View Full Version : One Grobb task, ten deaths and counting
Spontz
12-07-2008, 10:40 AM
<p>This is getting ridiculous.</p><p>Dev-type folks, if you're going to put special content for crafters in a zone, you have a responsibility to make it possible for the crafters to complete this content without also being level 80 adventurers. <img src="/eq2/images/smilies/1069449046bcd664c21db15b1dfedaee.gif" border="0" /> My poor carpenter has been slaughtered ten times so far, trying to finish today's Grobb tradeskill task. He died to the pair of stirges in the passage to Grobb, once going in and once going back out to harvest the Grobb shellfish. Those shellfish, by the way, are not in Grobb. They're around the sides of ponds which are full of very hostile alligators. These alligators are, directly or indirectly, responsible for the other eight deaths so far. They hide under the surface of the water so that not even the name is visible. They have a fairly wide aggro range. They chase <em>forever</em>, thus making it nearly impossible to escape them without running into other hostiles. And they have some sort of attack, instant death for a low-level adventurer / high-level crafter, which can hit from extended range (about ten gator-lengths away, far enough that I expected the thing to give up and go back to its home pond).</p><p>Ridiculous.</p><p>Something needs to be done to make these crafting missions survivable for crafters.</p>
M0rticia
12-07-2008, 02:01 PM
<p>You can invis past the blood gorgers in the passage to Grobb. Also if you hug the left side of the wall/tunnel on your way in, you can get past them with no agro (hug the right side going out!). <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Also, you don't need to be directly on top of the shell fish to harvest them. You can stand quite a way back and still harvest them without getting gator agro. I'm not sure what settings you have your PC at but I can con the gators from a distance and I can see them under the water as I get closer.</p><p>Nothing in the area around Firmroot and Grobb sees invis. Buy some invis totems if you don't have a self invis so you can travel through the zone and when you harvest the reeds and shellfish, just make sure you take a thorough look around before dropping invis to harvest and stand back a little and you should be fine.</p><p>Yes, I am an 80 adventurer but I did this quest several times and I think I have had gator agro twice. When I am doing the daily missions, I don't feel like fighting yard trash so I invis, find what I need and harvest it, invis again and move on. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
GlitterPaws
12-07-2008, 02:48 PM
<p>What level/class is your adventurer?</p><p>Okay, it seems you are posting this complaint in more than one forum and never state your adventurer level.</p><p>Yes, if you have invis and you are too low level for this zone anything will see through invis and you will die.</p><p>Two devs have stated these quests are 'fluff' and 'optional.'</p><p>If you are using a level 20/30/40 adventurer in a level 70 zone...well...use a little common sense.</p><p>The quests are 'fluff' and 'optional.'</p><p>You could go back to the RoK threads and see how low level adventurers handled the crafting quests in that expansion. There should be a ton of information in the older threads and perhaps on EQ2Traders as well.</p>
SnoesieQ
12-07-2008, 02:49 PM
<p>The crafter I'm doing these quests on is not 80, she is 38. So just getting a couple of invis totems is not going to help much.</p><p>I agree that this is so frustrating - I don't even mind going FROM Grobb since you rez at the balloon anyway, but sometimes having to run there several times before managing to get past the gorgers in the tunnel is just annoying. Just removing those two would make a big difference. I do manage to sneak past if I'm lucky, I don't mind paying attention to aggro mobs as such, but at least on my server MoY is one of the most lagtastic zones in the game currently and I can't count the number of times those gorgers have killed me due to server lag. They look like they are tucked in their corner, turns out, no they weren't....</p><p>Perhaps someone had just collected the shellfish though - they can be found around all the little puddles in the area right outside the tunnel to Grobb, and only one of those have aggro in the water. I have not found those to be a big problem myself, but they sometimes seem to respawn a bit patchily, with the crocs hogging most of the nodes.</p><p>There is however another daily Grobb task which seems unneccessarily difficult, and that is one for collecting 10 swamp weeds or rushes. I don't remember which ones, sorry. But they are found around the water leading towards the Overlook, and in addition to being overrun with various types of aggro mobs, there are extremely few of those up at any one time, at times I haven't been able to find more than 5 and having to criss cross and wait for them, only to see a high level adventuring walking up to them when they spawn and taking them right infront of my nose because they are able to handle the aggro... makes me want to strangle whoever thought this was a good idea. I really don't blame those people, I blame whoever designed it that way. Faster respawn rate, moving the spawns completely, or putting more than around 10 in could all help this frustration.(just to point out, Yes, I do go out as far as the open water area for those, and I also go along the enclosed canal, and there are still not enough of them)</p>
<p><cite>M0rticia wrote:</cite></p><blockquote><p>You can invis past the blood gorgers in the passage to Grobb. Also if you hug the left side of the wall/tunnel on your way in, you can get past them with no agro (hug the right side going out!). <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>....</p><p>Nothing in the area around Firmroot and Grobb sees invis. Buy some invis totems if you don't have a self invis so you can travel through the zone and when you harvest the reeds and shellfish, just make sure you take a thorough look around before dropping invis to harvest and stand back a little and you should be fine.</p><p>...</p></blockquote><p>As far as I know, if the mob is 10+ levels above you, invis won't work at all. So if his adventurer level is too low, the invis trick won't have any effect.</p>
Mikkachu
12-07-2008, 03:50 PM
<p>Yeah, my level 60 adventurer/higher crafter can't get to Grobb, either. I wish those silly stirges would go away, or they'd build a balloon platform like they used to have. Either or.</p><p>I can deal with the crocs- harvesting around aggro mobs has been the name of the game for however long. But if those stirges are in the middle of the path as usual, there's absolutely nothing a low level adventurer can do to get past them besides beg a higher lever adventurer to kill them for them- you can't sneak past them, you can't invis past them, and they don't wander or path away off of that path, and there's no other route. It's incredibly annoying, to me- and because of it, I haven't wanted to start on the opposing faction, either, as I'd like to not be KOS anywhere. >.<</p>
denmom
12-07-2008, 04:13 PM
<p>The blood gorgers can be dodged, I've done so with my L24/L74 Carpy, however, judging their distance as you dash thru can be a pain. Especially for me since I have bad depth perception.</p><p>Watch them, they do eventually fly to one side far enough to dash past on the side opposite them as long as you scrape the wall and don't stop. My Carpy has the 20% speed bear and is able to get enough distance they they do aggro.</p><p>There are also invis mobs in the tunnel to Grobb, invis fauna stalkers along the sides of the path. I've run into them a few times. I've also seen crocs spawn at the entrance of the tunnel from Grobb out to the swamp when a L80 ran thru ahead of me and when the crocs snapped their leash they ate my Carpy. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>There are snakes to the right as you go into Grobb's tunnel that drift over close but they do eventually slither away enough to dash past. The sokokar to the right has a short leash. I once dashed within normal mob range while running and it didn't aggro.</p><p>Not everyone has the advantage of friends and guildees who'll come in and kill for them as I do.</p><p>There's four options for the low adventure/high crafter:</p><p>1) don't bother trying to get the books</p><p>2) slog the dailys for up to 3 months</p><p>3) get together with L80's to slaughter Ykeshans and Thullosians, being sure to get into combat yet keep from dying</p><p>4) level your adventure level to be able to get the books via the easier adventure way of questlines in Moors</p><p>Yes, it's fluff, but all this hassle <strong><em>for</em></strong><em> </em>fluff?</p>
denmom
12-07-2008, 04:18 PM
<p><cite>Liljna wrote:</cite></p><blockquote><p><cite>M0rticia wrote:</cite></p><blockquote><p>You can invis past the blood gorgers in the passage to Grobb. Also if you hug the left side of the wall/tunnel on your way in, you can get past them with no agro (hug the right side going out!). <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>....</p><p>Nothing in the area around Firmroot and Grobb sees invis. Buy some invis totems if you don't have a self invis so you can travel through the zone and when you harvest the reeds and shellfish, just make sure you take a thorough look around before dropping invis to harvest and stand back a little and you should be fine.</p><p>...</p></blockquote><p>As far as I know, if the mob is 10+ levels above you, invis won't work at all. So if his adventurer level is too low, the invis trick won't have any effect.</p></blockquote><p>This is true. Warlock and wizard guildees tried to invis my little L24/L74 Carpy but it didn't work. Still had aggro.</p>
Spyderbite
12-07-2008, 05:21 PM
<p><cite>Ilmarinen@Lucan DLere wrote:</cite></p><blockquote><p>Something needs to be done to make these crafting missions survivable for crafters.</p></blockquote><p>Odd. Not trying to downplay your issues. But, I've been doing these quests pretty fluently just by being aware of my surroundings and a little fancy footwork. Throw in the fact I play on a PvP server which means I have to dodge more than just some AI mobs.</p>
Whilhelmina
12-07-2008, 06:54 PM
I agree that those bloody gorgers should be moved or at least always pop on one of the side of the tunnel and NEVER in the middle of it. I decided not to do those quests with my carpenter and I only did those with my, now high level, necro77/alchemist 80. I still hate those gorgers as they're always casting a strength debuff that brings me to 0 and so I'm always overburdened. And I'm not always able to dodge the beatss. It just depends on the location where they pop... Oh please, I would so love to see those 2 taken out of the canyon or the balloon be added back.
Domino
12-07-2008, 08:49 PM
<p><cite>Mikkachu wrote:</cite></p><blockquote><p>Yeah, my level 60 adventurer/higher crafter can't get to Grobb, either. I wish those silly stirges would go away, or they'd build a balloon platform like they used to have. Either or.</p></blockquote><p>I've done the quests several times over with my level 40 adventurer. I suggest the fastest run speed buff or mount that you have available, and don't stop to look back. Admittedly the earring of the solstice and run speed AP's are very helpful here but failing that a fast mount or some good food/drink and sprinting should do just fine. Hug the left wall and don't stop to check if you're being eaten!</p>
SnoesieQ
12-07-2008, 08:56 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p><cite>Mikkachu wrote:</cite></p><blockquote><p>Yeah, my level 60 adventurer/higher crafter can't get to Grobb, either. I wish those silly stirges would go away, or they'd build a balloon platform like they used to have. Either or.</p></blockquote><p>I've done the quests several times over with my level 40 adventurer. I suggest the fastest run speed buff or mount that you have available, and don't stop to look back. Admittedly the earring of the solstice and run speed AP's are very helpful here but failing that a fast mount or some good food/drink and sprinting should do just fine. Hug the left wall and don't stop to check if you're being eaten!</p></blockquote><p>No offense Domino, but they have a snare, running usually doesn't work if they have actually starting to hit you.</p>
Lorriana
12-07-2008, 09:12 PM
<p> I have done these quests on three toons so far, with the highest adventure level on any of them being 47. One of them is adventure level 17. Have I died a few times? Yup. Mostly when I wasn't paying attention. Would I say this is hard? Not at all. The only thing that I wouldn't mind seeing changed is the fact that sometimes there are two gorgers in the hall/path into Grobb. They can sometimes make it a bit tricky. Other than that, it's just about paying attention.</p>
Faymar
12-07-2008, 09:30 PM
<p>I've done this one a few times and only had issues once. It seems to me that the stirges get trapped in an area, so that hugging the left wall gains nothing (they are in the centre or even at the left). I got nabbed three or four times before I asked someone for help.</p><p>Next time I went, I was able to dash through again.</p>
<p><cite>SnoesieQ wrote:</cite></p><blockquote><p><cite>DominoDev wrote:</cite></p><blockquote><p><cite>Mikkachu wrote:</cite></p><blockquote><p>Yeah, my level 60 adventurer/higher crafter can't get to Grobb, either. I wish those silly stirges would go away, or they'd build a balloon platform like they used to have. Either or.</p></blockquote><p>I've done the quests several times over with my level 40 adventurer. I suggest the fastest run speed buff or mount that you have available, and don't stop to look back. Admittedly the earring of the solstice and run speed AP's are very helpful here but failing that a fast mount or some good food/drink and sprinting should do just fine. Hug the left wall and don't stop to check if you're being eaten!</p></blockquote><p>No offense Domino, but they have a snare, running usually doesn't work if they have actually starting to hit you.</p></blockquote><p>Actually IF you just keep booking it's not an issue, just don't stop, don't look back, don't think about what you just passed. Unless they stun you, you should be good, just keep moving. As to snare /shrug I never noticed it on those guys, and i've killed them a lot for quests. Then again I can just cure whatever they do, but i honestly don't remember snare.</p>
denmom
12-07-2008, 10:45 PM
<p><cite>Ohiv wrote:</cite></p><blockquote><p><cite>SnoesieQ wrote:</cite></p><blockquote><p><cite>DominoDev wrote:</cite></p><blockquote><p><cite>Mikkachu wrote:</cite></p><blockquote><p>Yeah, my level 60 adventurer/higher crafter can't get to Grobb, either. I wish those silly stirges would go away, or they'd build a balloon platform like they used to have. Either or.</p></blockquote><p>I've done the quests several times over with my level 40 adventurer. I suggest the fastest run speed buff or mount that you have available, and don't stop to look back. Admittedly the earring of the solstice and run speed AP's are very helpful here but failing that a fast mount or some good food/drink and sprinting should do just fine. Hug the left wall and don't stop to check if you're being eaten!</p></blockquote><p>No offense Domino, but they have a snare, running usually doesn't work if they have actually starting to hit you.</p></blockquote><p>Actually IF you just keep booking it's not an issue, just don't stop, don't look back, don't think about what you just passed. Unless they stun you, you should be good, just keep moving. As to snare /shrug I never noticed it on those guys, and i've killed them a lot for quests. Then again I can just cure whatever they do, but i honestly don't remember snare.</p></blockquote><p>They do, it's something that overburdens and slows you down due to weight. It hit my Carpy once and I barely made into Grobb when the mob reset.</p>
Noaani
12-08-2008, 01:09 AM
<p><cite>Pheep@Unrest wrote:</cite></p><blockquote>They do, it's something that overburdens and slows you down due to weight. It hit my Carpy once and I barely made into Grobb when the mob reset.</blockquote><p>Sounds to me like a str debuff.</p><p>If thats all it is, it should be very easy to overcome.</p>
Spontz
12-08-2008, 03:24 AM
<p>Domino, running very fast only works about half the time. The stirges can fire bolts of poison at you, which hit even if you're running, and which kill a level 35 Fury like my carpenter in two ticks. They also have a nasty snare. And for those who suggested it, you can only stealth / invis past them if you're a high-level adventurer.</p><p>Yes, it's <em>possible</em> to survive these quests, and I've been running them daily. You'll note I haven't complained about the one-shot-kill wasps near Tupta. I can evade or flee from those. The problem with Grobb is that balloon platform is gone, and the passage has one-shot mobs in it which can be very difficult to dodge and which kill from a distance. And the problem with the shellfish is that those dratted crocs hide and apparently shoot their teeth fiffty feet (or whatever they're doing to kill me from a distance).</p><p>I really can't fathom the reason for placing desirable tradeskill content in the game -- whether it's fluff or not -- and then making it nearly impossible for pure tradeskillers to acquire it.</p>
denmom
12-08-2008, 05:36 AM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Pheep@Unrest wrote:</cite></p><blockquote>They do, it's something that overburdens and slows you down due to weight. It hit my Carpy once and I barely made into Grobb when the mob reset.</blockquote><p>Sounds to me like a str debuff.</p><p>If thats all it is, it should be very easy to overcome.</p></blockquote><p>Not if you're low level like my L24 Fury Carpy.</p><p>I lucked out when it landed on her, the leash on the blood gorger let go just as I made it into Grobb. But I've seen other little ones die because they were so slowed and the gorger caught up to them. Then there's the invis fauna stalkers along the side of the path of the tunnel to Grobb. >_<</p><p>If you're a higher level, such as T8, then you've a better chance of survival. When you're small, such as my own and others who've commented on this, it's stacked against you if it lands that debuff. Not everyone has their epic earring to outrun mobs. My Fury has just her own speed of 20%, and her dire bear gives the same amount at L24.</p>
Bratface
12-08-2008, 09:47 AM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Pheep@Unrest wrote:</cite></p><blockquote>They do, it's something that overburdens and slows you down due to weight. It hit my Carpy once and I barely made into Grobb when the mob reset.</blockquote><p>Sounds to me like a str debuff.</p><p>If thats all it is, it should be very easy to overcome.</p></blockquote><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">Sounds to me like you are guessing without any actual experience.</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">You are also wrong, it is not "easy" for low levels to overcome what these mobs cast on them.</span><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;"></span></span></p>
Vadja
12-08-2008, 10:27 AM
<p>You can get a teleport to Grobb from Tupta; hail Varick Stoutheart in the hut at the far end of Tupta. He'll port you right to the crafting area in Grobb <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Edowen
12-08-2008, 11:03 AM
<p><cite>Xavia@Crushbone wrote:</cite></p><blockquote><p>You can get a teleport to Grobb from Tupta; hail Varick Stoutheart in the hut at the far end of Tupta. He'll port you right to the crafting area in Grobb <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>This works only while you are doing the Shipping Out (do I have the name right?) quest. Once you are done with the Grobb part of that quest, Varick no longer offers to teleport you there.</p>
Noaani
12-08-2008, 12:17 PM
<p><cite>Pheep@Unrest wrote:</cite></p><blockquote>Not if you're low level like my L24 Fury Carpy.</blockquote><p>Yes it is.</p><p>You can still run just fine with 0 str, as long as you are carrying 0 weight.</p><p>You are going to Grobb to craft, both raws and fuel do not weigh anything. What else do you absolutly <em><strong>need</strong></em> to take with you?</p><p>Do a little shopping to find some bags that also have 0 weight, get naked (including appearance slots, unfortunatly), and str debuffs do absolutly nothing to your runspeed.</p>
valkry
12-08-2008, 12:17 PM
<p>I have to agree, these are fluff quests. Because they are 'not required' doesn't mean they should be so freaking deadly to the lil'n.</p><p>I've done this with my 74th lock/78 sage... no prob, if the stirges are stuck in the middle of the road, or I can't see that both are WELL OFF to the right, I invis through. W/ my 38 dirge/65 carp... unless I am darn lucky (stirges velcroed tight to the right wall, but BOTH visible)... I fully expect to see the the revive window... full speed run, screaming like a lil girl the whole way, I'm still a one-shot kill 75% of the time.</p><p>I KNOW where to find the items, and where the 'safest' paths are, but this is like the FP betray back in the old days, when Nek Forrest was simply a death-trap for youngsters. The pathing/aggro ranges are too extreme for crafters who are low adv class/med high (not max'd out) crafters.</p><p>This is FLUFF, SUPPOSE to be FUN. And sorry Domino, but I would expect that you should be able to make it through more easily then a causual player. I expect due to your job, you should have a bit more experience as a player that should help compensate for the lower adventuing class. Where as someone who does not have your personnal skill level...</p><p>"Would you like to revive at...."</p>
denmom
12-08-2008, 02:46 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Pheep@Unrest wrote:</cite></p><blockquote>Not if you're low level like my L24 Fury Carpy.</blockquote><p>Yes it is.</p><p>You can still run just fine with 0 str, as long as you are carrying 0 weight.</p><p>You are going to Grobb to craft, both raws and fuel do not weigh anything. What else do you absolutly <em><strong>need</strong></em> to take with you?</p><p>Do a little shopping to find some bags that also have 0 weight, get naked (including appearance slots, unfortunatly), and str debuffs do absolutly nothing to your runspeed.</p></blockquote><p>From my experience with that debuff, it does slow you down regardless of what you have in your bags.</p><p>I do travel with nothing on my Carpy save her six 16-slot bags and a stack of T8 coal and T8 kindling. The only armour she has is her nightraven dress, the crafted one. For Frostfell, she's currently wearing one of the candycane weapons from past Frostfell crafting.</p><p>That debuff slowed her down, I saw the debuff in the detrimental window, moused over it, it was an overburdened debuff. It was as tho she had a lot of weight in her bags, which she did not when running to Grobb.</p><p>I got lucky. I was close enough to Grobb when that debuff hit and the mob's leash pulled it back. If it had landed sooner, the gorger would've caught up and killed her.</p><p>This was during the Ship Out run, I left Grobb to head to UJL to craft for the troll. Coming back into Grobb from that is when I had the near miss with the gorger. When I left, someone had cleared the gorger but it had respawned by the time I returned.</p><p>Fortunately, it's only that one time I had that happen. I'm just saying that debuff can slow you down despite how light you're running.</p>
Mikkachu
12-08-2008, 03:13 PM
<p>My girl is a little erudite coercer. She has the hitpoints of a wet noodle.</p><p>I've tried this run quite a few times, and she sits on her- what is it, 40% mount? I don't really have any runspeed besides that, although I certainly use sprint. And it seems that no matter what I do, I get snared, sometimes slowed to zero (and yeah, I've tried the nekked crafting thing- I basically dropped everything off at the banker, because the repair bills were annoying me). I seem to get stunned, although maybe that's just the slowed thing. And these things hit hard.</p><p>Stupid gorgers. I just can't seem to survive getting past them.</p>
Zehl_Ice-Fire
12-08-2008, 03:16 PM
<p><cite>M0rticia wrote:</cite></p><blockquote><p>You can invis past the blood gorgers in the passage to Grobb.</p></blockquote><p>Not if you are a non invis class that is too low level to use chameleon/jaguar totems which is under 30.</p>
Lorriana
12-08-2008, 03:50 PM
<p> I'm not sure what the trouble here is... I've run through that hall many times now on three different toons. I've died maybe four times in that particular area. Runspeed isn't an issue, because I almost never get the aggro to start with.</p>
denmom
12-08-2008, 05:14 PM
<p><cite>Lorriana wrote:</cite></p><blockquote><p> I'm not sure what the trouble here is... I've run through that hall many times now on three different toons. I've died maybe four times in that particular area. Runspeed isn't an issue, because I almost never get the aggro to start with.</p></blockquote><p>Could be a timing issue. I've run into that myself where I mistime the gorger's pathing and it starts to fly back to the left.</p>
Domino
12-08-2008, 08:16 PM
<p>I've talked to the designers who actually populated this zone and I'm going to see if we can move the blood gorgers a bit. Certainly there should be risk if you're going to run around a level 70+ adventure zone on a low level adventurer, but the intention isn't to be overly frustrating either. </p>
denmom
12-08-2008, 08:23 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>I've talked to the designers who actually populated this zone and I'm going to see if we can move the blood gorgers a bit. Certainly there should be risk if you're going to run around a level 70+ adventure zone on a low level adventurer, but the intention isn't to be overly frustrating either. </p></blockquote><p>Thank you very much! /bows</p>
M0rticia
12-09-2008, 02:58 AM
<p><cite>Liljna wrote:</cite></p><blockquote><p><cite>M0rticia wrote:</cite></p><blockquote><p>You can invis past the blood gorgers in the passage to Grobb. Also if you hug the left side of the wall/tunnel on your way in, you can get past them with no agro (hug the right side going out!). <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>....</p><p>Nothing in the area around Firmroot and Grobb sees invis. Buy some invis totems if you don't have a self invis so you can travel through the zone and when you harvest the reeds and shellfish, just make sure you take a thorough look around before dropping invis to harvest and stand back a little and you should be fine.</p><p>...</p></blockquote><p>As far as I know, if the mob is 10+ levels above you, invis won't work at all. So if his adventurer level is too low, the invis trick won't have any effect.</p></blockquote><p>Well, s/he didn't state what his adventure/crafting level was so it was just a suggestion on ways to safely make it through the area. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Noaani
12-09-2008, 09:34 AM
<p><cite>Pheep@Unrest wrote:</cite></p><blockquote>From my experience with that debuff, it does slow you down regardless of what you have in your bags.</blockquote><p>Then its a snare, not a str debuff.</p><p>Two totally different debuffs.</p>
EnchanterB
12-09-2008, 10:39 AM
<p>In the meantime, carry a portable tradeskill table.</p><p>No reason for anyone to be running anywhere on that quest. :/</p>
Bratface
12-09-2008, 10:41 AM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Pheep@Unrest wrote:</cite></p><blockquote>From my experience with that debuff, it does slow you down regardless of what you have in your bags.</blockquote><p>Then its a snare, not a str debuff.</p><p>Two totally different debuffs.</p></blockquote><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">Considering that you are the one who "guessed" it was a str debuff in the first place maybe you should just leave it alone now since you don't really have any clue what is going on.</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">You position of *just deal with it* has been trumped by Domino and her great love of crafters.</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">Yay for Domino!</span></p>
Martrae
12-09-2008, 12:01 PM
<p>There are two pools with the shellfish that don't have gators in them near the entrance to Grobb that were safe enough to harvest from with my level 34 adventurer.</p><p>The blood gorgers were certainly annoying to avoid but I've only died once in that tunnel and that was when someone spawned the Dusty Gold Fauna Stalker thing and it attacked me instead of them. I certainly won't complain if the gorgers get moved a bit, though.</p>
Seagoat
12-09-2008, 12:14 PM
<p>I've done the Grobb quests with my 40s (now 50s) Defiler/80 Carpenter daily since the expansion launched, and IMO having to dodge the stirges, snakes, sokokar, and fauna stalkers is par for the course. Low-level character + high-level zone = a few deaths.</p><p>My solution: unequip non-essential gear to keep repair costs down, ride a fast mount, and don't stop running until the mobs stop attacking you. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I can usually dodge the stirges with some careful timing (waiting until they're toward the right wall, then run past hugging the left wall), and their aggro range is actually fairly small. If I'm in a hurry, I just toss up a ward or two, make sure my pet's not in defense mode, and run like hell.</p><p>I won't complain if the stirges are moved, but IME it's not really necessary. If you play it smart, aggro will almost never be a problem.</p>
EverAfterIt
12-09-2008, 12:58 PM
<p>I managed to do this on a 22 troub without any death. Take your time and think ahead a little. And to be honest, I never did this on a higher level adventurer toon, my 22 troub/80 provi is the toon I use to do all the tradeskill things. I'm also almost complete with my TS epic too... it can be done on lower toons.</p><p>Incidently, my wife is running an 11 Necro and grinding fast to cap tradeskill level. She's 40 ts now, and the Grandmaster things she's doing is red - oneshot kill for her. She's doing it just fine. It can be done, and done quite easily to be honest.</p>
LadyGalasya
12-09-2008, 01:09 PM
<p>Honestly there is a large "luck" factor with the pathing of mobs in this game...on diffrent days at diffrent times of the day the mobs seem to path diffrent lengths. I noticed this too on my lowbies doing thier "New Lands New Profits" back in RoK. Yes, it is doable just that somedays death seems inevitable no matter how careful you are.</p>
Spontz
12-09-2008, 01:54 PM
<p>Thank you very much, Domino! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
denmom
12-09-2008, 04:39 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Pheep@Unrest wrote:</cite></p><blockquote>From my experience with that debuff, it does slow you down regardless of what you have in your bags.</blockquote><p>Then its a snare, not a str debuff.</p><p>Two totally different debuffs.</p></blockquote><p>I'll admit that I probably used the wrong terms for what this did. I only had seconds to mouse over the detrimental window to see what it was while I was trying to run as fast as my little Carpy could go while it was on her.</p><p>But I'm done...both here and in-game. I now have the Grobb book after two days of having L80 friends kill Ykeshans for me around where the Guk balloon drops you off. No more dodging gorgers for me! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>/bows</p>
Tommara
12-24-2008, 02:58 AM
<p>I've gotten pretty sick and tired of the tradeskill quests, so I no longer do them, problem solved!</p><p>P.S. Yes, I'm being sarcastic. Yes, you can get in and out of Grobb despite the broken teleport (not sure if they've fixed the Grobb NPC that is supposed to teleport you out, but never did before I decided to just pass on these quests) and high level mobs in your path if you decide to run it (and know where to run to - if you learned that as a low level crafter without resorting to help from outside the game, or having a high level adventure toon to scope it out, kudos to you!!). I tried it with low level toons before the blood gorger fix, and could do it (once I knew where to run to, thanks to advice from outside the game).</p><p>But it's no fun. There are a lot more fun things I could be doing. And fun is the only reason I play, period.</p><p>I really like the fact that you can be a pure crafter in EQ2, and can get to level 80 independent of adventure level. But it really perplexes me why the devs thought it necessary to make so many of the crafting quests, beginning with the first harvesting quests, difficult for crafters with low adventure level, but trivial for high level adventure levels.</p><p>How much fun would it be if the devs required those who preferred adventuring to be a high level crafter before many of their quests could be completed?</p><p>It's not stopped me from crafting, only from doing the crafting quests. I have a level 79 jeweler, 73 woodworker, 66 armorer, 59 tailor, 38 carpenter, 30-ish provisoner, and 26 sage. I only have one adventurer over level 70, the others are 30-ish or lower, so I'm pretty much crafting oriented. I've read in this thread that the Grobb crafting quests are just "fluff", and hence, unnecessary. Um, I've not found any of the crafting quests to be much more than that.</p><p>I sure wish the crafting quests were as fun, easy, and rewarding as the adventure quests, but they just aren't. </p><p>So I don't do them, unless I'm really bored. Problem solved for me. (Clearly, problem not solved with respect to increasing the longevity of EQ2. But that's really not my problem <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />).</p>
M0rticia
12-24-2008, 04:41 AM
<p><cite>Tommara wrote:</cite></p><blockquote><p>I sure wish the crafting quests were as fun, easy, and rewarding as the adventure quests</p></blockquote><p>The tradeskill quests are fun for me. I liked getting the faction so I could buy all the items I wanted. I still do them now because, even though I am maxed on faction with all cities, I also like the AA and the coin that these quests give. Yes, I am a level 80/80 so they are easier for me. I can do those quests in about 30-45 minutes, gain a bit of AA and some coin. I'm happy with that.</p><p>I do have some friends that only tradeskill and they also like to complete the daily tradeskill quests. They are very low adventure level and they die a few times but they can get the quests completed. They are just extra careful in the area or wait for me to help them out. If I'm not busy when they are working on these quests, I go to them and clear the path for them to harvest what they need. This lets them complete the quests faster and they are safe from wandering mobs.</p><p>I know that completing these quests does not completely hinge on the player knowing what is around them at all hours of the day in every direction. Some things can't be prevented...accidents happen. I'm certainly not saying that because I can complete them, everyone can. Getting a friend/guildie that is a high level adventurer to help might be an option though. I clear the way around Grobb and Firmroot for three friends if the daily quest involves them going outside the city in an area where they might become a snack. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Just a thought!</p><p>And about adventure quests...</p><p>I am also a quest addict so I do every adventuring quest I can get my hands on. Let me tell you, not all adventure quests are <strong>easy</strong>. I have completed over 2500 quests so far and I can think of <strong>many </strong>that were not easy. They did give me a sense of accomplishment for completing them and I'm glad I took the time to finish them (they were fun and I love all the lore!). Unfortunately, not all of them are rewarding either (and I'm not just talking about loot). There are quite a few quest lines that were never completed and just...leave you hanging. They never wrap up or complete the tale and that is not rewarding for me. I do think 99% of adventure quests are fun though so I do them all. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Tommara
12-25-2008, 03:38 AM
<p><cite>M0rticia wrote:</cite></p><blockquote><p><cite>Tommara wrote:</cite></p><blockquote><p>I sure wish the crafting quests were as fun, easy, and rewarding as the adventure quests</p></blockquote><p>The tradeskill quests are fun for me. I liked getting the faction so I could buy all the items I wanted. I still do them now because, even though I am maxed on faction with all cities, I also like the AA and the coin that these quests give. Yes, I am a level 80/80 so they are easier for me. I can do those quests in about 30-45 minutes, gain a bit of AA and some coin. I'm happy with that.</p><p>I do have some friends that only tradeskill and they also like to complete the daily tradeskill quests. They are very low adventure level and they die a few times but they can get the quests completed. They are just extra careful in the area or wait for me to help them out. If I'm not busy when they are working on these quests, I go to them and clear the path for them to harvest what they need. This lets them complete the quests faster and they are safe from wandering mobs.</p><p>I know that completing these quests does not completely hinge on the player knowing what is around them at all hours of the day in every direction. Some things can't be prevented...accidents happen. I'm certainly not saying that because I can complete them, everyone can. Getting a friend/guildie that is a high level adventurer to help might be an option though. I clear the way around Grobb and Firmroot for three friends if the daily quest involves them going outside the city in an area where they might become a snack. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Just a thought!</p><p>And about adventure quests...</p><p>I am also a quest addict so I do every adventuring quest I can get my hands on. Let me tell you, not all adventure quests are <strong>easy</strong>. I have completed over 2500 quests so far and I can think of <strong>many </strong>that were not easy. They did give me a sense of accomplishment for completing them and I'm glad I took the time to finish them (they were fun and I love all the lore!). Unfortunately, not all of them are rewarding either (and I'm not just talking about loot). There are quite a few quest lines that were never completed and just...leave you hanging. They never wrap up or complete the tale and that is not rewarding for me. I do think 99% of adventure quests are fun though so I do them all. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>What you said about adventure quests is true. A lot of them aren't easy and require help.</p><p>I can only remember one adventurer quest that needed a crafter's help (palladium item, trivial for me, since my highest level crafter is a jeweler.) There are quite a few crafter quests that either need adventurer help or involve finding ways to avoid mobs, beginning with the level 20-ish harvesting quests. Although clearly adventurers gain a lot from the stuff crafters make. (I do think the devs have done a terrific job in this regard - balancing Mastercrafted items vs. dropped loot, the use of rares, and keeping them rare, and the ease of marketing your wares, all of which make it profitable to craft). </p><p>Like I said, Grobb was do-able before they made it easier, just annoying until I researched it out of game and found that the Grobb NPC was broken and didn't teleport, and that the flypoint had been removed (while the in-game text was left unchanged, and caused me to waste a lot of time looking for things that are not there). I don't know why I should bother with Grobb after the initial quest. Can anyone explain?</p><p>Coin and AA? I could gain a lot more coin by just simply crafting something and selling it (my jeweler and armor crafters make 50 g to over a 1p profit for each item, averaging about 10p a day in profit, depending upon the time I'm willing to spend - a huge amount of that time is spent buying rares from the seller's home - not really fun, but profitable. At adventure level 32, AA is a lot easier to come by just exploring, doing adventurer quests, killing named mobs, etc (and is a lot more fun than doing crafting quests - my templar might even be able to group and help other people, too!).</p><p>When I'm adventurer level 80, I'm sure that will change. My templar is now a level 80 jeweler, but I don't see the point in bothering with the crafting quests with her, since she makes enough coin to satisfy me with just "default" recipes, is only adventure level 32 and could gain much more AA and exp doing adventuring quests. And achieved level 80 in crafting by doing very few crafting quests.</p><p>The devs should take the opening poster's comments seriously. The complaint is quite valid. I'm also wondering if the reason I've been so profitable is because my competition is wasting time doing crafter quests. If they're having fun, that's cool. But I just don't get it.</p>
M0rticia
12-25-2008, 07:37 AM
<p><cite>Tommara wrote:</cite></p><blockquote><p>Coin and AA? I could gain a lot more coin by just simply crafting something and selling it (my jeweler and armor crafters make 50 g to over a 1p profit for each item, averaging about 10p a day in profit, depending upon the time I'm willing to spend - a huge amount of that time is spent buying rares from the seller's home - not really fun, but profitable. At adventure level 32, AA is a lot easier to come by just exploring, doing adventurer quests, killing named mobs, etc (and is a lot more fun than doing crafting quests - my templar might even be able to group and help other people, too!).</p></blockquote><p>The AA is an added bonus to me since I am not maxed yet. I usually do my tradeskill missions and city writs in the wee hours of the morning when there's not a lot going on in-game (I work nights). I see it as a quick way for me to get a little boost in AA and some bonus coin for very little effort or risk since I'm 80/80. I'm a sucker for recipes, books, titles and appearance gear so the tradeskill missions appeal to me in that regard too.</p> <p>Every little bit helps towards that next AA point! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I've been level 80 for a while so it's very rare for me to get AA from discoveries and killing named mobs now. The main source of my AA is questing. So an easy, solo, repeatable quest that nets me a few percent in AA exp is a good thing.</p> <p>As far as the earned coin, not all tradeskillers are level 80 and/or sell items on broker. The amount of coin these quests give is appealing to them. But if you factor in the cost of a repair bill, they're not making much money. As for me, I have quite a bit of plat but a little extra never hurts. I'm still looking for some master upgrades so every copper counts! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'm a provi and I don't make items to sell on the broker. I make far more money by questing, selling my merchant fodder after instances and selling items on the broker. With all of those things including my tradeskill missions, I make a hefty amount of coin almost every day.</p> <p>I never did get why those blood gorgers hang out in in Grobb. They are just a minor nuisance to me but definitely a death sentence to others. I usually don't feel like fighting them so I just run into Grobb. If they attack, I keep running. I'm 80 so I can take the hits but low level players can't. I can't think of any other city/faction that gives writs and has agro mobs hanging out at the front gates. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>
Bratface
12-25-2008, 11:14 AM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Pheep@Unrest wrote:</cite></p><blockquote>Not if you're low level like my L24 Fury Carpy.</blockquote><p>Yes it is.</p><p>You can still run just fine with 0 str, as long as you are carrying 0 weight.</p><p>You are going to Grobb to craft, both raws and fuel do not weigh anything. What else do you absolutly <em><strong>need</strong></em> to take with you?</p><p>Do a little shopping to find some bags that also have 0 weight, get naked (including appearance slots, unfortunatly), and str debuffs do absolutly nothing to your runspeed.</p></blockquote><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">Mind sharing with us all which bags you are talking about?</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">Ever since you posted this I have shopped every day for 0 weight bags and I can't find any bags that have 0 weight.</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">All Handcrafted and Mastercrafted bags weigh 5lbs.</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">All Treasured bags weigh 1lb. except for Membrane Stitched Duffle Bag which weighs 5lbs.</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">The Legendary Box of Nil Space weighs 2lbs.</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">I have not found a single tradable bag that has 0 weight so far.</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">Since you make the statement that a little time shopping can find you bags with 0 weight would you mind telling us which bags you are talking about?</span></p><p><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">I'd really like to know so I can go get a few for my low level toons to use.</span></p>
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