View Full Version : Hate Control During Multiple Group Encounters:
Prothos
12-09-2008, 04:10 PM
<p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">TSO has brought on a lot of change for better or worse.<span style="mso-spacerun: yes;"> </span>Personally I like the changes in TSO.<span style="mso-spacerun: yes;"> </span>Yes I have my complaints but overall I am quite pleased.<span style="mso-spacerun: yes;"> </span>My only issue is that I have no way to AOE taunt during multiple encounter pulls.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">Most tanks (I might be wrong) |I know my SK has a nice AOE taunt| |Zerkers never have a problem during multiple encounter fights (yes I have one)| continued - have some form of AOE taunt or method of hate gain i.e. hit reinforce then AOE CA (Guardian).</span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">I personally believe giving us some type of AOE taunt would be a nice step in the right direction.</span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">So to the Devs:<span style="mso-spacerun: yes;"> </span>Will we ever see some type of AOE taunt?</span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">Meteor Safefall</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">Bruiser</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">Journeymen of the Overlord/AB </span></p>
Mogzilla
12-10-2008, 11:32 AM
<p>AOE aggro is our biggest problem at the moment.</p><p>Lots of suggestions, like making manhandle proc hate to the entire encounter.</p><p>Revamping the wisdom line crane twirl from a crappy 16% 500dd proc to a higher % aoe auto attack.</p><p>It really sucks atm because if I group with a strong aoe class I have to tell them hold back alot on their aoe nukes because I just wont be able to hold aggro if they nuke aoe hard.</p>
Pnaxx
12-10-2008, 01:22 PM
<p>We do have an encounter taunt...the green one. Obviously you must know that. So, I am not sure what you are saying. Not that I think we are AOE gods...lol. But with the new expansion, for the most part, I havn't had nightmare of a time holdin agro with multiple mobs. With Divide and Conqure, Encounter Taunt and 3 AOE strikes plus the Crane Twirl ( the proc)....it seems we are set up semi ok.</p><p>If you are having a bit of a time, just target a mob, hit a couple times, and go back to the one ur killin...that will hold em. But yea, if you have a fabled equipt group player and you are just a lowlie legendary, like ur's truly, then those players will steal agro. But I would imagine they would steal it from any class.</p>
Prothos
12-10-2008, 01:52 PM
<p>I am talking about if we pull more than one encounter. Not a group of mobs labled as a single encouter. </p><p>For instance:</p><p>In SoH once you get to some of the trash mobs they split once you kill them. Well initially you need to gain hate on both mobs and then keep it for the entire duration of the fight. Taunt one, tab taunt the other, tab back to the one the raid is fighting and you probably already lost your hate position. Then a few seconds later the other mob is on someone that is AOEing. Now a Zerker, Guardian or SK can pull this off without any issues but for us it is much harder.</p><p>This was just an example of tanking trash raid stuff but in heroic instants you will find the same thing with the right type of group.</p><p>I am a Mythical/raid geared Bruiser.</p>
Mogzilla
12-10-2008, 03:02 PM
<p><cite>Pnaxx wrote:</cite></p><blockquote><p>We do have an encounter taunt...the green one. Obviously you must know that. So, I am not sure what you are saying. Not that I think we are AOE gods...lol. But with the new expansion, for the most part, I havn't had nightmare of a time holdin agro with multiple mobs. With Divide and Conqure, Encounter Taunt and 3 AOE strikes plus the Crane Twirl ( the proc)....it seems we are set up semi ok.</p><p>If you are having a bit of a time, just target a mob, hit a couple times, and go back to the one ur killin...that will hold em. But yea, if you have a fabled equipt group player and you are just a lowlie legendary, like ur's truly, then those players will steal agro. But I would imagine they would steal it from any class.</p></blockquote><p>The aoe classes you grp with must suck because the ones I grp with pull 5-7k dps on encounters easily.</p><p>Zerkers and SK's are hitting that much dps on encounters to, while barely being below us on single target dps and aggro.</p><p>I have my myth and VP gear and if a guildie conj, warlock, or wizard trys to dps has hard as he can on a bunch of mobs he is gonna die, even with a dirge in the group.</p><p>Brawler AOE aggro is severly lacking atm and really needs to be addressed.</p>
<p><cite>Prothos wrote:</cite></p><blockquote><p>I am talking about if we pull more than one encounter. Not a group of mobs labled as a single encouter. </p><p>For instance:</p><p>In SoH once you get to some of the trash mobs they split once you kill them. Well initially you need to gain hate on both mobs and then keep it for the entire duration of the fight. Taunt one, tab taunt the other, tab back to the one the raid is fighting and you probably already lost your hate position. Then a few seconds later the other mob is on someone that is AOEing. Now a Zerker, Guardian or SK can pull this off without any issues but for us it is much harder.</p><p>This was just an example of tanking trash raid stuff but in heroic instants you will find the same thing with the right type of group.</p><p>I am a Mythical/raid geared Bruiser.</p></blockquote><p>If there are 3 encounters with 3 mobs each and are all pulled within close proximity to each other the SK will outshine a zerker since all of the sk's ae's are not "encounter only". Sk will hit every mob close enough to be hit. The only abilities that a zerker has that will hit ae would be the bloodshower line and open wounds. The other abilities are encounter only if my memory serves me correctly. </p><p>Zerker with mythical will be different though.</p>
Prothos
12-16-2008, 03:20 PM
<p><span style="font-size: 9pt; color: #ffffff; font-family: Verdana;">Zerker w/Fabled epic will still keep hate better on multiple encounters over a Bruiser w/Fabled epic. I personally just think this is the last thing we need - a way to handle multiple encounters.</span></p>
Antas22
12-16-2008, 09:19 PM
<p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=135&topic_id=437332#4891047" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...=437332#4891047</a></p><p>It's a chilly day in hell, they've actually listened and are giving us the thing we've needed most and been asking for since...at least late EoF. Will have to see the implementation on the stance changes, but all in all, sounding like a win for overall fighter balance so far.</p>
Prothos
12-18-2008, 03:19 PM
<p>Good stuff! Thanks Devs <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p><p>I am intrested to see how this all works out.</p>
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