achievement lines? Not just shadows but also the other previous lines. If so, for what classes and what is being considered?</p>
thephantomposter
01-05-2009, 11:39 PM
<p>Is transfering toons from PVE to PVP or the reverse be available in the near future? </p>
Megavolt
01-05-2009, 11:41 PM
<p>Is this the last of the class changing nerfs for monks? Oh, and how about something nice for us, for a change?</p>
Roldor
01-05-2009, 11:51 PM
<p>Many of the game mechanics in EverQuest 2 are fiendishly complicated. In order to set-up your character to be as effective as possible at your role it becomes necessary to understand how these game mechanics work. Unfortunately the game documentation and in-game help provide a complete lack of "detailed" information regarding how effects, abilities and mechanics actually work and in plain English how it benefits you. There is much chatter on forums and fan sites but for the large part it is peoples best guesses or hours of statistical analysis and still with only half an answer.</p><p>Point case example here is the avoidance mechanic. The understanding of this mechanic is extremely important for tank classes. There are many item effects that just aren't explained and as a player you wonder what it means e.g. +5 Extra Block Chance, what does this type of thing really mean? Most of us have all heard about this thing called Uncontested avoidance but serriously what is it really, what does it do, what type of things contribute to it.</p><p>I think you get the idea of what I'm shooting at here. Basically can we get a lot more detail in the in-game help manual to assist players to make informed choices about how they set-up their character up? </p>
Spyderbite
01-05-2009, 11:56 PM
<p>With the infusion of new income in to the game, can we on the PvP servers see some development time or even better a developer, dedicated to the PvP issues?</p>
Rahatmattata
01-06-2009, 12:11 AM
<p>Will there be any work done on the arena, such as a full revamp or at least implementation of pvp combat mechanics?</p>
CorpseGoddess
01-06-2009, 12:30 AM
<p>As a follow-up to Spyder's question, with the SC now introduced, can we get assurances and documentation of this new cash inflow being spent back in-game to improve EQ II?</p>
Pitt Hammerfi
01-06-2009, 12:48 AM
<p>Devs mentioned about shadows being sent to other cores on the CPU a while back, how is this coming along and any plans to send more information to other cores or GPU ?</p><p>Will particle effects ever be sent to the GPU ?</p>
Seidhkona
01-06-2009, 01:02 AM
<p>Oh, I am torn. One part of me wants <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=437786#4905284" target="_blank">to beg for further gnomish furniture items</a>, but instead, here's my question...</p><p>I thought a while back that L&L, book quests, and cataloging quests were all being changed so that you did not end up with two copies of the book. Is that being looked at? I'm thinking that the first book you get should disappear once you scribe the quest into your journal, and only at the end of the quest should you get the book house item.</p><p>If I *want* two copies, I can always go buy an extra copy cheap from a sage.</p>
walaruss
01-06-2009, 01:03 AM
<p>What should we do the next 307 days, until the next expansion ?</p>
Child
01-06-2009, 01:37 AM
<p>didn't get answered in te other, really want a answer:</p><p>Is there a plan to bring back Cloth Simulation option on mounts?</p>
regalus
01-06-2009, 05:56 AM
<p>Ok here's my question long shot at best.</p><p>Any chance of giving us a brief outline of whats planned from now to next expansion. know you cant go into details, but would be nice to have an idea of whats coming our way. Even if its very vague.</p>
Lauraliane
01-06-2009, 06:49 AM
<p>Are there any serious revamp coming for the TSO fabled sets, there are obvious design flaw in some of them and some very weard things, like the conjuror set having set bonus at 3 pieces and 5 pieces for example?</p>
Nulad
01-06-2009, 08:16 AM
<p>Are classes that have their own run speed buffs getting anything to compensate the fact that the ability is now being sold on the Marketplace marking the first of many erosions of class uniqueness?</p>
Lodrelhai
01-06-2009, 08:17 AM
<p>Reposting from last month:</p><p><span ><p>Is there any plan to put some consistency in who can get writs and their benefits?</p><p>Here's some of the inconsistencies:</p><ul><li>Qeynos and Freeport will give adventure writs to anyone, regardless of alignment. Kelethin will give writs to goods and exiles, but not evils. Neriak and Gorowyn will give writs to evils only.</li><li>Tradeskill writs are only ever for your home city, regardless of where you get it - some of us would like to buy the faction rewards from ally cities without having to constantly switch citizenships.</li><li>Exiles get faction with no one for TS writs, even though tradeskills are the ONLY writs offered in Haven itself.</li><li>Exiles also get no status for TS writs, although they do for adventure writs.</li><li>Exiles who raise their faction with a city to the point where they can buy/sell/bank there cannot do business with the adventure faction merchants in that city, except in Kelethin - faction merchants there are happy to deal with an exile who's city faction is appropriate.</li><li>Tradeskill faction merchants will happily sell to anyone with enough city faction to do business in the city, but it doesn't matter because you can't earn faction with any TS society but your home city's.</li></ul><p>I'm not sure whether the adventurer writ-giving inconsistency continues into T8 - currently I'm only in T6 with my permaexile necro. Still, it'd be nice if all the cities dealt with writs and factions the same.</p></span> </p>
Ghouti
01-06-2009, 08:39 AM
What is the status on the revamp of the Racial Tradition and character traits (dunno the right name, the ones where you get to choose +5 to an attribute and +2,5% to power or vitality), especially as the character traits only run to lvl 50 ?
Boramyr
01-06-2009, 09:32 AM
<p>Since the D.I.R.T.Y. Mining Helmet and the Cloak of the Harvester both provide their light source while in the appearance slot and since Charm items have now become high stat required affairs, can we please get a charm slot opened in the appearance tab so that we can use a torch there and be able to have light, stats, and the appearance we want? I love some of the new dungeons being darker and creepier I just hate giving up a bunch of crit and CA damage and other stats to be able to see details up close or going the cheesy rout of upping the GAMA and washing out all the ambiance. </p>
Zorastiz
01-06-2009, 09:41 AM
<p>Are you planning to make the bear mounts that came with a retail purchase scale to fit the race of the rider?</p><p>You should see my Barbarian and Troll on one of these things, I can't use the mount in it's current form and in turn was a waste of time purchasing the retail box.</p><p>Thanks</p>
<p>Is there a chance thay you guys can (and will) reuse the zone assets from existing group/epic instances to create (ideally scaling) solo instances?</p> <p>This would create a new kind of solo content (and would solo players finally give a chance to admire the zone art) while requiring less effort than creating something from scratch.</p>
thog_zork
01-06-2009, 10:28 AM
<p>How and when do you plan to fix the summoners classes for raiding and grouping?</p>
Mentalep
01-06-2009, 10:32 AM
<p>Why are all the quest rewards no-trade now? Before Kunark, most items were tradeable, so you could give them to an alt or put them on the broker, or buy them from the broker if you saw something you liked but didn't know where it came from. Now, almost all quest rewards, even throwaway treasured items, are no-trade. I feel this diminishes the freedom of the game, both for the player who completes the quest and for the player who buys the rewards.</p><p>I can understand high-end instance gear being no-trade, even if I'm not a big fan, but we've always been able to do what we wanted with quest rewards pre-70, and I don't understand why it had to change.</p>
Brook
01-06-2009, 11:00 AM
<p>Can we get the heroic <strong>Named</strong> in overland zones put back to ^^^ instead of being ^. Not asking for the camps of gnolls and such, just the named.</p><p>Example: Holly Windstalker should not be a solo mob. Darkpaw Fanglord should not be solo. Paddlefoot is solo, numerous mobs in the commonlands are solo named.</p><p> Dragoon K'nae (however its spelt) is a ^ and is part of a heritage quest which should not be a solo encounter, in fact that whole heritage quest is soloable now.</p>
Arathy
01-06-2009, 11:18 AM
<p>This question deals specifically with Coercers.</p><p>Recently, more and more encounters have become outright immune to our Thought Snap ability. And now encounters are becoming immune to our Amnesia line of spells as well.</p><p>In the TSO Shadows AA tree we have 2 seperate places to upgrade Amnesia.. and ability which doesn't work on many encounters anymore.</p><p>Are there any plans to either make our abilities to work as they once did, adjust them to work with the changes to encounters, or just flat out change them into abilities that actually work on most creatures?</p>
psisto
01-06-2009, 11:42 AM
<p>Will inquisitors have their currently rather worthless skill lines fixed? Mostly speaking of punishments, verdict, and act of conviction line, and zeal line:</p><p>- Act of conviction at lvl 60 causes around 300 damage (I think), 1.2 times every minute. this is as much as a strike with my 2-handed mace, so its ridiculously low and negligible, not worth to sacrifice a concentration slot over it, when you can buff an ally for +DPS and +HP</p><p>- the punishments consist of 3 spells atm, where only one has ever been seen triggering. the devotee´s repentance line and the encounter stun on beneficial spell doesnt trigger at all for me. 90% of damage is auto attack, and of those other 10%, 99.999999999% seems to count as combat art. repentance doesnt trigger for me on spellcasting mobs, same for the encounter based one. stunning an enemy in the completely unlikely event of them casting a buff or heal isnt worth the casting time. if you estimate the chances, youll probably have spent hours of casting time versus 3 seconds of stun once it finally triggers somewhere</p><p>- verdict should be a spell thats unresistable and triggers once the treshold is crossed. gives it more use in shortening fights and could make inquisitors worthwhile in raids, when enemies do a special trick under 2% HP (*thinks he read something about these*)</p><p>- zeal is currently not worth the upkeep maluses. even with the AA upgrade, I completely [Removed for Content] my healing and debuffing (when it states it only effects attack spells - I dont count heal as attack, Im afraid), and offer less to the group than with the buff down. given how it connects to the battle cleric AA tree, those 5 AAs should remove the maluses entirely or make them apply only to ranged attacks (invocation, litany, etc, possibly punishments if you must, but thatd make those even less worthwhile again, so maybe not)</p><p>I realize its more of a suggestion with a question stapled on, but Id really like to hear about the chances of these improvements. Im not asking to imbalance the Inquisitor, but I feel that no class should have spells that go off the hotbar the second you get them because they arent ever used</p>
RafaelSmith
01-06-2009, 11:46 AM
<p>Does the upcomming fighter changes also include fixing some of our broken AAs....like the TSO Warrior end-line that is resisted too often and even when it seems to land its for 2-3 seconds at best instead of the advertised 8seconds?</p>
Freliant
01-06-2009, 12:27 PM
<p>Could it be possible to enable same account trading?</p><p>For example, I have a no trade item that I want to give to my evil toon. I earned it and just want to give it to my other toon that can make better use of it than me. Enabling the placing of no trade items in the shared bank slot would be supreme!</p>
Moldylocks
01-06-2009, 12:38 PM
<p>Crowd Control has been eroded over the past two years to the point where the word IMMUNE has become an overused slap-on tag for many mobs and encounters. </p><p>I understand there were exploit issues. However, say a house had a gutter issue that was causing rot. Rather than fix the gutter and carve out the rot, you tossed out the whole house.</p><p>Is there any chance that enchanters will have their class defining skills re-thought to be made viable again?</p>
DaFriar
01-06-2009, 01:30 PM
<p>Was the Spell Consolidation project completly trashed or are there still plans on consolidating spells, combat arts, etc. to become more manageable but yet still giving us class definition, and is there any ETA on this project?</p>
Fendaria
01-06-2009, 02:09 PM
<p>When are we going to get more icon options for macros, the ability to customize those icons through UIs, or more keysets for hotbars?</p>
liveja
01-06-2009, 02:33 PM
<p>Will we ever be allowed to delete Hallmark quests?</p>
Xagoth
01-06-2009, 03:01 PM
<p>Is there any chance there can be a cap placed on the amount of unique shinies that one person can have?</p><p>I am sick to death of looking on the broker for the one shiny I need to complete a collection and seeing some person with 137 of them and selling them for a ridiculous amount of money. I can't sit and monitor the broker (apparently like they can) and wait for a cheap one. And trying to actually go out and harvest the ONE shiny you need can take hours, if not days.</p><p>There honestly is no reason to have more than 5-10 of any individual shiny anyways, other than pure greed. And yes, I realize some people would just spread them out over their account(s), but at least it would be a start.</p>
Undorett
01-06-2009, 03:29 PM
<p><span style="font-size: x-small; font-family: verdana,geneva;">Can we get the guardian mythical looked at again? See below:</span></p><p><span style="font-size: x-small; font-family: verdana,geneva;">The guardian mythical has 3 effects, 2 of which are proc based.<span style="mso-spacerun: yes;"> </span>The damage absorption proc is outdated and underpowered in its current form.<span style="mso-spacerun: yes;"> </span>Procs are more powerful than inherent abilities and toggleable abilities, in almost all facets of the game; this proc is one of the exceptions. </span></p><p style="margin: 0pt;"><span style="font-size: x-small;"><span style="font-family: verdana,geneva;">Solution:<span style="mso-spacerun: yes;"> </span>Increase the proc absorption percentage or change it completely.</span></span></p><p style="margin: 0pt;"><span style="font-size: x-small;"><span style="font-family: verdana,geneva;"> </span></span></p><p style="margin: 0pt;"><span style="font-size: x-small;"><span style="font-family: verdana,geneva;">Ideas (the mythical doesn’t need much to bring it up to par, but a tweak would help a considerable amount, these ideas are <span style="text-decoration: underline;">mutually exclusive</span>):</span></span></p><p style="margin: 0pt;"><span style="font-size: x-small;"><span style="font-family: verdana,geneva;">Increase the damage absorption component on the proc to 15% or better (this would be higher than any maintained damage absorption by other classes, to fall in line with it being a proc)</span></span></p><p style="margin: 0pt;"><span style="font-size: x-small;"><span style="font-family: verdana,geneva;">Remove the damage absorption proc and move the immunity proc to the main proc of the weapon, and add the effect of 7-10% damage absorption with the damage absorbed being applied to the guardian as hate.</span></span></p>
Alienor
01-06-2009, 04:36 PM
<p><span >Necromancers Siphon Soul spell should give 6 different spells<ul><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Feasting_Soul" target="_blank">Feasting Soul</a> - Disease DOT with power and health increase for caster </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Flayer%27s_Soul" target="_blank">Flayer's Soul</a> - Buff Max Power and casting and melee skills </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Pestilent_Soul" target="_blank">Pestilent Soul</a> - PBAE disease damage </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Servile_Soul" target="_blank">Servile Soul</a> - Dumbfire pet </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Soothing_Soul" target="_blank">Soothing Soul</a> - Heal over time </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Unstoppable_Soul" target="_blank">Unstoppable Soul</a> - Buff Max Health and mitigation vs physical damage </li></ul>once used, I get every spell back after max 2 uses of the debuff. All, but the HoT. The HoT had worked about 3 weeks after RoK and since then me (and others) have never seen it. Is this intended or a bug?</span></p>
Anastasie
01-06-2009, 04:56 PM
<p>Any eta from Rothgar when dynamic data might be added to the raid window?? We want to see who needs cures outside of our immediate group in raids <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=436491">http://forums.station.sony.com/eq2/...topic_id=436491</a></p>
As the classes have deviated quite far from initial release, could we please have the dev team provide the community with a brief vision of the class archetypes? Some sort of tree'd system showing the archetype roles, class roles, and sub-class roles. The goal here would be that the development community and the player community would be able to stay on the same page regarding the intended goal for each class. Feedback would also be more closely linked with the intended position rather than based on the current class situation. Vitaly important to be included in this vision would be the inclusion of statements both for raid and non-raid circumstances. As an example, I'm a coercer so I'll do my class: Mage --Raid - Ranged DPS support with utility, higher dps trades from lower utility and vice versa. --Group/Solo - DPS role with varying utility support, ---- Enchanter - Trade DPS for utility -------Raid - DPS medium, utility high, survivability low -------Group/Solo - DPS medium, utility high, survivability low-medium, soloability medium. ---------- Coercer - Charms, Stuns, Mana, DPS, Evil -------------Raid - Debuffs enemies and buffs allies to boost raid DPS, hate management, DPS medium, crowd control in extremely limited capacity. -------------Group/solo - Enhance group performance through buffs and hate management, debuffs on enemies and excellent crowd control. DPS medium. Soloability excellent. Looking at this I could see what my intended role in various settings is. Comparing against actual gameplay would then allow for constructive feedback appropriate to the desired role. Major changes to the class would then also include an update to the vision so that everybody is on the same page as to what the intended position of the class is.
NANEEJE
01-06-2009, 05:16 PM
Sony is very technical, and there are a lot of technical questions here, and for that, I salute you wholeheartedly, but for me, its a simple question. Can we please get the cap from 70 raised to 75 in the aa lines since with shadows, so we can have more flexibility on where i place my AA points on each tree. (I want to have 3 end line abilities in my crusader line, and less in my shadow line.) Thank you. And again, the work you guys do is amazing, and very appreciated.
Dethdlr
01-06-2009, 05:32 PM
<p>As long as I can remember, EQ2 has had the "zoning bug". You go to zone into another area and instead you get dropped to character select. This happens fairly regularly and has been going on for years. Are there any plans to try and actually fix this or is it a matter of not being able to re-create it?</p>
Sharakari
01-06-2009, 06:54 PM
<p>Do you think that there will ever be a "Dev Question Thread" without a "fix my class" question/complaint? </p><p>/sarcasim off</p>
Catria
01-06-2009, 07:11 PM
<p>Can we please get some sort of storage container separate from bank/vault/broker for holiday decorations and/or fluff armor? I really love all the cool rewards we are getting from world events and such but even with expanding house item limits by 100 with the crafted item, I am rapidly running out of room.</p>
Nulad
01-06-2009, 07:20 PM
<p>Is there any possibility of adding an option to clear the clients allocated memory during the zoning process to alleviate the memory issues that a lot of people are discussing in the tech forums?</p>
Grace37
01-06-2009, 07:23 PM
<p>At one time it was mentioned that the devs were working on a new skeletal system for the character models and that when it was brought out there would be much more choice for emotes, clothing, and Physical personalization like body and face shape and hair. there was also stuff hinted at like more racial diversity ...what is the status on all this and what if any of it is true and what is never going to happen.</p>
Mirander_1
01-06-2009, 07:24 PM
<p>Is there any, by chance, any new cloth animations while mounted in the works? The previous one was outdated, and not terribly appealing, so I can understand why it was disabled, but it would be nice to see something implemented in its place.</p>
KhrystalForge
01-06-2009, 07:40 PM
<p>Why has HQ xp/aa xp gained been drastically reduced for toons of appropriate level completing them? My lvl 19 toon completed Dwarven Ringmail (lvl 17) and recieved a paltry 6-10% when normally HQs would boost aa by around 30% if not more. It is not worth putting in the amount of time if i can get the same xp if not more by completing regular quests.</p>
<p>Is there any plan to increase max AA points before next expansion?For example, class AAs 80, sub-class AAs 80, shadows AAs 65.</p>
<p>With guild halls now firmly in the game any chance that you could finally drop the need for being in a guild for the big houses in qeynos and freeport..it'd be nice for those of us to have a bigger pad if we wanted to have.</p>
Jonthal
01-06-2009, 10:10 PM
<p>This question is regarding a recent change to the way that monks and bruisers function. Typically speaking, a martial artist, which is the basis for the monk and bruiser classes, are very fast, albiet not powerful strikers. While their attacks may consist of punching, kicking, or any utilization of their bodies as weapons, they also have the ability to use a plethora of weapons. Part of the allure of learning the Martial Arts is the ability to learn to move quickly, surefootedly, and deliver precise strikes to deblitate their opponents. </p><p>Recently, the aforementioned classes had one of their achievement abilities, Relentless Punches, lowered dramatically in usefulness. With the full eight ranks in the ability, my monk had a double-attack chance of 96%, which is not far from what would be feasible as a true martial artist--two hands working independantly would be able to strike concurrently. While the 96% chance may have seemed rather high, the new value, which, if memory serves correctly is now 21%, is dreadfully low. An Inquisitor or Templar using their first-level achievement ability of Yaulp now has as great of a chance double attacking as a trained Martial Artist.</p><p>Are there any plans of correcting this situation in that monks and bruisers are now, not only light-damage hitters, but slow hitters as well?</p>
Lethe5683
01-06-2009, 10:15 PM
<p>Why are most of the classes nothing like they are supposed to be?</p><p>Scout's are supposed to be stealthy and quick. In eq2 they are chain-mail wearing barbarians on steroids, their primary stat does very little and they are forced to wear chain mail which makes no sense since it's impossible to sneak in.</p><p>Warrior's and Crusdaders are supposed to be heavily armored and tough but slow. In EQ2 they are incredibly evasive and quick, but have mitigation which is not strikingly higher than classes with other types of armor even though plate armor is a far cry more tough than chain-mail but also very cumbersome.</p><p>Brawlers are supposed to be avoidance fighters with little armor, yet they usually have higher mitigation than chain-mail wearers and no real avoidance advantage over plate-wearing warriors.</p>
Noaani
01-06-2009, 11:41 PM
<p>Are there any plans on altering deity abilities so that they have the same percieved value as they did at level 70?</p><p>Deity abilities were scaled and balanced around characters up to and including level 70. The abilities were desinged to scale higher, but that scaling was done in a liner manner. As most should be aware, players do not scale in a liner manner. While our spells and combat arts scale in the same way as deity abilities, it is the additions from our gear that apply to our spells and combat arts but not to miracles and blessing that sets the usefulness of these abilities off balance.</p><p>At level 70, a spell could hit for 20 - 25k, with a miracle doing 60 - 70k, that same spell line now does up to 60 - 70k with the right gear, and that same miracle is only doing 75 - 85k (Ice Nova/Bolt of Ice vs Wrath of the Burning Prince).</p><p>It is at the point now where some deity abilities are on par with what the classes themselves are able to do without miracles. COnsidering they are supposed to be gods, this seems rather odd.</p>
madha
01-07-2009, 12:26 AM
<p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>Can we please get some sort of storage container separate from bank/vault/broker for holiday decorations and/or fluff armor? I really love all the cool rewards we are getting from world events and such but even with expanding house item limits by 100 with the crafted item, I am rapidly running out of room.</p></blockquote><p>I was going to post my own question but i like this idea. Maybe a moving crate type item for your house that you store under the stairs until the holidays.</p>
Eadon
01-07-2009, 02:00 AM
<p>With RoK, our persona windows were given the addition of a few more bits of information such as our current crit rates, among others. during RoK beta there was also spell haste on the persona window, but it only displayed a few specific types of spell haste, and for this reason was pulled before RoK went live so as to not confuse people.</p><p>With TSO this was put back in, with the theory that even if it is not complete information, it is still more information than us players had avalible previously, and more information can only be a good thing.</p><p>Is it possible, even if it can only be done in the same partial manner as total spell haste, to have hostile and benefitial spell haste also displayed on the persona window?</p>
Matia
01-07-2009, 03:26 PM
<p>Will there ever be more "Hunter/Killer/Destroyer of" ranks added to the existing sets, as well as adding in some additional types using the existing worldwide mobs that never got added?</p><p>(I mean, I've killed an inardinate amount of Giants... you'd think there would be a Giant Slayer out there for it.... and I've killed enough undead to max out two characters probably, but it don't go any higher....)</p>
Siatfallen
01-07-2009, 03:46 PM
<p>With the fighter revamp having been in the works for some time now and drawing to a close to the best of my understanding, would you care to share an overview of the intended roles of the six fighter classes?</p><p>At the moment, providing constructive feedback on the balancing is difficult, simply because the exact role of the various classes isn't too clear.</p><p>By the time we see this reply, the changes should be about ready to go to the live servers as I understand, and this is why I'm asking it now. I'll just restate it next month is covering it will be easier there.</p>
Kiara
01-07-2009, 04:27 PM
<p><cite>Siatfallen wrote:</cite></p><blockquote><p>With the fighter revamp having been in the works for some time now and drawing to a close to the best of my understanding, would you care to share an overview of the intended roles of the six fighter classes?</p><p>At the moment, providing constructive feedback on the balancing is difficult, simply because the exact role of the various classes isn't too clear.</p><p>By the time we see this reply, the changes should be about ready to go to the live servers as I understand, and this is why I'm asking it now. I'll just restate it next month is covering it will be easier there.</p></blockquote><p>I can answer this right now, actually. We're planning a series of features for the EQ2players page that will cover the fighter revamp. It will be in three parts and should cover everything (the first will go up on the 14th). They'll each have their own discussion threads where folks can ask questions and get clarification. The changes will also be on test soon so that everyone can try them out <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Deson
01-07-2009, 05:34 PM
<p>Is there any plan/is it possible to grant easier access to housing items like books and broker boxes?</p><p>As it stands now, books in houses all have to be placed on their own and are a royal pain to sift through without using the /house interface. Being able to store books using bookshelves as containers/adding a librarian would be a boon to those who like to reread the lore/ show it to others. In the same vein, houses with multiple selling containers ( I have 12 in mine) are an annoyance to go through when you want just one item. Adding some form of inhouse broker who lists all items for sale inside ( could add this to the marketboard) would make this far less bothersome and might even increase sales. For inventory management, an interface like the harvest depot could be a boon as well so items that overflow into multiple boxes don't have to be repriced.One stop collection would be nice too.</p><p>Edit: Realized the question could be stated better.</p><p>(Edit) Reiterated: Are there plans to improve inventory management in general?</p>
speedycerv
01-07-2009, 05:59 PM
<p>Is the Repeating Arrows skill for rangers ever going to have the daze/root (maybe even stifle) removed, if not, will it be changed into something that players will want to use at some point?</p>
Vaelaen
01-07-2009, 09:13 PM
<p>what ive noticed with the new expansion is that everything seems to have a notrade tag. even with a notrade tag, these items can be auctioned off by inviting the person with the winning bid into the group and allowing them to loot the item. the only thing this does is limit what we can do on the broker. i understand why some items should be notrade, but making everything notrade accept crafted items is a bit much. so i guess this leads me to my question:</p><p><span style="color: #ff0000;">What is the reason behind the vast increase of notrade items?</span></p>
Katanalla
01-07-2009, 10:40 PM
<p><span style="color: #ff0000;">With changes to hate, what is the Swashbuckler for at this time?</span></p><p>You don't have to read it if you don't want, but....</p><p>We were known for transfer, that is gone. We were known for Swipe, but brigs also have that and the debuff on it is really not as good as the predator AA debuff. Hurricane? There are a few other classes that AOE auto attack is comparable or much better than the swashbuckler's aoe auto attack, and a number of those classes get the AoE auto attack from achievements, with a M1 and achievements we only get 55% tops. Sleight of Hand is just a suicide button now, and we just give a 3 trigger proc every so often for a bit of a dehate or extra taunt that will probably go unnoticed. The swashbuckler class really relied on the MT group set up for dps. We have enough haste and there are better options for battle cry and illusory arm in other groups, so really we will be taking a DPS hit with this update aswell.</p><p>Thank you for your time</p>
demortis
01-08-2009, 01:37 AM
<p>Is there any way you will make the pet class better again, we are not wanted in hard groups and raids. The pet class has no purpose at all and our dps is being chased by utillity classes; at least they are wanted in groups and raids. Hearts and shards are really worthless with mana regen from utillity and mage transfer. Please up our dps and give us a reason to be grouped with, aka a type of dispatch for our pets v.s. magic dmg or even fighter dmg; prefferably magic that way we are better dps'rs our self. Yes in this new expansion you gave us new gear but still... a Coercer and Illy with the same gear does about the same dps.</p><p>Thank you</p><p>Demortis (A dying class)</p>
demortis
01-08-2009, 01:38 AM
<p>And please fix this soon, it would be pointless to wait for the next expansion. Honestly i would rather play wow with 8yr. olds then to be pointless in eq2</p>
demortis
01-08-2009, 01:40 AM
<p>Also I beg all of you summoner's to speak up. You are thinking it... the squeaky wheel gets the greese.</p>
ccarro
01-08-2009, 03:11 AM
<p>Any plans to expand our quest journals some? With TSO release we simply don't have enough room!</p>
Faelgalad
01-08-2009, 07:12 AM
<p>What role for Paladins is designed in which they are/should be superior to Guardians?</p><p>(Aggro, DPS, Suviveabilty)</p>
<p>When will tinkerers get some new recipes? as far as I am aware there were no new recipes in TSO, and the demand for tinker devices is low these days with the Guild Travel system etc. It would be great to see more useful Tinker items and even some tinkered house items. Let someone else other than carpenters make house stuff for a change.</p>
StormQueen
01-08-2009, 03:29 PM
<p>I see with the reopening of Hidden Cache, the zone is now persistent. This particular zone is short enough that such a designation is really not a factor. BUT...there are many zones with the old Lockout system, which makes it difficult to finish them if there are time constraints/power outages and such.</p><p>So my question is: Do you plan to redo the instance timers to all be persistent for all raid and group zones on the old system? I am sure a lot of folks would find this very helpful.</p>
Bremer
01-08-2009, 05:09 PM
With the fighter changes several group and self buffs will be merged. So I can now fully buff myself within 5 seconds while eg healers need a minute or more for this. Would it be possible to also merge healer buffs and/or attach AA buffs to existing buffs instead giving them as new buffs to allow healers faster buffing?
GrunEQ
01-08-2009, 06:28 PM
<p><span style="font-size: small; font-family: comic sans ms,sans-serif;">Would it be possible to animate /hug?</span></p>
Lethe5683
01-08-2009, 06:33 PM
<p>What's with all the crusader/bard only gear? I had a piece of armor drop in kor'sha that was bard crusader only even though it was chain armor and had good stats for assassins as well.</p>
Isisalthea
01-08-2009, 09:36 PM
<p>Any chance of getting a higher item count on houses or guild halls? Perhaps allowing pocket expanders to expand more then they do currently.</p>
circusgirl
01-09-2009, 02:42 PM
<p><span style="color: #ff0000;">Will the mechanics of raid mobs being immune to aggro locking immunities and the spell peel be looked at?</span></p><p>With the new classification of tanks into single target/ aoe target tanks, is there any chance that immunities to aggro locks on raid mobs will be looked at? Many TSO raid mobs, for example Kultak & his adds and the switchmaster, are immune to peel, which is a monk's single greatest taunt ability and the cornerstone of our raid offtanking ability/utility on raids. As other single/aoe tanks have other large taunt abilities in place of peel with different mechanics (i.e., they do not lock aggro) they do not lose as much from the aggro lock immunity as monks do, seriously lowering our viability in TSO raids. If the aggro lock is considered too powerful, is it possible that the taunt portion of the spell could hit while the mob is just immune to the aggro lock?</p>
Youngone31
01-09-2009, 08:56 PM
<p>With the new TSO plate appearance items, any class can look like they are wearing plate. Instead of making new armor that no one would wear, is it possible just to make all current armor wearable in the appearance slot by any class allowing players to futher customize their avatars?? If a mage wants to run around in plate armor, who is it going to hurt?? Not to mention the fact that over 90% of the armor for my class looks the same. Colors, patterns, everything is the same and the sets are incomplete.</p>
TREiBER666
01-10-2009, 01:43 AM
<p><em>Greetings ...</em></p><p><span style="color: #ff0000;"><span style="text-decoration: underline;"><strong>Question:</strong></span></span></p><p><strong><span style="color: #ff0000;">Would it be possible, to display the thread-level for each member of a raid/group in the user interface ?</span></strong></p><p>On the test-server you can see a new <em>"thread-level-"</em> bar/line for NPCs. It would be nice to see it for every single group- or raid-member.</p>
Morinehtar
01-10-2009, 06:03 AM
<p><span style="color: #ff0000;">Q:Can we please have Sleight of Hand (SoH) reviewed for GU51?</span></p><p>With the changes to hate transfers and the new snap tools for tanks and new dehates, SoH has lost its purpose. It's outright suicidal to try and use this spell to get a mob back on the tank, since the tank will likely just have cast one of his big hate gainers as he loses the mob to get it back and you will end up ripping hate from the tank instead of dumping hate on him. This is especially dangerous true on raids where most mobs will just one hit you.</p><p>It would be great if this could be changed to some other effect that is both unique and class defining, such as a nice big offensive debuff with a damage component (maybe something that decreases the accuracy/hit rate of the mob). I do realize this means completely changing the spell, but with other major changes and consolidations in GU51 this should be on par.</p>
StaticLex
01-10-2009, 07:35 AM
<p>Is the game ever going to be made to utilize dual video cards?</p>
Chimaeros
01-10-2009, 08:00 AM
<p>When TSO launched an unannounced change was made to the way certain armor types, specifically legging slot armors with skirts or "flaps", appear on the female models. This change was <strong>NOT</strong> made to the male model.</p><p>I started a thread here: <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=436338" target="_blank">http://forums.station.sony.com/eq2/...topic_id=436338</a> and universally we do not like this change.</p><p><em>"I'm not sure if it is a by-product of the new stance (which I agree is a change for the worse) or an unrelated change but I really do not like the alterations made to the various leggings pieces - specifically the leggings with long skirts or "flaps" to the front and back. They are way too narrow now. Always thought they gave a sort of tunic or tabard appearance when the whole set was worn. Now...they look kinda like a towel stuck in the belt. Front is much worse than the back. This is even more pronounced on armors that have the fancier shapes to them like the regimental chain or even the sinister leggings."</em></p><p>Examples of what they used to look like can be found here: <a rel="nofollow" href="http://eq2.eqtraders.com/articles/article_page.php?article=g101&menustr=065000000000 " target="_blank">http://eq2.eqtraders.com/articles/a...000000000 </a></p><p>Specifically look at the armors like Stonehide, Horned, Strengthened, Engraved. The change was not limited to leather but all armor classes that have the skirt. </p><p>What changed? Front and back flaps are much narrower and hip protecting flaps were removed - pronouncing the female model's hips. The result is ugly and the mini-flap down the front looks terrible and out of proportion. As mentioned above this looks even <em>worse</em> on the triangular shaped flaps.</p><p><span style="color: #ff0000;">Q: Will you please change the leggings with skirts (for all types that have them) </span><span style="color: #ff0000;">for female models</span><span style="color: #ff0000;"> back to the full size that existed before the TSO expansion?</span></p><p>It would be nice to hear why this change was made but we would prefer if you just changed it back. If you need me to provide more pictures (before/after) please let me know.</p>
SaberShadowKat
01-10-2009, 09:20 PM
<p>Will Guild Transfer ever be implemented like character transfers, or is it even a possibility with the game mechanics?</p>
Cyliena
01-10-2009, 11:58 PM
<p>Are there any plans for players with quest experience disabled to stop gaining experience when they turn in collections? (please???)</p>
Evette23
01-11-2009, 01:44 AM
<p>What are your future plans and goals for advertising Everquest 2 and bringing in new players?</p>
Rijacki
01-11-2009, 03:14 AM
<p>Will we get more voice overs instead of only typed text for NPCs?</p>
<p>Are you going to allow transfers off PvP servers to PvE?</p>
<p>Can we get a slash command that will tell us which druid ring shrubs we've already harvested?</p>
Titigabe
01-11-2009, 09:00 AM
<p>Here is another question about classes/armor styles.</p><p>I'll just take the case of Defilers/Mystics who are based on the Shaman archetype.</p><p>When you look at the way they actually look in game, you can not make the difference between them and scouts. They are both wearing chain mail, and have nothing to do with the representation everyone have about shamans which should look, IMHO, as Voodoo's, wearing a mix of leather and furs, necklaces made of bones and casting spells as if they were doing something between praying and entering in a state of trance.</p><p>So, my question is:</p><p><span style="color: #ff9900;"><strong>- When do you think we'll get more of this, or at least, more variety for class appearance distinction ?</strong></span></p>
Rijacki
01-11-2009, 12:59 PM
<p><cite>Sleeth@Oasis wrote:</cite></p><blockquote><p>Can we get a slash command that will tell us which druid ring shrubs we've already harvested?</p></blockquote><p>Or put it in the Zone lockout interface?</p>
afarak
01-11-2009, 05:24 PM
<p><strong><span >Q: Are there any plans to improve the advertising department? Will we ever see EQ2 commercials?</span></strong></p><p>This is something that I know a lot of people have been wondering about. Everywhere we look, we see WoW commercials, posters, and so on, but never anything about EQ2. You'd think there would be <em>something</em> out there by now. I'm tired of never seeing any new players. MMOs require new players if they are too have longevity, after all. I, for one, started playing EQ1 because my Sony Vaio came with it already installed and with a two week free trial. Why not do this with EQ2? Make deals with PC mags to package a free trial disk. I'm tired of going into Gamestop and asking for the new expansion, only to find that they have plenty of WoW copies and only one or two for EQ2 (and they then have to go to the back room to search for them because they aren't even worth puting out on the floor).</p>
Seraki
01-12-2009, 01:01 AM
<p>I know a long time ago there was talk of producing new wire frames for armor. As a recent returnee I really havnt seen much change in the clothing wireframes compared to when I left almost 2 years ago. I was wondering if there were any plans to work on this.</p>
SinIsLaw
01-12-2009, 08:28 AM
<p><strong><span style="color: #0000ff;">Will you do another server optimisation, to address LAG issues?</span></strong>You have done it in RoK and it made the game much more playable and enjoyable! With TSO the LAG came back, and it feel it is worse then ever … Complicated Scripted encounters would have a potential to be fun, but right now they are just a massive pain because the lag prevents people to react in a timely manner, and players are only getting burned out from this game …</p>
Nionn
01-12-2009, 02:41 PM
<p>Will this ever be fixed???? I am tired of seeing everything from the bear's eyes. I need to be able to see from my characters. I guess this goes along with scaling of the bear to fit the character too. But the PoV NEEDS to fixed!!!!!!!! please <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>
Liral
01-12-2009, 05:38 PM
<p>Any chance we'll be getting a new starting city any time soon? As an altaholic I would love to have another city starting choices especially if it's tied to the good or good/nuetral side. There are a few races that are severaly limited in starting city options (IE- halflings and froglocks) which limit their appearence in the game by people as characters. All I ask is for it to be easy to get around in!! <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>
Kiara
01-12-2009, 05:47 PM
<p><cite>afarakin wrote:</cite></p><blockquote><p><strong><span>Q: Are there any plans to improve the advertising department? Will we ever see EQ2 commercials?</span></strong></p><p>This is something that I know a lot of people have been wondering about. Everywhere we look, we see WoW commercials, posters, and so on, but never anything about EQ2. You'd think there would be <em>something</em> out there by now. I'm tired of never seeing any new players. MMOs require new players if they are too have longevity, after all. I, for one, started playing EQ1 because my Sony Vaio came with it already installed and with a two week free trial. Why not do this with EQ2? Make deals with PC mags to package a free trial disk. I'm tired of going into Gamestop and asking for the new expansion, only to find that they have plenty of WoW copies and only one or two for EQ2 (and they then have to go to the back room to search for them because they aren't even worth puting out on the floor).</p></blockquote><p>This is not a question that the dev team can answer, I'm sorry.</p>
Kiara
01-12-2009, 05:47 PM
<p>I'm locking this now and compiling the questions to send to the team!</p><p>Expect the answers towards the end of the month.</p><p>Thanks everyone for the great questions <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Kiara
01-15-2009, 07:54 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p>I can answer this right now, actually. We're planning a series of features for the EQ2players page that will cover the fighter revamp. It will be in three parts and should cover everything (the first will go up on the 14th). They'll each have their own discussion threads where folks can ask questions and get clarification. The changes will also be on test soon so that everyone can try them out <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Just an update on this statement.</p><p>I've had to adjust the schedule for these articles, so I no longer have a hard date for them to post. I'll let everyone know just as soon as I can, though. We're going to try and make sure that they're as clear as possible <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
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