View Full Version : EQ2 more PVP content? Is it possible?
hayman8822
11-11-2008, 04:10 PM
<p>I have been playing EQ2 now for 6 months, great game but would love to see more PVP content. I am not complaining just wondering if anyone knows or thinks SOE will come out with new PVP updates in the future.</p>
Jardon
11-11-2008, 05:18 PM
<p>You have the same content as PvE with the addition of PvP, what more do you want?</p><p>This is after all a PvE game with PvP tacked on to it.</p>
Yimway
11-11-2008, 05:35 PM
<p><cite>hayman8822 wrote:</cite></p><blockquote><p>I have been playing EQ2 now for 6 months, great game but would love to see more PVP content. I am not complaining just wondering if anyone knows or thinks SOE will come out with new PVP updates in the future.</p></blockquote><p>pvp systems in a game not designed from the ground up for pvp suck.</p><p>No more wasted dev time on any PVP issue, EVER!</p>
Azekah1
11-11-2008, 05:39 PM
<p>Man...you guys need to lighten up...</p><p>PvP isn't the antichrist.</p>
Kluless
11-11-2008, 05:41 PM
<p>There is a whole pvp server just for that, go have fun there.</p>
Azekah1
11-11-2008, 06:08 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>hayman8822 wrote:</cite></p><blockquote><p>I have been playing EQ2 now for 6 months, great game but would love to see more PVP content. I am not complaining just wondering if anyone knows or thinks SOE will come out with new PVP updates in the future.</p></blockquote><p>pvp systems in a game not designed from the ground up for pvp suck.</p><p>No more wasted dev time on any PVP issue, EVER!</p></blockquote><p>You do know that the 2nd most populated server is a PvP server?</p>
Yimway
11-11-2008, 06:19 PM
<p><cite>Azekah1 wrote:</cite></p><blockquote><p>You do know that the 2nd most populated server is a PvP server?</p></blockquote><p>You know it still doesn't account for 5% of subs, but uses up more than 5% of dev resources?</p>
Norrsken
11-11-2008, 06:20 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Azekah1 wrote:</cite></p><blockquote><p>You do know that the 2nd most populated server is a PvP server?</p></blockquote><p>You know it still doesn't account for 5% of subs, but uses up more than 5% of dev resources?</p></blockquote><p>From our view over from the pvp servers, its way less than 5%.</p>
Yimway
11-11-2008, 06:51 PM
<p><cite>Ulvhamne@Nagafen wrote:</cite></p><blockquote><p>From our view over from the pvp servers, its way less than 5%.</p></blockquote><p>Dev hours wasted on pvp since eq2 launch > time spent developing TSO</p>
Rahatmattata
11-11-2008, 07:10 PM
<p>I'm much more annoyed with all the wasted time revamping solo content.</p><p>Revamp the arena in '09!</p>
Sprin
11-11-2008, 07:21 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Azekah1 wrote:</cite></p><blockquote><p>You do know that the 2nd most populated server is a PvP server?</p></blockquote><p>You know it still doesn't account for 5% of subs, but uses up more than 5% of dev resources?</p></blockquote><p>You do know that i would shoot myself if all i did all day on this game was kill mobs, only to get a nice drop, so i can do what? show off my mad leet skills by killing more mobs? TBH i cant believe people play this game soely PVE... How boring is that, to spend 3000 hours getting all this cool gear, only to kill a mob 1.2 seconds faster then the last time you killed it, and thats all you have to show for it... wow, no thanks to that... I'd rather earn a piece of armor etc and go show someone else how uber it is by pwning them in the face and laugh emoting at them as they wondered what happened to them... Mobs dont wonder, they just respawn 2 minutes later and wait for another beating by someone...</p><p>I dont know what people have against PVP... i PVE just as much if not more then most people on PVE servers, but when i want to go out and have some fun playing other people i can do so, and have a blast doing it.... then if i get bored of that or theres nobody out... hey, i go PVE more... i pitty those people that all they have to look forward to is to kill that "Large dragon" a few seconds faster.... no thanks... id rather go fold socks in my sock drawer</p>
hayman8822
11-11-2008, 07:33 PM
<p>EXACTLY thats what i'm saying, if there was no PVP in MMOs the MMO marketshare would drop big time. I PLAY FOR FUN NOT TO BE THE SHINNING CENTER CIRCLE.</p>
Yimway
11-11-2008, 07:42 PM
<blockquote><p>You do know that i would shoot myself if all i did all day on this game was kill mobs, only to get a nice drop, so i can do what? show off my mad leet skills by killing more mobs? TBH i cant believe people play this game soely PVE... How boring is that, to spend 3000 hours getting all this cool gear, only to kill a mob 1.2 seconds faster then the last time you killed it, and thats all you have to show for it... wow, no thanks to that... I'd rather earn a piece of armor etc and go show someone else how uber it is by pwning them in the face and laugh emoting at them as they wondered what happened to them... Mobs dont wonder, they just respawn 2 minutes later and wait for another beating by someone...</p><p>I dont know what people have against PVP... i PVE just as much if not more then most people on PVE servers, but when i want to go out and have some fun playing other people i can do so, and have a blast doing it.... then if i get bored of that or theres nobody out... hey, i go PVE more... i pitty those people that all they have to look forward to is to kill that "Large dragon" a few seconds faster.... no thanks... id rather go fold socks in my sock drawer</p></blockquote><p>Some of my previous statements got lost further down the thread. PVP can be a great deal of fun in a game that was built ground up for pvp. I would strongly recommend you try warhammer by example.</p><p>The EQ2 mechanics and fundamental environement was buily under one guiding philosophy that there would never, ever be pvp in EQ2. This was something we were promised from early beta out into initial release. Marketing on the other hand forced it down our throats and more than an entire expansion of man hours was spent shoehorning it in and guess what, it has severe ballance issues cause well, the mechanics weren't designed with it in mind.</p><p>Even then, when it was shoehorned in we were promised the pvp combat system would never affect the pve servers as it was completely forked code. Yet countless times AA has been reworked, items have been reworked, and dieties have been reworked due to PVP issues. Huh, what? yeah duh, its not so simple to just fork combat routines and be able to have the 2 environments not affect one another.</p><p>Shortsighted decisions piled on top of other short sited decisions and we're left with the mess that is EQ2 PVP. Let it die, and lets move on.</p>
hayman8822
11-11-2008, 08:00 PM
<p>As much as u want PVP in EQ2 to die your dreaming, SOE won't risk all the success they brought to EQ2 just by having a few PVP servers. PVP is almost like u need it to launch a MMO these days more ppl are into PVP MMO's i mean look at WOW its population on PVP are trumendisly high even on the PVE servers the players still go to the PVP battlegrounds. This is not to make u look bad or anything all i'm asking and others like me is to have SOE look into more PVP based features on our servers, you stay on PVE we will stay PVP everyone is happy. Also if ur not into PVP or on a PVP server why are u reading PVP posts.</p>
Soulforged
11-11-2008, 08:13 PM
<p>Methinks you should read his post before referencing to WoW's pvp success. WoW was a game that had PvP SINCE ITS INCEPTION. It didn't have a pvp ruleset randomly squashed in after designing a game around the premise of nothing but a PvE system.</p>
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><blockquote><p>You do know that i would shoot myself if all i did all day on this game was kill mobs, only to get a nice drop, so i can do what? show off my mad leet skills by killing more mobs? TBH i cant believe people play this game soely PVE... How boring is that, to spend 3000 hours getting all this cool gear, only to kill a mob 1.2 seconds faster then the last time you killed it, and thats all you have to show for it... wow, no thanks to that... I'd rather earn a piece of armor etc and go show someone else how uber it is by pwning them in the face and laugh emoting at them as they wondered what happened to them... Mobs dont wonder, they just respawn 2 minutes later and wait for another beating by someone...</p><p>I dont know what people have against PVP... i PVE just as much if not more then most people on PVE servers, but when i want to go out and have some fun playing other people i can do so, and have a blast doing it.... then if i get bored of that or theres nobody out... hey, i go PVE more... i pitty those people that all they have to look forward to is to kill that "Large dragon" a few seconds faster.... no thanks... id rather go fold socks in my sock drawer</p></blockquote><p>Some of my previous statements got lost further down the thread. PVP can be a great deal of fun in a game that was built ground up for pvp. I would strongly recommend you try warhammer by example.</p><p>The EQ2 mechanics and fundamental environement was buily under one guiding philosophy that there would never, ever be pvp in EQ2. This was something we were promised from early beta out into initial release. Marketing on the other hand forced it down our throats and more than an entire expansion of man hours was spent shoehorning it in and guess what, it has severe ballance issues cause well, the mechanics weren't designed with it in mind.</p><p>Even then, when it was shoehorned in we were promised the pvp combat system would never affect the pve servers as it was completely forked code. Yet countless times AA has been reworked, items have been reworked, and dieties have been reworked due to PVP issues. Huh, what? yeah duh, its not so simple to just fork combat routines and be able to have the 2 environments not affect one another.</p><p>Shortsighted decisions piled on top of other short sited decisions and we're left with the mess that is EQ2 PVP. Let it die, and lets move on.</p></blockquote><p>You were promised no pvp content? I think you were dreaming cause that never happened.</p><p>If you think all the changes to the game have been because of pvp issues I have to disagree with you. There have been as many changes, AAs, ect.. from pve issues as pvp. </p><p>Your stuck on the idea that you have to get w/e you whine for and expect to get it. Grow up and relize that pvp is a part of this game and deal with it. </p><p>P.S. If you don't like pvp stay out of the pvp forums.</p>
Soulforged
11-11-2008, 10:06 PM
<p><span style="font-size: small;"><em><strong>Arch@Nagafen</strong></em></span><cite><em><strong> </strong></em>wrote:</cite></p><blockquote><p><span ><p>You were promised no pvp content? I think you were dreaming cause that never happened.</p><p>If you think all the changes to the game have been because of pvp issues I have to disagree with you. There have been as many changes, AAs, ect.. from pve issues as pvp. </p><p>Your stuck on the idea that you have to get w/e you whine for and expect to get it. Grow up and relize that pvp is a part of this game and deal with it. </p><p>P.S. If you don't like pvp stay out of the pvp forums.</p></span></p></blockquote><p>Yes, we were promised no PvP. Maybe if you were around back then you would know it.</p><p>Who said all of the changes to the game were because of pvp issues? I know atan didn't, he said a lot of PvP changes were pushed over to PvE servers as well, which they were.</p><p>PvP is a part of this game sadly, however it's a endlessly broken system that wouldn't work properly without a development team twice the size of EQ2's current game team working for months to fix.</p><p>PS: The thread wasn't in the pvp forums when atan posted.</p>
I happened to join about a year before you going by your account and I was never promised no pvp content and wouldn't want that anyway even back then.
Soulforged
11-11-2008, 10:13 PM
<p>A. You don't know when I started my account, only when I registered the account on the forums.</p><p>B. You don't know that this isn't my original account.</p><p>C. If you were around back before broken PvP was initiated/anounced, you obviously weren't paying attention.</p>
Obviously. Either way pvp is here, going to stay, and going to get bigger and better. If you have any more issues with pvp being part of the game plz post in the correct forum. This is for pvp tactics and strats. Pvp being in-game is a game mechanics issue not pvp issue. thank you.
Bloodfa
11-12-2008, 12:47 AM
<p>Really, another ZOMG PVP r teh EBILLLL!!!1!!!!1! kind of post and somebody gets smacked. We find some issues in the way some classes are glitched and because the devs fix them to be "as designed" people get worked up? Update: they don't add much specifically <em>for</em> PvP, but sometimes they fix problems and issues discovered on PvP servers (or maybe not discovered, just never pointed out on PvE servers, like the Brigand crap that everybody seems to have known about but thought was an extra perk). I played EQ1. And EQ2 from launch. If it cost twice as much to play on a PvP server, I'd still take it over PvE. I was about a month away from quitting when I heard that PvP was going to become available. Grinding mobs is boring. I don't care how you cut it, it's boring. How much pleasure could anyone have gotten the 35th time they cleared the Nest? If you've got that much invested in the game, that people simply asking for <em>more</em> content is going to ruin your calm, I'd suggest taking a vacation. Someplace nice, quiet, and without internet access. Bring a book, you'll feel better when you get back.</p>
Soulforged
11-12-2008, 03:34 AM
<p><cite>Bloodfang@Nagafen wrote:</cite></p><blockquote><p>Really, another ZOMG PVP r teh EBILLLL!!!1!!!!1! kind of post and somebody gets smacked. We find some issues in the way some classes are glitched and because the devs fix them to be "as designed" people get worked up? Update: they don't add much specifically <em>for</em> PvP, but sometimes they fix problems and issues discovered on PvP servers (or maybe not discovered, just never pointed out on PvE servers, like the Brigand crap that everybody seems to have known about but thought was an extra perk). I played EQ1. And EQ2 from launch. If it cost twice as much to play on a PvP server, I'd still take it over PvE. I was about a month away from quitting when I heard that PvP was going to become available. Grinding mobs is boring. I don't care how you cut it, it's boring. How much pleasure could anyone have gotten the 35th time they cleared the Nest? If you've got that much invested in the game, that people simply asking for <em>more</em> content is going to ruin your calm, I'd suggest taking a vacation. Someplace nice, quiet, and without internet access. Bring a book, you'll feel better when you get back.</p></blockquote><p>I'm not against PvP, I never have been. What I am against is PvP in its current form in EQ2, where SOE is taking one development team and splitting it amongst the two gameplays, when theres only enough people to take care of one gameset, to the point where neither ruleset is happy with the amount work being done for them. Solution: Hire more [Removed for Content] people, problem: Is it worth it? I'm also really unhappyabout AA/CA/gear changes that are problematic only on PvP servers being pushed over as changes on PvE servers as well.</p><p>tl;dr: Not against pvp, against what half-[Removed for Content] PvP has currenlty done to EQ2.</p>
dr4gonUK
11-12-2008, 05:02 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p> I would strongly recommend you try warhammer by example.</p><p>The EQ2 mechanics and fundamental environement was buily under one guiding philosophy that there would never, ever be pvp in EQ2. This was something we were promised from early beta out into initial release. Marketing on the other hand forced it down our throats and more than an entire expansion of man hours was spent shoehorning it in and guess what, it has severe ballance issues cause well, the mechanics weren't designed with it in mind.</p><p>Even then, when it was shoehorned in we were promised the pvp combat system would never affect the pve servers as it was completely forked code. Yet countless times AA has been reworked, items have been reworked, and dieties have been reworked due to PVP issues. Huh, what? yeah duh, its not so simple to just fork combat routines and be able to have the 2 environments not affect one another.</p><p>Shortsighted decisions piled on top of other short sited decisions and we're left with the mess that is EQ2 PVP. Let it die, and lets move on.</p></blockquote><p>Wrong, wrong and wrong. PvP was ALWAYS going to be in eq2. The devs stated clearly during eq2beta that pvp servers would happen, just not at launch. Else why would i have wasted 18months playing on pve server from 04. Answer : i wouldnt. I guess killing all those ai mobs has dulled your senses. So please note how what i say TOTALLY contradicts what you wrote, and get your facts right before you post in future.</p><p>Wrong, wrong and wrong.</p><p>Bluebies should be insta banned from this forum for making posts like these.</p><p>edit: and recommending the repetitive groin strain game that warhammer is should get insta-banstick too.</p>
Faenril
11-12-2008, 06:31 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Ulvhamne@Nagafen wrote:</cite></p><blockquote><p>From our view over from the pvp servers, its way less than 5%.</p></blockquote><p>Dev hours wasted on pvp since eq2 launch > time spent developing TSO</p></blockquote><p>Where do you get your data from ? Are you a dev ?</p>
Darkor
11-12-2008, 07:21 AM
<p>lol at the bluebies, boring npc killing ftw i guess.</p><p>This game without pvp? good bye.</p>
Wolfsight
11-12-2008, 08:46 AM
<p>I think PvE players just hate PvP servers for bringing up "nerfs" to things when really its the fact PvP is so forgetten about that they get brought up in the first place that and if we get cake they want cake. The only content PvP servers get over PVE is PvP gear and err err that Blackmarket quest no one does now a days would be nice to have something to fight over but I doubt it will happen.</p>
Azekah1
11-12-2008, 11:37 AM
<p>hmm</p>
Buttcliffe
11-12-2008, 11:44 AM
<p>introduce guild run pvp tournaments in guild halls. have the guild buy tokens with status/plat and dole it out to top placers in the pvp tournaments. it would be easy to install a few rules here and there to take care of 'token exploiting'. </p><p>people would be able to create their own virtual arena using every item available in guild halls (room dividers ftw).</p>
ShiftySands
11-12-2008, 11:46 AM
<p>There are a lot of things that need to be fixed in PVP before they introduce anything new.</p><p>Sad, but true.</p><p>Assuming these things get fixed, guild hall PVP (of some sort) would be nice. Even keeps or something to control would be cool. But alas, this is a PVE game not a PVP game so odds are anything in-depth like keeps would probably never happen.</p>
Buttcliffe
11-12-2008, 11:52 AM
<p><cite>Peak@Nagafen wrote:</cite></p><blockquote><p>There are a lot of things that need to be fixed in PVP before they introduce anything new.</p><p>Sad, but true.</p><p>Assuming these things get fixed, guild hall PVP (of some sort) would be nice. Even keeps or something to control would be cool. But alas, this is a PVE game not a PVP game so odds are anything in-depth like keeps would probably never happen.</p></blockquote><p>totally agree. figured it would be fun throwing the idea out there tho</p>
zaltar
11-12-2008, 01:09 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><blockquote><p>You do know that i would shoot myself if all i did all day on this game was kill mobs, only to get a nice drop, so i can do what? show off my mad leet skills by killing more mobs? TBH i cant believe people play this game soely PVE... How boring is that, to spend 3000 hours getting all this cool gear, only to kill a mob 1.2 seconds faster then the last time you killed it, and thats all you have to show for it... wow, no thanks to that... I'd rather earn a piece of armor etc and go show someone else how uber it is by pwning them in the face and laugh emoting at them as they wondered what happened to them... Mobs dont wonder, they just respawn 2 minutes later and wait for another beating by someone...</p><p>I dont know what people have against PVP... i PVE just as much if not more then most people on PVE servers, but when i want to go out and have some fun playing other people i can do so, and have a blast doing it.... then if i get bored of that or theres nobody out... hey, i go PVE more... i pitty those people that all they have to look forward to is to kill that "Large dragon" a few seconds faster.... no thanks... id rather go fold socks in my sock drawer</p></blockquote><p>Some of my previous statements got lost further down the thread. PVP can be a great deal of fun in a game that was built ground up for pvp. I would strongly recommend you try warhammer by example. <span style="color: #00ffff;">This statement shows exactly why you probably should not be here making feeble attempts to expound upon the mechanics of EQ2 being built around pve as anyone who has a real interest in player versus player gameplay would never consider Warhammer to be a good pvp game. Warhammer has no penalty for death , no loot loss , no risk whatsoever , there is no incentive at all in that game for fighting other players , as much as the current system in EQ2 could use some improvement at least there is a reason and a risk/reward basis for what people do here .</span></p><p>The EQ2 mechanics and fundamental environement was buily under one guiding philosophy that there would never, ever be pvp in EQ2. This was something we were promised from early beta out into initial release. Marketing on the other hand forced it down our throats and more than an entire expansion of man hours was spent shoehorning it in and guess what, it has severe ballance issues cause well, the mechanics weren't designed with it in mind.<span style="color: #00ffff;"> Provide your reference to this mis information , I would like to see it . The real story is that both EQ2 and WOW planned from before launch to offer pvp , the only difference is that EQ2 firmly stated that they would not offer it at launch but were planing it at a later time and this is why the mantra of EQ2 not being made for pvp snowballed over time , WOW brought it to the table first so naturally everyone assumed that EQ2 quickly added it to remain competitive , nothing could be further from the truth , the devs were intent upon making sure that the foundation of this game centered around pve would have a solid core and that pvp would be introduced to this context later , the reason wasn`t because they never planned it , the reason was because they wanted to make sure they had a solid core game first. Anyone who claims that EQ2 pvp was an afterthought doesen`t have their facts straight.</span></p><p>Even then, when it was shoehorned in we were promised the pvp combat system would never affect the pve servers as it was completely forked code. Yet countless times AA has been reworked, items have been reworked, and dieties have been reworked due to PVP issues. Huh, what? yeah duh, its not so simple to just fork combat routines and be able to have the 2 environments not affect one another. <span style="color: #00ffff;">How about the effect that a lack of improvement based on prioritizing pve has on pvp mechanics , there are countless mechanics that are never improved in pvp because of the impact that they might have on the pve environment yet none of us are over in the bluebie threads voicing our discontent over the situation , saying that you were promised anything from soe sounds a bit far fetched , I would also like to see the actual dev statement your refering to.</span></p><p>Shortsighted decisions piled on top of other short sited decisions and we're left with the mess that is EQ2 PVP. Let it die, and lets move on.<span style="color: #00ffff;"> Sorry but for some reason I find it much more challenging to pit my intellect against unpredictable human beings rather than predictable scripted mobs .</span></p></blockquote>
zaltar
11-12-2008, 02:13 PM
<p><cite>Soulforged@Unrest wrote:</cite></p><blockquote><p><span style="font-size: small;"><em><strong>Arch@Nagafen</strong></em></span><cite><em><strong> </strong></em>wrote:</cite></p><blockquote><p><span><p>You were promised no pvp content? I think you were dreaming cause that never happened.</p><p>If you think all the changes to the game have been because of pvp issues I have to disagree with you. There have been as many changes, AAs, ect.. from pve issues as pvp. </p><p>Your stuck on the idea that you have to get w/e you whine for and expect to get it. Grow up and relize that pvp is a part of this game and deal with it. </p><p>P.S. If you don't like pvp stay out of the pvp forums.</p></span></p></blockquote><p>Yes, we were promised no PvP. Maybe if you were around back then you would know it. <span style="color: #00ffff;">Oh Really </span></p><p>Who said all of the changes to the game were because of pvp issues? I know atan didn't, he said a lot of PvP changes were pushed over to PvE servers as well, which they were.</p><p>PvP is a part of this game sadly, however it's a endlessly broken system that wouldn't work properly without a development team twice the size of EQ2's current game team working for months to fix.</p><p>PS: The thread wasn't in the pvp forums when atan posted.</p></blockquote><p> <span>February 16, 2004</span></p><p><strong>Tom Wells:</strong> We're focusing on creating a great player versus environment experience. Thus, the majority of our design time is dedicated to making our PvE content the best it can be. That being said, you will be able to engage in some forms of PvP combat. Players can participate in duels, including both single combat and group against group duels. <span style="color: #ff0000;">We plan to expand the number of available PvP options in the future.</span></p><p>Exclusive Interview with Ryan 'Blackguard' Shwayder</p><p><span style="color: #ffffff;"><em>tratics:</em></span><span style="color: #ffffff;"> What makes your PvP system unique- and/or what major goals are you trying to achieve with it/open up to your players?</span></p><p><span style="color: #ffffff;"><strong>Blackguard:</strong></span><span style="color: #ffffff;"> This is quite possibly the hardest question ever, because there's so much about our PvP system that is unique. The most immediately evident and probably most important aspect of our system that makes it unique is that it is entirely independent of the PvE system. That is, we can define how things work in PvP and on PvP servers without affecting PvE servers in the slightest.<span> <span>It's something we decided a long time ago-</span></span>-if we're going to do PvP, we do <em>not</em> want it to alter the balance of the PvE game</span></p><p><span style="color: #ffffff;">And we've done just that. We can balance all of our spells and combat arts specifically for PvP combat. What a spell does in PvE combat can do something entirely different in PvP if necessary. This allows us to focus on balancing both the PvE and PvP game separately, as it should be. We can go to many levels of granularity. Meaning, we can do things like set respawn points for Freeport to be different from those for Qeynos, say that players have immunity for a certain period of time from control spells after they've been used on them, all the way down to changing a damage number for a specific spell. It's awesome the amount of control our designers have over how things are done in PvP vs. PvE.</span></p> <p><span style="color: #00ffff;"><span style="color: #ffffff;">So that's probably the most unique thing you'll notice in EverQuest II PvP versus other games--no making sacrifices in PvE for things that need to be done in PvP, and vice versa. Our reward system for PvP is also pretty unique. You get experience for killing enemy players honorably, as well as coin loot and potentially one of the items they have in their inventory. We also reward status points, which are useable for purchasing items from city merchants and the like, faction, which gains you fame or infamy depending on how you look at it, titles, such as "Slayer" or "Champion," and even give you access to specific item rewards that you can purchase after being successful in PvP combat (rewards that may not even be available on PvE servers).</span></span></p> <table cellspacing="3" cellpadding="2" width="90%"><tbody><tr><td width="65%"><span style="color: #ffffff;">Some of the uniqueness of EverQuest II's PvP system comes in the form of mixing a City vs. City system with free-for-all combat. In an upcoming update, players will have the option to betray from Freeport and Qeynos and become an Exile. Exiles lose most of the rewards from the City vs. City PvP system (experience, status, faction, and looting other players, etc.), but gain the ability to attack any other player in the game that they are not grouped with. I'm pretty excited to see how this aspect plays out.</span><p><span style="color: #ff0000;">The goals? I guess overall we want people to have fun. For some people, that means competing head-to-head against other players. Those some people would include me. If you've never tried PvP combat out before, I'd suggest you give it a look for a while and see what you think. There's nothing cooler than reigning triumphant versus enemy players. </span></p><p><span style="color: #ffffff;">In most cases, they're smarter than NPCs (shameless jab), and defeating them or being successful in your adventures with the added element of danger present on PvP servers is tons of fun.</span></p> <p><span style="color: #ffffff;"><em>Stratics:</em></span><span style="color: #ffffff;"> While we know you do not wish to reveal specific rewards for the PvP system, can you give us any insight as to what kinds of extra initiative the players will be given to utilize the PvP system vs. PvE, aside from loot? For example, will there be additional titles to attain along with the faction and status gained?</span></p> <p><span style="color: #ffffff;"><strong>Blackguard:</strong></span><span style="color: #ffffff;"> PVP offers dynamic content that cannot be experienced in a PVE environment; namely, the thrill of both hunting and being hunted by fellow players. Players gain faction and status from successful honorable kills which can be used to purchase rewards that are unique to the PvP servers. Additionally, titles such as Hunter, Slayer, Destroyer, Champion and more can be gained from killing players of equivalent skill.</span></p> <p><span style="color: #ffffff;"><em>Stratics:</em></span><span style="color: #ffffff;"> Will there be any special tools which will allow communication with enemy faction?</span></p> <p><span style="color: #ffffff;"><strong>Blackguard:</strong></span><span style="color: #ffffff;"> We don't have anything planned at the moment. Currently, the only way to communicate with the enemy is with Social emotes. That is, emotes that already exist in the game like "taunt" and "flirt", rather than emotes you can enter your text into.</span></p><p><span style="color: #ffffff;"></span></p><table cellspacing="0" cellpadding="0" width="646"><tbody><tr><td width="7" background="http://images.stratics.com/eq2/images/layout/main-bg-left.jpg"><span style="color: #ffffff;"> </span></td><td width="633" background="http://images.stratics.com/eq2/images/layout/main-bg.jpg"><table cellspacing="0" cellpadding="2" width="100%"><tbody><tr><td align="center" valign="top"><span style="color: #000000;"></span></td></tr></tbody></table> <span style="color: #000000;"></span> <table cellspacing="0" cellpadding="2" width="100%"><tbody><tr><td width="100%" align="center" valign="top"><span style="color: #000000;">Stratics - EverQuest II Interview with E.J. Moreland, Mechanics Lead</span></td></tr></tbody></table> <p><span style="color: #000000;"><strong><span>S</span><span>tratics Interview completed by E.J. Moreland, Mechanics Lead. EverQuest II, Sony Online Entertainment</span></strong></span></p><p><span style="color: #000000;">May, 2003</span></p><p><span style="color: #000000;"><strong>PvP </strong><em>How will PvP be handled in EQ2? In similar fashion to EQLive with different servers and a Priest of Discord?</em></span></p><p><span style="color: #000000;">EverQuest II, like EQLive, is primarily a PvE (player versus environment) oriented game. <span style="color: #ff0000;">Our intent </span><span style="color: #ff0000;">i</span><span style="color: #ff0000;">s to support</span><span style="color: #ff0000;"> </span><span style="color: #ff0000;"><span><span>two types of PvP within EverQuest II</span>.</span></span> One is a structured and competitive form of PvP that does not allow the players to directly fight other players, and will be available as an optional form of gameplay on all servers. No, this is not a new form of the PvP Flag. It is currently nicknamed IPvP, which stands for Indirect Player versus Player. More information will be released in the near future about this system. <span style="color: #ff0000;"><span><span>Our second form of PvP is the traditional EQLive server rule sets</span>. </span></span></span></p><p><span style="color: #000000;"><span>Other features, not directly considered PvP, that we will support include: player duels, competitive arena-style party combat with other player parties, structured guild wars (with repercussions and rewards), and other forms of consensual player versus player combat/interaction. These other features will be developed in both initial development and later LIVE development.</span></span></p><p><span style="color: #000000;"></span></p><p><span style="color: #000000;"></span></p> <p><span style="color: #000000;"></span></p> <span style="color: #000000;"></span><p><span style="color: #000000;">February 12, 2004. This week, Steve "Moorgard" Danuser of SoE finally talks about PvP in EQII.</span></p> <span style="color: #000000;"></span> <p><span style="color: #000000;"><em>W<span>hat can you tell us about PvP in EQII? </span></em></span></p> <p><span style="color: #000000;">The focus of our initial release is making a great player vs. environment game, as we feel this is the foundation for any successful MMOG. We will support PvP in the form of duels, both one-one-one and group vs. group. It is unlikely we will incorporate larger-scale PvP by the time we launch.<span> <span style="color: #ff0000;">We would rather wait to add compelling and entertaining PvP after we ship instead of rushing and releasing it in an incomplete state.</span></span></span></p> <p><span style="color: #000000;"><em> </em></span></p> <p><span style="color: #000000;"></span></p></td></tr></tbody></table></td> <td width="1%"></td></tr></tbody></table>
sokil
11-12-2008, 06:08 PM
<p>I have always wondered how anyone can play solely on a pve server. For me personally, I would just buy a stand alone game and play against my own computer. I played EQ2 before pvp and quit due to boredom. Many would leave and come back for the expansions then leave again but that is not for me. I just left until the pvp came out. I would never go back to pve. I have the best of both on a pvp server. I have seen many pve players make toons on pvp servers and most of those quit rather quickly. For some pvp is not for them. But pvp is for me even when I hate it.</p><p>That said.. sadly it is true that SOE will and is failing at promoting the game as a pvp or pve game and they will someday wake up to that and decide they need to do some .. wait for it.. wait for it.. ADVERTISING.</p>
orehn
11-12-2008, 06:11 PM
<p>/nostalgia Blackguard is awesome.</p>
zaltar
11-12-2008, 07:05 PM
<p><cite>Awesome@Nagafen wrote:</cite></p><blockquote><p>/nostalgia Blackguard is awesome.</p></blockquote><p> Hehe agree , <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p> I guess from my own point of view , what makes this game better than the 10-15 so called pvp based mmorpgs that I have played is that it does feature a strong pve core and that factor makes for a very interesting experience.</p><p>To me you really cant` have one without the other so in a way , its to our benefit that soe spent time perfecting the pve aspect before implementing pvp which was their plan all along .</p>
Zacarus
11-12-2008, 07:23 PM
<p>Despite the obvious flaws (op raiders, writs, brigands, unattainable & crappy pvp gear, etc.), eq2's pvp system is actually pretty cool. Mostly open world pvp, level restricted to a degree. Never knowing who is around the corner doesn't cease to tingle my spine.</p>
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