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View Full Version : Swash vs Coercer pvp


Azekah1
11-18-2008, 12:10 PM
<p>I've fought a few very good coercers now...</p><p>Basically the fight goes like this...</p><p>I sit there and wait to die.</p><p>If I get the jump on them I might get a few hits in...but as soon as I'm mezzed it's pretty much over.PvP isn't very fun when you can't even fight back : 0I haven't really played a coercer in PvP yet, so I'm not even sure whats going on...I'm assuming a combo of mez/stuns and stuff, but basically I'm helpless to do anything.</p><p>Anyway, am I missing something? Is there anything I can do to beat a coercer who knows what thier doing?</p><p>Btw my swashy is lvl 42 atm.</p>

Faenril
11-19-2008, 05:40 AM
Typical coercer fight looks like this: - mez - stack debuffs (including massive mental debuff) + reactives - stun, put dots and proceed nuking When mezz break you are usually stunned or stiffled, and dazzed, which means you can't do much. Since their revamp coercers put a very nice dps burst so it's a hard fight for scouts in general. The key to kill them is to get the jump of them, with something to break mezz early (like a self dot or a mob attached), to pop some CC immunity like freedom of mind, and to burn them down fast. If you have a counter to mezz and their stuns/stiffle there is not much they can do... at least the average coercer. Oh and coercers can mezz while stunned, so you can't stun lock them to death even if you get the jump <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Azekah1
11-19-2008, 11:28 AM
<p><cite>Faenril@Nagafen wrote:</cite></p><blockquote>Typical coercer fight looks like this: - mez - stack debuffs (including massive mental debuff) + reactives - stun, put dots and proceed nuking When mezz break you are usually stunned or stiffled, and dazzed, which means you can't do much. Since their revamp coercers put a very nice dps burst so it's a hard fight for scouts in general. The key to kill them is to get the jump of them, with something to break mezz early (like a self dot or a mob attached), to pop some CC immunity like freedom of mind, and to burn them down fast. If you have a counter to mezz and their stuns/stiffle there is not much they can do... at least the average coercer. Oh and coercers can mezz while stunned, so you can't stun lock them to death even if you get the jump <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></blockquote><p>One my last fight, the coercer killed me before the mez broke...I popped freedom of mind while mezzed hoping it would break, but I was dead before 10s were even up...</p><p>The damage they can do is just crazy, and its so sudden...They cast all thier debuffs and procs, as you sit waiting,then they hit one or two nukes and I'm dead instantly...its pretty crazy...</p><p>That is a good idea about getting a mob on yourself to break the mezz...that would def prob help...Im not sure what you mean by a self dot though? I wish they would make mezz self curable <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Faenril
11-20-2008, 06:05 AM
<p><cite>Azekah1 wrote:</cite></p><blockquote><p><cite>Faenril@Nagafen wrote:</cite></p><blockquote>Typical coercer fight looks like this: - mez - stack debuffs (including massive mental debuff) + reactives - stun, put dots and proceed nuking When mezz break you are usually stunned or stiffled, and dazzed, which means you can't do much. Since their revamp coercers put a very nice dps burst so it's a hard fight for scouts in general. The key to kill them is to get the jump of them, with something to break mezz early (like a self dot or a mob attached), to pop some CC immunity like freedom of mind, and to burn them down fast. If you have a counter to mezz and their stuns/stiffle there is not much they can do... at least the average coercer. Oh and coercers can mezz while stunned, so you can't stun lock them to death even if you get the jump <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></blockquote><p>One my last fight, the coercer killed me before the mez broke...I popped freedom of mind while mezzed hoping it would break, but I was dead before 10s were even up...</p><p>The damage they can do is just crazy, and its so sudden...They cast all thier debuffs and procs, as you sit waiting,then they hit one or two nukes and I'm dead instantly...its pretty crazy...</p><p>That is a good idea about getting a mob on yourself to break the mezz...that would def prob help...Im not sure what you mean by a self dot though? I wish they would make mezz self curable <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Technically it is not possible to kill you before mezz breaks, as mezz breaks on damage (unless some exploit of some sort was used of course). As I said usually enchanters break mezz with a stun, it seems like it's hard to tell the difference for many players.</p><p>Watch your detrimental window and pop freedom of mind once the mezz icon is gone. If you use freedom of mind too early and it expires before mezz breaks you just wasted it.</p><p>Yes I agree the damage they put now is crazy. That's why if you let the fight go their way you will get destroyed everytime. So it takes you a little planning to beat them, but it's not impossible as you have the advantage of track.</p><p>With a self dot I mean an item that inflicts damage to yourself. One example was bloodfirsty choker (lvl 70), but it just got nerfed. now you can use Vessel of Fyr Urn and Rhallondris, which are 2 T6 items thta will place a DOT on you when they are used. If you are below T6 bringing a mob with you is the best solution. Beware though that skilled coercers will mezz the mob before you, and even eventually charm the mob, so it's not 100% win <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Making mezz self curable would simply make it useless. It's understandable ppl are frustrated by mezz but you have to consider enchanters have very little defense in the first place, and rely heavily on mezz to survive. Removing it or making it curable would break their class IMO. It's what makes fighting them challenging after all <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Edit: I'm not sure regarding Rhallondris tbh. I always use the vessel.</p>

Azekah1
11-20-2008, 12:34 PM
<p>Ok, I found the logs and you were right. I didn't die before mez broke.I had a whole 2 secs before I died : 0Btw, I'm wearing a full set of 42 MC gear...</p><p></p><p>[Thu Nov 13 19:41:51 2008] You are no longer mesmerized.</p> <p>[Thu Nov 13 19:41:51 2008] Clairvoyiant awakens Teshh.</p> <p>[Thu Nov 13 19:41:51 2008] Clairvoyiant's Lash hits YOU for 345 mental damage.</p> <p>[Thu Nov 13 19:41:51 2008] Clairvoyiant's Withering Silence hits YOU for 302 mental damage.</p> <p>[Thu Nov 13 19:41:52 2008] Clairvoyiant's Withering Silence hits YOU for 95 mental damage.</p> <p>[Thu Nov 13 19:41:52 2008] Clairvoyiant's Seizure hits YOU for 415 mental damage.</p> <p>[Thu Nov 13 19:41:52 2008] Clairvoyiant's Despotic Mind hits YOU for 524 mental damage.</p> <p>[Thu Nov 13 19:41:52 2008] Clairvoyiant's Lash hits YOU for 373 mental damage.</p> <p>[Thu Nov 13 19:41:52 2008] Clairvoyiant's Withering Silence hits YOU for 95 mental damage.</p> <p>[Thu Nov 13 19:41:53 2008] Clairvoyiant's Despotic Mind hits YOU for 474 mental damage.</p> <p>[Thu Nov 13 19:41:53 2008] Clairvoyiant's Lash hits YOU for 376 mental damage.</p> <p>[Thu Nov 13 19:41:53 2008] Clairvoyiant's Anguish hits YOU for 151 mental damage.</p> <p>[Thu Nov 13 19:41:53 2008] You lose consciousness!</p> <p>[Thu Nov 13 19:41:53 2008] Clairvoyiant's Anguish confounds YOU draining 27 points of power.</p> <p>[Thu Nov 13 19:41:53 2008] Clairvoyiant's Anguish refreshes Clairvoyiant for 13 mana points.</p> <p>[Thu Nov 13 19:41:53 2008] Clairvoyiant's Withering Silence hits YOU for 87 mental damage.</p> <p>[Thu Nov 13 19:41:53 2008] Clairvoyiant has killed you.</p><p>Thats just crazy...I know making mez self curable would take away coercers defense, but how about give it a chance to break on a debuff?</p>

Faenril
11-20-2008, 01:02 PM
Let's see: Withering Silence = stiffle + power DOT Lash = reactive when you cast something Seizure = single nuke Despotic mind = reactive that inflicts (lots of) damage for each point of power spent Anguish = DOT + power drain So basically the coercer puts despotic mind reactive on you together with some power dots that trigger it. In case you do something you trigger the melee and spell cast reactives. That's assuming you can do something, as you are stunned/stiffled. Well, as I said once the coercer stacked everything on you it's pretty much game over, as hitting him will likely kill you. All you can do is try to run, but it's unlikely you manage to escape. So yeah don't let this happen, find a way to breakmezz early or simply avoid coercers. After all they are one of the few classes that swashies eventually get trouble with <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Azekah1
11-20-2008, 04:05 PM
<p>Yea, Ill just stay away from them from now on : 0</p>

OutcastBlade
11-22-2008, 04:08 PM
<p>I'd try the following if I was tough enough.</p><p>Before jumping the coercer, tag a mob. If you're tough enough you should be able to survive the fight with the mob and the coercer since you can burn coercers down in no time flat since they're weaker than american beer.</p><p>The mob hits you continually breaking mezz. Gives you an edge. However slight it may be.</p>

Wolfsight
11-23-2008, 11:06 AM
<p><cite>Faenril@Nagafen wrote:</cite></p><blockquote>Let's see: Withering Silence = stiffle + power DOT Lash = reactive when you cast something Seizure = single nuke Despotic mind = reactive that inflicts (lots of) damage for each point of power spent Anguish = DOT + power drain So basically the coercer puts despotic mind reactive on you together with some power dots that trigger it. In case you do something you trigger the melee and spell cast reactives. That's assuming you can do something, as you are stunned/stiffled. Well, as I said once the coercer stacked everything on you it's pretty much game over, as hitting him will likely kill you. All you can do is try to run, but it's unlikely you manage to escape. So yeah don't let this happen, find a way to breakmezz early or simply avoid coercers. After all they are one of the few classes that swashies eventually get trouble with <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></blockquote><p>You are incorrect with the spells since they revamped coercers the damage from coercer's reactives are triggered when they deal damage not when they are hit. I know that even at 35 my own coercer can do very nice spike damage using melee spec and the melee reactive while keeping that pesky freep stifled and stunned.</p><p>Withering Silence = Stiffle + DoT</p><p>Lash = Reactive place on encounter that deal damage when target is hit by spells (5 triggers with AA)</p><p>Seizure = Single Target Nuke</p><p>Despotic mind = Buff placed on a group member that deal damage on the target when the caster uses spells (3 Triggers)</p><p>Anguish = DoT + Power Drain/Power Tap</p>

Faenril
11-24-2008, 05:48 AM
<p><cite>Wolfsight@Venekor wrote:</cite></p><blockquote><p><cite>Faenril@Nagafen wrote:</cite></p><blockquote>Let's see: Withering Silence = stiffle + power DOT Lash = reactive when you cast something Seizure = single nuke Despotic mind = reactive that inflicts (lots of) damage for each point of power spent Anguish = DOT + power drain So basically the coercer puts despotic mind reactive on you together with some power dots that trigger it. In case you do something you trigger the melee and spell cast reactives. That's assuming you can do something, as you are stunned/stiffled. Well, as I said once the coercer stacked everything on you it's pretty much game over, as hitting him will likely kill you. All you can do is try to run, but it's unlikely you manage to escape. So yeah don't let this happen, find a way to breakmezz early or simply avoid coercers. After all they are one of the few classes that swashies eventually get trouble with <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></blockquote><p>You are incorrect with the spells since they revamped coercers the damage from coercer's reactives are triggered when they deal damage not when they are hit. I know that even at 35 my own coercer can do very nice spike damage using melee spec and the melee reactive while keeping that pesky freep stifled and stunned.</p><p>Withering Silence = Stiffle + DoT</p><p>Lash = Reactive place on encounter that deal damage when target is hit by spells (5 triggers with AA)</p><p>Seizure = Single Target Nuke</p><p>Despotic mind = Buff placed on a group member that deal damage on the target when the caster uses spells (3 Triggers)</p><p>Anguish = DoT + Power Drain/Power Tap</p></blockquote><p>Well I looked up the spell descriptions on some web site, it could be I found the old ones <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>So coercers are actually even more dangerous than I thought <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>