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View Full Version : Tier 4 Guildhalls????


MonkeyBob
11-11-2008, 07:30 PM
<p>I was poking through the Everquest II/paks directory, and noticed these files:</p><p>fprt_guildhall_tier1.vpk</p><p>fprt_guildhall_tier2.vpk</p><p>fprt_guildhall_tier3.vpk</p><p>AND</p><p>fprt_guildhall_tier4.vpk</p><p>also, there are matching qey_guildhall_tier{1-4}.vpk files too.</p><p>[Removed for Content]? are we getting tier 4 guildhalls for smaller guilds?</p>

Soulforged
11-11-2008, 07:54 PM
<p>Why would tier 4 go to smaller guilds?</p>

MonkeyBob
11-11-2008, 08:04 PM
good point. I guess making them Tier 0 would be odd?

Chiyoiche
11-11-2008, 09:14 PM
<p>could it be possible those are the 'tour' halls?</p>

Felshades
11-12-2008, 03:26 AM
<p>tour halls?</p><p>you can visit any hall via tour, why would 4 be them? they'd need six, not four.</p>

Rothgar
11-12-2008, 03:33 AM
<p>*waves hand* These are not the guild halls you are looking for.</p><p>Seriously though, don't get your hopes up.   =)</p>

Soulforged
11-12-2008, 03:35 AM
<p>50pp says LoN contest reward of some sort.</p>

Felshades
11-12-2008, 03:40 AM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>*waves hand* These are not the guild halls you are looking for.</p><p>Seriously though, don't get your hopes up.   =)</p></blockquote><p>what is it then rothgar?</p><p>it might get people to stifle if you tell us.</p><p>even if its something in the works, just say its something in the works.</p>

Chiyoiche
11-12-2008, 05:29 AM
<p><cite>Soulforged@Unrest wrote:</cite></p><blockquote><p>50pp says LoN contest reward of some sort.</p></blockquote><p>oh better not be...or theres gonna be some SUPER [Removed for Content] peoples..</p>

Pijotre
11-12-2008, 07:04 AM
<p>My guess would be that those are the "Pressrooms" for partying EQII's Birthday</p>

Noaani
11-12-2008, 09:09 AM
<p>My guess is that the files labled tier 4 are actually the tier 1 guild halls, and the files for the original tier 1 guild halls were pushed live.</p>

Grong
11-12-2008, 11:45 AM
<p><cite>Soulforged@Unrest wrote:</cite></p><blockquote><p>50pp says LoN contest reward of some sort.</p></blockquote><p>Couldn't be as SOE said LON would never affect EQ2 as it is a stand alone game.  Just like PVP would never affect PVE.</p>

Yimway
11-12-2008, 12:36 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>*waves hand* These are not the guild halls you are looking for.</p><p>Seriously though, don't get your hopes up.   =)</p></blockquote><p>Why is your patcher choking my disk with zone data that isn't even used in game?  Seems I noticed some zone music for this one as well.  First you force 302 megs of LoN crap on me, now these, what else?</p>

surepaw
11-12-2008, 12:52 PM
<p>My guess, and this is only a guess, is that tier 1 is the original tier 1 design Guild Hall. When people complained about the price for a small guild hall being in a 5 room house design they made a new tier 1 Guild Hall based on the look of the Tier 2 Guild Hall and loaded it us as Tier 4 Guild Hall. Why they just did not overwrite the tier 1 is anybodies guess. Maybe if the new design was not accepted well they could throw in the original fast.</p><p>Again, just a guess on my part.</p>

speedycerv
11-12-2008, 01:10 PM
<p><cite>Felshades wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>*waves hand* These are not the guild halls you are looking for.</p><p>Seriously though, don't get your hopes up.   =)</p></blockquote><p>what is it then rothgar?</p><p>it might get people to stifle if you tell us.</p><p>even if its something in the works, just say its something in the works.</p></blockquote><p>He's in charge of guild halls code? I don't think so "do do DO!"</p>

Qandor
11-12-2008, 01:29 PM
<p>It is probably for the new LoN super-duper guild hall. Booster pack sales must be slowing down.</p>

Arrowheart
11-12-2008, 02:20 PM
<p>My guess, these are for Lucan's and Antonia Bayle's guild halls (part of the TSO signature quest).</p>

Rothgar
11-12-2008, 03:05 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>*waves hand* These are not the guild halls you are looking for.</p><p>Seriously though, don't get your hopes up.   =)</p></blockquote><p>Why is your patcher choking my disk with zone data that isn't even used in game?  Seems I noticed some zone music for this one as well.  First you force 302 megs of LoN crap on me, now these, what else?</p></blockquote><p>But this zone data *IS* being used in game.  Other guild hall zones are loading assets from these pak files. </p><p>They aren't LON rewards.  They aren't special zones for parties.  They aren't the result of a messed up naming scheme.  But the speculation is entertaining to read.  =)</p>

Oakum
11-12-2008, 03:11 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>*waves hand* These are not the guild halls you are looking for.</p><p>Seriously though, don't get your hopes up.   =)</p></blockquote><p>Why is your patcher choking my disk with zone data that isn't even used in game?  Seems I noticed some zone music for this one as well.  First you force 302 megs of LoN crap on me, now these, what else?</p></blockquote><p>But this zone data *IS* being used in game.  Other guild hall zones are loading assets from these pak files. </p><p>They aren't LON rewards.  They aren't special zones for parties.  They aren't the result of a messed up naming scheme.  But the speculation is entertaining to read.  =)</p></blockquote><p>I like your reply Rothgar, lol.</p>

Yimway
11-12-2008, 03:57 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote></blockquote><p>But this zone data *IS* being used in game.  Other guild hall zones are loading assets from these pak files. </p><p>They aren't LON rewards.  They aren't special zones for parties.  They aren't the result of a messed up naming scheme.  But the speculation is entertaining to read.  =)</p></blockquote><p>Cool, I'll delete them and see what if anything 'falls out'.</p><p>Still waiting for that 302 megs of LoN crap to stop being forced down my patcher.</p>

Bloodfa
11-12-2008, 04:09 PM
<p><cite>Kelthus@Nektulos wrote:</cite></p><blockquote><p><cite>Soulforged@Unrest wrote:</cite></p><blockquote><p>50pp says LoN contest reward of some sort.</p></blockquote><p>Couldn't be as SOE said LON would never affect EQ2 as it is a stand alone game. <strong> Just like PVP would never affect PVE.</strong></p></blockquote><p>So, do tell.  Just how did PvP affect your game?  Not a general comment, something solid.  Because every day somebody on a blue server has a gripe about it, but they never can seem to put their finger on it, other than to point vaguely and say "it's their fault", without ever really saying what they're at fault for.</p><p>Or is that comment to thank PvPers for pointing out a slew of bugs that otherwise wouldn't be commented on by PvEers?  In that case, you're welcome.  We're all about trying to find balance, or whatever appoximates for that in a video game.   <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> </p>

speedycerv
11-12-2008, 04:58 PM
<p><cite>Bloodfang@Nagafen wrote:</cite></p><blockquote><p><cite>Kelthus@Nektulos wrote:</cite></p><blockquote><p><cite>Soulforged@Unrest wrote:</cite></p><blockquote><p>50pp says LoN contest reward of some sort.</p></blockquote><p>Couldn't be as SOE said LON would never affect EQ2 as it is a stand alone game. <strong> Just like PVP would never affect PVE.</strong></p></blockquote><p>So, do tell.  Just how did PvP affect your game?  Not a general comment, something solid.  Because every day somebody on a blue server has a gripe about it, but they never can seem to put their finger on it, other than to point vaguely and say "it's their fault", without ever really saying what they're at fault for.</p><p>Or is that comment to thank PvPers for pointing out a slew of bugs that otherwise wouldn't be commented on by PvEers?  In that case, you're welcome.  We're all about trying to find balance, or whatever appoximates for that in a video game.   <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> </p></blockquote><p>If there is no other reason why ranger's sniper arrow cast time is 5 seconds because it has a stun component and knockback besides pvp reasons. Since assassin's similar ability has near instant cast time. I'd like to hear why.</p>

Zarador
11-12-2008, 05:34 PM
<p><cite>Bloodfang@Nagafen wrote:</cite></p><blockquote><p><cite>Kelthus@Nektulos wrote:</cite></p><blockquote><p><cite>Soulforged@Unrest wrote:</cite></p><blockquote><p>50pp says LoN contest reward of some sort.</p></blockquote><p>Couldn't be as SOE said LON would never affect EQ2 as it is a stand alone game. <strong> Just like PVP would never affect PVE.</strong></p></blockquote><p>So, do tell.  Just how did PvP affect your game?  Not a general comment, something solid.  Because every day somebody on a blue server has a gripe about it, but they never can seem to put their finger on it, other than to point vaguely and say "it's their fault", without ever really saying what they're at fault for.</p><p>Or is that comment to thank PvPers for pointing out a slew of bugs that otherwise wouldn't be commented on by PvEers?  In that case, you're welcome.  We're all about trying to find balance, or whatever appoximates for that in a video game.   <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> </p></blockquote><p>Respectfully, it's quite easy to put a finger on it actually.  How often do we see posts complaining that SoE needs to fix something PvP related before they waste time doing such and such related to a PvE issue.</p><p>Lets talk "balance".  Every minute spent addressing a PvP issue is extra time devoted to a play style that does not make up 50% of the player base. PvP is, after all, PvE Plus! Everything they do to benefit PvE gets passed on as (sometimes) a benefit to PvP as well.</p><p>Me, personally, I don't care if we have PvP or we don't.  Actually, in some ways I'm glad that there is yet another niche in the game that has appeal to some players.  I just am amused that it's looked at as needed attention and not special attention. I agree that they need to support what they released to the players, in this case PvP, however I think many also look at it as an optional play style that takes resources in a game that appears to be limited in it's resources.</p>

Ama
11-12-2008, 06:23 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>*waves hand* These are not the guild halls you are looking for.</p><p>Seriously though, don't get your hopes up.   =)</p></blockquote><p><img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /> Ooook</p><p>Right now i'm gonna be miffed if there is a T4 guildhall.  I mean truely I hope to get a T3 guildhall which already costs 1000plat and with amenities galore costs 25plat upkeep with over 400k status upkeep.  If a T4 comes out does that mean it'll cost 1500plat and have a 50plat upkeep cost. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>Course the question is where to put the darn thing if you do.</p><p>Only places I can even think of are the Castle in Qeynos and the overlord's citadel.  Course with 4-5 guilds paying 1kplat purchase, 25plat upkeep that's a pretty hefty chunk of change and I doubt Antonia and Lucan are strapped for cash.</p>

Bakual
11-13-2008, 05:30 AM
<p><cite>Ishidaa@Lucan DLere wrote:</cite></p><blockquote>If there is no other reason why ranger's sniper arrow cast time is 5 seconds because it has a stun component and knockback besides pvp reasons. Since assassin's similar ability has near instant cast time. I'd like to hear why.</blockquote><p>You know, SoE can alter the spells for PvP without touching spells for PvE. They're 2 sets of each spell. There is no reason to make a longer casttime for a spell on PvE servers just because it would be a problem in PvP.So no, PvP is not the reason for this.</p>

Yimway
11-13-2008, 12:07 PM
<p><cite>Bloodfang@Nagafen wrote:</cite></p><blockquote><p><cite>Kelthus@Nektulos wrote:</cite></p><blockquote></blockquote><p>So, do tell.  Just how did PvP affect your game?  Not a general comment, something solid.  Because every day somebody on a blue server has a gripe about it, but they never can seem to put their finger on it, other than to point vaguely and say "it's their fault", without ever really saying what they're at fault for.</p><p>Or is that comment to thank PvPers for pointing out a slew of bugs that otherwise wouldn't be commented on by PvEers?  In that case, you're welcome.  We're all about trying to find balance, or whatever appoximates for that in a video game.   <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> </p></blockquote><p>Miracles / blessings were reworked due to their impact to pvp gameplay.  Some aa's have been reworked due to their impact to pvp game play. A number of uniqie class abilities have been re-worked due to their impact to pvp play.  Some items have been reworked due to their impact to pvp gameplay.... Level/AA caps were instituted due to its impact to pvp game play.</p><p>Fact is, many, many things have impact into pvp game play and so many times dev time has been spent re-hashing something cause of it's adverse impact to pvp game play.  The pvp environment in eq2 has been a giant black hole of dev time.   I promise you more time has been spent implementing and tweaking pvp issues since this bad idea started than was spent developing the next expansion.  So yes, as a PVE player, I see an entire missed expansion due to pvp.</p>

feldon30
11-13-2008, 02:57 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Miracles / blessings were reworked due to their impact to pvp gameplay.  Some aa's have been reworked due to their impact to pvp game play. A number of uniqie class abilities have been re-worked due to their impact to pvp play.  Some items have been reworked due to their impact to pvp gameplay.... Level/AA caps were instituted due to its impact to pvp game play.</p><p>Fact is, many, many things have impact into pvp game play and so many times dev time has been spent re-hashing something cause of it's adverse impact to pvp game play.  The pvp environment in eq2 has been a giant black hole of dev time.   I promise you more time has been spent implementing and tweaking pvp issues since this bad idea started than was spent developing the next expansion.  So yes, as a PVE player, I see an entire missed expansion due to pvp.</p></blockquote><p>QFE</p>

Wolfsight
11-13-2008, 04:28 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Miracles / blessings were reworked due to their impact to pvp gameplay.  Some aa's have been reworked due to their impact to pvp game play. A number of uniqie class abilities have been re-worked due to their impact to pvp play.  Some items have been reworked due to their impact to pvp gameplay.... Level/AA caps were instituted due to its impact to pvp game play.</p><p>Fact is, many, many things have impact into pvp game play and so many times dev time has been spent re-hashing something cause of it's adverse impact to pvp game play.  The pvp environment in eq2 has been a giant black hole of dev time.   I promise you more time has been spent implementing and tweaking pvp issues since this bad idea started than was spent developing the next expansion.  So yes, as a PVE player, I see an entire missed expansion due to pvp.</p></blockquote><p>Comments like this make me wonder, so as a PvE player just because you don't like a certain aspect of the game you would just let it rot ? Because you don't get new content for fixing bugs and such on PvP servers you hate everyone on these servers for changing the game so its more balanced for us so we can enjoy an added ruleset. People don't realise this but things being changed affects the PvE aspect of red servers aswell please tell me why we would nerf ourselves ?</p><p>As for the Sniper Shot comment, It was introduced in DoF while PvP came out when KoS landed ...</p><p>More on topic away from the PvE servers vs PvP servers debate (If you want to talk about it make a new thread) methinks Rothgar just put the file there to distract us long enough for his world domination plan to go off without a hitch *nods*</p>

feldon30
11-13-2008, 04:39 PM
Every time they change something on PvE because it's easier than separating out the PvE vs. PvP logic, it is very frustrating. Especially when they said they would NEVER make changes to PvE strictly for PvP reasons, yet they do it all the time. To really separate the two, they'd need completely separate rule sets, spells, itemization, etc. and they just don't want to have to maintain all that. So anywhere they can, they use the same logic for both PvE and PvP, but that means changing stuff on PvE all the time to address PvP balance issues.

Frijoles
11-13-2008, 05:23 PM
<p><cite>Rothgar wrote:</cite></p><blockquote>Seriously though, don't get your hopes up.   =) </blockquote><p><strong><em><span style="color: #ff9900;"><chuckle></span></em></strong></p><p>I love brutal frankness.</p>

Felshades
11-14-2008, 02:12 AM
<p><cite>Bakual wrote:</cite></p><blockquote><p><cite>Ishidaa@Lucan DLere wrote:</cite></p><blockquote>If there is no other reason why ranger's sniper arrow cast time is 5 seconds because it has a stun component and knockback besides pvp reasons. Since assassin's similar ability has near instant cast time. I'd like to hear why.</blockquote><p>You know, SoE can alter the spells for PvP without touching spells for PvE. They're 2 sets of each spell. There is no reason to make a longer casttime for a spell on PvE servers just because it would be a problem in PvP.So no, PvP is not the reason for this.</p></blockquote><p>no, but they 'fixed' safehouse due to pvp.</p><p>and the change affected pve too.  not sure how much, as my brig never had it, but it still did.</p><p>they dont always seperate them in anything more than the damage/cc time it does.  thats usually the only difference.</p><p>now if only wow would do that much, i could quit hearing my fiance's guild mates qqing on their vent server about pvp imbalance.</p>