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View Full Version : ok, TSO is here, we need to adapt, what AA's


betatester7
11-20-2008, 11:52 PM
<p>I have basic for group tank,</p><p>Crusader AGI 4/4/8<strong> </strong>, STA 4/4/8 and INT 4/4/8 going for Blockshield in Paladin AA,</p><p>but with TSO instances and groups, what would be the best AA for bein MT in a group?</p>

Kordran
11-21-2008, 02:19 PM
<p>For tanking, I'd say STR 44882, STA 44882, INT 4481 (or 458). Some folks like the AGI line, but I never thought it was really that spectacular. The the benefits of the WIS line is more situational with the end-line fear immunity. With STR, STA and INT the reduction in cooldowns, the increase in casting speed, the melee and spellcasting crits, the increased health ... that all adds up to better tanking ability overall. Some folks discount the 10% hate gain because of the 50% cap, but you're not always going to have the "ideal" group build if you're tanking for pickup groups.</p><p>As far as the Paladin tree is concerned, go down Hero, Wraths and Support. You want the blocking mastery, smite evil and cure; in my opinion, the healing tree is really only for those Paladins who have relegated themselves to permanent off-tank status.</p><p>For the Shadows tree, you start out with increasing your base health and power pool (Hearty Constitution, Enhanced Mind), and then start going for those AAs that improve your defense (Consumate Defender, Battle Hardening), your taunts (Gallantry), your shield effectiveness (Phalanx), your criticals (Divine Empowerment) and buffs (Blessed Warding). The end-lines that you want are Sneering Assault, Aura of the Crusader and Faithful Cry. You'll have points left over to spread wherever the urge fits you, reducing the recast on Rescue is always handy, as is increasing your base damage.</p>

NANEEJE
11-21-2008, 04:32 PM
<p>WOW, can't complain about a dahm thing. I had lot's of respecs to use up.. so.. i tried the following. str, stam, int is the Paladin basic, you just can't go wrong with this spec. You can tank, dps, heal, very rounded line. full strenght, and agility for lance. then 4,4,8 stamina. Great tanking spec, very good tanking spec. IF you didn't know, that end line powerful debuff is more powerful then most. You will see the lance on the top of his debuff list almost everytime. Also, this is the preferred spec for me for mulitiple mobs. full wisdom, full strength, 4,4,8 stamina for some instances like the cavern of the afflicted. I am never going in there again without wisdom.. lol. those that have been, know what I am talking about. Then i went in intelligence line to the end and wisdom, then 4,4,8 stamina. Remember, the 8 in stamina is your melee critical attack percentage, very well needed. I can't believe how easy it is to heal everyone and myself. So that leaves me to run out of specs, and still can't decide what fricking lines to go down. I haven't tried any of the shadowline yet, very interested to do it, but only 5 points in the power pool as of right now. Let me know what your doing in the shadow line, and what you gave up... Sooo many choices, and I know one will emerge as the best as always. Thanks guys.</p><p>Edit: last post made it in while creating this one, so thanks... looking for more ideas as well.</p>

Rast
11-21-2008, 05:09 PM
<p>I'm going STR 4-6-8-2-2, WIS 4-4-6-8-2, Int 4-4-8</p><p>Str for the reuse and DA, Wis for the replenishing ward + fear, int for the spell crits.</p><p>With that, I am going Hero and wraths and probably a blend of support (procs) and heals (to make them more useful while tanking)</p><p>On the shadowline, I'm not real sure yet...  Still playign aorund with it.</p>

Boli32
11-21-2008, 08:02 PM
<p>My intended AA spec [ <a href="http://i91.photobucket.com/albums/k313/krysla_havenlight/aaspec.jpg" target="_blank">LINK</a> ]</p><p>Bascially its a MT/OT spec and relfects my role in raids.</p>

betatester7
11-21-2008, 10:22 PM
<p>sounds rasonable this AA's that you're sharing with the Paladin community, with the new instances, we need to readapt, we can complain but also we can move forward.</p><p>so anyone have more AA's or tips with TSO to share for Pally's as MT?</p>

Loxus
11-24-2008, 01:59 PM
<p>I'm gonna go with Boli for the win - minus the miricles.  I'm an Atheist Pally.</p>

Tharinor Degaulle
11-26-2008, 12:44 PM
<p>I am keeping 2 specs atm:</p><p>DPS - 4-8-8-2-2 STR, 4-4-8 AGI, 4-4-x STA, 4-4-x INT.  You basically have about 13 points for the x's to split up, and depending on gear you'll want to put it in melee or spell crit.  Probably won't make a huge difference which in the long wrong.  Currently I have 7 in melee crit and 6 in spell crit.  This evens them out with my gear and groups usually around 77-80% or so.</p><p>Tanking/Survivability - 4-8-8-2-2 STR, 4-4-8-8-2 STA, 4-4-8-3 INT.  I don't run into too many situations anymore however where I wish I had Divine Aura.  *shrugs*</p><p> In my Paladin AAs, I'm about the same as Boli, but remove 5 from Raid armament, move it to Verdict upgrade, and move 2 points from ward upgrade into Intercede.  I may eventually change this to something more like Boli's spec for raid armament, but haven't decided if I wanted to lose DPS from wraths or not.</p><p>Trample is very nice for multi-mob encounters, especially if you can at least soft-cap haste and dps mod, and if you fill Knight's Stance in TSO Crusader line, as any Paladin should.</p><p>Currently for TSO AAs I'm considering:</p><p>General - 5 in HPs, 5 in Power</p><p>Fighter - 5 in Faithful Swing, 5 in damage reduction, 1 in end-line</p><p>Crusader - 4 or 5 in taunts, 5 in Knight's Stance, 5 in shield effectiveness, 1 in end-line, 5 in proc dmg upgrade</p><p>Paladin - 5 in regenerative ward, 4 in end-lines, 5 in strikethrough, 4 or 5 in cleave faith</p>

Wyvernblade
11-26-2008, 12:50 PM
<p>I am trying STR 4-8-8-2-2 AGI 4-8-8-2-2 INT 4-4-8-5 for the Crusader Tree</p><p>Heals are going to be more important for us from now on.  Now that they've lowered the casting times and reuse timers on some of them, they are a lot more effective.  I find myself using Sacrament of Bayle a lot more than I ever did now that its so quick to cast and comes back quickly.  It's one of the first heals I hit.</p><p>Learning to heal yourself is going to be the major thing most Paladins will need to adapt to.</p><p>For the EoF lines - I have Shield Effectiveness, Smite Evil, and Cure Spell.  I skipped Circular Smite and put 3 points into intercede in order to get 5 points into the ward reuse timer.  With STR/and EOF Ward AAs it goes to 8.6 seconds recast.  3 in Call to Redemption and 1 in Excoriation.</p><p>For shadows - HP/Power 5, Battle Hardening 5, Swinging Strike 5, Sneering Assault 1, Knight's Stance 5, Valor in Battle 5, Phalanx 5, Aura of the Crusader 1, Blessed Warding 5, and I'm still planning the rest still.</p><p>I may change stuff up depending on how things go w/ raids but so far this seems good for me.</p>

betatester7
11-26-2008, 11:31 PM
<p>ok, but What if you're below 70's and you can't spend 70 AA in Crusader and 70 in Paladin Class, so if you're limited with 50/50 what you should fill?</p>

Wyvernblade
12-01-2008, 11:01 AM
<p>If I was locked to 50 still, I would probably go with 4-8-8-2-2 STR 4-4-8 STA and the rest could go where ever.  Maybe finish out stamina to get extra HP and Divine Aura.  You could try INT instead of STA to see how that worked out for you but don't bother with the reflect. </p><p>For EOF, Smite Evil and Shield Effectiveness.</p>

betatester7
12-01-2008, 11:16 PM
<p>Its still viable this set:</p><p>4/4/8 INT , 4/4/8 STA and 4/4/8 AGI, for Tank, Dps and OT? in group, while you're locked with 50's AA's?</p>

Hamervelder
12-03-2008, 02:22 AM
<p><cite>Kordran wrote:</cite></p><blockquote><p>For tanking, I'd say STR 44882, STA 44882, INT 4481 (or 45<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. Some folks like the AGI line, but I never thought it was really that spectacular. The the benefits of the WIS line is more situational with the end-line fear immunity. With STR, STA and INT the reduction in cooldowns, the increase in casting speed, the melee and spellcasting crits, the increased health ... that all adds up to better tanking ability overall. Some folks discount the 10% hate gain because of the 50% cap, but you're not always going to have the "ideal" group build if you're tanking for pickup groups.</p><p>As far as the Paladin tree is concerned, go down Hero, Wraths and Support. You want the blocking mastery, smite evil and cure; in my opinion, the healing tree is really only for those Paladins who have relegated themselves to permanent off-tank status.</p><p>For the Shadows tree, you start out with increasing your base health and power pool (Hearty Constitution, Enhanced Mind), and then start going for those AAs that improve your defense (Consumate Defender, Battle Hardening), your taunts (Gallantry), your shield effectiveness (Phalanx), your criticals (Divine Empowerment) and buffs (Blessed Warding). The end-lines that you want are Sneering Assault, Aura of the Crusader and Faithful Cry. You'll have points left over to spread wherever the urge fits you, reducing the recast on Rescue is always handy, as is increasing your base damage.</p></blockquote><p>This is fantastic advice.  It should be stickied and made mandatory reading by everyone who wants to play a paladin.  I will note that personally, I did take the paladin healing line rather than cure, because I do happen to OT a lot.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

betatester7
12-05-2008, 10:38 PM
<p>What about solo and group? still locked until lvl 70  so we can't spend more than 50 AA's</p><p>AGI 4/4/8</p><p>STA 4/4/8</p><p>INT 4/4/8</p><p>or</p><p>STR</p><p>4/4/8</p><p>STA</p><p>4/4/8</p><p>INT</p><p>4/4/8</p><p>or</p><p>Full STR and STA with 50 AA's for tank and solo, or just mix?</p>

mhorr
12-30-2008, 11:56 PM
<p>Yea what about  pvp builds .... im lvl 43 ogre pally on nagafen have 50 aa (all m1/mc gear an 75% adorned)theirs alot of 'good' builds that arent neccesarily good (course i been known to be wrong<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> on pvp server,  i tend to solo quest, trying to get more aa xp.</p><p>atm i went stam 46842  an 48842str 44 int ,feals wrong though as if i maybe should spread sum into wraths or such any ideas would be appreciated</p>

Kallirye
12-31-2008, 12:24 AM
<p>I like the new AA stuff from the Shadows expansion so far, although I haven't even started down that line yet as I am still working on other lines.  My plans haven't really changed with where I plan to put my AA points.  I already have the Wisdom line which has a lot of great group buffs, improves my resists, the new regenerating ward works great (it regenerates fast), and the fear immunity which is crucial for some of the new zones.  One of the higher level tanks I was with in Befallen ended up letting me tank for the group, because he didn't have fear immunity, kept running away at the beginning of the counter and couldn't hold aggro.  As soon as I started tanking for the group the encounters became a lot easier and there was a noticeable difference by the other party members.  Don't underestimate fear immunity and the 2% bonus for all the group members, which turns into an extra +12% damage with a group of 6.</p><p>I plan on going down the Stamina line for higher Hit Points and for the 10 second immunity at the end, which can be a real life saver just like Lay on Hands.</p><p>I currently have Shield Mastery and am almost finished with the Wraths line for the amazing AOE spell.  This extra high damage attack will be great for multiple mob encounters, both for the damage it does and for helping to hold aggro.</p><p>On the Shadows line I plan on getting +HP, +Power, Damage Resist, and the Shield bonus.  I haven't thought much beyond that point.</p>

betatester7
12-31-2008, 05:55 PM
<p>yes, good plan, 10 second immunity is somekind of help, but I hope you can tell us later, how is your AA's working for you</p><p><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kordran
01-01-2009, 03:06 AM
<p>Just to point out, it's not immunity per se, it will absorb attacks up to 50% of your maximum health. Now, on trash mobs and instance named (depending on your health) that can effectively amount to immunity. But on raid bosses, that's generally not going to be the case.</p>

betatester7
06-14-2009, 01:35 PM
<p>Hello Paladins!,</p><p>You can keep posting your AA's or advices for people who wants to be a better paladin, if anyone have any comment or suggetion, be my guest <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Meirril
06-15-2009, 04:48 AM
<p><cite>Kordran wrote:</cite></p><blockquote><p>For tanking, I'd say STR 44882, STA 44882, INT 4481 (or 45<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. Some folks like the AGI line, but I never thought it was really that spectacular. The the benefits of the WIS line is more situational with the end-line fear immunity. With STR, STA and INT the reduction in cooldowns, the increase in casting speed, the melee and spellcasting crits, the increased health ... that all adds up to better tanking ability overall. Some folks discount the 10% hate gain because of the 50% cap, but you're not always going to have the "ideal" group build if you're tanking for pickup groups.</p></blockquote><p>Aerik talked about hate modifiers a few months ago. There are basically 3 kinds of hate tranfer.</p><p>1) You give hate to someone else.</p><p>2) You take hate from someone else.</p><p>3) You percentage modify your own hate.</p><p>Each of these categories are capped at 50%. So, assuming you Master 2 your Amends, you can only get another 8% of hate transfer before you cap out your ability. So if you use Heroism and start transfering 28% of your groups hate to you, you only get 50% from your amends target.</p><p>That doesn't affect people giving you hate, or you modifying your base hate modifier/anyone else modifying it. So technically we should be able to fully benifit from a wizard, swashbucker and assassin all dumping hate on us. Also from Dirge and coercer hate modifiers. Its max 50% per hate modifier type.</p>

Wulfborne
06-15-2009, 09:17 AM
<p><cite>Boli32 wrote:</cite></p><blockquote><p>My intended AA spec [ <a href="http://i91.photobucket.com/albums/k313/krysla_havenlight/aaspec.jpg" target="_blank">LINK</a> ]</p><p>Bascially its a MT/OT spec and relfects my role in raids.</p></blockquote><p>This is almost exactly what I have. (Only at 171 AA'a atm, so not finished.) Love it.</p><p>~Hawke</p>

Kordran
06-18-2009, 03:36 PM
<p><cite>Meirril wrote:</cite></p><blockquote>Each of these categories are capped at 50%. So, assuming you Master 2 your Amends, you can only get another 8% of hate transfer before you cap out your ability. So if you use Heroism and start transfering 28% of your groups hate to you, you only get 50% from your amends target.<p>That doesn't affect people giving you hate, or you modifying your base hate modifier/anyone else modifying it. So technically we should be able to fully benifit from a wizard, swashbucker and assassin all dumping hate on us. Also from Dirge and coercer hate modifiers. Its max 50% per hate modifier type.</p></blockquote><p>Just a couple of points. First, note the 10% I was talking about there was hate gain (Idolic Axe), not transfer. Sigil of Heroism works by different rules and is independent of whatever Amends is siphoning. Based on testing that's been done, when you throw up Sigil, you're getting a flat transfer of hate from everyone in the group while it's up; it is its own separate thing.</p><p>The amount of hate that can be transferred to the Paladin, including Amends (which stacks with other hate transfers) is capped at 50%. This means if you have multiple players transferring hate, it effectively scales down the percentage of hate siphoned using Amends since it is normalized across all transfers. In other words, if you put Amends on an Assassin, and he transfers threat to you, you will get 50% of his hate. However, if then another class puts a hate transfer on you, you'll still be at 50%, but you will actually transfer <em>less</em> hate from the Assasin.</p><p>It's easy enough to test. Get an assassin, put up the transfers, hit a mob a few times and then just stand there and let the Assassin attack the mob. As long as he doesn't have anything that procs a threat position increase (e.g.: Signet of Betrayal) you will never lose aggro. Now, do the same thing, but also have another class put an additional hate transfer on you; the transfers will be normalized, effectively lowering the % of hate being transferred by Amends, and the Assassin will now be able to rip from you.</p>

Zergosch
07-14-2009, 09:50 AM
<p>Briefly:</p><p> </p><p>Crusader: Str 4 4 6 / Wis 4 4 8 6 1 / Int 4 4 7 / Sta 4 4 7 <- gives me almost 50% DA / 80% Crit Cast / 50 % Crit Melee / Support for Groupbuffs / Fearimun</p><p>Paladin: Hero / Wraths / Support <- Obvious ^^ Shield effec. with gear about 69%+</p><p>Shadow: <table style="background-color: #494858;" cellspacing="0" cellpadding="0" width="100%"><tbody><tr height="25"><td width="75%">Gallantry</td><td width="25%" align="right">5/5</td></tr></tbody></table></p><p><table style="background-color: #494858;" cellspacing="0" cellpadding="0" width="100%"><tbody><tr height="25"><td width="75%">Phalanx</td><td width="25%" align="right">5/5</td></tr></tbody></table><table style="background-color: #494858;" cellspacing="0" cellpadding="0" width="100%"><tbody><tr height="25"><td width="75%">  Aura of the Crusader</td><td width="25%" align="right">1/1</td></tr></tbody></table></p><p><table style="background-color: #494858;" cellspacing="0" cellpadding="0" width="100%"><tbody><tr height="25"><td width="75%">Swinging Strike</td><td width="25%" align="right">5/5</td></tr></tbody></table><table style="background-color: #494858;" cellspacing="0" cellpadding="0" width="100%"><tbody><tr height="25"><td width="75%">Offensive Prowess</td><td width="25%" align="right">5/5</td></tr></tbody></table><table style="background-color: #494858;" cellspacing="0" cellpadding="0" width="100%"><tbody><tr height="25"><td width="75%">Riposte Mastery</td><td width="25%" align="right">4/5</td></tr></tbody></table><table style="background-color: #494858;" cellspacing="0" cellpadding="0" width="100%"><tbody><tr height="25"><td width="75%">Sneering Assault</td><td width="25%" align="right">1/1</td></tr></tbody></table></p><p><table style="background-color: #494858;" cellspacing="0" cellpadding="0" width="100%"><tbody><tr height="25"><td width="75%">Forced Following</td><td width="25%" align="right">5/5</td></tr></tbody></table><table style="background-color: #494858;" cellspacing="0" cellpadding="0" width="100%"><tbody><tr height="25"><td width="75%">Knight's Counter</td><td width="25%" align="right">5/5</td></tr></tbody></table><table style="background-color: #494858;" cellspacing="0" cellpadding="0" width="100%"><tbody><tr height="25"><td width="75%">Faithful Cry</td><td width="25%" align="right">1/1</td></tr></tbody></table></p><p>With this setup i MT all the way from shard of hate to tomb and so on without problems in loosing agro or beeing dead to fast.</p><p>I normaly use off stance for any prupose, only if the healers are weak, i choose def stance.</p><p> </p><p> </p><p> </p>

Maamadex
07-14-2009, 10:59 AM
<p>I didn't know people still actually took wisdom...I consider it mostly worthless. Fear immunity is its main benefit, and that can oftentimes be solved by just hitting crouch or aura of the crusader. I stick to the mainstay of most paladin builds, that being 4/4/8/6/2 str (any spec without max str is just kind of silly), 4/4/8/8/2 sta, and 4/4/8 int, i also tossed 3 in heal crit. For raid tanking that is. Support Wraths Hero yeah thats easy. Not a big fan of Gallantry, or taunts in general, I don't see any point in that unless you are at 200 aa with points to toss around idly. And Riposte Master is just....bad. Riposte damage isn't that great to begin with, maybe if it made us riposte more or added some survivability. Battle hardening is a better choice.</p><p>I took For Shadow</p><p>Battle Hardening, Enhance Rescue(may switch to the swing) and Sneering Assault</p><p>Phalanx, Knight's Stance, Valor in Battle, Aura of the Crusader</p><p>Forced Following, Knights Counter, Blessed Warding(good aa), and 2 endlines.</p>

OrcSlayer96
07-14-2009, 05:13 PM
<p><span style="color: #00ffff;"><span style="text-decoration: underline;"><strong>Crusader Tree:</strong></span></span><span style="color: #ff00ff;">STR 4-8-8-2-2</span> In raids i am usually capped on hate buffs and having the haste and DA maxxed is more useful<span style="color: #ff00ff;">AGI 4-1</span>  Switched to this for my 5 "free" points as the joust/teleport is so [Removed for Content] useful and funny on alot of battles, if you have a few pesky rangers tossing arrows over your head on pull, just preward, toss up stonewall, cast joust then shield slam the mob.  Joust will cause the mob to spin around and place his back to the raid, while still being 15 meters from the rest of the raid at least in case the mob aoes.  One of the better AA spells we were given pre tso.<span style="color: #ff00ff;">STA  4-4-6-8-2</span>  I am a max health defense paladin that already is close to cap on melee crit before group buffs so having 2 less points of melee crit will not hurt me, but losing 1% max health would.<span style="color: #ff00ff;">INT  4-4-8</span>  Int is nice and i occasionaly use legionare's strike(sp), but 68% spell crit is a must have, even with the item proc change.  Player buffs are still affected by this and set armor bonuses and the 1/3rd spells we have.<span style="color: #ff00ff;">WIS</span>  Only have thsi line for Venril and with today's nerf to him i think i will redo for a more aggresive AOE/DPS spec in the mirror.<span style="text-decoration: underline;"><strong><span style="color: #00ffff;">Paladin Tree:</span></strong></span><span style="color: #ff00ff;">Hero Line</span> Maxxed  Every paladin should have this as this is your baseline for health, avoidance and hate.<span style="color: #ff00ff;">Wrath Line </span> <span style="color: #00ff00;">Blinding Rays 5</span>(bigger divine debuff equals more damage), <span style="color: #00ff00;">Ancient Wrath 5</span>(most used aoe CA i have), <span style="color: #00ff00;">Doom Judgement 5</span>(favorite aoe even if it has a longer reuse timer and great for hitting spawning mobs), <span style="color: #00ff00;">Decree 5</span>(green long range aoe that is great to use on the fly/pulls), <span style="color: #00ff00;">Smite Evil 1</span>(Our only power free spell since lay on hands was changed to 473 power and one of the most hard hitting spells we have).<span style="color: #ff00ff;">Support Line</span>  <span style="color: #00ff00;">Intercept 3</span>(lesser of a couple evils to progress the tree on this side of the paladin tree, helps occasionaly but mostly used as a stepping stone for better AA's), <span style="color: #00ff00;">Divine Inspiration 4</span>(saved a point here to apply to deomonstration of faith ward later, still added some to the group cruddy proc damage), <span style="color: #00ff00;">Raid Armament 5</span>(usually use this if the name is not extremely tough and needa  pledge from another raider, the 840 mit to non fighters helps on those trauma aoes TSO likes to dish out), <span style="color: #00ff00;">Castigate 5</span>(faster recast and larger aoe radius makes for a more usable spell), Righteous Demonstration 5(our self buff that procs divine damage/stun and double versus undead, one of our best AA options), <span style="color: #00ff00;">Cure Spells 1</span> the ability to self cure or cure others of 1 of each type of non trauma effect and each effect is a aoe taunt is defintely more useful than arch heal in the healing line and has saved me a ton on cure potions.  With a 5 sec recast and .75 sec cast it vastly more versatile than cure potions on non trauma effects.<span style="color: #ff00ff;">Healing Line</span>  <span style="color: #00ff00;">Demonstration of Faith 5</span> is the only healing line aa i have, making the recast of our ward 5 seconds faster.  Looking at average parses, my ward is usually at least 25% of my heal parse as i am always prewarding and warding on the fly if incoming damage is high.  A must have AA IMO.<span style="text-decoration: underline;"><strong><span style="color: #00ffff;">Shadow Tree:</span></strong></span>Generic line  <span style="color: #00ff00;">Hearty Constitution 5</span>(for more max health), and <span style="color: #00ff00;">Ample Harvest 5</span>(15% chance on double harvests, i am a heavy tradeskiller also and the 2nd choice really doesnt matter much in generic for me)<span style="color: #ff00ff;">Fighter Line</span>  <span style="color: #00ff00;">Swinging Strike 5</span>( crits around 509 health back on the combat art and yields a pretty good payload with this spec, i have also dabbled with the offense/defense stance but like this one better), <span style="color: #00ff00;">Battle Hardening 5</span>(250 less damage taken per hit is a good thing), <span style="color: #00ff00;">Sneering Assault 1</span>(having another rescue like ability that has a a moderate amount of damage is a good thing also).<span style="color: #ff00ff;">Crusader Line</span>  <span style="color: #00ff00;">Cavalier's Call 5</span>(about the time of the proc changes my healers asked me to spec this out for the 6.25% base healing to the raid and i havent found a real reason to drop it since, it is funny to see bottle breath heal 106% of my health too), <span style="color: #00ff00;">Knight's Stance 5</span>(25% increase to our 1 handed auto attack damage is a must have), <span style="color: #00ff00;">Valor in Battle 5</span>( increased damage on our self buff makes this a must have also, more power free damage), <span style="color: #00ff00;">Phalanx 5</span>(more shield protection is a must especially in TSO and 15% helps out), <span style="color: #00ff00;">Aura of the Crusader</span>(One of the most useful and most annoying AA's we have, when it works on the mobs it can save your bacon, when a mob has a uncurable that this doesnt affect it can be like using castigate with no detrimentals to cure).<span style="color: #ff00ff;">Paladin Line</span>  <span style="color: #00ff00;">Forced Following 4</span>(nice to shave off some reuse time off of Holy Ground), <span style="color: #00ff00;">Blessed Warding 5(</span>The most useful AA we have, power free replenishing ward that shaves off around 270 or so damage per hit), <span style="color: #00ff00;">Knight's Counter 5</span> (10% better repostes on parry, 10% bash on blocks, and 10% strikethru, by themselves is not much but altogether makes thsi useful if MTing or OTing mobs), <span style="color: #00ff00;">Stonewall 2</span>(love it or hate it, if used properly in the current state it can still contribute to alot of reduced damage in raids and if you are lucky save your life, still needs boosted), <span style="color: #00ff00;">Faithful Cry 2</span>( The best unique AA they ever came up with for a paladin with a little of everything to make us happy, lifetap, threat over time, damage over time and longer range taunt capability, nothing bad to say on this AA).This is the current AA run i have for the vast majority of encounters in the game now, not saying this is the end all or be all solution for all paladins but the one i am most comfortable to use right now with the group makeup i am in generally..<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Jgok
07-15-2009, 06:16 AM
<p><cite>OrcSlayer96 wrote:</cite></p><blockquote><p><span style="color: #00ffff;"><span style="color: #ffffff;">** A lot of good advice **</span><span style="text-decoration: underline;"><strong></strong></span></span></p></blockquote><p>That's some good advice in there, OrcSlayer... Thanks!</p><p>It's made me reconsider a bit of what I've been doing... My spec so far</p><p>Crusader: Str 44882, Sta 44882, Int 448. (still in MC working on T1 Shard armour, so I'm nowhere near maxed on melee crit and hate bonus)</p><p>Paladin: Hero (everything maxed), Wraths, 3 pts in everything except Ancient Wrath (which got 5 pts), then Smite Evil.</p><p>I'm a bit surprised you went with Doom Judgement over Holy Circle. I'd think with the significantly shorter recast on Holy Circle, you'd get more overall effect out of the AA. Since the group I run with enjoys a lot of AoE fights, I figured getting something extra on around half of the 9 AoEs (Hammer Ground, Marr's Glorious Blade, Smite Evil, and the default 6 every Paladin gets) would be useful. I might go back and change that to max out a couple of them, and see what difference it makes.</p><p>I've not done anything in Support yet. I was probably ignoring it after noticing Intercept at the top of the list, and thinking to myself "Anything that starts with that isn't going to be worth it." After seeing the Cure at the bottom of that list, I'll be adding some points into Support when I get home from work. Thanks for the tip <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>TSO: Base (2.5% health and power), Fighter (Battle Hardening 4)</p><p>I've not spent a lot in here yet, I came back to the game a month or so ago at level 52 with 3 AAs, so I've been playing catchup a lot, lol. I was iffy about Sneering Assault, but after reading your post, I may just go ahead and take it too. I think the Offensive/Defensive AAs here would actually be more useful if they mitigated the penalties of a stance rather than increased the bonuses, but oh well.</p><p>Your advice in the Crusader line is much appreciated. I'd been mulling over which of those to choose from, and I think I'm going to start with Phalanx and then Knight's Stance.</p><p>The final line of the TSO tree is a bit away from me right now (only 125 AA or so now), so hopefully they'll "fix" stonewall before I get there... or that may be just wishful thinking.</p>

OrcSlayer96
07-15-2009, 11:46 AM
<p>The reason why i steered away from Holy Circle, is the long cast time it has and even with the AA boost, the low damage output plus lifetap was not worth it for me.  Doom Judgement is around 1 min 48 sec recast for me and gear i use so it  is one of my favorite CA's to cast.  I have yet to see a mob resist it so far and the ability to strip beneficial buffs off the mobs is helpful.  If they made holy circle the same casting speed as Doom Judgement and up the damage some i would spec that in the AA line.  On Sneering Assault, unless i am dealing with memwiping mobs or a gaggle of signet of betrayel raiders, i use it more for the damage payload than the hate position.  If they make aggression matter again i will most likely switch from swinging strike AA to the defensive stance AA.  For Stonewall AA, i use it everytime it is up for the pull, as that is usually the hardest hit you recieve on the names and tough trash, if it is weaker mobs i hold off unless a healer gets cc'd and i need a extra hit taken.  To be honest tho, divine aura has been more helpful for me than stonewall, but we make do with what we have...<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

betatester7
10-01-2009, 03:24 PM
<p>let's keep updated this post!</p><p>remember we can contribuite to our paladin community, in this post you can check</p><ul><li>AA's</li><li>TSO AA's </li><li>Solo</li><li>Group</li><li>Raiding</li></ul><p>If you have new info or want to make some adjustments, please feel free to do so.</p>