View Full Version : nice house for solo players
valimar
12-07-2008, 04:33 AM
<p>Very nice those guildhalls</p><p>Why are there so many things for "guild only"? </p><p>Are they afraid that otherwise noone would join a guild?</p><p>In other games I played before there are no differences and still most people were in a guild.</p><p>Why punishing solo players? People are not all the same. Solo players are not less kind. Solo players pay the same for the game.</p><p>I have been playing for a year and tried not to pay attention to this, but I dont understand why I may not have a nice mount, not design a cloak, have to pay more and may only buy one of the less nice houses.</p><p>Less nice houses <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> a punishment for solo players as they are mostly crafters</p><p>Guilds have their guildhalls now. That is very nice for them.</p><p>When do solo players get something special?</p><p>I thought I might now be able to buy a house in Bayle Court .....but no <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> still guild only <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Why do I feel a bit discriminated ?</p>
Kenrod
12-07-2008, 05:16 AM
<p>Most MMORPG's are based around people playing together. The aspect of guilds and levels is evidence of that, and I don't think that 'punishes' solo players in the least. Guilds work hard together doing writs, HQ's, etc to get their level up so all of their members can have the fruits of their labors rewarded. They also each pay the same for the game as each and every single solo player that subs.</p><p>Also, who says solo players can't join a guild too? There's no absolute rule that if you're in a guild, you HAVE to group with them and you HAVE to raid, etc. There's a ton of guilds out there that just let their members do their own thing. So yeah, maybe every now and again pick up a writ when you're already going to a specific area to do solo quests. That would be just about the only 'hinderance' of being in a guild as a strictly solo player. So no, I don't see any discrimination at all against solo players. They have the exact same opprotunity to join a guild and solo to their hearts content, while having a nice group of folks to chat with while they do so.</p>
Kaberu
12-07-2008, 05:40 AM
<p>Giving something to guilds does not "punish" solo players. It takes a ridiculous amount of money and effort by a lot of people to purchase and maintain a guild hall. It alos takes a lot of effort and money to earn the guild levels to buy all those benefits. If rewarding teamwork is "punishment" then I submit that anyone who has a good job is punishing people who don't have a job at all.</p><p>You're not discriminated against, you're just too lazy (or don't feel you have the time) to put the social effort needed to get those things. There's nothing wrong with not wanting to put the effort in, but don't expect them to be handed to you on a silver platter. It'll probably be fun to watch you cry though, so if you feel the need, please post a youtube video about it.</p><p>What I find ironic is that you claim to be a soloer, not wanting to participate in the core multiplayer aspects of the game, yet you post on a public forum, looking for cooperation from all the players you don't seem to want to interact with in the game...</p><p><img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>
Isoloki
12-07-2008, 05:45 AM
<p>I agree with Mourden,</p><p>There are lot of casual guilds out there that will allow you to play solo and you can have the best of both worlds. And in the off chance you need help with something, you will have people there for you.</p><p>Then you can buy that nice horse, or nice house, Heck you might even be able to use a nice guild hall.</p><p>But that is just my opinion.</p><p>I have a very casual guild. Most of the time there are only 3 of us on these days,and we pretty much do our own thing. But I would not change it. I like the fact I can solo if I want and still have what guilds offer..... Friends.</p>
Noaani
12-07-2008, 06:41 AM
<p>There have to be guild specific rewards, otherwise the entire guild level and status point system need to be overhauled.</p><p>If the rewards for leveling a guild are avalible to those that are not in a guild at all, let alone not in a guild that has put the work in to level up, what is the point?</p>
steelbadger
12-07-2008, 06:55 AM
<p>People need to get their head around the idea that a bonus given to one person or group is not the same as "punishing" the people who aren't in that group.</p>
valimar
12-07-2008, 07:47 AM
<p>I did not expect so many negative replies</p><p>Do play in a guild if you want to, but I am sure you only do it because you like it</p><p>For the same reason people play solo. Playing solo is also hard. When you play solo you have to find your way alone. A solo player also contributes in the game. As for me I like crafting and put stuff on the broker when there is a need for, also when there is little profit.</p><p>Am I lazy? Maybe, maybe not. But what is wrong with that? As for all of us this is not our job, but just a game.</p><p>The reason why I am not in a guild is not important. There can be so many reasons, the same as there are so many reasons for joining a guild. I could join a fake guild, but how do you know what is a fake guild. I find it difficult to join a guild without contributing to it. That feels like profiting from other peoples effords. So I play solo and for me solo playing is only acceptable when I am not in a guild.</p><p>I said is that I dont understand that there are no nice mounts for solo players and no nice houses. I did not say that solo players should not do an effort to earn one.</p><p>And yes I do also put a post here in this forum and I also do talk to people in game and I also help people in game when I can. I think that solo players have the same rights as people who play in a guild. When guilds get a guildhall, I find that nice for them. But solo players should get something nice too.</p><p>But it is not up to me or to you to decide about that. Its up to the defs.</p><p>A fact is that there are a lot of solo players in the game and the defs can decide to do nice things for them too or not.</p><p>You say that I am whining, but your reaction sounds a bit like whining to me. It looks as if you see solo players as a threat.</p><p>Please do enjoy your guildhalls and all the other profits guilds have, but if the defs would decide to do something for soloplayers that does not mean you would loose that all.</p><p>The reason that I mentioned this thing the way I did, was only because I wanted that people will see it and will read it well and react. Now it looks like it will end in a discussion about playing solo and that is a pity.</p>
Norrsken
12-07-2008, 07:53 AM
<p><cite>valimar wrote:</cite></p><blockquote><p>I did not expect so many negative replies</p><p>Do play in a guild if you want to, but I am sure you only do it because you like it</p><p>For the same reason people play solo. Playing solo is also hard. When you play solo you have to find your way alone. A solo player also contributes in the game. As for me I like crafting and put stuff on the broker when there is a need for, also when there is little profit.</p><p>Am I lazy? Maybe, maybe not. But what is wrong with that? As for all of us this is not our job, but just a game.</p><p>The reason why I am not in a guild is not important. There can be so many reasons, the same as there are so many reasons for joining a guild. I could join a fake guild, but how do you know what is a fake guild. I find it difficult to join a guild without contributing to it. That feels like profiting from other peoples effords. So I play solo and for me solo playing is only acceptable when I am not in a guild.</p><p>I said is that I dont understand that there are no nice mounts for solo players and no nice houses. I did not say that solo players should not do an effort to earn one.</p><p>And yes I do also put a post here in this forum and I also do talk to people in game and I also help people in game when I can. I think that solo players have the same rights as people who play in a guild. When guilds get a guildhall, I find that nice for them. But solo players should get something nice too.</p><p>But it is not up to me or to you to decide about that. Its up to the defs.</p><p>A fact is that there are a lot of solo players in the game and the defs can decide to do nice things for them too or not.</p><p>You say that I am whining, but your reaction sounds a bit like whining to me. It looks as if you see solo players as a threat.</p><p>Please do enjoy your guildhalls and all the other profits guilds have, but if the defs would decide to do something for soloplayers that does not mean you would loose that all.</p><p>The reason that I mentioned this thing the way I did, was only because I wanted that people will see it and will read it well and react. Now it looks like it will end in a discussion about playing solo and that is a pity.</p></blockquote><p>You are perfectly capable of getting 5 random people together, make a guild and then toss them out. Level the guild on your own and get the rewards and guild hall and whatever else you fancy.</p><p>Nothing is standing in the way for you to do that solo.</p>
Thunderthyze
12-07-2008, 08:08 AM
<p><cite>steelbadger wrote:</cite></p><blockquote><p>People need to get their head around the idea that a bonus given to one person or group is not the same as "punishing" the people who aren't in that group.</p></blockquote><p>QFE!</p><p><span style="font-size: medium;"><strong>People need to get their head around the idea that a bonus given to one person or group is not the same as "punishing" the people who aren't in that group.</strong></span></p><p><span style="font-size: x-small;">Listen to the man! He speaks the truth!</span></p>
Gisallo
12-07-2008, 08:11 AM
<p>Well the point of the game is to group. I solo a lot too (heck soloed a ranger to 75). That being said, again, MMO's are about people playing together. You can get a similar playing experience in a game like Never Winter Nights if all you want to do is solo. Thats why there are different styles of games.</p><p>To encourage grouping and thus forming guilds (the entire point of MMO's), they have made certain items guild level related. I am not trying to flame here or anything but grouping and social interaction in game is what PvE MMO's are about.</p><p>Also, most of the Houses (even if the removed level restrictions) have such high plat and status costs that you would need to group or be in a guild to afford the cost. I think with many items the level requirement is simply a hint that it will make getting it a heck of a lot easier.</p>
Sedenten
12-07-2008, 08:24 AM
<p>There are houses you can buy as a solo player. If you really want to be able to get a guild hall, do what someone else in this thread suggested and round up some non-guilded folks willing to join you long enough to form a guild. Warn them that you intend it to be a solo guild for you, possibly pay them some gold or plat for helping you, then form the guild and disband them. You can then level the guild up yourself and even purchase the guild halls as you reach the levels and are able to. Honestly, I would dread being a solo player doing this and trying to afford the upkeep on a guild hall but if that would give you some enjoyment then go for it. A single crafter could get many guild levels by grinding writs solo, though that would slow down immensely around level 50.</p><p>The fact there are rewards for advancing as a guild makes this game that much better than other MMORG's. When EQ2 was first released, the guild leveling system was one of the absolute biggest draws for me, and a new concept at the time in my mind. They must give some incentive to work towards those higher guild levels, and rewards for the hard work. They could make those rewards available via solo play (and have in many cases to date), but some rewards need to be preserved for that kind of advancement.</p><p>Once again, you should be able to get the same rewards as an advancing guilds by following what others have said--form your own one-man guild and you'll have plenty of soloing ahead of you leveling that guild up so that you can get the same rewards. </p><p>P.S.: As an aside, I do feel that some work should be put in to releasing <em>more</em> types of housing for all of the starting cities. We've had the same types of housing in Qeynos for years and years now. It wouldn't hurt to put in a few extremely large houses as well as some to fill in the space between the current models. </p>
LordPazuzu
12-07-2008, 08:52 AM
<p>Put quite simply:</p><p><span style="text-decoration: underline;"><strong>EQ2 is a guild-centric game. </strong></span></p><p>It always has been. It has the most involved guild system of any MMO on the market. Guildhalls are a reward for people who chose to participate in that facet of gameplay. There are many facets of gameplay in EQ2. If you want the rewards associated with them, you must participate in those areas.</p>
valimar
12-07-2008, 10:01 AM
<p>I understand that many of you like the guildsystem of this game. That is very nice and it all can stay that way.</p><p>But a game where you cannot play solo, wont live very long.</p><p>Look at Vanquard. From a certain level you could only do quests or get further in game when you were in a guild and/or grouping. I dont know precisely how it went, but I heard that from friends and family. They told me that they got stuck and left the game. The game almost died because of this. They seem to have changed a lot since.</p><p>So if you want this game to continue to excist you should accept that other type of players enjoy themselves too.</p><p>This game is called Everquest, so a game with a lot of quests. It does not say anywhere that it is not meant for soloplayers</p><p>I do know how I could form a 1 person guild, but why doing so complicated if that should not be necessary?</p><p>You can still have nice mounts for guilds, but solo players can only buy a slow horse at the moment and the houses they can buy are not nice either.</p><p>Guilds have guildhalls now, so that is an opportunity to make it possible for solo players to buy better houses too. To be able to they should need a certain standard. I have a high standard now too, but I cannot do anything with it.</p>
Thunderthyze
12-07-2008, 10:48 AM
<p>Vanguard had/has a lot of issues. Lack of soloability is not that high on the list.</p>
Thunderthyze
12-07-2008, 10:53 AM
<p>Unavailability of <strong><em>guild</em></strong>halls to soloers....hmmm. It's a bit like the vitality bonus isn't it? Too many peoeple see the vitality <strong><em>bonus</em></strong> as their right and moan on incessantly when they reach zero vitality and their xp progression falls back from 200% to 100%.</p><p>Steelbadger was entirely correct. <strong><em>Guild</em></strong>halls are a <strong><em>bonus</em></strong> to people who are in guilds. Not a penalty for those who <strong><em>choose</em></strong> not to be.</p><p>Perhaps geople who group should start complaining that they don't get a chest each when they kill a mob?</p>
Kimber
12-07-2008, 11:36 AM
<p><cite>valimar wrote:</cite></p><blockquote><p>I understand that many of you like the guildsystem of this game. That is very nice and it all can stay that way.</p><p>But a game where you cannot play solo, wont live very long.</p><p>Look at Vanquard. From a certain level you could only do quests or get further in game when you were in a guild and/or grouping. I dont know precisely how it went, but I heard that from friends and family. They told me that they got stuck and left the game. The game almost died because of this. They seem to have changed a lot since.</p><p>So if you want this game to continue to excist you should accept that other type of players enjoy themselves too.</p><p>This game is called Everquest, so a game with a lot of quests. It does not say anywhere that it is not meant for soloplayers</p><p>I do know how I could form a 1 person guild, but why doing so complicated if that should not be necessary?</p><p>You can still have nice mounts for guilds, but solo players can only buy a slow horse at the moment and the houses they can buy are not nice either.</p><p>Guilds have guildhalls now, so that is an opportunity to make it possible for solo players to buy better houses too. To be able to they should need a certain standard. I have a high standard now too, but I cannot do anything with it.</p></blockquote><p>Hmm Lets see Mounts last I checked you could get a warg that does 45% and not be in a guild and guess what its a SOLO quest. Also last I checked if you want to buy a mount from the stable guy you can get a 40% horse for no status or guild lv. </p><p>Houses last I checked the houses that require a guild lv of X cost status and coin and are the exact same house offered for more coin but no status cost ( at least the ones in Goro are )</p><p>Guild Hall hmm examine those words what do you think they mean hmmm........... </p>
Kenrod
12-07-2008, 12:14 PM
<p><cite>valimar wrote:</cite></p><blockquote><p>I understand that many of you like the guildsystem of this game. That is very nice and it all can stay that way.</p><p>But a game where you cannot play solo, wont live very long.</p><p>Look at Vanquard. From a certain level you could only do quests or get further in game when you were in a guild and/or grouping. I dont know precisely how it went, but I heard that from friends and family. They told me that they got stuck and left the game. The game almost died because of this. They seem to have changed a lot since.</p><p>So if you want this game to continue to excist you should accept that other type of players enjoy themselves too.</p><p>This game is called Everquest, so a game with a lot of quests. It does not say anywhere that it is not meant for soloplayers</p><p>I do know how I could form a 1 person guild, but why doing so complicated if that should not be necessary?</p><p>You can still have nice mounts for guilds, but solo players can only buy a slow horse at the moment and the houses they can buy are not nice either.</p><p>Guilds have guildhalls now, so that is an opportunity to make it possible for solo players to buy better houses too. To be able to they should need a certain standard. I have a high standard now too, but I cannot do anything with it.</p></blockquote><p>Seriously? A game where you cannot solo? RoK was nothing but solo content, with a few dungeons thrown in. The overland areas in the old world had almost all heroics removed, for solo players. Since TSO came out, there's been multiple threads from solo players, such as yourself, complaining that they couldn't do anything because they're forced to group...when almost the entire game except for dungeons is completely soloable. You can level from 1-80 in tradeskill and adventure level without ever speaking to another human being.</p><p>I'm sorry you feel that you are getting negative responses, but a lot of people are getting tired of seeing so many threads about solo players wanting what groupers and people that choose to be in guilds and working together are getting. I'm sorry you feel that a strictly solo player, given the choice of a casual guild or staying unguilded, should get exactly what the guilds work so hard for. The MMO part of this genre means yes, there are thousands of people playing at the same time. Those that choose to work together reap the guild rewards. Those that choose to be solo and refuse to join a guild, don't get the rewards.</p><p>Sorry.</p>
Ticker123
12-07-2008, 12:31 PM
<p>I thought there was a difference between solo <strong>and just anti social</strong>? I'm 100% solo player but I am in a guild and enjoy everything it has to offer. Friends...CRAFTING now! it's great!</p>
Kenrod
12-07-2008, 12:35 PM
<p><cite>Cantankerous@Antonia Bayle wrote:</cite></p><blockquote><p>I thought there was a difference between solo <strong>and just anti social</strong>? I'm 100% solo player but I am in a guild and enjoy everything it has to offer. Friends...CRAFTING now! it's great!</p></blockquote><p>Exactly. You get the rewards because you CHOOSE to be in a guild. The op must just be anti-social, as I can't think of any other reason to just outright refuse to join a guild to get the goodies.</p><p>Kudos!</p>
Spyderbite
12-07-2008, 12:58 PM
<p><cite>valimar wrote:</cite></p><blockquote><p>I said is that I dont understand that there are no nice mounts for solo players and no nice houses. I did not say that solo players should not do an effort to earn one.</p></blockquote><p>The same mounts and houses are available to all players, guild or not. They are just more expensive and do not require a guild rank or status. The only exception are guild halls. So I don't get your point.</p>
Dasein
12-07-2008, 01:22 PM
<p><cite>steelbadger wrote:</cite></p><blockquote><p>People need to get their head around the idea that a bonus given to one person or group is not the same as "punishing" the people who aren't in that group.</p></blockquote><p>Except it has the same effect.</p>
wullailhuit
12-07-2008, 01:29 PM
<p><cite>Dasein wrote:</cite></p><blockquote><p><cite>steelbadger wrote:</cite></p><blockquote><p>People need to get their head around the idea that a bonus given to one person or group is not the same as "punishing" the people who aren't in that group.</p></blockquote><p>Except it has the same effect.</p></blockquote><p>Umm....No it doesn't</p><p>The OP has even been shown how anyone can get the guild items , if they are willing to put the effort in , I see lots of 'looking for 5 more to help form a guild' on splitpaw , some of these solo player guilds have reached level 30+ over time...</p><p>It all depends on how much you are willing to put into it , just because you don't get something without the same amount of effort doesn't mean you are discriminated against , it just means you aren't willing to do whats required to gain those said items.</p>
M0rticia
12-07-2008, 01:48 PM
<p><cite>valimar wrote:</cite></p><blockquote><p>But a game where you cannot play solo, wont live very long.</p><p>So if you want this game to continue to excist you should accept that other type of players enjoy themselves too.</p><p>This game is called Everquest, so a game with a lot of quests. It does not say anywhere that it is not meant for soloplayers</p></blockquote><p>You can certainly play solo. I know quite a few people that have solo'd their way to 80. EQ2 has SO much solo and small group content that I find it hard to believe that you would run out of things to do any time soon. EQ2 is designed for large raiding guilds, small family/casual guilds, solo players and small groups. There is something for everyone out there.</p><p>You want a guild hall and all of the amenities a guild gets as a reward for working together and leveling their guild. A guild hall, personalized cloak, etc does NOT effect solo playing. You can still solo. You can still level completely alone if that is what you want to do. Having a nicer house does NOT effect your ability to go it alone. </p><p>Honestly, I don't see an issue with the current player housing. I lived in East Freeport for a long time and I was perfectly happy with the housing there. Once I saw the housing in Gorowyn, I decided to move because I like the Gorowyn houses better and traveling is a lot easier (and cheaper) when you live in Gorowyn. I don't spend too much time in my personal house but I do love the house design.</p><p>Lower level guild halls can be bought and maintained by one person. As others have stated, you can start a one person guild and work your way through levels so you can have a cloak, etc. It's certainly not my idea of fun but hey, the option is there if you really want a guild hall and cloak. I believe the low tier Gorowyn guild halls are 45 plat to purchase with an upkeep of 2 plat a week (I believe this is correct, it might be a little more). I am sure the other low level guild halls are around the same price.</p>
Dasein
12-07-2008, 01:55 PM
<p><cite>wullailhuit wrote:</cite></p><blockquote><p><cite>Dasein wrote:</cite></p><blockquote><p><cite>steelbadger wrote:</cite></p><blockquote><p>People need to get their head around the idea that a bonus given to one person or group is not the same as "punishing" the people who aren't in that group.</p></blockquote><p>Except it has the same effect.</p></blockquote><p>Umm....No it doesn't</p><p>The OP has even been shown how anyone can get the guild items , if they are willing to put the effort in , I see lots of 'looking for 5 more to help form a guild' on splitpaw , some of these solo player guilds have reached level 30+ over time...</p><p>It all depends on how much you are willing to put into it , just because you don't get something without the same amount of effort doesn't mean you are discriminated against , it just means you aren't willing to do whats required to gain those said items.</p></blockquote><p>What is important is the relative differences between two (or more) things - increasing one or decreasing the other has the same impact on the relative difference. Giving guilds more benefits weakens the position of soloers compared to guilded players, and the perception is that SOE sees them as inferior players, not deserving of all the neat things guilded players get.</p>
Kenrod
12-07-2008, 02:00 PM
<p><cite>Dasein wrote:</cite></p><blockquote><p>What is important is the relative differences between two (or more) things - increasing one or decreasing the other has the same impact on the relative difference. Giving guilds more benefits weakens the position of soloers compared to guilded players, and the perception is that SOE sees them as inferior players, not deserving of all the neat things guilded players get.</p></blockquote><p>I'm really having a hard time grasping how guilded players, mainly solo or not, equals SOE making soloers inferior players and undeserving. It's an MMO. Since the beginning of online gaming, guilds or PA's or clans have been a staple of online gaming. There's absolutely nothing stoping anyone from joining a guild and still playing solo. I do it every single day, and I have access to a guild hall, mounts, housing, etc. I just do some writs when I know i'm going to be in the area, or i'll do rush orders since i'm doing it to level my tradeskill anyway.</p><p>The whole "soloers are looked down on" arguement is getting so very very old. From RoK, to all the nerfs of the old world content, the game has constantly been set up to be solo-friendly. But since guilds, (part of the MMO portion of the genre), get rewarded for working together for long periods of time, suddenly soloers are inferior and the SOE hates them.</p><p>Will it ever stop?</p>
liveja
12-07-2008, 02:04 PM
<p><cite>valimar wrote:</cite></p><blockquote><p>But a game where you cannot play solo, wont live very long.</p></blockquote><p>Then I guess it's a very good thing that you can play solo all the way to 80th level. & oddly enough, there are almost certainly "casual" guilds on your server who won't care if you play solo all the time, & won't require anything of you except that you play nice with your guildies.</p><p>Or, to put it another way: being a member of a guild does NOT NOT NOT mean you can never again solo.</p><p>Beyond that, there is simply NO good reason to not be a guild member. Not ONE. All this guff people talk about "my character class isn't wanted" is utterly irrelevant to a "friend & family" style guild that doesn't raid.</p>
Darkor
12-07-2008, 02:05 PM
<p><cite>valimar wrote:</cite></p><blockquote><p>But a game where you cannot play solo, wont live very long.</p></blockquote><p>But you can play solo, nothing is stopping you. You just arent getting the advantages over having a guild. You decide how you want to play the game <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
montor
12-07-2008, 02:51 PM
<p>Op you are beating a dead horse here no one cares if us solo'ers have nice stuff but us.</p><p>Although we can get some pretty nice houses if you are willing to pay the upkeep.</p><p>Joining a guild does not mean you have to group or even raid and then you can get crafting tables for your house.</p><p>I've been called anti social many times because I dont group often but my job can call me away at any time so I dont want to leave a group early.</p>
Kenrod
12-07-2008, 02:55 PM
<p><cite>Darkwind@The Bazaar wrote:</cite></p><blockquote><p>Op you are beating a dead horse here no one cares if us solo'ers have nice stuff but us.</p><p>Although we can get some pretty nice houses if you are willing to pay the upkeep.</p><p>Joining a guild does not mean you have to group or even raid and then you can get crafting tables for your house.</p><p>I've been called anti social many times because I dont group often but my job can call me away at any time so I dont want to leave a group early.</p></blockquote><p>There's a difference between not grouping often because of the reason you just mentioned, and outright refusing to get a guild because of whatever reason, then saying you want all of the guild-related items.</p><p>I wouldn't see you as anti-social at all. You're being respectful and keeping your responsibilities in order. But to say no one cares about soloers having nice gear, I don't get that at all. There's solo questlines that reward Legendary and even Fabled items. If solo questlines rewarded the same level of gear as grouping or raiding, why would anyone else bother to play if they enjoy that facet of the game more? This game caters to everyone, and i'd say it does a pretty decent job.</p>
Mikkachu
12-07-2008, 03:35 PM
<p>I have a solo guild for my alts, primarily because I like the banking space. It's only in the mid20's, because I have been super lazy about leveling it- but honestly, my only goal is to get it to 30, and then... a place to put my harvests besides the shared bank/guild bank because I run out of room. Huzzah! In general, I phase them out of the guild when I get them to higher levels and am done mostly with crafting on them- then I tend to look for a guild that suits my play style more.</p><p>(Personally, I tend to enjoy playing solo a lot, but I also like talking to people. Guild chat is nice: you can be off running solo quests or exploring, but still chit chat with friends, and if you need help or one of them needs help, you can easily group up do whatever. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)</p><p>You can still get nice houses without being a member of a guild- Neriak, Kelethin, and Goroywn all sell their five roomers to the guildless. You can still get nice horses, although they cost a bit more. Yes, you can't get the FP and Qeynos five roomers, or some fluff paintings and house items and clothes and whatever, and you can't have a guild hall as a solo player-</p><p>But you can always make a solo guild for yourself, and level it up so you can get nice houses and guild halls, if you want. The way of doing so is there.</p><p>...And, you know? While many guild halls aren't going to let you run in and use their harvesting stuff, I know a ton of guild halls welcome visitors and allow them to jump in and say, use their porters or their bank and broker. I don't think my server is any more nice then any other, but I've seen 'Hey, does anyone have a Qeynos guild hall that would allow me to grab their KoS port?'-'Oh, sure, you can use ours! (Location) (Name), no problem.' quite a few times.</p>
Lethe5683
12-07-2008, 03:40 PM
<p>There's still very nice houses that cost only money. The guild hosing is just cheaper since it requires a guild of a certain level and status.</p>
Rijacki
12-07-2008, 03:42 PM
<p><cite>Spyderbite@Venekor wrote:</cite></p><blockquote><p><cite>valimar wrote:</cite></p><blockquote><p>I said is that I dont understand that there are no nice mounts for solo players and no nice houses. I did not say that solo players should not do an effort to earn one.</p></blockquote><p>The same mounts and houses are available to all players, guild or not. They are just more expensive and do not require a guild rank or status. The only exception are guild halls. So I don't get your point.</p></blockquote><p>Not every mount or house is available without being in a guild of a certain level.</p><p>In Freeport and Qeynos, the 5-room houses are guild only (personally, I think they could 'light up' another doorway with an expensive non-status version). All of the status housing options in Kelethin, Neriak, and Garowyn have a non-status version.</p><p>Mounts, though, for all the runspeed levels, there are non-status mounts, but not all mount types with their bonuses have non-status variations (personally I see nothing wrong with that at all). There are non-status Rhinos, non-status 45% carpets for completing a quest, non-status horse up to 40% runspeed, non-status 45% wargs for completing a quest, and even an up to 52% dire bear for just buying the retail box of TSO. There are also dire bears for shards (which were missed in the files going live with TSO) which won't require any status or guild membership and will be 65% with nice buffs.</p><p>I also agree with the statement that just because a group putting in more effort gets EXTRA items doesn't mean that others (who don't meet the qualifications) are being penalised. Especially since anyone can -choose- to be in a guild and put in the effort.</p><p>Heck, I can't afford a Lambrogheni which has a rather speedy RL 'runspeed' but I don't complain that it needs to be made available to someone who makes minimum wage flipping burgers at the local McDonalds.</p>
Spyderbite
12-07-2008, 04:03 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p>Heck, I can't afford a Lambrogheni which has a rather speedy RL 'runspeed' but I don't complain that it needs to be made available to someone who makes minimum wage flipping burgers at the local McDonalds.</p></blockquote><p>Best analogy.. EVAH! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Lolianna
12-07-2008, 04:33 PM
<p>When guild halls were released my husband and I talked about how neat it would be to have one of our own. Mostly to decorate, LOL. We love to decorate. So, on Oct 11th, shortly after their release, we formed a little guild of our own for our alts. I worked on tradeskill writs and made sure to grab adventure writs each time I went out to quest in ToS. I nearly always wind up having a quest that requires killing mobs that are on my adventure writs. I also purchased a few status items off the broker here and there to help the guild along.</p><p>Six weeks later we dinged level 30 and moved into our first guild hall. It's awesome; our alts are fully set up to craft in one area now. We are enjoying it tremendously and looking forward to a t2 guild hall already. Yes, we know it will be more work, but, the amenities are so fun and the pride we have in our hall was worth the effort. If you really, really want to share in the 'guild benefits' you can... just get motivated and do it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</p>
Dasein
12-07-2008, 04:36 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p>I also agree with the statement that just because a group putting in more effort gets EXTRA items doesn't mean that others (who don't meet the qualifications) are being penalised. Especially since anyone can -choose- to be in a guild and put in the effort.</p><p>Heck, I can't afford a Lambrogheni which has a rather speedy RL 'runspeed' but I don't complain that it needs to be made available to someone who makes minimum wage flipping burgers at the local McDonalds.</p></blockquote><p>Unless you play 6 accounts, being in a guild is not solely the choice of the individual, but requires others to allow that person to join or at least to assist in forming the guild. That individual 'choices' rely on the consent of others is something that seems cosnistently overlooked. I cannot simply choose to be in a guild, a gorup, a raid or any other voluntary player association - I can choose to try and gain membership in one of these associations, but the choice of actually being allowed in is not mine.</p><p>As for the Lambrogheni, would you think it fair if not only did you have to have the money, but you also had to be a member of a Lambrogheni Buyers Club, and if you weren't a member of this club, you couldn't get one no matter how much mony you have?</p>
Spyderbite
12-07-2008, 04:51 PM
<p><cite>Dasein wrote:</cite></p><blockquote><p>As for the Lambrogheni, would you think it fair if not only did you have to have the money, but you also had to be a member of a Lambrogheni Buyers Club, and if you weren't a member of this club, you couldn't get one no matter how much mony you have?</p></blockquote><p>I'm going through exactly that right now with the Jack Russell Terrier Owner Society.. 3 visits/interviews just so my puppy who hasn't even opened his eyes yet, is registered. Do I hold the strict requirements against the association? Nope. They prevent bad/neglective dog owners from own the pets they don't deserve.</p>
Darwanda
12-07-2008, 05:38 PM
<p>There's a difference between being solo and unguilded. However, I agree there are significant benefits for guilded players (especially the porting capabilities), but I don't think it precludes you from accomplishing anything.</p><p>At any rate, for anyone on Antonia Bayle who wants their own guild...I have a lvl 10 guild free for the taking. Just send a mail to Darticia and I'll hand over leadership and disguild myself.</p>
montor
12-07-2008, 06:33 PM
<p><cite>Mourden@Crushbone wrote:</cite></p><blockquote><p><cite>Darkwind@The Bazaar wrote:</cite></p><blockquote><p>Op you are beating a dead horse here no one cares if us solo'ers have nice stuff but us.</p><p>Although we can get some pretty nice houses if you are willing to pay the upkeep.</p><p>Joining a guild does not mean you have to group or even raid and then you can get crafting tables for your house.</p><p>I've been called anti social many times because I dont group often but my job can call me away at any time so I dont want to leave a group early.</p></blockquote><p> But to say no one cares about soloers having nice gear, I don't get that at all. There's solo questlines that reward Legendary and even Fabled items. If solo questlines rewarded the same level of gear as grouping or raiding, why would anyone else bother to play if they enjoy that facet of the game more? This game caters to everyone, and i'd say it does a pretty decent job.</p></blockquote><p>I'm pretty happy with what I can obtain in the game I dont need raid gear and dont really care if I have the fastest mount.</p><p>I guess what really gets me is the attitude of some people about solo players it's like they think we are bad for the game.</p><p>I'm lucky though I am in a great guild and they understand why I cant always group.</p>
Spyderbite
12-07-2008, 06:43 PM
<p><cite>Darkwind@The Bazaar wrote:</cite></p><blockquote><p>I'm lucky though I am in a great guild and they understand why I cant always group.</p></blockquote><p>That's not Luck.. that's just a great attitude. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Kaberu
12-07-2008, 06:56 PM
<p><cite>Dasein wrote:</cite></p><blockquote><p><cite>Rijacki wrote:</cite></p><blockquote><p>I also agree with the statement that just because a group putting in more effort gets EXTRA items doesn't mean that others (who don't meet the qualifications) are being penalised. Especially since anyone can -choose- to be in a guild and put in the effort.</p><p>Heck, I can't afford a Lambrogheni which has a rather speedy RL 'runspeed' but I don't complain that it needs to be made available to someone who makes minimum wage flipping burgers at the local McDonalds.</p></blockquote><p>Unless you play 6 accounts, being in a guild is not solely the choice of the individual, but requires others to allow that person to join or at least to assist in forming the guild. That individual 'choices' rely on the consent of others is something that seems cosnistently overlooked. I cannot simply choose to be in a guild, a gorup, a raid or any other voluntary player association - I can choose to try and gain membership in one of these associations, but the choice of actually being allowed in is not mine.</p><p>As for the Lambrogheni, would you think it fair if not only did you have to have the money, but you also had to be a member of a Lambrogheni Buyers Club, and if you weren't a member of this club, you couldn't get one no matter how much mony you have?</p></blockquote><p>But to afford the lamborghini you need a sizable income. Aside from inheriting that, you need to either run your own business which involves getting a bunch of people together to work for or with you, or you need to become the leader in a business. How is that any different than needed to be in a guild to earn the resources to afford something in game?</p>
Kendricke
12-07-2008, 07:11 PM
<p><cite>Dasein wrote:</cite></p><blockquote><p><cite>Rijacki wrote:</cite></p><blockquote><p>I also agree with the statement that just because a group putting in more effort gets EXTRA items doesn't mean that others (who don't meet the qualifications) are being penalised. Especially since anyone can -choose- to be in a guild and put in the effort.</p><p>Heck, I can't afford a Lambrogheni which has a rather speedy RL 'runspeed' but I don't complain that it needs to be made available to someone who makes minimum wage flipping burgers at the local McDonalds.</p></blockquote><p>Unless you play 6 accounts, being in a guild is not solely the choice of the individual, but requires others to allow that person to join or at least to assist in forming the guild. That individual 'choices' rely on the consent of others is something that seems cosnistently overlooked. I cannot simply choose to be in a guild, a gorup, a raid or any other voluntary player association - I can choose to try and gain membership in one of these associations, but the choice of actually being allowed in is not mine.</p><p>As for the Lambrogheni, would you think it fair if not only did you have to have the money, but you also had to be a member of a Lambrogheni Buyers Club, and if you weren't a member of this club, you couldn't get one no matter how much mony you have?</p></blockquote><p>If money truly is no object, you can form a single person guild very, very easily. </p><p><span style="color: #339966;"><strong>You tell Channel 1-9 (1): Paying 1pp each to the next five people who join a group with me in Qeynos Harbor so I can form a guild.</strong> </span></p>
Rijacki
12-07-2008, 07:22 PM
<p><cite>Kendricke wrote:</cite></p><blockquote><p><cite>Dasein wrote:</cite></p><blockquote><p><cite>Rijacki wrote:</cite></p><blockquote><p>I also agree with the statement that just because a group putting in more effort gets EXTRA items doesn't mean that others (who don't meet the qualifications) are being penalised. Especially since anyone can -choose- to be in a guild and put in the effort.</p><p>Heck, I can't afford a Lambrogheni which has a rather speedy RL 'runspeed' but I don't complain that it needs to be made available to someone who makes minimum wage flipping burgers at the local McDonalds.</p></blockquote><p>Unless you play 6 accounts, being in a guild is not solely the choice of the individual, but requires others to allow that person to join or at least to assist in forming the guild. That individual 'choices' rely on the consent of others is something that seems cosnistently overlooked. I cannot simply choose to be in a guild, a gorup, a raid or any other voluntary player association - I can choose to try and gain membership in one of these associations, but the choice of actually being allowed in is not mine.</p><p>As for the Lambrogheni, would you think it fair if not only did you have to have the money, but you also had to be a member of a Lambrogheni Buyers Club, and if you weren't a member of this club, you couldn't get one no matter how much mony you have?</p></blockquote><p>If money truly is no object, you can form a single person guild very, very easily. </p><p><span style="color: #339966;"><strong>You tell Channel 1-9 (1): Paying 1pp each to the next five people who join a group with me in Qeynos Harbor so I can form a guild.</strong> </span></p></blockquote><p>And then you buy oooooodles of the status drop items to level quickly.</p><p>As for being "fair" if you have to be a member of a club.. There are many many many organisations which have an excluse model or version of something. While the general public can buy widget A, the more impressive widget B is only available to the Widget Owners of America or even just to a subset of that group.</p><p>Heck, we just got home from grocery shopping and there's a great example there. We get a vast number of discounts and right now even a gas card for a certain dollar amount of purchases, but only if we join their club.</p><p>And for the comment about needing to be allowed to join a guild... ONE - there are A LOT of guilds on every server, even a lot of guilds that are at the level cap. You aren't required to be in only one exclusive guild on the server. TWO - you only need 5 other people for about 15 minutes tops to form your own guild. There are MANY who have done it and have even leveled that guild up in order to obtain certain rewards. In both cases, nothing is stopping anyone from choosing to be in a guild.</p>
Thunderthyze
12-07-2008, 07:45 PM
<p><cite>Dasein wrote:</cite></p><blockquote><p><cite>wullailhuit wrote:</cite></p><blockquote><p><cite>Dasein wrote:</cite></p><blockquote><p><cite>steelbadger wrote:</cite></p><blockquote><p>People need to get their head around the idea that a bonus given to one person or group is not the same as "punishing" the people who aren't in that group.</p></blockquote><p>Except it has the same effect.</p></blockquote><p>Umm....No it doesn't</p></blockquote><p>What is important is the relative differences between two (or more) things - increasing one or decreasing the other has the same impact on the relative difference. <strong>Giving guilds more benefits weakens the position of soloers compared to guilded players,</strong> and the perception is that SOE sees them as inferior players, not deserving of all the neat things guilded players get.</p></blockquote><p>This is the part you obviously can't get your head around Dasein. Guild halls do not weaken soloers. A soloers ability remains exactly the same. What it does do is give guilds more options and benefits. If you, as a soloer, decide you want those benefits too then apply to join a guild with a guild hall. There is nothing stopping you. You can even still solo exclusively if that is what you want. Of course I wouldn't expect you to take advantage of that option to your own ends and not offer any plat of SP to the guild escrow fund.</p>
Zarador
12-08-2008, 02:12 AM
<p>As more than a few pointed out it's really quite simple.</p><ul><li>Offer to pay strangers to help start up the Guild.</li><li>Purchase the status items off the broker (Joining an exchange server and inheriting enough real life money to buy enough platinum to facilitate this will help in the process greatly).</li><li>Level the Guild to level 30 and another 100 or so platinum and a few million more status and you have a usable solo T-1 Guild House!</li></ul><p>Time consuming and cost effective? Probebly not.</p>
Bohica
12-08-2008, 04:57 PM
<p>Think of the guild hall a a place of business. If you are not running/member of a business(guild), why would you need a guildhall? A guildhall is not just a a large house, it is a place where guilds do various guild type things. You'd think mine was a factory, what with all of the tradeskilling going on. A soloer should think of themselves as a contractor that works out of their home. No need for a storefront when you aren't there most of the time.</p>
liveja
12-08-2008, 07:02 PM
<p>Aren't there still houses in all cities which require membership in a guild of a certain level to buy them? Like the big 5-room mansions & such?</p><p>I ask, because the OP wasn't talking about guild halls, so far as I can tell.</p><p>It's a pretty minor point, because the ability to buy a much bigger house has little-to-no effect on one's ability to solo, but it DOES have an effect on one's ability to thoroughly enjoy the game. I don't see a problem -- at all -- with removing the guild membership requirement from player housing, & perhaps instead replacing it with a status &/or faction requirement.</p><p>If I said something opposite to this earlier in this thread or elsewhere on this forum, I've changed my mind -- but only on this relatively minor issue. Frankly, I can't any longer see the point in maintaining guild membership requirements for mounts, either.</p>
Dasein
12-08-2008, 07:10 PM
<p><cite>Holymoly@Runnyeye wrote:</cite></p><blockquote><p><cite>Dasein wrote:</cite></p><blockquote><p><cite>wullailhuit wrote:</cite></p><blockquote><p><cite>Dasein wrote:</cite></p><blockquote><p><cite>steelbadger wrote:</cite></p><blockquote><p>People need to get their head around the idea that a bonus given to one person or group is not the same as "punishing" the people who aren't in that group.</p></blockquote><p>Except it has the same effect.</p></blockquote><p>Umm....No it doesn't</p></blockquote><p>What is important is the relative differences between two (or more) things - increasing one or decreasing the other has the same impact on the relative difference. <strong>Giving guilds more benefits weakens the position of soloers compared to guilded players,</strong> and the perception is that SOE sees them as inferior players, not deserving of all the neat things guilded players get.</p></blockquote><p>This is the part you obviously can't get your head around Dasein. Guild halls do not weaken soloers. A soloers ability remains exactly the same. What it does do is give guilds more options and benefits. If you, as a soloer, decide you want those benefits too then apply to join a guild with a guild hall. There is nothing stopping you. You can even still solo exclusively if that is what you want. Of course I wouldn't expect you to take advantage of that option to your own ends and not offer any plat of SP to the guild escrow fund.</p></blockquote><p>Guild halls right now do not 'weaken' soloers, in that guild halls do not offer anything that is not available in the game already, but I can assure you that the guild hall travel amenities make some things far easier and rally flags provide tremendous benefits that are only just being realized. I think as more players gain access to near instant travel anywhere in the game, quest and zone design will be changed to compensate, and this will leave players without such benefits behind.</p><p>Already, I don't think I've seen anyone open a portal in QH since guild halls went in, because the druid ring is one of the first things people get. Before, having portals available, or people willing to open them (sometimes for a price) was one of those conveniences anyone in QH and other high-traffic zones could expect, solo or guilded alike.</p><p>Travel times are also an issue when forming groups - my guildmates and I can get most anywhere in a matter of moments using flags, bells and portals from the guild hall. Someone without these benefits will likley have a harder time finding groups because people do not like to wait around for people to catch boats or wait for an airship. This is doubly true if you plan on doing multiple zones and need to hop all over the world. For a guild, this is not much of an issue, while someone relying on just the public transport available will have a trickier, and longer, time of it.</p>
liveja
12-08-2008, 10:21 PM
<p><cite>Dasein wrote:</cite></p><blockquote><p>Guild halls right now do not 'weaken' soloers, in that guild halls do not offer anything that is not available in the game already, but I can assure you that the guild hall travel amenities make some things far easier and rally flags provide tremendous benefits that are only just being realized. I think as more players gain access to near instant travel anywhere in the game, quest and zone design will be changed to compensate, and this will leave players without such benefits behind.</p></blockquote><p><strong><span style="color: #339966;">People who choose not to join guilds, choose to leave themselves behind. This is PRECISELY the same as people who choose not to group, choosing to leave themselves out of instances. There is no difference.</span></strong></p><p><strong><span style="color: #339966;">But the OP's point had nothing to do with guild halls, & virtually nothing you can put in any of the houses the OP was talking about would change that "left behind" issue, so talking about guildless people being "left behind" because of all the amenities of guild halls that they don't have is almost wholly meaningless.</span></strong></p><p><strong><span style="color: #339966;">There is even LESS reason to eschew guilds than there is to eschew grouping for instances. The benefits to being a guild member are huge, & I can guarantee that on EVERY SINGLE SERVER, one can find a "friends & family" style guild that will place absolutely NO restrictions on your behavior, require you to be anywhere, demand you spend even a single penny of your hard-earned coppers to support the guild, do even a single writ, etc. With that in mind, I'm pretty much suspicious -- yes, I'm saying it -- about people who continue to insist, or even imply, that they have an issue with joining guilds. I have to wonder how many of them have very bad reputations on their servers & THAT is why they can't find a group or a guild.</span></strong></p>
Kigneer
12-08-2008, 10:43 PM
<p><cite>Dasein wrote:</cite></p><blockquote><p>Guild halls right now do not 'weaken' soloers, in that guild halls do not offer anything that is not available in the game already, but I can assure you that the guild hall travel amenities make some things far easier and rally flags provide tremendous benefits that are only just being realized.</p></blockquote><p>:Cough: Harvest box (you know that bottomless box of mats, often filled by others and/or the broker)? :cough:</p><p>No longer does a guildie have to harvest 2000 roots to level, there's 12000 in the box for that tier to use, instead.</p><p>Then the 15 minute guild hall call.</p><p>The druid ring; portal and bells to go from Antonica to Zek.</p><p>Then everything but the collections agent right in your hall (and in our guild, everything is in the TS area -- banker; broker; seller; writs; harvesters; fuel merchant; rush and work order agents). Rush orders is but a step away, and for some officers, not even a step away -- they just move the agent next to them! lol</p><p>Let's not forget the 1hr fighting, speed buffs and mender (even a barber), either.</p><p>The training dummies.</p><p>The safefall "tower".</p><p>Guild halls are wonderful, and I'm so glad Gus put the 1000 plat down for it. But I can also understand how it feels to not have a T3 guild hall with all it's amenties. Worse, how abandoned the cities have become due to them, too (would've been better that they were in the center of the town, to draw "business" to home cities -- not take away from them, like a suburban sprawl).</p><p>As bad as it is, you can always join a higher level guild, then buy your house and leave the guild. It's not right, but nothing preventing it.</p>
Thunderthyze
12-09-2008, 08:18 AM
<p><cite>Kigneer wrote:</cite></p><blockquote><p><cite>Dasein wrote:</cite></p><blockquote><p>Guild halls right now do not 'weaken' soloers, in that guild halls do not offer anything that is not available in the game already, but I can assure you that the guild hall travel amenities make some things far easier and rally flags provide tremendous benefits that are only just being realized.</p></blockquote><p>:Cough: Harvest box (you know that bottomless box of mats, often filled by others and/or the broker)? :cough:</p><p>No longer does a guildie have to harvest 2000 roots to level, there's 12000 in the box for that tier to use, instead.</p></blockquote><p>Just as a for instance the harvest box does NOT magically fill by itself. You have to keep prompting the harvest bots every couple of hours which only "find" around about 60~70 roots in that cycle. You are far better off harvesting yourself for the rate of return. The benefit arises from the prompting being done by any guild member around which means the harvesting can go on more or less 24/7. In other words, if you're a soloer and have this amenity to yourself you are highly unlikely to see ANY benefit whatsoever, quite apart from the incredible cost these things drain from your personal resources.</p>
<p>This must be a joke by the OP <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>And by reading some more posts many seems to believe things in the guild halls are Free, if they knew the upkeep and how much you need to pay to get a mender etc it wont take long before all egoist soloers dissapear <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Kigneer
12-09-2008, 09:36 AM
<p><cite>Birn wrote:</cite></p><blockquote><p>This must be a joke by the OP <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>And by reading some more posts many seems to believe things in the guild halls are Free, if they knew the upkeep and how much you need to pay to get a mender etc it wont take long before all egoist soloers dissapear <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Which is why I don't put in feyiron and succulent roots anymore, because even raiders and groupers even expect you to do the harvesting for them.</p><p>Guildies I know, I'll harvest for them individually as they help not only me some others, but for general use...nada...they have to harvest for themselves, or buy from folks like me who do. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Dasein
12-09-2008, 11:53 AM
<p>Would people be opposed to putting a public druid ring in each city, which could port people for a price?</p>
Unfeter
12-09-2008, 12:09 PM
<p>I am a solo player and have solo-ed 98% of my time in this game. I am level 80 and have a few high level alts, all soloed.</p><p>Guess what? I am in a level 80 guild with the best guild hall money can buy. Prefering solo play doesnt mean you have to be anti-social to the extreme. If you dont want to socialise with anyone in thi game, maybe MMO's really are not the game for you.</p>
Dasein
12-09-2008, 12:31 PM
<p><cite>Myrddin@Venekor wrote:</cite></p><blockquote><p>I am a solo player and have solo-ed 98% of my time in this game. I am level 80 and have a few high level alts, all soloed.</p><p>Guess what? I am in a level 80 guild with the best guild hall money can buy. Prefering solo play doesnt mean you have to be anti-social to the extreme. If you dont want to socialise with anyone in thi game, maybe MMO's really are not the game for you.</p></blockquote><p>And the only way to socialise is by joining a guild?</p>
liveja
12-09-2008, 12:32 PM
<p><cite>Kigneer wrote:</cite></p><blockquote><p><cite>Birn wrote:</cite></p><blockquote><p>This must be a joke by the OP <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>And by reading some more posts many seems to believe things in the guild halls are Free, if they knew the upkeep and how much you need to pay to get a mender etc it wont take long before all egoist soloers dissapear <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Which is why I don't put in feyiron and succulent roots anymore, because even raiders and groupers even expect you to do the harvesting for them.</p><p>Guildies I know, I'll harvest for them individually as they help not only me some others, but for general use...nada...they have to harvest for themselves, or buy from folks like me who do. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>I can't even count the number of hours I've put in since my little guild got our guild hall -- we only have a T1 hall, because we're only 49th level, & we've only got 12 people -- harvesting & putting all the common harvests into the depository. I don't do this because my guildies EXPECT it of me; I do it because they're my guildies.</p><p>Saying you'll only do things like that for guildies you "know" is, IMO, a pretty poor attitude for a guildie to have. Honestly, this post tells me you treat your guildies like assets from which you obtain favors & things, whereas I treat MY guildies like the friends-&-family they are.</p>
Unfeter
12-09-2008, 12:44 PM
<p><cite>Kigneer wrote:</cite></p><blockquote><p><cite>Birn wrote:</cite></p><p>Which is why I don't put in feyiron and succulent roots anymore, because even raiders and groupers even expect you to do the harvesting for them.</p></blockquote><p>I just expect our guild hall harvester bot to do the harvesting for me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Kigneer
12-09-2008, 12:51 PM
<p><cite>Dasein wrote:</cite></p><blockquote>And the only way to socialise is by joining a guild?</blockquote><p>Pretty close. Unless socializing for folks is spamming the level channel for a group. Otherwise, it's a chance encounter if you see anyone in the game, as they're in the guildhalls tradeskilling or grouping somewhere in the vastness with guild members.</p><p>Guildhalls are nice, but they've become the cities themselves. The only people you'll see in the cities now are guildless, or low level guild mates that don't have a GH yet.</p>
Slowburn
12-09-2008, 01:28 PM
<p>Okay, I've read all of the conversation so far, and I wanted to give my perspective.</p><p>Left EQ2 right after RoK came out last year. Tried WoW and LoTRO. Eventually settled on GuildWars.</p><p>GuildWars is <em>the EPITOME of solo-oriented</em>. Why group when you can take your heroes/henchmen with you. No real reason to join a guild except guild vs. guild PvP. Zero endgame. You can pick up that game and instantly be max level with a PvP character. </p><p>That game is DEAD. Lots of players, but NO INTERACTION except "wts ____ pst" or people running missions or farming.</p><p>Here's the key-</p><p><strong>Much of the reason why EQ2 is such a great game is because it encourages grouping/guilds/etc. Making all of the rewards available to people who don't want to interact at all will turn this game into another GuildWars.</strong></p><p>Please go play it for a few months and see what I mean.</p>
valimar
12-10-2008, 03:56 AM
<p>One more try, because people keep on changing my words</p><p>Noone says that guilds should not have rewards.</p><p>But for guildless players there have been no improvements at al. Guildless players cannot buy a Rhine or Warg.</p><p>If I remember well firs you see that you need a certain faction and when you have gained that it says you need to be in a guild.</p><p>As for the houses I meant that as guilds have there guildhalls now there should be an improvement for guildless too, like making all houses available to everyone, after you have gained a certain faction</p><p>Some of you say that guildless players are claiming and being anti solo and complaining all the time.</p><p>When I read all the posts it only tells me once more why I do not join a guild.</p>
Rijacki
12-10-2008, 04:11 AM
<p><cite>Dasein wrote:</cite></p><blockquote><p><cite>Myrddin@Venekor wrote:</cite></p><blockquote><p>I am a solo player and have solo-ed 98% of my time in this game. I am level 80 and have a few high level alts, all soloed.</p><p>Guess what? I am in a level 80 guild with the best guild hall money can buy. Prefering solo play doesnt mean you have to be anti-social to the extreme. If you dont want to socialise with anyone in thi game, maybe MMO's really are not the game for you.</p></blockquote><p>And the only way to socialise is by joining a guild?</p></blockquote><p>You can socialise in or out of a guild you can even socialise with people outside your guild if you are a member of a guild. You can be social as a soloer, you can be anti-social as a guild member.</p><p>However, there have been posters in this thread (and others) claiming you can't be in a guild if you're a soloer and because of that you have so much "unavailable" to you.</p><p>To join a guild, you do generally need to be at least a small bit social and willing to associate, even in the most broadest of terms, with other players... or at least as long as it takes to make a group of 6, talk to the city steward, and then disband and kick the other 5 out of the newly formed guild.</p><p><cite>valimar wrote:</cite></p><blockquote><p>Guildless players cannot buy a Rhine or Warg.</p></blockquote><p>There is a quest in Loping Plains, when you complete it, you can purchase a warg without ever being a member of a guild.</p><p>There is a series of quests in the Fens for the city of Rillis. Once you have gained enough faction with that city, you can purchase a Rhino without ever being a member of a guild.</p><p>There are "guildless" options for MANY items in game. No they aren't always the exact same you can get for status but many are quite similar.</p><p>You can also create a one person guild and level it up without the assistance of anyone else to obtain even those rewards solo. You'd only need the assistance of 5 other people for approximately 15 mins or less.</p>
Thunndar316
12-10-2008, 02:21 PM
<p>If you want a guild hall then join a guild. Just because your in a guild doesn't mean you can't solo.</p>
Arcueid
12-10-2008, 02:44 PM
<p>That Mage's guild house is really nice, 0 upkeep costs!</p><p>Too bad you'd have to play a costly game of chance for it though.</p>
valimar
12-10-2008, 05:35 PM
<p>Rijacki. I cannot buy a Rhino.</p><p>My faction in the city of Rillis is 50k</p><p>When I look at the Rhinos that Laydin Haggus sells in Terens Crasp they all say that I must be in a guild.</p><p>You probably dont see that because you are in a guild.</p>
Zarador
12-10-2008, 06:22 PM
<p><cite>Arcueid@Guk wrote:</cite></p><blockquote><p>That Mage's guild house is really nice, 0 upkeep costs!</p><p>Too bad you'd have to play a costly game of chance for it though.</p></blockquote><p>Meh, I dunno, I have one in Freeport. Got the card for free in a free deck they give out. To me, it feels like I live in the bottom of a parking garage.</p>
Inaya
12-10-2008, 06:34 PM
<p><cite>valimar wrote:</cite></p><blockquote><p>Very nice those guildhalls</p><p>Why are there so many things for "guild only"? </p><p><span style="color: #ff00ff;">Because there are many guilds that have worked very hard as a "guild" to obtain these things.</span></p><p>Are they afraid that otherwise noone would join a guild?</p><p><span style="color: #ff00ff;">People would join guilds with or without the perks. It's about community and camaraderie.</span></p><p>In other games I played before there are no differences and still most people were in a guild.</p><p><span style="color: #ff00ff;">If there were no differences and most people were still in a guild than that should answer the question you asked above.</span></p><p>Why punishing solo players? People are not all the same. Solo players are not less kind. Solo players pay the same for the game.</p><p><span style="color: #ff00ff;">No one is being punished for anything. If you CHOOSE not to be in a guild than you have made the choice to make the guild perks unavailable to you. Your CHOICE.</span></p><p>I have been playing for a year and tried not to pay attention to this, but I dont understand why I may not have a nice mount, not design a cloak, have to pay more and may only buy one of the less nice houses.</p><p><span style="color: #ff00ff;">You can have a nice mount and a nice house. Work for them, save your money and buy them. The guilds do not get things handed to them. They work for them as a group.</span></p><p>Less nice houses <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> a punishment for solo players as they are mostly crafters</p><p><span style="color: #ff00ff;">This is a generalization. Where do you get the information that solo players are mostly crafters?</span></p><p>Guilds have their guildhalls now. That is very nice for them.</p><p><span style="color: #ff00ff;">Yes it is nice. They have worked together very hard to obtain them. Why do you begrudge them something they worked for?</span></p><p>When do solo players get something special?</p><p><span style="color: #ff00ff;">Almost everything IS available in one form or another for solo players.</span></p><p>I thought I might now be able to buy a house in Bayle Court .....but no <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> still guild only <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>Why do I feel a bit discriminated ?</p><p><span style="color: #ff00ff;">Who knows? Suck it up, do some research, find the quests, work on your faction, make some plat.... Take all the energy you spend worrying about what others have and turn it into something more productive.</span></p></blockquote>
greenmantle
12-10-2008, 06:44 PM
<p><cite>Zarador wrote:</cite></p><blockquote><p><cite>Arcueid@Guk wrote:</cite></p><blockquote><p>That Mage's guild house is really nice, 0 upkeep costs!</p><p>Too bad you'd have to play a costly game of chance for it though.</p></blockquote><p>Meh, I dunno, I have one in Freeport. Got the card for free in a free deck they give out. To me, it feels like I live in the bottom of a parking garage.</p></blockquote><p>Same here got one in the free packs, free 5 room house, free bear mount, makes me wonder why i spend so many nights doing writs to level a guild when all the stuff can be got for free, [Removed for Content] guilds getting screwed again <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Yella
12-11-2008, 10:26 AM
<p>I don't see why there couldn't be an alternative advancement path independent of guild status for people who focus on their housing. In fact, that should very much be something you do yourself. In real life you don't get to live in a mansion simply because the organization you belong to entitles you to a mansion. Usually you have to earn it personally.</p><p>The guild halls themselves however should be distinct from that.</p>
liveja
12-11-2008, 10:29 AM
<p><cite>valimar wrote:</cite></p><blockquote><p>Rijacki. I cannot buy a Rhino.</p><p>My faction in the city of Rillis is 50k</p><p>When I look at the Rhinos that Laydin Haggus sells in Terens Crasp they all say that I must be in a guild.</p><p>You probably dont see that because you are in a guild.</p></blockquote><p>I may be incorrect here, but I'm pretty sure there's a Rhino Vendor in Rillis from which non-guilded folks can buy rhinos.</p><p>Regardless, as I've stated many times before: there isn't ONE good reason to NOT join a guild. IOW, you can solve all your issue just by finding one that fits you, rather than complaining on the forums about all the nice things guilds get.</p>
Kigneer
12-11-2008, 10:58 AM
<p><cite>Dasein wrote:</cite></p><blockquote>And the only way to socialise is by joining a guild?</blockquote><p>About right.</p><p>The guildhalls aren't only developed so folks can have the amenities not easily available to non-guildies (like portals for instant travel to all major points in the game, with a 15min guild hall call back). It's also to make it harder for players to leave, as it's harder to say goodbye to friends than strangers. Cancelling my account was harder due to that, than losing 24p and about 900 hard harvested rares.</p><p>Personally, I loved and hated my guild. Loved it for all of amenities and the fun with people who are funny and helpful. Hated it because the guild grew too fast, and the ratio of helpful players to greedy types lowered the quality of membership considerably; plus, of the drain of not having enough time to enjoy the game myself, as helping the guildhall and guildies itself took the time.</p><p>Then to also see the cities literally abandoned even more. Only going there to turn in collections, and pick up tradeskill quests at the exchange.</p><p>The game burned me out due to the guildhall. If I remained solo and never joined one, I'd probably still be in the game (grumpy for not being able to kill the mobs for better loot, and my K/D shot further as I soloed the BETTER stuff, not just what can be easily soloed), but still playing.</p><p>YMMV. But I like to play a game that I can enjoy without all the commitments a MMO requires to "get along" and be a "good sport". Personally, had more fun in FPS PuGs, for everyone was in for 20 minutes of fun, without the baggage and dramas that can fill this game.</p><p>Yeah, I got my 4 Bayle house, with the mahogany crates to sell things. But it's no use now.</p>
Thunndar316
12-11-2008, 11:03 AM
<p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>valimar wrote:</cite></p><blockquote><p>Rijacki. I cannot buy a Rhino.</p><p>My faction in the city of Rillis is 50k</p><p>When I look at the Rhinos that Laydin Haggus sells in Terens Crasp they all say that I must be in a guild.</p><p>You probably dont see that because you are in a guild.</p></blockquote><p>I may be incorrect here, but I'm pretty sure there's a Rhino Vendor in Rillis from which non-guilded folks can buy rhinos.</p><p>Regardless, as I've stated many times before: there isn't ONE good reason to NOT join a guild. IOW, you can solve all your issue just by finding one that fits you, rather than complaining on the forums about all the nice things guilds get.</p></blockquote><p>Yes there is a Rhino vendor near the zone in to KJ outside Rillis. I believe he requires good Rillis faction though. Not a problem if you do the quests.</p>
katalmach
12-11-2008, 11:17 AM
<p>Put a little effort into it and you can have almost anything you want as a soloer. I either solo or duo most of the time, and I've got several five-room houses. I also share a T1 guild hall with two other people (one of whom could easily have bought and maintained a T3 guild hall on his own, funding it entirely through crafting) and most of my characters have nice guild-only mounts/clothes/titles. How did I achieve all this? I started my own small guild and I worked super hard to earn money and status to buy everything I wanted. I writted til my eyes and fingers bled (and I still do that, just another 4.8 levels and we'll be level 60, yay!) and I quested and crafted to make money.</p><p>So yeah, solo players can have very nice houses if they want to. They just have to work hard for it, and I think that's the way it should be. I look a t my guild hall and the title above my character's head and I feel pride at MY achievement.</p>
Finora
12-11-2008, 11:17 AM
<p><cite>valimar wrote:</cite></p><blockquote><p>I understand that many of you like the guildsystem of this game. That is very nice and it all can stay that way.</p><p>But a game where you cannot play solo, wont live very long.</p><p><strong><span style="color: #ffcc99;">There is a ton of content for solo players. There has been for a very long time. There are people everyday who play solo and LOVE it. Many days I do just that (despite the fact I'm in a guild! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />And I CRAFT! And you know what I contribute just as much to the guild as anyone else.</span></strong></p><p>So if you want this game to continue to excist you should accept that other type of players enjoy themselves too.</p><p><strong><span style="color: #ffcc99;">See my above statement. People play the style you profess to play and enjoy themselves just fine.</span></strong></p><p>This game is called Everquest, so a game with a lot of quests. It does not say anywhere that it is not meant for soloplayers</p><p>I do know how I could form a 1 person guild, but why doing so complicated if that should not be necessary?</p><p><strong><span style="color: #ffcc99;">Why should someone not willing to put forth the effort required to get the status people have to get in order to purchase all those things get it for just playing the game? I don't high end raid. I don't see the point in whining about not having my Veeshan's gear or my mythical when I didn't put forth the effort to obtain those things. I could easily do it if I wanted, I was approached by a end game raid guild's recruiter just last night.</span></strong></p><p>You can still have nice mounts for guilds, but solo players can only buy a slow horse at the moment and the houses they can buy are not nice either.</p><p><strong><span style="color: #ffcc99;">Solo players have access to 45% mounts with ease. That's only 5% less than the mount I use and I'm in a lvl 80 guild. There are quests for 40% mounts which are dandy. Solo players can purchase up to 40% mounts in they cities. Players who pre-ordered the retail box of the expansion got a free 52% mount (at lvl 80 it scales at lower levels). There are faction based mounts in the new expansion that anyone who bothers to put forth the effort to get the faction can purchase. Seems to me that it's plenty easy for the solo player to get a fast mount. You can even get your crafter epic earring (no guild required there!) and have permanent 45% runspeed! Or you can buy totems for speed boosts from your local woodworker. You can buy 5 room homes in Kelethin, Neriak and Gorowyn I know without guild affiliation.(and they cost less than the 5room guild status houses in FP and Qeynos to boot). Not to mention all the things you can get through playing LON (free 5 room housing in qeynos & freeport and VERY nice mouns).</span></strong></p><p>Guilds have guildhalls now, so that is an opportunity to make it possible for solo players to buy better houses too. To be able to they should need a certain standard. I have a high standard now too, but I cannot do anything with it.</p><span style="color: #ffcc99;"><strong>If it really means all that much to you to get a specific horse that guild's can purchase or specific housing, then really bite the bullet and join a guild. You could even find one that doesn't care if you deguild soon as you buy what you want. You can easily make your own for the cost of 60silver and then you can experience what it's like for a guild to level up in order to be able to purchase these things you seem to covet so much.</strong></span></blockquote><p>I wish you good luck, but really I see no reason for any of this to change. I have unguilded characters on various servers and deem none of the guild only amenities vital for my progress. It's mostly just fluff (other than the tokens and such that are best suited for raiding, which I have no use for on those unguilded characters). I can easily get nearly equivalent speed on any of them without getting near a guild and if I wish I can get a big 5 room home with no problem. To be perfectly honest, I think the set up and look of the 2 & 3 room places in Qeynos is actually better than the 5 room. On my guilded char I would have keep the 3 room I had if I hadn't needed more space.</p>
Finora
12-11-2008, 11:52 AM
<p><cite>Dasein wrote:</cite></p><blockquote><p>Travel times are also an issue when forming groups - my guildmates and I can get most anywhere in a matter of moments using flags, bells and portals from the guild hall. Someone without these benefits will likley have a harder time finding groups because people do not like to wait around for people to catch boats or wait for an airship. This is doubly true if you plan on doing multiple zones and need to hop all over the world. For a guild, this is not much of an issue, while someone relying on just the public transport available will have a trickier, and longer, time of it.</p></blockquote><p>Except for the whole devs adding new bells that make it very quick even though not instantaneous to travel many places and of course the fact that many amenities in guild halls can be used by those not in the guild. I know for a fact most of the travel amenities could be a couple weeks ago (I haven't tried lately with an unguilded but just for giggles I think I'll roll a newbie and haul them over to see if I can still use my halls things).</p><p>To be honest the only place that seems to take long without the guild hall amenities is Fadywer if you are evil aligned. And even then it's really not that long. There is nothing that would take so long that a group would have reason to drop someone (unless they were trying to make a fast move on a contested). </p>
liveja
12-11-2008, 12:06 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>valimar wrote:</cite></p><blockquote><p>Rijacki. I cannot buy a Rhino.</p><p>My faction in the city of Rillis is 50k</p><p>When I look at the Rhinos that Laydin Haggus sells in Terens Crasp they all say that I must be in a guild.</p><p>You probably dont see that because you are in a guild.</p></blockquote><p>I may be incorrect here, but I'm pretty sure there's a Rhino Vendor in Rillis from which non-guilded folks can buy rhinos.</p><p>Regardless, as I've stated many times before: there isn't ONE good reason to NOT join a guild. IOW, you can solve all your issue just by finding one that fits you, rather than complaining on the forums about all the nice things guilds get.</p></blockquote><p>Yes there is a Rhino vendor near the zone in to KJ outside Rillis. I believe he requires good Rillis faction though. Not a problem if you do the quests.</p></blockquote><p>The OP, to whom I responded, stated -- in the quote above -- that he has 50k Rillis faction, so he's perfectly capable of buying a rhino from them.</p><p>The OP apparently simply didn't know about that vendor, else he/she would have bought a rhino long ago.</p>
Pavahac
12-11-2008, 12:56 PM
<p>After reading all the posts here I can't believe how what the OP said changed through out all the readings. Bottom line, the 5 room houses were created to be turned into guild halls. Now that there are Guild halls the 5 room restrictions need to be changed so it is available to all which is guilded/nonguilded players.</p>
Kendricke
12-11-2008, 01:42 PM
<p><cite>Pavahac@Guk wrote:</cite></p><blockquote><p> Bottom line, the 5 room houses were created to be turned into guild halls.</p></blockquote><p>Perhaps I missed it, but could you please point out where developers stated that the 5 room houses were created to be turned into guild halls? I'd appreciate a link.</p>
Full_Metal_Mage
12-11-2008, 01:55 PM
<p><cite>Kendricke wrote:</cite></p><blockquote><p><cite>Pavahac@Guk wrote:</cite></p><blockquote><p> Bottom line, the 5 room houses were created to be turned into guild halls.</p></blockquote><p>Perhaps I missed it, but could you please point out where developers stated that the 5 room houses were created to be turned into guild halls? I'd appreciate a link.</p></blockquote><p>They always looked to me as though they were originally intended to be guild halls and then the dev team changed them to individual character housing when they realized they didn't have a plan for guild halls. The guild system was pretty borked up at launch, if you recall. Remember patrons and guild decay?</p>
Kendricke
12-11-2008, 02:03 PM
<p><cite>Full_Metal_Mage wrote:</cite></p><blockquote><p><cite>Kendricke wrote:</cite></p><blockquote><p><cite>Pavahac@Guk wrote:</cite></p><blockquote><p> Bottom line, the 5 room houses were created to be turned into guild halls.</p></blockquote><p>Perhaps I missed it, but could you please point out where developers stated that the 5 room houses were created to be turned into guild halls? I'd appreciate a link.</p></blockquote><p>They always looked to me as though they were originally intended to be guild halls and then the dev team changed them to individual character housing when they realized they didn't have a plan for guild halls. The guild system was pretty borked up at launch, if you recall. Remember patrons and guild decay?</p></blockquote><p>I do recall guild systems at launch. I recall them in beta as well. I recall when Suleman was in charge of the guild system (I'm still in touch with him now, he lives in Scotland these days). </p><p>I also recall when you couldn't pick up writs unless you were in a guild, how you couldn't spend status outside of a guild, how you'd lose your status when you left a guild (that was a bug), how your guild would lose status when someone left your guild (or when you removed patron status from someone in your guild), etc.</p><p>I never recall the 5 room houses being created to be turned into guild halls. </p>
Full_Metal_Mage
12-11-2008, 02:20 PM
<p>Do you recall when they consulted with you about Station Cash? They don't discuss every design decision with players, but those 5 room houses always looked to me like they were originally intended to be guild halls but a decision was made early on to make them player housing.</p><p>I think they should bring back patrons and guild decay. Or get rid of guild membership requirements for purchasing items. Guild membership should mean something more than simply a shopping spree.</p>
Kendricke
12-11-2008, 03:24 PM
<p><cite>Full_Metal_Mage wrote:</cite></p><blockquote><p>Do you recall when they consulted with you about Station Cash? They don't discuss every design decision with players, but those 5 room houses always looked to me like they were originally intended to be guild halls but a decision was made early on to make them player housing.</p><p>I think they should bring back patrons and guild decay. Or get rid of guild membership requirements for purchasing items. Guild membership should mean something more than simply a shopping spree.</p></blockquote><p>You're working from assumptions and personal belief. I can't argue with you regarding your personal beliefs. I deal in facts and you're providing me with precious few of those to work with. </p>
Full_Metal_Mage
12-11-2008, 05:04 PM
<p>Did you see any guild halls in the game when it launched? Can you find facts in that question from which you can work?</p><p>I can't believe that they didn't intend to have guild halls in the original game. They just couldn't figure out what they were going to do with them because they weren't exactly sure what they wanted to do with guilds. It's not a stretch to see that they must have had the kernal of the idea during development, but changed plans when they realized they didn't have a blueprint yet.</p><p>I believe in joining a guild because the members of the guild are people you enjoy playing with, not because membership gives you privilege to purchase certain in-game items. Whether or not a player character has a certain mount, or pays rent on a certain address, or displays any other accoutrement representing guild membership does not have any bearing on my respect or disdain for the player.</p>
Mychel
12-11-2008, 05:37 PM
<p><cite>Inaya wrote:</cite></p><blockquote><p><cite>valimar wrote:</cite></p><blockquote><p><span style="color: #ff00ff;">Who knows? Suck it up, do some research, find the quests, work on your faction, make some plat.... Take all the energy you spend worrying about what others have and turn it into something more productive.</span></p></blockquote></blockquote><p>Best. Advice. Ever!</p>
Kendricke
12-11-2008, 05:50 PM
<p><cite>Full_Metal_Mage wrote:</cite></p><blockquote><p><span style="color: #000000;">I can't believe</span> that they didn't intend to have guild halls in the original game. They just couldn't figure out what they were going to do with them because they weren't exactly sure what they wanted to do with guilds. It's not a stretch to see that they must have had the kernal of the idea during development, but changed plans when they realized they didn't have a blueprint yet.</p></blockquote><p>Again, you're dealing in assumptions and personal belief. Simply posting why you believe as you do doesn't mean that the basic premise has changed. You're still dealing with belief. I can't argue with your beliefs. We may as well start discussing religion or politics. </p><p>Whether you're right or not isn't my point. I may even believe as you do. However, what you're either not understanding or refusing to admit is that your belief, though supported by relatively sound logical suppositions, is still assumptive, rather than factual. </p>
Rijacki
12-11-2008, 05:56 PM
<p>Regardless if the 5-room houses in Freeport and Qeynos were meant to be guild halls or not, like the Neriak, Garowyn, and Kelethin, it would be nice if the largest house floorplans in Freeport and Qeynos had an expensive non-status alternative as a CHOICE for those who don't want to use status for housing or who are not guilded. When EoF launched and the largest housing in Kelethin and Neriak (a few months after) had large counterparts non-status, they should have lit up a door or two in Freeport and Qeynos likewise.</p>
Kendricke
12-11-2008, 05:59 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p>Regardless if the 5-room houses in Freeport and Qeynos were meant to be guild halls or not, like the Neriak, Garowyn, and Kelethin, it would be nice if the largest house floorplans in Freeport and Qeynos had an expensive non-status alternative as a CHOICE for those who don't want to use status for housing or who are not guilded. When EoF launched and the largest housing in Kelethin and Neriak (a few months after) had large counterparts non-status, they should have lit up a door or two in Freeport and Qeynos likewise.</p></blockquote><p>We'd been informed previously that part of the reason for Qeynos and Freeport having higher prices than Gorowyn, Neriak, and Kelethin dealt with their prime locations within the two "main" cities. I'd wager that's one of the reasons you don't see them available as non-guild rewards. </p><p>I will say that as soon as I see non-guild versions of the 5 room houses, I'll be the first to raise my voice loudly that Qeynos and Freeport guild versions will need/require costs that bring in them in line with the <em>much</em> less expensive Neriak, Gorowyn, and Kelethin counterparts. </p>
M0rticia
12-11-2008, 06:29 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p>Regardless if the 5-room houses in Freeport and Qeynos were meant to be guild halls or not, like the Neriak, Garowyn, and Kelethin, it would be nice if the largest house floorplans in Freeport and Qeynos had an expensive non-status alternative as a CHOICE for those who don't want to use status for housing or who are not guilded. When EoF launched and the largest housing in Kelethin and Neriak (a few months after) had large counterparts non-status, they should have lit up a door or two in Freeport and Qeynos likewise.</p></blockquote><p>I am guilded and I have a 5 room house in Gorowyn. Yes, it does cost status initially but I have decorated my house with status reduction items so now it costs zero status. You can get status reduction house items by questing, buying them on broker or making them yourself (if you are a tradeskiller). I did all three and got my status cost to zero. I still have plenty of room to add more things to my house as well (I used a dimensional expander to add an additional 100 item count). I think I have room for 200 more items at this point.</p><p>So you can have a large house and have it cost zero status (or less status), if you are willing to add status reduction items to your home.</p><p>It would be nice if there were non-status housing in Freeport and Qeynos but, in the meantime, get that large house you always wanted and start decorating it with status reduction items. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Full_Metal_Mage
12-11-2008, 06:52 PM
<p><cite>Kendricke wrote:</cite></p><blockquote><p><cite>Rijacki wrote:</cite></p><blockquote><p>Regardless if the 5-room houses in Freeport and Qeynos were meant to be guild halls or not, like the Neriak, Garowyn, and Kelethin, it would be nice if the largest house floorplans in Freeport and Qeynos had an expensive non-status alternative as a CHOICE for those who don't want to use status for housing or who are not guilded. When EoF launched and the largest housing in Kelethin and Neriak (a few months after) had large counterparts non-status, they should have lit up a door or two in Freeport and Qeynos likewise.</p></blockquote><p>We'd been informed previously that part of the reason for Qeynos and Freeport having higher prices than Gorowyn, Neriak, and Kelethin dealt with their prime locations within the two "main" cities. I'd wager that's one of the reasons you don't see them available as non-guild rewards. </p><p>I will say that as soon as I see non-guild versions of the 5 room houses, I'll be the first to raise my voice loudly that Qeynos and Freeport guild versions will need/require costs that bring in them in line with the <em>much</em> less expensive Neriak, Gorowyn, and Kelethin counterparts. </p></blockquote><p>Raise your loud voice, because there's a LoN loot card that gives the player a tax free 5 room house. It even comes with an exclusive address.</p><p>I'm hoping they add that loot card to the Marketplace!</p>
liveja
12-11-2008, 08:31 PM
<p><cite>Full_Metal_Mage wrote:</cite></p><blockquote><p>Raise your loud voice, because there's a LoN loot card that gives the player a tax free 5 room house. It even comes with an exclusive address.</p><p>I'm hoping they add that loot card to the Marketplace!</p></blockquote><p>That card is also quite rare, is it not?</p><p>I'll raise my voice against it if/when SOE ever gets dumb enough to make that a Marketplace item. I don't care if the big 5-room mansions are available to non-guilded players, but to make the tax-free house available for real money would simply be lame lame lame.</p>
Rijacki
12-11-2008, 08:57 PM
<p><cite>Kendricke wrote:</cite></p><blockquote><p><cite>Rijacki wrote:</cite></p><blockquote><p>Regardless if the 5-room houses in Freeport and Qeynos were meant to be guild halls or not, like the Neriak, Garowyn, and Kelethin, it would be nice if the largest house floorplans in Freeport and Qeynos had an expensive non-status alternative as a CHOICE for those who don't want to use status for housing or who are not guilded. When EoF launched and the largest housing in Kelethin and Neriak (a few months after) had large counterparts non-status, they should have lit up a door or two in Freeport and Qeynos likewise.</p></blockquote><p>We'd been informed previously that part of the reason for Qeynos and Freeport having higher prices than Gorowyn, Neriak, and Kelethin dealt with their prime locations within the two "main" cities. I'd wager that's one of the reasons you don't see them available as non-guild rewards. </p><p>I will say that as soon as I see non-guild versions of the 5 room houses, I'll be the first to raise my voice loudly that Qeynos and Freeport guild versions will need/require costs that bring in them in line with the <em>much</em> less expensive Neriak, Gorowyn, and Kelethin counterparts. </p></blockquote><p>Who said the Freeport/Qeynos versions had to be teh same price as the Neriak, Garowyn, or Kelethin ones? I specified "expensive". The price in comparison to the status one should be, in my opinion, as much as the ratio of the difference between the status+coin and pure coin of the other three cities.</p>
Full_Metal_Mage
12-11-2008, 09:51 PM
<p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>Full_Metal_Mage wrote:</cite></p><blockquote><p>Raise your loud voice, because there's a LoN loot card that gives the player a tax free 5 room house. It even comes with an exclusive address.</p><p>I'm hoping they add that loot card to the Marketplace!</p></blockquote><p>That card is also quite rare, is it not?</p><p>I'll raise my voice against it if/when SOE ever gets dumb enough to make that a Marketplace item. I don't care if the big 5-room mansions are available to non-guilded players, but to make the tax-free house available for real money would simply be lame lame lame.</p></blockquote><p>It's fluff, so why would it bother you?</p>
liveja
12-11-2008, 11:12 PM
<p><cite>Full_Metal_Mage wrote:</cite></p><blockquote><p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>Full_Metal_Mage wrote:</cite></p><blockquote><p>Raise your loud voice, because there's a LoN loot card that gives the player a tax free 5 room house. It even comes with an exclusive address.</p><p>I'm hoping they add that loot card to the Marketplace!</p></blockquote><p>That card is also quite rare, is it not?</p><p>I'll raise my voice against it if/when SOE ever gets dumb enough to make that a Marketplace item. I don't care if the big 5-room mansions are available to non-guilded players, but to make the tax-free house available for real money would simply be lame lame lame.</p></blockquote><p>It's fluff, so why would it bother you?</p></blockquote><p>Tax-free houses are fluff, now?</p>
Full_Metal_Mage
12-11-2008, 11:29 PM
<p>Of course they are. All player housing is strictly fluff. Fluff is anything that does not affect actual game play. Cyboring in your inn room does not count as actual game play.</p>
Jinya
12-12-2008, 12:17 AM
I just have to ask, what is the problem with status requirements for housing? By level 40 or so anyone can have enough status for the 5 room houses easily, even earlier if you do all the HQ's you can.
<p><cite>Jinya wrote:</cite></p><blockquote>I just have to ask, what is the problem with status requirements for housing? By level 40 or so anyone can have enough status for the 5 room houses easily, even earlier if you do all the HQ's you can.</blockquote><p>It's not the status requirement folks are chatting about, it's the requirement that you have to be in a guild of appropriate level to buy some of the houses.</p>
Arcueid
12-12-2008, 12:24 AM
<p>Can't you join a guild that meets the level and then kindly leave that guild?</p><p>In fact why not remain in the guild and refuse to interact with other members if joining guilds cause problems.</p>
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