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CoLD MeTaL
12-11-2008, 01:46 PM
<p>Without even one parse, getting told.  "Oh sorry, we were looking for dps, melee is dps, casters aren't.  have a nice day." and then booted from group.</p><p>SOE you need to fix the resist rates, and everything else involved in caster dps being subpar to melee.</p>

AziBam
12-11-2008, 03:50 PM
<p>Some people in PUGs are just not the brightest?  Turning down a warlock in a TSO heroic instance is foolish.</p><p>Overall, my perception so far is that mage dps seems to be up a bit relative to melee types so far this expansion.  Nothing really to support that mind you other than my observations.</p>

Windowlicker
12-11-2008, 04:44 PM
<p>I can't say I've ever been told this once since the creation of my warlock.</p>

SageGaspar
12-13-2008, 10:12 AM
<p>Warlock + TSO instance = top of the zonewide.</p>

Oriax
12-13-2008, 12:54 PM
<p>Yeah my experience in TSO groups so far is that I've seen warlocks shine in these new zones. The scouts put up a good fight for the top spot, winning only by a margin when they do, followed by the wizards tanks or summoners. The downside is that I have seen them pulling aggro on the multiple mob encounters, pulling the mob that the tank isn't targeting directly. Then if it's a gaurdian leading the group it's seems they hold the entire encounters aggro better.</p><p>Note: This just speaking from experience in what I've seen in groups as I only have a level 26 warlock, main is a 80 Coercer. Meaning that the group warlock always get's Peaceful Link.</p>

Windowlicker
12-13-2008, 01:07 PM
<p>Nobody thinks we're DPS!!!</p><p>Nooo!!!!</p><p>All: (38:09) 94417278 | 41248.27 [Talan-Fission-47619]Zahne 12110096 | 5290.56Liadara 8989828 | 3927.40Discreto 8512629 | 3718.93Talan 7363830 | 3217.05Drakkimor 7195716 | 3143.61Xathier 4650313 | 2031.59Jorga 4561266 | 1992.69Demiril 4360881 | 1905.15Qinri 4098491 | 1790.52Maurelle 3950469 | 1725.85Kichiro 3931520 | 1717.57Struthaeho 3581497 | 1564.66Creeden 3244217 | 1417.31Zyrius 3079051 | 1345.15Valadhiel 2951136 | 1289.27Vreek 2760024 | 1205.78Gaythelus 2733131 | 1194.03Turiya 2564360 | 1120.30Thizvin 1802566 | 787.49Ealthina 995774 | 435.03Senergy 293086 | 128.04Gorguk 256236 | 111.94Kreylen 157702 | 68.90Poopsykins 154445 | 67.47Amberstarr 119014 | 51.99Xathier's Vobann puppet 0 | 0.00Xathier's Xonarn puppet 0 | 0.00Discreto's thug 0 | 0.00Drakkimor's construct of rationality 0 | 0.00Talan's protofire 0 | 0.00Xathier's Vabantik puppet 0 | 0.00Xathier's Vabartik puppet 0 | 0.00Demiril's attack hawk 0 | 0.00Valadhiel's Wildfire 0 | 0.00Vreek's thug 0 | 0.00Zahne's netherbeast 0 | 0.00Zahne's Acid Storm Cell 0 | 0.00Valadhiel's ball lightning 0 | 0.00Zahne's dark broodling 0 | 0.00Gorguk's Spiritual Shrine 0 | 0.00Xathier's Gonann puppet 0 | 0.00Xathier's Gabeker puppet 0 | 0.00Xathier's Gann puppet 0 | 0.00Senergy's Lunar Attendant 0 | 0.00Xathier's Gasanab puppet 0 | 0.00Xathier's Gasarer puppet 0 | 0.00Kichiro's construct of rationality 0 | 0.00Talan's Furnace of Ro 0 | 0.00Xathier's Kebtik puppet 0 | 0.00Xathier's Laber puppet 0 | 0.00Jorga's Munster puppet 0 | 0.00Liadara's undead horde 0 | 0.00Liadara's undead tide 0 | 0.00Liadara's imp pack 0 | 0.00Xathier's Gosarer puppet 0 | 0.00Liadara's grave disturbance 0 | 0.00</p>

revren
12-16-2008, 02:52 AM
<p>Hey Hey</p><p>I just love the fact that groups assume that if there are multiple mob encouters they need a mezzer ><</p><p>Welcome Home</p><p>Rev</p>

Errolflynn
12-16-2008, 07:25 AM
<p><cite>revren wrote:</cite></p><blockquote><p>Hey Hey</p><p>I just love the fact that groups assume that if there are multiple mob encouters they need a mezzer ><</p><p>Welcome Home</p><p>Rev</p></blockquote><p>That pisses me off on my Swashy let alone when I get my Warlock out. <img src="/eq2/images/smilies/47941865eb7bbc2a777305b46cc059a2.gif" border="0" /></p>

mirage06
12-17-2008, 05:09 AM
The reason why instance groups are looking for melee can very easily be the spell resist rate on heroic mobs without debuffing. Some instances aren't so much of a pain than others but in some, it's quite horrible. Raids usually have plenty of debuffing, so that's not so much of a problem there.

Azekah1
12-17-2008, 03:44 PM
<p>People generally are stupid.</p>

thajo
12-20-2008, 01:30 PM
<p>Zhane, how did your wizard parse 3.2k?  I have eof screenshots of me doing 3k in EH.  Was he afk?  You wonder why some people get this bad perception of sorcs! <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" />  I bet you die alot ;p</p>

Windowlicker
12-21-2008, 09:32 AM
<p><cite>Dakkota@Unrest wrote:</cite></p><blockquote><p>Zhane, how did your wizard parse 3.2k?  I have eof screenshots of me doing 3k in EH.  Was he afk?  You wonder why some people get this bad perception of sorcs! <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" />  I bet you die alot ;p</p></blockquote><p>He slacks.</p><p>Some nights he parses well, others?  .. Not so much.</p><p>Although I do die sometimes, the warlock mythical keeps me alive nicely.  Every time it proc's it kicks me backwards on the hate list.  On top of that, I also have my dark-elf ability that hoofs me back a position.</p>

Ojojida
12-29-2008, 01:15 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p>Without even one parse, getting told.  "Oh sorry, we were looking for dps, melee is dps, casters aren't.  have a nice day." and then booted from group.</p><p>SOE you need to fix the resist rates, and everything else involved in caster dps being subpar to melee.</p></blockquote><p>You want to really feel this problem? Try being a Conjuror or Necro for a while. That aside, the person that said that is clueless and you don't want to be in a pug with them anyway.</p>

Ojojida
12-29-2008, 01:37 PM
<p><cite>Tenneth@Splitpaw wrote:</cite></p><blockquote>The reason why instance groups are looking for melee can very easily be the spell resist rate on heroic mobs without debuffing. Some instances aren't so much of a pain than others but in some, it's quite horrible. Raids usually have plenty of debuffing, so that's not so much of a problem there.</blockquote><p>There are as many that resist CA's as well and there mixed into the group and raid zones in some places so I'll have to  disagre. The folks that are doing the 'mezzer or scout dps' crap for groups are generally clueless about the abilities of casters.</p><p>Debuffing? Warlocks and Wizards have the best caster debuffs going. Why would anyone with a clue pass up on either class if they knew what they were doing?</p><p>Oh and, defuffs are spells not CA's so if the mob reflects spells the scouts are going to be equally as useless at debuffing as a mage would be.</p>

CoLD MeTaL
12-29-2008, 01:48 PM
<p><cite>Ojojida@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Tenneth@Splitpaw wrote:</cite></p><blockquote>The reason why instance groups are looking for melee can very easily be the spell resist rate on heroic mobs without debuffing. Some instances aren't so much of a pain than others but in some, it's quite horrible. Raids usually have plenty of debuffing, so that's not so much of a problem there.</blockquote><p>There are as many that resist CA's as well and there mixed into the group and raid zones in some places so I'll have to  disagre. The folks that are doing the 'mezzer or scout dps' crap for groups are generally clueless about the abilities of casters.</p><p>Debuffing? Warlocks and Wizards have the best caster debuffs going. Why would anyone with a clue pass up on either class if they knew what they were doing?</p><p>Oh and, defuffs are spells not CA's so if the mob reflects spells the scouts are going to be equally as useless at debuffing as a mage would be.</p></blockquote><p>But a .25 second combat art resisted, is barely noticed, while a 6 second nuke resisted means a sorceror may not even show up on the parse at all.  Seriously some fights are over before i can even hit the mob if i get 2 resists in a row.</p><p>AND melee gets all those auto attack swings in the middle of combat arts that sorcerors get 0 dps for since we are usually at max range because of AoE survivability.</p>

Wytie
12-29-2008, 01:50 PM
<p>Warlocks are the win this xpac, no lie. Most times (unless a pally is tanking with amends on us) we cant even go nowhere near 100% in instances or we will die or pull so much agro the healers get a headache.</p><p>I have to say it doesnt get much better than going to an instance in raid spec with a good pally as tank with amends on ya.</p><p>Fun would be a understatment <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>

Ojojida
12-29-2008, 02:05 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Ojojida@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Tenneth@Splitpaw wrote:</cite></p><blockquote>The reason why instance groups are looking for melee can very easily be the spell resist rate on heroic mobs without debuffing. Some instances aren't so much of a pain than others but in some, it's quite horrible. Raids usually have plenty of debuffing, so that's not so much of a problem there.</blockquote><p>There are as many that resist CA's as well and there mixed into the group and raid zones in some places so I'll have to  disagre. The folks that are doing the 'mezzer or scout dps' crap for groups are generally clueless about the abilities of casters.</p><p>Debuffing? Warlocks and Wizards have the best caster debuffs going. Why would anyone with a clue pass up on either class if they knew what they were doing?</p><p>Oh and, defuffs are spells not CA's so if the mob reflects spells the scouts are going to be equally as useless at debuffing as a mage would be.</p></blockquote><p>But a .25 second combat art resisted, is barely noticed, while a 6 second nuke resisted means a sorceror may not even show up on the parse at all.  Seriously some fights are over before i can even hit the mob if i get 2 resists in a row.</p><p>AND melee gets all those auto attack swings in the middle of combat arts that sorcerors get 0 dps for since we are usually at max range because of AoE survivability.</p></blockquote><p>True but this is only the case on the ones that resist spells. When you get to the ones that resist CA's then its the other side of the coin isn't it?</p><p>Since when is it all about the pars? The pars is meaningless. "oops. did I just say that out loud?"</p><p>If the mob goes down then you win. In the end it really means nothing if you dropped the mob faster than the other group does it. You dropped the mob, you get the chest, same result either way.</p>

Azekah1
12-31-2008, 01:47 PM
<p><cite>Ojojida@Antonia Bayle wrote:</cite></p><blockquote><p>Since when is it all about the pars? The pars is meaningless. "oops. did I just say that out loud?"</p></blockquote><p>I have to disagree.</p><p>Sure the parse is meaningless for healers/tanks and utility classes, but for pure dps classes, the parse shows you exactly what you're bringing to the group.</p><p>And if you're not bringing damage, you're dead weight.</p>

DwarvesR
12-31-2008, 06:33 PM
<p><cite>Azekah1 wrote:</cite></p><blockquote><p><cite>Ojojida@Antonia Bayle wrote:</cite></p><blockquote><p>Since when is it all about the pars? The pars is meaningless. "oops. did I just say that out loud?"</p></blockquote><p>I have to disagree.</p><p>Sure the parse is meaningless for healers/tanks and utility classes, but for pure dps classes, the parse shows you exactly what you're bringing to the group.</p><p>And if you're not bringing damage, you're dead weight.</p></blockquote><p>But "bringing damage" != "bringing the uberest parse numbers of all time!!!!!!11!!!!11eleventyeleven!!!!11!!!"</p><p>I don't run ACT, and never have.  When in groups with someone who does run it, I'm usually top or a close 2nd behind a wizard or scout, though.   No one's ever complained my parse is "too low."  In groups that don't have anyone parsing... mobs drop, we don't -- everyone's happy, and no one says "we could have done that 3 seconds faster if not for the teh suckage of dps!"</p><p>In short -- I can bring good dps without a parser.  But then, in any group, I'll generally overnuke on early trash in order to get a feel for the tank and the group so I know right where my line is anyway.  I don't need a parser to tell me that either.</p><p>It's called "you can L2Play without a parser, and you'll probably have more fun doing it too, since it's actually about PLAYING and not simply watching the numbers."</p>

Windowlicker
01-03-2009, 01:16 PM
<p><cite>Ojojida@Antonia Bayle wrote:</cite></p><blockquote><p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p>Without even one parse, getting told.  "Oh sorry, we were looking for dps, melee is dps, casters aren't.  have a nice day." and then booted from group.</p><p>SOE you need to fix the resist rates, and everything else involved in caster dps being subpar to melee.</p></blockquote><p>You want to really feel this problem? Try being a Conjuror or Necro for a while. That aside, the person that said that is clueless and you don't want to be in a pug with them anyway.</p></blockquote><p>With the new TSO gear Necro's and Conj have no problems at all, and if anything are a bit overpowered atm.  Our summoners are beating everyone in the raid besides the Assassin.</p>

thajo
01-04-2009, 03:56 PM
<p><cite>Jonna@Befallen wrote:</cite></p><blockquote><p><cite>Azekah1 wrote:</cite></p><blockquote><p><cite>Ojojida@Antonia Bayle wrote:</cite></p><blockquote><p>Since when is it all about the pars? The pars is meaningless. "oops. did I just say that out loud?"</p></blockquote><p>I have to disagree.</p><p>Sure the parse is meaningless for healers/tanks and utility classes, but for pure dps classes, the parse shows you exactly what you're bringing to the group.</p><p>And if you're not bringing damage, you're dead weight.</p></blockquote><p>But "bringing damage" != "bringing the uberest parse numbers of all time!!!!!!11!!!!11eleventyeleven!!!!11!!!"</p><p>I don't run ACT, and never have.  When in groups with someone who does run it, I'm usually top or a close 2nd behind a wizard or scout, though.   No one's ever complained my parse is "too low."  In groups that don't have anyone parsing... mobs drop, we don't -- everyone's happy, and no one says "we could have done that 3 seconds faster if not for the teh suckage of dps!"</p><p>In short -- I can bring good dps without a parser.  But then, in any group, I'll generally overnuke on early trash in order to get a feel for the tank and the group so I know right where my line is anyway.  I don't need a parser to tell me that either.</p><p>It's called "you can L2Play without a parser, and you'll probably have more fun doing it too, since it's actually about PLAYING and not simply watching the numbers."</p></blockquote><p>This is silly.  You are doing dps.  The parse is simply a organized view of what you did reguardless.  The amount of dps you did exists with parse on or off, so why not enlighten yourself to see what it is?  If you are doin fine, you'll parse just fine and see it.  I don't need a parse to play, who does?  It has 0 impact on our gameplay but simply providing a post-fight summary, so its a tool there to provide clarity and you'll only have less with lack of.  Unfortunatly, i'm way too much of a nice guy to comment on someones dps even if it does seem like they're AFK.  I rather run it so if I find horrible dps I can make sure to not group with them again!</p>

Windowlicker
01-05-2009, 09:30 AM
<p><cite>Dakkota@Unrest wrote:</cite></p><blockquote><p>I don't need a parse to play, who does?  It has 0 impact on our gameplay but simply providing a post-fight summary,</p></blockquote><p>Actually it impacts our gameplay all over the place.</p><p>- It enables you to improve damage thus dropping mobs faster.</p><p>- Some encounters have "DPS requirements" or you are met with a failure condition</p><p>- Some named have items that aren't noticed without a parser.</p><p>- Some named have timers that can't be tracked without a parser.</p>

CoLD MeTaL
01-05-2009, 11:35 AM
<p><cite>Zahne@Mistmoore wrote:</cite></p><blockquote><p>Actually it impacts our gameplay all over the place.</p><p>- Some encounters have "DPS requirements" or you are met with a failure condition</p><p>- Some named have items that aren't noticed without a parser.</p><p>- Some named have timers that can't be tracked without a parser.</p></blockquote><p>And this is exactly what is WRONG with this expansion, the requirement of a third party tool to be successful.</p>

liveja
01-05-2009, 12:06 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Zahne@Mistmoore wrote:</cite></p><blockquote><p>Actually it impacts our gameplay all over the place.</p><p>- Some encounters have "DPS requirements" or you are met with a failure condition</p><p>- Some named have items that aren't noticed without a parser.</p><p>- Some named have timers that can't be tracked without a parser.</p></blockquote><p>And this is exactly what is WRONG with this expansion, the requirement of a third party tool to be successful.</p></blockquote><p>Oddly enough, I run TSO instances all the time with nobody saying anything about using a parser. I don't use one myself; never have, never will. Don't like the things. I can't say a parser is "required" to be successful in TSO at all.</p><p>As for your OP: trust me, the idiots who kicked you out of the group & claimed you're not DPS probably did you a favor.</p>

Windowlicker
01-06-2009, 09:49 AM
<p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p>Oddly enough, I run TSO instances all the time with nobody saying anything about using a parser. I don't use one myself; never have, never will. Don't like the things. I can't say a parser is "required" to be successful in TSO at all.</p><p>As for your OP: trust me, the idiots who kicked you out of the group & claimed you're not DPS probably did you a favor.</p></blockquote><p>Of course you can run instances without one.  But it will lower the amount of pulls you need on a new named to figure out what's actually going on during the fight.</p><p>How else are you going to see the faliure conditions, or what's actually killing your group?</p>

DwarvesR
01-06-2009, 07:12 PM
<p><cite>Zahne@Mistmoore wrote:</cite></p><blockquote><p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p>Oddly enough, I run TSO instances all the time with nobody saying anything about using a parser. I don't use one myself; never have, never will. Don't like the things. I can't say a parser is "required" to be successful in TSO at all.</p><p>As for your OP: trust me, the idiots who kicked you out of the group & claimed you're not DPS probably did you a favor.</p></blockquote><p>Of course you can run instances without one.  But it will lower the amount of pulls you need on a new named to figure out what's actually going on during the fight.</p><p>How else are you going to see the faliure conditions, or what's actually killing your group?</p></blockquote><p>Uh. . . by paying attention?</p><p>As several have eloquently stated, all the parser does is reorganize the info.  That means that if you're watching your own combat spam (as necessary) as well as the visual cues the game itself provides, you can get the same info from - get this -- playing the game!</p><p>"How else," indeed. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Windowlicker
01-07-2009, 01:26 AM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p>But a .25 second combat art resisted, is barely noticed, while a 6 second nuke resisted means a sorceror may not even show up on the parse at all.  Seriously some fights are over before i can even hit the mob if i get 2 resists in a row.</p></blockquote><p>Most of your gear if you have half a clue of what your doing should already have enough disruption on it to offset resists.  The resists in RoK raidzones had been somewhat tweaked, because at one point the mobs resistance VS our spells would actually drop into the negatives.</p><p>Our real problem is with the harsh requirements for more debuffs and more buffs then any other class in the game to perform properly.</p><p>Because of our broken casting speeds/reuse/recharge, our DPS absolutely rely's on perfect gear, perfect AA and perfect spells.  Along with that, we need a perfect group, in a nearly perfect raid to keep up.</p><p>TSO gear has done a bit to fix that, but we're a long way from where we should be.  Currently they have done work on the Enchanters and Summoners.  The Sorcerer is the only Mage that has been virtually untouched since DoF.</p>

Windowlicker
01-07-2009, 01:30 AM
<p><cite>Jonna@Befallen wrote:</cite></p><blockquote><p>Uh. . . by paying attention?</p><p>As several have eloquently stated, all the parser does is reorganize the info.  That means that if you're watching your own combat spam (as necessary) as well as the visual cues the game itself provides, you can get the same info from - get this -- playing the game!</p><p>"How else," indeed. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>That's like saying "You don't NEED a car to drive to work, you can always walk".</p><p>Of course you can do things manually, but a parser speeds things up greatly and allows you to continue what you were doing without scanning through pages of battle spam.</p><p>Also, you can't *sort* data in your chat window.  The parser allows you to do that.  Much in the same way people will use Excel to create a spreadsheet rather then sitting there with an abacus.</p><p>That's the point of the parser, reorganizing data.  Not an [Removed for Content] measuring device.</p>

StaticLex
01-07-2009, 05:11 AM
<p><cite>Zahne@Mistmoore wrote:</cite></p><blockquote><p><cite>Ojojida@Antonia Bayle wrote:</cite></p><blockquote><p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p>Without even one parse, getting told.  "Oh sorry, we were looking for dps, melee is dps, casters aren't.  have a nice day." and then booted from group.</p><p>SOE you need to fix the resist rates, and everything else involved in caster dps being subpar to melee.</p></blockquote><p>You want to really feel this problem? Try being a Conjuror or Necro for a while. That aside, the person that said that is clueless and you don't want to be in a pug with them anyway.</p></blockquote><p>With the new TSO gear Necro's and Conj have no problems at all, and if anything are a bit overpowered atm.  Our summoners are beating everyone in the raid besides the Assassin.</p></blockquote><p>I choose door #3: Your raid crew blows.</p><p>Wizards and warlocks are still way better off than a summoner.  You don't lose half of your DPS when the mob does even the smallest AE.</p><p>And to these people who are saying parses don't matter..  You are the noobs whose groups cause me 80G repair bills.  <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p>

Windowlicker
01-07-2009, 09:39 AM
<p><cite>StaticLex wrote:</cite></p><blockquote><p>I choose door #3: Your raid crew blows.</p><p>Wizards and warlocks are still way better off than a summoner.  You don't lose half of your DPS when the mob does even the smallest AE.</p><p>And to these people who are saying parses don't matter..  You are the noobs whose groups cause me 80G repair bills.  <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p></blockquote><p>Go back to the summoner section of the forums and stop trolling ours.  Your class was just given major DPS boosts through itemization.</p>

StaticLex
01-07-2009, 01:30 PM
<p><cite>Zahne@Mistmoore wrote:</cite></p><blockquote><p><cite>StaticLex wrote:</cite></p><blockquote><p>I choose door #3: Your raid crew blows.</p><p>Wizards and warlocks are still way better off than a summoner.  You don't lose half of your DPS when the mob does even the smallest AE.</p><p>And to these people who are saying parses don't matter..  You are the noobs whose groups cause me 80G repair bills.  <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p></blockquote><p>Go back to the summoner section of the forums and stop trolling ours.  Your class was just given major DPS boosts through itemization.</p></blockquote><p>I'll go wherever the hell I want, mmkay?</p><p>This "itemization" are all pet effects, which don't do jack when the pet is 1-shotted by any random AE.  Even if the controller attempts to stay out of range of the AE, terrible pathing/AI and LOS issues cause the pet to move in and get killed anyway.</p><p>This is of course on top of dealing with the same resist silliness that <em>this</em> class is complaining about.  So.. uhh yeah.. we are just SWIMMING in DPS now.  <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /><img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /><img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

thog_zork
01-07-2009, 01:40 PM
<p>Also you need to consider that the pet can get a detrimental effect which needs to be cured.</p><p>This is first of all, very hard to notice (hint: no pet detrimental windows) and also if it is a Trauma or Nox effect it CAN NOT be cured by the conjuror at all !</p><p>Dang... death pet => no DPS and nothing we could do about it !</p><p>Oh we could ask a healer to cure our pet over ts/vent ROFL !</p>

Windowlicker
01-07-2009, 08:02 PM
<p>Seriously, this is the Warlock section of the forums.  They could delete your summoners today for all I care.</p>

revren
01-08-2009, 05:48 AM
<p>Hey Hey</p><p>I tihnk that the Pet Class did get a bost this xpac and it was needed, While you may not be the top parsing Necro/Conj I have seen what they cad do and am impressed, If you still can't play our class it is not my problem , i am assumng that some one that does can take your hand and walk you threw it.</p><p>For Me the Parse helps, Not to Copy into group chat after each mob/named but it allows me to see where i can imporve, If you do not like to use the parse awsome , but for the most part MMO's have changed and most people use 3rd party Software/Forums/Wiki to some degree.  I tihnk there will be a bit of a change on how people view warlocks, This xpac has alot more linked encouters, after 1 year of all single targert mobs , i had to reasure myself thatwe still could DPS.</p><p>And Acid with tempo is rockstar</p><p>Welcome Home</p><p>Rev</p>

DwarvesR
01-08-2009, 05:53 PM
<p><cite>revren wrote:</cite></p><blockquote><p>And Acid with tempo is rockstar</p></blockquote><p>Heh.  Remember Netherous Realm with Precision of the Maestro back when they were 1st introduced?  That was soooo insane!</p>

Windowlicker
01-08-2009, 07:20 PM
<p><cite>Jonna@Befallen wrote:</cite></p><blockquote><p><cite>revren wrote:</cite></p><blockquote><p>And Acid with tempo is rockstar</p></blockquote><p>Heh.  Remember Netherous Realm with Precision of the Maestro back when they were 1st introduced?  That was soooo insane!</p></blockquote><p>I remember needing to be careful when Netherous Realm was casted, or you'd yank mobs off the raid.  These days, the mobs won't even blink when you use it.</p>

Chiyoiche
01-11-2009, 06:50 AM
<p><cite>Zahne@Mistmoore wrote:</cite></p><blockquote><p><cite>Jonna@Befallen wrote:</cite></p><blockquote><p><cite>revren wrote:</cite></p><blockquote><p>And Acid with tempo is rockstar</p></blockquote><p>Heh.  Remember Netherous Realm with Precision of the Maestro back when they were 1st introduced?  That was soooo insane!</p></blockquote><p>I remember needing to be careful when Netherous Realm was casted, or you'd yank mobs off the raid.  These days, the mobs won't even blink when you use it.</p></blockquote><p>zomg! whats <span> Netherous Realm?!?!....-shifty eyes- i keed! i keed! but seariously, how many locks actualy still use this in TSO? on average? and its NOT all about the stinking parser. yes, it can be helpful, but its NOT required. you can easily look at your combat notes, and see what ticks off, and what hits you and ect. all the ACT parser does is meerly organize it and do the math for you. there really shouldnt a be argument in the forum over this. its pointless. everyone has their own opinions on why to run it and why not to run it. and dancing in circles...is well...going in circles. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> yesh, i use the parser on occasion myself, because somtimes i like to see the dmg totaled up, ect, and see if i am improving, that is, when i dont feel like reading over the combat auto log.</span></p><p>i do find it amusing tho, when some TSO groups, wanna take a wizzy into a hard zone, with no mezzer...if their not taking a lock...heh...no lock in those zones, you need the mezzer. -smirk- i would like to see a bit of an improvment of some of our older spells...but me thinks we still on the bottom of the ''fix'' totem pole.</p>

DwarvesR
01-13-2009, 07:17 PM
<p><cite>Chiyoiche@Antonia Bayle wrote:</cite></p><blockquote><p>zomg! whats <span> Netherous Realm?!?!....-shifty eyes- i keed! i keed! but seriously, how many locks actualy still use this in TSO? on average? </span></p></blockquote><p>I use it on named fights.  Precast befor ethe pull, then hit Gift while the tank's moving in, then Focused Casting + start casting Acid Storm so that it fires of just after the 1st taunt.</p><p>Ya, doens't do much anymore, but it adds a little, and every little bit helps.</p><p>But if you can't pre-cast it then it's really not worth it.</p>

maddawg138
01-14-2009, 12:01 AM
<p>I use Netherrelam every chance i get cause i go for maximizing my DPS /shrug</p>

Windowlicker
01-14-2009, 09:05 AM
<p><cite>Chiyoiche@Antonia Bayle wrote:</cite></p><blockquote><p>zomg! whats <span> Netherous Realm?!?!....-shifty eyes- i keed! i keed! but seariously, how many locks actualy still use this in TSO? on average? and its NOT all about the stinking parser. yes, it can be helpful, but its NOT required. </span></p></blockquote><p>Well let me see, the first thought that jumps to mind is: "You can cast it without taking aggro before the pull even takes place".</p><p>That seems like a pretty good reason to me.</p>

Uumuuanu
02-04-2009, 05:20 PM
<p>Not dps huh.  Yeah, 6k parses are not dps. Ok sure.</p><p>Here, try this, I call it doing 6-10k in 3 seconds and 4 buttons.</p><p>Cast order -</p><p>Aura of Void</p><p>Acid</p><p>Bewilderment</p><p>Thunderclap</p><p>Min    7238Max    10053</p><p>Based on A3 (obviously masters, crit, spell damage, GoB, Nether, FC, etc, etc, etc, etc make a diff)</p><p>@ 50% crit, you are 10-15k in 3 seconds, thats 3-5k parse, enough if your group isnt stupid to kill any single heroic before you need to cast something else.</p>

CoLD MeTaL
02-04-2009, 06:15 PM
<p><cite>Uumuuanu wrote:</cite></p><blockquote><p>Not dps huh.  Yeah, 6k parses are not dps. Ok sure.</p><p>Here, try this, I call it doing 6-10k in 3 seconds and 4 buttons.</p><p>Cast order -</p><p>Aura of Void</p><p>Acid</p><p>Bewilderment</p><p>Thunderclap</p><p>Min    7238Max    10053</p><p>Based on A3 (obviously masters, crit, spell damage, GoB, Nether, FC, etc, etc, etc, etc make a diff)</p><p>@ 50% crit, you are 10-15k in 3 seconds, thats 3-5k parse, enough if your group isnt stupid to kill any single heroic before you need to cast something else.</p></blockquote><p>Problem with your scenario</p><p>Cast order -</p><p>Aura of Void - Resisted</p><p>Acid - Resisted</p><p>Bewilderment - Resisted</p><p>Thunderclap - Resisted</p><p>0 DPS</p><p>SOE knows it's a problem but they don't care. /shrug</p>

Uumuuanu
02-04-2009, 07:15 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Uumuuanu wrote:</cite></p><blockquote><p>Not dps huh.  Yeah, 6k parses are not dps. Ok sure.</p><p>Here, try this, I call it doing 6-10k in 3 seconds and 4 buttons.</p><p>Cast order -</p><p>Aura of Void</p><p>Acid</p><p>Bewilderment</p><p>Thunderclap</p><p>Min    7238Max    10053</p><p>Based on A3 (obviously masters, crit, spell damage, GoB, Nether, FC, etc, etc, etc, etc make a diff)</p><p>@ 50% crit, you are 10-15k in 3 seconds, thats 3-5k parse, enough if your group isnt stupid to kill any single heroic before you need to cast something else.</p></blockquote><p>Problem with your scenario</p><p>Cast order -</p><p>Aura of Void - Resisted</p><p>Acid - Resisted</p><p>Bewilderment - Resisted</p><p>Thunderclap - Resisted</p><p>0 DPS</p><p>SOE knows it's a problem but they don't care. /shrug</p></blockquote><p>Problem with your scenario, not reality.</p><p>If you have all 4 of those resisted, you have something seriously wrong.  Aura is the only one likely to be resisted.</p><p>First off,  Acid, possible but doubtful to be reisted by anything other then an epic *I would have to parse logs, but honestly I can't think of the last time Acid was resisted. WHY?  BECAUSE IT SAYS SO RIGHT IN THE SPELL DESCRIPTION</p><p>"Deals unresistable instant poison damage to an enemy"</p><p>Secondly, its a master 2 choice. DING DING.</p><p>Third, Bewilderment has a 56% harder resistability, ie its not likely to be resisted full out.  Same with thunderclap.  So you are going to get at least 3k off unless your INT isnt high enough or your disrutption totally sucks, which shouldn't happen at 80.</p><p>My scenario is sound, I use it all the time.  Don't call people out as being wrong until you have something to back it up with.</p>