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Ventisly
12-12-2008, 10:33 AM
<p>My guild has a T3 Freeport hall off the Commonlands docks and I've been having a blast setting it up to be both a functional and nice place to live in.  However, once we started to get past about 500 or so items the lag on items displaying started to show up.  We continued with the decorating of the guild hall but the display lag continued to get worse and worse.  A lot of this was done pre-expansion so I figured I'd wait for a bit to see if they'd optimize things in future updates.  During the Dev Chat yesterday I asked about this issue and was told that it's a factor of how many "unique" items are in the guild hall and that they had no definite plans to address this problem.We have our crafting area on one side of our main hall and the merchant area on the other.  When running from one side to the other, it can take 10 to 30 seconds for everything to show up.  This is not just limited to furniture as NPCs and other players also can take a while to show up.  I defraged my hard drive thinking that maybe the files were slow to read from but that didn't seem to effect things (and I've got a pretty decent rig).  It's not just a problem for me, it's a problem for everyone in the guild hall.To test things I counted up the unique items in our guild hall and also in my 5 bedroom house.  The guild hall had 1497/1600 items and I counted 455 unique furniture pieces plus 12 books.  My personal house had 618/600 items and I counted 337 unique furniture piece plus 102 books.  I have never experienced any display lag inside my house and I used to craft and run around in there quite a bit before guild halls came out.  However, just to even things up a bit I went through the guild hall and removed as much unique items as I could for things that we had lying around in storage, paintings and holiday decorations.  I got the guild hall down to 335 unique pieces with 12 books, pretty much a direct match to my personal house.I noticed a very slight improvement after the 120 unique pieces were removed from the guild hall but there was still quite a bit of display lag when moving from room to room.  Certianly a lot more than the lag-free display in my personal house.  Something needs to be done about this because it's very unlike any other zones in EQ2 and is not fun at all, especially with all the time we are spending in guild halls now.  The one exception I can remember outside of guild halls was when Frostfell was added to West Freeport a few years back, the display lag for NPCs and holiday stuff was just as horrible.Of course the artwork/geometry for the guild hall is quite a bit more complex than a 5 bedroom home but I also have to wonder if the geometry for Commonlands in the distance is also adding to the problem.  I know of a few guilds that were able to find a "hole" in the boundries of the T3 Freeport guild hall (which has since been fixed) and were able to swim out to Commonlands and actually place furniture out there.  The landscape wasn't "decorated" like the real Commonlands is but the landscape extended out to the crossroads, the overrealm spires and beyond.  Does that much data for something that is pretty much a horizon really need to be loaded and if that was removed would more memory be available to keep our furniture from being cached out when just moving from one side of the guild hall to the other?Usually when I'm in the guild hall EQ2 is running about 1.1 to 1.3 GB of RAM but I have a whole lot more available.  Are there any settings I can change to say that I want EQ2 to keep everything loaded into memory?One major difference between my personal house and the guild hall is that I don't have very much in my personal house that is size adjusted since that was decorated before that feature was added.  However, we have changed the size on nearly all items in the guild hall as they were being placed.  Could this be the cause of the display lag?Is everyone else experiencing similar display lag in their guild halls?  Is it limited to T3 halls (Qeynos or Freeport) or do all halls have similar problems.  I've visited quite a few T1/T2 halls and don't see the same problems but perhaps some do.I've got several areas in the guild hall that I would like to redecorate or rearrange but with the dislay lag I'm just trying to leave things alone so that it doesn't get worse and becomes less functional than it is.  Some help on this would be most appreciated by this decorator.</p>

Laladini_Asr
12-12-2008, 11:17 AM
<p>I helped decorate a good portion of my main's guild hall.  It's beautiful and functional.  But I hardly set foot in it anymore.  I zone in to get sent to the rally point for raids and even with just that little time, I have to reboot my computer because you can count on me going LD (running out of memory) during the raid if I don't.  I even started doing the minimize trick to make EQ2 dump memory after getting to the raid and it never works.</p><p>It's a shame, but it's that way for both me and my husband.  We don't use the guild hall for that reason and I can only hope that SOE looks into fixing some of the lag issues and memory problems so that we can use the guild hall as they were meant to be.</p>

Aerfen
12-12-2008, 04:08 PM
<p>We're getting to be in the same boat with our guild hall.  We're nearing 1200/1600 items and it seemed to start lagging around 800 items or so.  My machine takes a long time to paint as well as I'm running through the hall.  However, we also have a fun little bug that when you run up the stairs on either side of the hall (Tier 3 antonica) you get zoned back to the front gate....fun times.  We've /bugged it a number of times, but it is increasingly frustrating...</p><p>I haven't checked other Tier 3 halls on our server to see what their item count/lag issues are, but perhaps I'll do that today.  Surely other people are experiencing these issues.</p>

Shareana
12-12-2008, 04:36 PM
<p>I thought that I would post this from the <a href="http://eq2.allakhazam.com/wiki/Dev_Chat_Dec_11_2008" target="_blank">Dev Chat </a>last night at allakhazam....</p><p><em><strong>Gaktar:</strong> How about lag in T3 guild halls? Just moving from one side to another requires quite a long time to reload everything. </em></p><ul><li><em><strong>Rothgar:</strong> The lag issues in guild halls are due to the large number of house items all using different resources that your computer must load in order to display them. There really aren't any major changes we can make here at the moment. One thing you can do to help the lag is to reuse the same items as much as possible to decrease the number of unique resources required.</em></li></ul>