View Full Version : Keep Mystics From going Extinct !!!
shoshu
12-19-2008, 03:49 PM
<p><span><span style="color: #ffffff;"> </span><p>Ok Druics get a 32% chance to heal when they attack and its free heals along with heals over time and all sorts of overpowered abilities and a Cleric get casting increases there own single target ward witch is bigger than our group ward and reactive heals along with all sorts of overpowered utilities.</p><p>So where do Mystics come in i mean wards are supposed to prevent or stop damage ,but they dont and lets face it wards are no where near as effective as heals over time or reactive heals are. HOTs and RHs are far more effective especially in pvp. I mean Sk,Assassins,Brigends,Swashies and all Casters can kill a Mystic before they are even able to cast a single ward and/or heal.</p><p>Its rediculous all these classes are babbied and made so overpowered we as Mystics cant go any where without a group. thats HORRIBLE,,,SRY but its true .Now why have these classes been made so overpowered ? I dont stand a chance at 1v1 in pvp against any of them and why are mystics so easily interupted ?</p><p> My point is. Out of all the healers Mystics are totaly left out and our AA sux TBH. I mean we dont get casting increases on benaficials except at the bottom of the shadow tree at the end of the line and that sux bad i refuse to use thoughs stances.The reason being that one of my biggest and most important jobs in a group/raid is to debuff but to heal half way decent i cant debuff effectively. If i wanna be able to debuff in a timly manor i cut my heals/wards down to nothing its bogus what they've done to us Mystics. </p><p>I know i take the side line all the time to Druids and Clerics there buffs are more benaficial in groups. There heals are better than a Mystics and they have far more useful utilities. Mystic are simaly not needed or wanted and we get left out alot and what it comes down to is casting speed. A Mystics casting on heals/wards are horrible. we need casting increases and some focus PLz!!!!</p><p>After all why should i be force to wear cloth or an item with sucky stats to be able to cast a heal or ward in an efficent time or manor.WE NEED CASTING INCREASES ON HEAL/WARDS WITHOUT PENALTIES TO BE ABLE TO COMPETE WITH DRUIDS/CLERICS IN GROUPS OR RAIDS !!!</p></span></p>
feldon30
12-19-2008, 06:12 PM
Paragraphs. Ever heard of them?
TheSpin
12-19-2008, 06:20 PM
<p>Well I'm not sure I was able to read every word because it's all smashed together, but I pretty much have to disagree with you...sorry.</p><p>I have an 80 mystic and have been playing it as my main for months now, I feel that from a pve aspect they are almost perfect. They do comprable damage to an inquisitor, but they heal a heck of a lot better, plus their debuffs are much better in a solo or group situation. Yes we have slow cast times, but fairly quick to cast stoicism and oberon, and a little anticipation when casting our wards, we are one of the best healers out there.</p><p>I can see how long cast times in pvp would present a challenge, but not enough of a challenge to consider the class [Removed for Content].</p>
Natthan
12-19-2008, 07:09 PM
<p>Mystics are unplayable in group PvP situations no doubt, Wards scale in PvP and on top of that as we all know, the directs stink even in PvE so :-S. Stun healing is also not effective in PvP.</p>
Emolad
12-20-2008, 04:46 AM
<p>Check out a cesty pvp video and l2p. Your welcome.</p>
MindParadox
12-20-2008, 06:35 AM
<p>all i got was something about "mystics suck on PVP make us not suck"</p><p>and all i have to say is this, EQ2 at release had no PVP in it at all</p><p>be glad they added it at all</p><p>dont try to get them to change your class for PVP(Minority), because it will inevitably screw things up for the PVE(majority) players</p>
M0rticia
12-20-2008, 07:29 AM
<p>Your post is rather hard to understand. It is riddled with spelling errors and the formatting is way off. Your thoughts are scattered all over the post. You should really make this a little easier to understand.</p><p>From what I can gather after reading that, you think that mystics take too long to cast spells as opposed to other classes. I really would rewrite your post and place it in the appropriate forum so that it can be discussed and potentially looked at by a dev, etc.</p><p>Good luck on getting your issue(s) resolved! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Guld_Ulrish
12-20-2008, 08:28 AM
<p>A melee speced mystic with the fear-pvpiteam will do relly good in pvp.</p>
Sandain666
12-20-2008, 03:16 PM
<p>If you want help you need to learn to write coherently. Why should any of us waste our time trying to decipher your post. There are lots of mystics here who will support a logically thought out argument.</p>
shoshu
12-22-2008, 05:33 AM
<p><cite>MindParadox wrote:</cite></p><blockquote></blockquote>
iduckie
12-24-2008, 05:34 PM
<p><cite>shoshu wrote:</cite></p><blockquote><p><span><span style="color: #ffffff;"> </span><p>Ok Druics get a 32% chance to heal when they attack and its free heals along with heals over time and all sorts of overpowered abilities and a Cleric get casting increases there own single target ward witch is bigger than our group ward and reactive heals along with all sorts of overpowered utilities.</p><p>So where do Mystics come in i mean wards are supposed to prevent or stop damage ,but they dont and lets face it wards are no where near as effective as heals over time or reactive heals are. HOTs and RHs are far more effective especially in pvp. I mean Sk,Assassins,Brigends,Swashies and all Casters can kill a Mystic before they are even able to cast a single ward and/or heal.</p></span></p><p>Its rediculous all these classes are babbied and made so overpowered we as Mystics cant go any where without a group. thats HORRIBLE,,,SRY but its true .Now why have these classes been made so overpowered ? I dont stand a chance at 1v1 in pvp against any of them and why are mystics so easily interupted ?</p><p><p> My point is. Out of all the healers Mystics are totaly left out and our AA sux TBH. I mean we dont get casting increases on benaficials except at the bottom of the shadow tree at the end of the line and that sux bad i refuse to use thoughs stances.The reason being that one of my biggest and most important jobs in a group/raid is to debuff but to heal half way decent i cant debuff effectively. If i wanna be able to debuff in a timly manor i cut my heals/wards down to nothing its bogus what they've done to us Mystics. </p><p>I know i take the side line all the time to Druids and Clerics there buffs are more benaficial in groups. There heals are better than a Mystics and they have far more useful utilities. Mystic are simaly not needed or wanted and we get left out alot and what it comes down to is casting speed. A Mystics casting on heals/wards are horrible. we need casting increases and some focus PLz!!!!</p><p>After all why should i be force to wear cloth or an item with sucky stats to be able to cast a heal or ward in an efficent time or manor.WE NEED CASTING INCREASES ON HEAL/WARDS WITHOUT PENALTIES TO BE ABLE TO COMPETE WITH DRUIDS/CLERICS IN GROUPS OR RAIDS !!!</p></p></blockquote><p><span style="color: #ff99cc;">First off there are three different healing classes and comparing them is unfair and unless. All the Healers have a place and all are needed in there own ways.. If you don't like it please make a new class that you enjoy.</span></p><p><span style="color: #ff99cc;">Wards absorb the damage being done to the player and if I remember correctly the ward critically heals the player if there is anything left on it when it expires.</span></p><p><span style="color: #ff99cc;">Wards + Heals + Buffs/Debuffs + A little damage = Shammy love.</span></p>
Natthan
12-26-2008, 04:25 AM
<p>The OP was saying the complete lack of ability to heal on a PvP Shaman, Not on a PvE aspect. PvE Shamans are pretty fine where they are, PvP they are the bottom of the barrel for PvP healers in group PvP. Reasons why:</p><p>1. Extremely long cast time. 5 seconds for a group ward base for ~3.4k in PvP. Which is less than 1 Guardian(Used for a low dps class) AE if the AE hits 4 of the 6 people in your group. Long cast times also = Very Interuptable which with a rouge O-Stance is about every other hit will interupt.</p><p>2. Ease of removing. Between PvP items like "The Purifier", Brigand taunt every 7.5 sec w/ AA, Pumice, Scerene symbol, and many other things, Its very easy to not even have to remove a full ward by using the full damage absorbsion amount.</p><p>3. Complete lack luster direct heals. If both wards are eatten up or removed you really have nothing to fall back on because of the extremely low amount of heals done by directs.</p><p>Average PvP auto attack is also around 1k so wards don't last very long at all</p><p>The Fear Item also is completely OP and everyone knows it, and exiles can't even use the item either so any exiled shamans are SoL for healing in PvP really.</p><p>The simple fact of the matter is that last expansion auto attacks and all damage went up by at least 300 damage and wards went up ~40 which is kind of sad, I used to be able to solo heal PvP groups, it was challenging but doable, its not impossible to do against anyone w/ a clue.</p><p>Shamans are Ok alone but in a group because of the wording on the group ward its really restricting in PvP the "Collective" amount. Just my opinion.</p>
Sandain666
12-26-2008, 11:19 AM
<p>Thanks for translating shoshu's gibberish.</p><p>Unfortunately it is poeple who comminicate like shoshu that cause lots of people to shy away from PVP.</p>
Natthan
12-26-2008, 04:53 PM
<p><cite>Sandain666 wrote:</cite></p><blockquote><p>Thanks for translating shoshu's gibberish.</p><p>Unfortunately it is poeple who comminicate like shoshu that cause lots of people to shy away from PVP.</p></blockquote><p>That comment is laughable to me, Every server, Blue or Red has people that talk like the OP and to try to limit it to PvP is just assinine TBH.</p>
Sandain666
12-26-2008, 07:00 PM
<p><cite>Natthan@Venekor wrote:</cite></p><blockquote><p><cite>Sandain666 wrote:</cite></p><blockquote><p>Thanks for translating shoshu's gibberish.</p><p>Unfortunately it is poeple who comminicate like shoshu that cause lots of people to shy away from PVP.</p></blockquote><p>That comment is laughable to me, Every server, Blue or Red has people that talk like the OP and to try to limit it to PvP is just assinine TBH.</p></blockquote><p>Glad I made you laugh. But no where in my post did I insinuate shoshu's ridiculous writing style was limited to PVP servers.</p>
TheSpin
12-26-2008, 07:24 PM
<p><cite>Natthan@Venekor wrote:</cite></p><blockquote><p>The OP was saying the complete lack of ability to heal on a PvP Shaman, Not on a PvE aspect. PvE Shamans are pretty fine where they are, PvP they are the bottom of the barrel for PvP healers in group PvP. Reasons why:</p><p>1. Extremely long cast time. 5 seconds for a group ward base for ~3.4k in PvP. Which is less than 1 Guardian(Used for a low dps class) AE if the AE hits 4 of the 6 people in your group. Long cast times also = Very Interuptable which with a rouge O-Stance is about every other hit will interupt.</p><p>2. Ease of removing. Between PvP items like "The Purifier", Brigand taunt every 7.5 sec w/ AA, Pumice, Scerene symbol, and many other things, Its very easy to not even have to remove a full ward by using the full damage absorbsion amount.</p><p>3. Complete lack luster direct heals. If both wards are eatten up or removed you really have nothing to fall back on because of the extremely low amount of heals done by directs.</p><p>Average PvP auto attack is also around 1k so wards don't last very long at all</p><p>The Fear Item also is completely OP and everyone knows it, and exiles can't even use the item either so any exiled shamans are SoL for healing in PvP really.</p><p>The simple fact of the matter is that last expansion auto attacks and all damage went up by at least 300 damage and wards went up ~40 which is kind of sad, I used to be able to solo heal PvP groups, it was challenging but doable, its not impossible to do against anyone w/ a clue.</p><p>Shamans are Ok alone but in a group because of the wording on the group ward its really restricting in PvP the "Collective" amount. Just my opinion.</p></blockquote><p>The interesting thing to me is that all non druid healers have a 5 second cast time on their group ward/reactive. Plus all healer's direct heals are balanced to be almost the same.</p><p>If the issue is about healing in pvp, it's not specific to the mystic class.</p>
Natthan
12-27-2008, 12:31 AM
<p>Going to use old numbers since I'm lazy TBH <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p><span ><cite>dellaripa wrote:</cite><blockquote><p>The problem with inequality of group heals for a 51 mystic vs 50 warden.</p><p> Warden: Chlorostorm(master1):level42, cast=3 sec, recast 12 sec.</p><p> Heals group members for 189-231 instantly and every 2 seconds for 10 seconds.</p><p>Mystic: Umbral ritual(master2):level 42, cast=5 sec, recast=15sec.</p><p> Wards group members against 1481 total damage.</p><p>Both these are quoted with PVP scaling. Notice One is master 1, the other is master 2.</p><p>The Math:</p><p>Warden heals the group for a maximum (using the lower limit) of 6ticksx6group membersx189=<strong>6804</strong>.</p><p>The Mystic: <strong>1481</strong>.</p><p>We can talk about interrupts later <img src="../images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" width="15" height="15" /></p><p> Edit: Sorry defilers, this applies to you too. I feel your pain as well.</p></blockquote></span></p>
Natthan
12-27-2008, 12:37 AM
<p>Couldn't add more under last quote for some reason.</p><p>The PvP Ruleset is far different from those on PvE Server. Clerics are the only other healer class left and they have Int line paired w/ gear like the T7 Leg Set that up cast speeds which Shamans do not get to compensate for the cast time, On top of that They also have steadfast for immunity to stifle and interupts which shamans also do not have. Just putting that out there.</p>
DngrMou
12-30-2008, 11:41 AM
<p><cite>Natthan@Venekor wrote:</cite></p><blockquote><p>Couldn't add more under last quote for some reason.</p><p>The PvP Ruleset is far different from those on PvE Server. Clerics are the only other healer class left and they have Int line paired w/ gear like the T7 Leg Set that up cast speeds which Shamans do not get to compensate for the cast time, On top of that They also have steadfast for immunity to stifle and interupts which shamans also do not have. Just putting that out there.</p></blockquote><p>My only complaint about my mystic is the 15 to 20 minutes it actually takes to cast a ward. If that's what we do, we should be able to do so quickly. I should not have time to get up, get a cup of coffee, do the crossword puzzle, take the dog out, re-vulcanize the tires on the mini van, balance the check book, etc. Keep the reuse time the same, reduce cast times for single target, and group wards to about 1 second. The 'emergency' ward should have a cast time signigicantly shorter than that, of course.</p>
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