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View Full Version : AA lines to go with since TSO?


Vanisher123
11-25-2008, 10:26 PM
<p>I'm a decently new berzerker, and from older forums I started down the STA warrior line. But I noticed I was the only zerker I saw with a shield, and was told STA isn't needed to solo/group well.</p><p>So to not waste any more aa, what aa is more useful now?</p><p>Thanks.</p>

Slayer505
11-26-2008, 12:00 AM
<p>Stamina is still the best, it just no longer requires a buckler.  Full Int line plus Str or Sta 4-4-8-8 with 4-4-8-5 in the other depending on who you ask.  For me I'd rather have the higher defense since hate isn't an issue so I went with Sta 4-4-8-8, Str 4-4-8-5.  Int end line is way too good to pass up though.</p>

Xalmat
11-26-2008, 05:16 AM
<p>Prior to level 70, go with this build.</p><p>STR 4-4-8STA 4-4-8INT 4-4-8</p><p>This is also a decent build at lower levels, good for AoE tanking. (good to put on an AA mirror)</p><p>STR 4-4-8STA 4-4-8AGI 4-4-8</p><p>Stamina line no longer uses a buckler, it is now effective with both dual wielding and using a tower shield.</p><p>Solo, dual wield will kill mobs quickly.</p><p>In a group, if your healers can handle it, dual wield on trash mobs to help mobs die faster. If/when things get rough (such as Named fights) switch to a shield for survivability.</p>

Finnmaccool
11-26-2008, 06:38 PM
<p>Noob zerk, I think I have read most of the pertinent posts today ( 2 hours reading so far, oh my bleeding eyes ), but more or less just to confirm my findings...</p><p>Lvl 50 berserker (cant remember amount of AA's off-hand)</p><p>All solo so far, want to start grouping more.</p><p>DW is viable, and fun.</p><p>Try to get = delay weps, 3 or 4 sec's will work.</p><p>STR 448, STA 448, INT 448</p><p>Get best shield I can afford/find ( kite,round, or buckler)</p><p>DW mostly, figure out how to macro shield as needed.</p><p>I'm sure there are things I'm neglecting...but I at least want to start out on good footing, please let me know if I am missing anything important, and thanks for any interest/help <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Oh and btw Adamantite, love yer posts, simple enough for me to understand, but still intelligent and insightful, thanks.</p>

Curs3
11-26-2008, 07:01 PM
<p>i just wish the prices wherent so extreme for respec, i still need time to figure out what to do.. or atleast give out the cards again that would be nice.</p>

Xalmat
11-26-2008, 11:12 PM
<p>Get an AA mirror.</p>

Kaberu
11-26-2008, 11:23 PM
<p>As I am finding myself grouping a lot more in this expanision, I deceided to try out this spec:</p><p>STR 4-4-8</p><p>STA 4-7-8-8-2 (the extra points in Reversal for the slight DPS gains while using a shield)</p><p>WIS 6-8-8-0-2 (I can't bring myself to spend points on the mini-AC bonuses)</p><p>It is important to note that I do not have the time to raid. However, the WIS-line Belly Smash is incredibly useful for TSO instances where everything is heroic and able to be knocked down. If I was on a regular raid schedule, the INT line would be preferred. The knockdown/Belly Smash/Frenzied combo is a great way to open up on a mob after you throw down your taunt as it's pulled and is just as effective at dropping a solo mob quickly as it is a heroic one.</p><p>I do enjoy having no penalties in my stances (as well as in my defensive buffs). It fits my playstyle nicely, but that could just be my preference. While I do not hit the mobs as fast, I land blows more frequently in defensive and take less damage in offensive. Not having the penalties in the combat defense buffs also does not slow my DPS pace when they are active.</p><p>It might not work with everyone, but I am finding this spec far more capable than the traditional STR/STA/INT that I've tried many times in the past.</p>

Curs3
11-27-2008, 06:02 AM
<p>currently im</p><p>41 str</p><p>448sta</p><p>48462wis</p><p>46842int</p>

Xalmat
11-27-2008, 10:28 AM
<p>See I just can't justify sacrificing any points out of STR, INT, or STA for the WIS tree. The reuse on the INT end line is too good, the crit from STR is too good, the double attack from STA is too good...</p>

Hardain
11-27-2008, 01:13 PM
<p>Yea, unless they revamp Wis line there is no reason to use others than classic Str/Sta/Int in PvE servers.</p>

Curs3
11-27-2008, 05:17 PM
<p>WIS has some good stuff, dont get negative reactions to your stances or hunkering if you finish. and in pvp i got it 8 bellysmash so with 8 it inflict 905-1318 dmg, decreases mit vs phy dmg by 2057.  I still got it so my attack speed is nice, still hit the begining critical and attack speed so it seems to work out nice, could use some tweaking and might take 448sta off put it in str... but i like it.</p>

Xalmat
11-27-2008, 10:53 PM
<p>Perhaps, but the defensive gain you get in Offensive stance isn't much (and easily countered with a proper group makeup/gear makeup). I'm usually running such high haste/DPS i don't even notice the penalty from Hunker anymore (it often has no effect at all since I'm often over 200 Haste).</p><p>And the offensive gain you get in Defensive stance is less than the gain you get from 25% double attack, 22% melee crit, or Accelerated Strike, Haste, and the INT end line.</p>

Curs3
11-28-2008, 12:08 AM
<p>hehe I'm not trying to convince you.</p><p>However we play basically two different games, pvp and pve.  I just feel like Im kind of fighting against myself if I don't use it anymore.</p>

Xalmat
11-28-2008, 12:36 AM
<p>Oh, PvP? Ok then.</p>

Gisallo
11-28-2008, 04:07 AM
<p><cite>Zaitsev@Venekor wrote:</cite></p><blockquote><p>i just wish the prices wherent so extreme for respec, i still need time to figure out what to do.. or atleast give out the cards again that would be nice.</p></blockquote><p>I still had 4 charges on my cards <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kaberu
12-06-2008, 05:21 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Perhaps, but the defensive gain you get in Offensive stance isn't much (and easily countered with a proper group makeup/gear makeup). I'm usually running such high haste/DPS i don't even notice the penalty from Hunker anymore (it often has no effect at all since I'm often over 200 Haste).</p><p>And the offensive gain you get in Defensive stance is less than the gain you get from 25% double attack, 22% melee crit, or Accelerated Strike, Haste, and the INT end line.</p></blockquote><p>Eh, and in a group where you are running such high haste/DPS, you wouldn't notice the bonus from the INT line. For me, it's a choice of swing more often, or hit more often... take more hits, or avoid more hits. I don't need to max my DPS if I survive more fights. I'll happily fight a little longer to make sure I don't die. That's what I currently get from the WIS line. Essentially, my "damage dealt to damage received" ratio is much better off even though the speed of the fight is a wee bit slower. Again, this is coming from a heavy soloer/low-to-moderate grouper.</p><p>I guess my best advice is to make sure you find out from what POV all this advice is coming from and where you see yourself being. For lower end gear, STR-STA-INT might not be the best for survivability unless you are grouping or raiding frequently. If you are soloing your way up, you might want to at least try other options.</p>