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View Full Version : The Same Wavelength broken - 12/16/08


Mins
12-17-2008, 12:51 AM
<p>I'm creating a new topic for the same quest name as the other topic is about a different issue.</p><p>#1 --</p><p>Quest is as follows: (from eq2wiki)</p><ol><li> Use the received <em>attuning rod</em> to attune them to the different types of magic found within <a title="Miragul's Phylactery: Scion of Ice" href="http://eq2.wikia.com/wiki/Miragul%27s_Phylactery:_Scion_of_Ice">Miragul's Phylactery: Scion of Ice</a> <ul><li> The essence of destructive magic </li><li> The magic used to overbear opponents </li><li> The essence of empowering magic </li><li> Any essence of aiding magic </li></ul> </li><li> Destroy 5 of the errant magics within Scion of Ice </li></ol><p>Step 2 is new. Howerver it is not possible to complete, as no mobs in the zone update the quest.</p><p>also mentioned <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=438834�" target="_blank">http://forums.station.sony.com/eq2/...438834�</a>and <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=436391#4892625" target="_blank">http://forums.station.sony.com/eq2/...=436391#4892625</a></p><p>#2 --</p><p>Did anyone change the hp on these mobs?</p><p>I only had ACT running for a few mobs but over all it seemed the 3up's were easy and the 2ups were hard...</p><p>Arcanus reported only 73672 dmg taken</p><p>a malicious manifest had 112066 dmg taken</p><p>a forsaken reminiscence had 95238 dmg taken</p><p>--</p><p>Thanks</p><p>Mins</p>

skinandbones
12-17-2008, 12:58 AM
<p>This is the responsefrom from a in game GM</p><p>Greetings Pestelence, This is GM Vulkarn of Sony Online Entertainment In-Game Support responding to your petition. I understand you are having issues with The Same Wavelength. I believe the quest is working as it was designed and that destroying the errant magics is not a kill. You may want to investigate the zone further.Thank you for your petition and should you have any issues in the future please feel free to petition them as well.Regards,GM VulkarnEverQuest IISony Online Entertainment</p><p>Umm I left nothing in the zone standing.  Everything was dead and nothing was able to be clicked.  I even went on another character and right clicked every mob before killing it.</p><p>NOTHING UPDATED IT.</p><p>Quest is broken!</p>

TheMightyTaco
12-17-2008, 03:18 AM
<p>My group is having the same issue. The zone is clear. We spent an hour looking for anything that is clickable or targetable. We found nothing in any of the rooms. The icons for the updates are skull-and-crossbones so I believe the GM was mistaken. In fact, I think I did this quest on another character a week or so ago and got updates from killing the ice elementals.</p>

Obadiah
12-17-2008, 04:14 AM
<p>Same here. /bugged it as well and posted about it in the Deep Forge thread. It's undoubtedly another fix for preventing the usage of cleared zones for additional shards that has gone awry. But hey, like someone else said ... I sure was glad no one was able to use the instance after to get a free shard. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>Guessing the GM didn't know the quest had been changed, and was assuming you were referring to the other clickies. I did this quest a week or so ago and there wasn't anything about "errant magics" then. Just the clickies.</p>

M0rticia
12-17-2008, 04:36 AM
<p>I finished this quest this morning but this was BEFORE the servers came down for updates.</p><p><span ><p>There are several statue-looking things in the zone (they look like the guild hall 'call to guild hall' statues). You just place your mouse over them and do ONE of the following: double click your mouse or right click and select the option to attune or press the 'F' key to get the update.</p><p>Only one person got the update but the statues repop at a fast rate. I just waited to do mine until we had the entire zone clear and everyone else got their updates. Then I just ran through the empty zone quickly and got mine.</p><p>There is nothing you need to equip or kill to complete this quest.</p><p>But then again, we completed this quest BEFORE the servers came down this morning. So I am assuming they have changed it now and it is broken. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p></span></p>

DMIstar
12-17-2008, 10:34 AM
<p>Seems like these things are not even being remotely tested before throwing it back into the game... We have a few outright broken shard quests now .. How many more do we need to find and put up with along the way ?</p>

Banditman
12-17-2008, 10:58 AM
<p><cite>Istar@Mistmoore wrote:</cite></p><blockquote><p>Seems like these things are not even being remotely tested before throwing it back into the game... We have a few outright broken shard quests now .. How many more do we need to find and put up with along the way ?</p></blockquote><p>Absolutely none.  Vote with your dollars and cancel today.</p><p>Or you can keep reporting the bugs and wait until they are fixed.</p><p>I was in the beta, and very few of the shard quests were tested.  They were considered not as important as getting the intricately scripted boss encounters tuned.  Those actually came out in pretty good shape.  There were a few minor things, but for the most part, all of the boss scripts work.</p>

Obadiah
12-17-2008, 11:45 AM
<p><cite>Banditman wrote:</cite></p><blockquote><p><cite>Istar@Mistmoore wrote:</cite></p><blockquote><p>Seems like these things are not even being remotely tested before throwing it back into the game... We have a few outright broken shard quests now .. How many more do we need to find and put up with along the way ?</p></blockquote><p>Absolutely none.  Vote with your dollars and cancel today.</p><p>Or you can keep reporting the bugs and wait until they are fixed.</p><p>I was in the beta, and very few of the shard quests were tested.  They were considered not as important as getting the intricately scripted boss encounters tuned.  Those actually came out in pretty good shape.  There were a few minor things, but for the most part, all of the boss scripts work.</p></blockquote><p>Doesn't really matter if it was tested in beta. The versions of these quests that went live with TSO worked, it's the new-and-improved-stop-reusing-cleared-instances versions that don't.</p><p>I didn't test any on beta either. So if they were buggy at launch that would have been<em><strong> our </strong></em>fault.</p>

DMIstar
12-17-2008, 12:46 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p><cite>Istar@Mistmoore wrote:</cite></p><blockquote><p>Seems like these things are not even being remotely tested before throwing it back into the game... We have a few outright broken shard quests now .. How many more do we need to find and put up with along the way ?</p></blockquote><p>Absolutely none.  Vote with your dollars and cancel today.</p><p>Or you can keep reporting the bugs and wait until they are fixed.</p><p>I was in the beta, and very few of the shard quests were tested.  They were considered not as important as getting the intricately scripted boss encounters tuned.  Those actually came out in pretty good shape.  There were a few minor things, but for the most part, all of the boss scripts work.</p></blockquote><p>Jailor in Tower, is now down to just summoning Tornadoes inorder to work... Second Boss in Anchor still does not drop chests if beaten according to script... Also Recently Ran into a bugged General In Kor Sha... and there will be still more ..</p><p>These Shard Quests from beta went into live working. The quests that are now here, are not ones from beta. but this is blind stackenly Obviouse.... So why was beta brought up again ?</p>

Bratface
12-17-2008, 06:03 PM
<p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">Other thread about this has a dev response saying a fix is already done, just needs to make it to live</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=436391" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=436391</a></span></p>

Obadiah
12-17-2008, 06:23 PM
<p><cite>Bratface wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">Other thread about this has a dev response saying a fix is already done, just needs to make it to live</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;"><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=436391" target="_blank">http://forums.station.sony.com/eq2/...topic_id=436391</a></span></p></blockquote><p>Except that's an old fix to a different problem. <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /></p>

skinandbones
12-17-2008, 07:04 PM
<p><cite>M0rticia wrote:</cite></p><blockquote><p>I finished this quest this morning but this was BEFORE the servers came down for updates.</p><p><span><p>There are several statue-looking things in the zone (they look like the guild hall 'call to guild hall' statues). You just place your mouse over them and do ONE of the following: double click your mouse or right click and select the option to attune or press the 'F' key to get the update.</p><p>Only one person got the update but the statues repop at a fast rate. I just waited to do mine until we had the entire zone clear and everyone else got their updates. Then I just ran through the empty zone quickly and got mine.</p><p>There is nothing you need to equip or kill to complete this quest.</p><p>But then again, we completed this quest BEFORE the servers came down this morning. So I am assuming they have changed it now and it is broken. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></span></p></blockquote><p>Impossible I clicked those statues and it took the other parts of the quest off.</p>

M0rticia
12-18-2008, 04:44 AM
<p><cite>Joppa@Everfrost wrote:</cite></p><blockquote><p><cite>M0rticia wrote:</cite></p><blockquote><p>I finished this quest this morning but this was BEFORE the servers came down for updates.</p><p><span><p>There are several statue-looking things in the zone (they look like the guild hall 'call to guild hall' statues). You just place your mouse over them and do ONE of the following: double click your mouse or right click and select the option to attune or press the 'F' key to get the update.</p><p>Only one person got the update but the statues repop at a fast rate. I just waited to do mine until we had the entire zone clear and everyone else got their updates. Then I just ran through the empty zone quickly and got mine.</p><p>There is nothing you need to equip or kill to complete this quest.</p><p>But then again, we completed this quest BEFORE the servers came down this morning. So I am assuming they have changed it now and it is broken. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></span></p></blockquote><p>Impossible I clicked those statues and it took the other parts of the quest off.</p></blockquote><p>I did this instance in the early early morning hours with some friends. We got the quest to touch the statues...that was ALL the quest said. I assume we got the quest this way because we did the instance BEFORE the servers came down for an update. We completed the quest, I assure you. I got one shard from the chest inside and one shard from the NPC outside.</p><p>It seems that after they pulled the servers down for updates, the quest changed and more was added? He wouldn't offer me the quest again to see since I had all ready done it that morning.</p><p>It was working for us when we did the quest before the servers came down though.</p>

Mins
12-22-2008, 03:11 PM
<p>It's still broken, it was the daily quest for saturday I think. There are no errant magics to kill. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>To you two arguing about when it stoped working - stop that - it is not productive. The quest IS broken NOW, arguing over if it worked in the past is null. I don't care if it worked in the past - it's broken currently and thats what the post was about.</p><p>And soe is on vacation so it will be weeks before we hear anything anyways ...</p>