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View Full Version : Crit rate vs Spell Damage


nadym
12-01-2008, 09:29 AM
<p>Hi all,</p><p>After some time slacking playing other mmos (warhammer, eve online, lotro, etc.) im back to stay. Bit sad what i found in t8 for my loved necro.</p><p>One question, im now at 40 crit chance and 720 + spell damage (with a casual +4 crit chance from second sight and +5 from Darkelf fury of innoruk so it would be 49 crit chance sometimes). Know thats not even good, but is it equilibrated? Again, which was the cap for spell damage for necros.</p><p>Thanks and regards,</p>

nadym
12-01-2008, 09:51 AM
<p></p><p>I know I know, not gonna happen but im bored at work and forums are by far more interesting than what im doing now.</p><p>If by chance (same as i still """hope""" i will win euromillions one day and keep throwing money through the window) anyone who cares is reading this (dev) -> I would like the pets from undead horde/tide "to stay".</p><p>I would love if the skellies would stay for lets say "some minutes" (5 minutes would be cool, ask your crunching number gnomes to calculate the right amount) and act like my primary pet or a charmed pet or until they get killed (defend, attack, stay - no more pet hotbars ofc- ).</p><p>We would have necros with skellies around most of the time, fragile and easily killed well i would definetely like it.</p><p>Back to work, not without thanking whoever did read all this fantasies, </p><p>Cheers,</p><p></p>

Xil
12-01-2008, 04:25 PM
<p><cite>nadym wrote:</cite></p><blockquote><p>Hi all,</p><p>After some time slacking playing other mmos (warhammer, eve online, lotro, etc.) im back to stay. Bit sad what i found in t8 for my loved necro.</p><p>One question, im now at 40 crit chance and 720 + spell damage (with a casual +4 crit chance from second sight and +5 from Darkelf fury of innoruk so it would be 49 crit chance sometimes). Know thats not even good, but is it equilibrated? Again, which was the cap for spell damage for necros.</p><p>Thanks and regards,</p></blockquote><p>Shoot for 50% of the base damage of Drain Life.  The cap is floating and depends on the spell.  Each spell can only be modified by 50% with spell damage.  Master Strike and Bewilderment are a bit higher but it would take a loss in crit% to get them maxed for spell damage.</p><p>40% crits is ok.  But you really want to shoot for 50% base damage of Drain Life spell mod and as much crit as you can possibley get.  Right now I sit at 840 spell mod and 75% crits (unbuffed and no adornments) and in a raid situation I come in at just shy of 90% (potion, scroll applied).  And that turns pretty much every spell into a crit and crits love the parse.  This is while wearing the Bloodthirsty Choker (every necro should have a choker nothing else really adds a 10% increase to base damage for 1 piece of gear in the neck slot).  And we can solo terror so no excuse to not have it.</p>

Necrodeath79
12-02-2008, 12:24 AM
<p>*Snip *And we can solo terror so no excuse to not have it.</p><p>Hmmm some can but can you? Pix or it didnt happen</p><p>Pest</p>

Xil
12-02-2008, 04:13 AM
<p><cite>Necrodeath79 wrote:</cite></p><blockquote><p>*Snip *And we can solo terror so no excuse to not have it.</p><p>Hmmm some can but can you? Pix or it didnt happen</p><p>Pest</p></blockquote><p>Why you want me to sell you loot rights?  =P</p>

nadym
12-02-2008, 08:18 AM
<p>I thank you for your reply.</p><p>One question more:</p><p>In order to solo better i am trying to improve my solo equipment increasing subjugation and ordination. I understand that it  will reduce the chance of getting resists when using specific tainted heals spells and therefore get more health/sec for pet specially when killing yellow mobs and at the same time let me tank with a charmed pet.</p><p>Any way to cancel the def stance on my scout pet but not on the charmed one when both at the same time? I would like to do it with something opposite to /usea if possible.</p><p>Thanks and regards,</p>

nadym
12-02-2008, 08:40 AM
<p>Oh another thing, better than the choker is to use a miracle and a blessing from old berty. One gives +50% disease damage for 10 minutes, the other gives +50% disease damage during a reduced time. You can even use them at the same time although your tank maybe complains a little.</p>

Jasuo
12-02-2008, 08:46 AM
<p><cite>nadym wrote:</cite></p><blockquote><p>Oh another thing, better than the choker is to use a miracle and a blessing from old berty. One gives +50% disease damage for 10 minutes, the other gives +50% disease damage during a reduced time. You can even use them at the same time although your tank maybe complains a little.</p></blockquote><p>Or use them and the choker, every bit of base damage adds up.</p>

nadym
12-02-2008, 08:57 AM
<p>Yep you right mate <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> thats why also like to launch the cows and the tinkered turkeys with undead horde and all the pets (fun factor important here <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> at least when grouping with guildies) instacast and there you go with 10 more than pets. Pity those dont work on epics.</p><p>My Zoo record is 7 undead horde (not lucky), charmed ghost, scout pet, 5 cows, 6 turkeys, one clockwork bot, and the griffon (lvl 10) from the timorous deep starting quest, serpent from siphon. Some of them work with gluttony others not. Tank had a good  laugh.</p><p>Sorry for derailing the thread just another time more <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Cheers and thanks for your reply Sciomar</p>

Davngr1
12-04-2008, 11:13 AM
<p><cite>nadym wrote:</cite></p><blockquote><p>Yep you right mate <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> thats why also like to launch the cows and the tinkered turkeys with undead horde and all the pets (fun factor important here <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> at least when grouping with guildies) instacast and there you go with 10 more than pets. Pity those dont work on epics.</p><p>My Zoo record is 7 undead horde (not lucky), charmed ghost, scout pet, 5 cows, 6 turkeys, one clockwork bot, and the griffon (lvl 10) from the timorous deep starting quest, serpent from siphon. Some of them work with gluttony others not. Tank had a good  laugh.</p><p>Sorry for derailing the thread just another time more <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Cheers and thanks for your reply Sciomar</p></blockquote><p>heh.. this reminds me of back in early KoS days when i use to summon like 4 or 5 *extra* pets(eye,gorg,whtever) so i could implode them when the tank would pull multiple mobs or the last few seconds of a name fight.  i called it my necro fusion  =p        2k or so a pop  was some crazy dmg for those days</p>

nadym
12-05-2008, 09:36 AM
<p>Yes imploding pets was so much fun. After all didnt one necro kill lord nagafen in test in that way (charming it and then boom) a long time ago?</p><p>It was really nice, before i changed to berty my god was innoruk and he has(had?) a charm in his miracles that allowed you to charm even names and of course you could explode them as well as any other pet in your command, but it was a bit tricky to have loot, not always worked although some times yes but didnt get the catch of which was the difference.</p><p>Also was nice to kill very fast the phs in the mara citadel (bah always forget its name - forsaken city maybe?), charm undead ph and boom.</p><p>Another nice run was the droag instance in bonemire (blackscale sepulcher) with a couple of fusioning wizards and me imploding everyone, tank didnt have much to do...</p><p>Actually and with some creative thinking, although i dont want to respec just another time more ... i wonder how would be the final AGI line for scout pet, mixed with a bit of dimensional storage and adding some implode pet here and there <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Cheers davngr and many thanks for your reply <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>PS: Actually i really like the dimensional storage achievement, nice to be able to summon your tank pet instantly when grouped with a bad tank. Also if you use dim storage you dont loose your pet when mentoring, well still have to get its uses but i like it for my solo/group build.</p>