Orthureon
12-07-2008, 01:23 AM
<p>So with our flaws, we are not getting fixed. I mean we aren't asking for many changes are we really? As it stands our healing is the lowest of all healers. We have to gear out with the best possible healing gear to come close, which also in turn negates our supposed DPS edge. I have seen Furies put out incredible healing and dps at the same time (this is not a nerf call) I simply want to be brought up to that level.</p><ul><li>Mit/Spell debuff: Harder to resist. Even with AA at Master 1 quality it gets resisted all the time.</li><li>Damage Reactives changed to proc on our damage to the mob, perhaps even self buffed. In PVE they are largely useless (except for Vengeance), Repentance and Blasphemy are both resisted a lot and barely ever proc. For PVP they are a gimmick in Tier 8 as everyone resists them so much , literally 5 casts later and maybe it takes hold, however by then you are dead.</li><li>Wonderous Buckling: Max rank should also be about 40% harder to resist. Great ability IF it lands.</li><li>Inquisition: unresistable, or change it to be cast on a target and that target radiates the heal.</li><li>Enhanced Zealotry: ALL penalties removed. The buff isn't all that amazing to warrant such a penalty.</li><li>Heretic Fall line: changed to stay on the encounter and proc off of each death, increased damage (without AA).</li><li>Crusaders got their Divine Aura AA changed to a 5 minute recast and not us??? If we keep the same reuse, make it groupwide for 15 seconds.</li><li>Enhanced Verdict: Can be cast at any percentage, automatically procs when it reaches that threshold, duration increased to 20 seconds.</li></ul><p>We are too similar to Templars imo except no where near in healing capability. So I feel if we are going to remain the DPS Cleric. Give us a bigger edge, increase our autoattack damage table, give us an AA that costs 5 points and allows the use of all weapons and tower shields, perhaps even the ability to dual wield (additional cost perhaps? IDEA BELOW).</p><p>Change the Battle Cleric buff to not reduce power cost of CAs, but to allow the ability to dual wield, OR increase the cost, keep the reduction and add the ability to dual wield.</p>