View Full Version : Uncontested avodiance & TSO
Valphine
11-14-2008, 05:27 AM
<p>With TSO what are goin to happen with re2 fabled fighter items with the + extra parry chance in cloak & wrist?</p><p>Same with Shield of the green dragon that got 3% block chance?</p><p>Regards,</p><p>Val</p>
Zutan
11-14-2008, 06:55 AM
<p>Unless I'm mistaken the regular "+parry" etc are not uncontested. Only the ones with "+%parry" are uncontested. (not the percentage vs direct add)</p><p>I havent really seen anything that difinitively says what is changing.</p>
Valphine
11-14-2008, 08:18 AM
<p><cite>Zutan wrote:</cite></p><blockquote><p>Unless I'm mistaken the regular "+parry" etc are not uncontested. Only the ones with "+%parry" are uncontested. (not the percentage vs direct add)</p><p>I havent really seen anything that difinitively says what is changing.</p></blockquote><p>I know, forgot the % <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
TheSpin
11-14-2008, 08:26 AM
<p>I don't really know, but from what I've heard about TSO the big new thing is going to be critical mitigation which helps you avoid critical attacks. Because of this new critical mitigation I think they can leave all of the avoidence as it is.</p>
Cusashorn
11-14-2008, 09:23 AM
<p>All I know is that my monk vs a level 80 no-arrow solo mob results in me killing it with about an average of 20% of my life lost.</p><p>In TSO, a level 80 no-arrow solo mob now requires me to use my own Heal at the end of the fight, because I'm down to 40%.</p>
Sharakari
11-14-2008, 11:39 AM
<p>So does this crit mitigation only effect TSO mobs or is this an "across the board" change? I know after RoK being a mostly solo expansion, TSO is focusing on grouping. So the fact you had a harder time fighting this mob makes sense from the TSO perspective... but if they made this change across the board, this will effect the "solo-ability" of RoK mobs too, correct???</p><p>Oh.... and will there be a "+crit mit" stat on new armor or is it just based off current mitigation stat?</p>
Harvash
11-14-2008, 12:38 PM
<p>The Set gears do have Crit Mit afaik. Here the real issue:</p><p>Avoidance is already borked, has been since lu #24 or some such (too lazy to go look atm).</p><p>Now, we are a Tank, wearing the worst possible mitagation armor besides cloth. Avoidance isn't going to save us, they are even going to screw with uncontested avoidance numbers - then, just for good measure - Strikethrough will get a chance to kick your backside even is by some miracle your avoid would have saved your bacon.</p><p>Yep, nothing to see here, SNAFU.</p>
Besual
11-14-2008, 01:00 PM
<p>As I understand the changes work like this: +block will be a (contested) improvment to your (contested) block chance while +%parry / +%reposite is still uncontested.</p>
Tictak
11-14-2008, 01:39 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>All I know is that my monk vs a level 80 no-arrow solo mob results in me killing it with about an average of 20% of my life lost.</p><p>In TSO, a level 80 no-arrow solo mob now requires me to use my own Heal at the end of the fight, because I'm down to 40%.</p></blockquote><p>Thats great news! Bout time.</p>
Cusashorn
11-14-2008, 02:01 PM
<p><cite>Tictak wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>All I know is that my monk vs a level 80 no-arrow solo mob results in me killing it with about an average of 20% of my life lost.</p><p>In TSO, a level 80 no-arrow solo mob now requires me to use my own Heal at the end of the fight, because I'm down to 40%.</p></blockquote><p>Thats great news! Bout time.</p></blockquote><p>How is that great news? Stop hating on other classes just because they have something you don't. We have enough problems to deal with as it is.</p>
Kizee
11-14-2008, 02:10 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Tictak wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>All I know is that my monk vs a level 80 no-arrow solo mob results in me killing it with about an average of 20% of my life lost.</p><p>In TSO, a level 80 no-arrow solo mob now requires me to use my own Heal at the end of the fight, because I'm down to 40%.</p></blockquote><p>Thats great news! Bout time.</p></blockquote><p>How is that great news? Stop hating on other classes just because they have something you don't. We have enough problems to deal with as it is.</p></blockquote><p>I would like to see an equal level mob have a more of a chance to kill people.</p><p>40% at end of fight still seems to easy of a fight.</p>
liveja
11-14-2008, 02:24 PM
<p><cite>Kizee wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Tictak wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>All I know is that my monk vs a level 80 no-arrow solo mob results in me killing it with about an average of 20% of my life lost.</p><p>In TSO, a level 80 no-arrow solo mob now requires me to use my own Heal at the end of the fight, because I'm down to 40%.</p></blockquote><p>Thats great news! Bout time.</p></blockquote><p>How is that great news? Stop hating on other classes just because they have something you don't. We have enough problems to deal with as it is.</p></blockquote><p>I would like to see an equal level mob have a more of a chance to kill people.</p><p>40% at end of fight still seems to easy of a fight.</p></blockquote><p>I have to agree. I think there's something wrong with me ripping through an equal level mob while losing less than a bubble of health, & doing it in seconds flat.</p><p>So, yea Cusa: if you had to heal yourself afterwards because you were down to 40%, that is indeed great news. It's nice to see that we might actually have to play our characters & use our abilities in order to get anywhere in TSO.</p>
Tictak
11-14-2008, 02:31 PM
<p><cite>Kizee wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Tictak wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>All I know is that my monk vs a level 80 no-arrow solo mob results in me killing it with about an average of 20% of my life lost.</p><p>In TSO, a level 80 no-arrow solo mob now requires me to use my own Heal at the end of the fight, because I'm down to 40%.</p></blockquote><p>Thats great news! Bout time.</p></blockquote><p>How is that great news? Stop hating on other classes just because they have something you don't. We have enough problems to deal with as it is.</p></blockquote><p>I would like to see an equal level mob have a more of a chance to kill people.</p><p>40% at end of fight still seems to easy of a fight.</p></blockquote><p>Its not hating on other classes.</p><p>Kizee seems to understand my perspective of how things used to be/should be. Though I do understand that not everyone wants mobs that can actually fight back with a chance of winning and I respect that but, I sincerely hope its game-wide.</p>
Cusashorn
11-14-2008, 06:18 PM
<p>Well, just keep in mind that as far as soloing goes, despite our mitigation limitations, monks are still one of the most powerful soloing classes in the game. if one of the most powerful soloing classes has 20 to 40% health left over after fighting a non-arrow solo mob, then just think how bad it's going to be for the other classes who can barely solo them now.</p>
Lethe5683
11-15-2008, 12:22 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Well, just keep in mind that as far as soloing goes, despite our mitigation limitations, monks are still one of the most powerful soloing classes in the game. if one of the most powerful soloing classes has 20 to 40% health left over after fighting a non-arrow solo mob, then just think how bad it's going to be for the other classes who can barely solo them now.</p></blockquote><p>How do you do so badly bs a solo mob? Are you using only autoattacks? Vs a no arrow lvl 80 mob on my bruiser on live I lose <strong>0% HP.</strong> Vs a no arrow solo mob in tso I may lose about 10% at the absolute most but usually around 0%-5%. How the heck are you getting hit so hard?</p>
Cusashorn
11-15-2008, 01:09 PM
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>Well, just keep in mind that as far as soloing goes, despite our mitigation limitations, monks are still one of the most powerful soloing classes in the game. if one of the most powerful soloing classes has 20 to 40% health left over after fighting a non-arrow solo mob, then just think how bad it's going to be for the other classes who can barely solo them now.</p></blockquote><p>How do you do so badly bs a solo mob? Are you using only autoattacks? Vs a no arrow lvl 80 mob on my bruiser on live I lose <strong>0% HP.</strong> Vs a no arrow solo mob in tso I may lose about 10% at the absolute most but usually around 0%-5%. How the heck are you getting hit so hard?</p></blockquote><p>I am using my combat arts, which are all master or AD3. I'd like to point out that you bruisers have DOTs, mega-stuns, and mez attacks that let you just sit back and relax while the mob is in pain.</p>
Lethe5683
11-15-2008, 04:04 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>Well, just keep in mind that as far as soloing goes, despite our mitigation limitations, monks are still one of the most powerful soloing classes in the game. if one of the most powerful soloing classes has 20 to 40% health left over after fighting a non-arrow solo mob, then just think how bad it's going to be for the other classes who can barely solo them now.</p></blockquote><p>How do you do so badly bs a solo mob? Are you using only autoattacks? Vs a no arrow lvl 80 mob on my bruiser on live I lose <strong>0% HP.</strong> Vs a no arrow solo mob in tso I may lose about 10% at the absolute most but usually around 0%-5%. How the heck are you getting hit so hard?</p></blockquote><p>I am using my combat arts, which are all master or AD3. I'd like to point out that you bruisers have DOTs, mega-stuns, and mez attacks that let you just sit back and relax while the mob is in pain.</p></blockquote><p>I only recently betrayed and monks are quite cabeable of soloing an equal level no arrow mob in TSO without losing significant amounts of HP and surely not down to 40%. When I was still a monk in TSO I could solo a ^^ heroic and end the fight with more than 40%hp (I did use the heal during the fight though).</p>
Cusashorn
11-15-2008, 08:48 PM
<p>If that heroic wasn't a green con, then I wanna know HOW you did it. I can't solo heroics save for very few exceptions.</p>
Lethe5683
11-15-2008, 11:27 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>If that heroic wasn't a green con, then I wanna know HOW you did it. I can't solo heroics save for very few exceptions.</p></blockquote><p>It was level 81 but it was only a double arrow up heroic not a triple up.</p>
Cusashorn
11-15-2008, 11:46 PM
<p>I still wanna know how. an 81++ would still take me down to about 5% health.</p>
Zabjade
11-16-2008, 03:22 AM
<p><span style="color: #00cc00;">It would do the same with me or likely put me in the grave, I do admit to not having all the best equipment from all the raid zones ( Juggernaught boots and my Fabled Epic, not likely to see Mythic) </span></p><p><span style="color: #00cc00;">I'm in a small family guild so not likely to just drop out of it and join a mega-must be on at x-time guild.</span></p>
Lethe5683
11-16-2008, 06:30 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>I still wanna know how. an 81++ would still take me down to about 5% health.</p></blockquote><p>I used the heal during the fight.</p>
Solzak
11-18-2008, 09:57 AM
<p>Solo even con mobs are supposed to be equal to the average player (mostly treasured/handcrafted gear). A fully fabled/mastered player is well above this level, and <em>should</em> be able to slaughter an even con mob, and only be challenged by ^^ and ^^^ mobs at their own level. Granted, this doesn't really jibe with actual game experience, but overall it is supposed to be the standard the devs shoot for. Of course, Magic immune mobs of any con other than grey are going to be very tough for mages, as other mobs will be tougher for other classes and easy for a root-and-nuke stragedy (Bugs Bunny credit goes here. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> (Yes, I misspelled it on purpose, please don't attack my grammar, she's old and feeble).</p><p>Life goes on (well, after the rez anyway). Improvise, Adapt, Overcome. You can do it! (All cliche slogans are property of their respective owners and the author assumes no responsibility for, well, anything.)</p>
Valphine
11-19-2008, 02:55 AM
<p>TSO is live... lost about 1.5 % in total avodiance. So now I know.</p>
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