View Full Version : You're zoning me to death SOE
Thunndar316
11-10-2008, 06:38 PM
<p>OK I have a legit question im sure will be immediately ridiculed by the hardcore.</p><p>For example, why do I have to bell hop 4 times to go from Qeynos to Lavastorm? It's totally unnecessary. Sure it was fun to discover all the zones but now that I have done that, why do I have to keep doing that? Why do I have to clicky Antonica, clicky TS, clicky Nek, clicky Lavastorm? Why can't I just clicky Lavastorm?</p><p>Why do you make me zone 4 times when I only need to zone once? It puts wear and tear on not only my computer but also the servers. Not to mention all the extra bandwidth that is hogged up from people having to zone so much.</p><p>I'm not talking about clicking from my guild hall to each individual zone. Just get me out of the stupid Antonica, Commons, Nek, TS zoneathon.</p><p>Putting the TS and Nek bells on the docks were a great idea. Now fix it and make those have choices as well. I should be able to right click on the TS bell in Antonica and go straight to Zek, Lavastorm, EL, Everfrost, Ferrott, ect. I think you get the idea.</p><p>The same goes for the evil folk. </p>
Yimway
11-10-2008, 06:50 PM
<p>Step 1 - Get a guild</p><p>Step 2 - Use the shattered lands dock bell from guild hall</p><p>Step 3 - Profit!</p>
Thunndar316
11-10-2008, 06:52 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Step 1 - Get a guild</p><p>Step 2 - Use the shattered lands dock bell from guild hall</p><p>Step 3 - Profit!</p></blockquote><p>There it is! Exactly the response I expected <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p><p>I have a guild. If you looked at my Sig you might have noticed that. It doesn't solve the problem for everyone.</p>
Dasein
11-10-2008, 07:16 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Step 1 - Get a guild</p><p>Step 2 - Use the shattered lands dock bell from guild hall</p><p>Step 3 - Profit!</p></blockquote><p>Now that the guild halls have demonstrated you can have one bell to everywhere, why not make that option available to anyone?</p>
Gaige
11-10-2008, 07:18 PM
<p>Incentive to have a guild hall, perhaps?</p>
Dasein
11-10-2008, 07:24 PM
<p><cite>Gage wrote:</cite></p><blockquote><p>Incentive to have a guild hall, perhaps?</p></blockquote><p>There's plenty of those already. Reducing the amount of zoning needed to move about the old world zones would be a big help for many people.</p>
Graywindnz
11-10-2008, 07:31 PM
Um why not just take the bell directly to TS or Nek, all its costs is 60 silver??
Thunndar316
11-10-2008, 07:46 PM
<p><cite>Graywindnz wrote:</cite></p><blockquote>Um why not just take the bell directly to TS or Nek, all its costs is 60 silver??</blockquote><p>Those have always been there, however you gotta be in the Harbor to do that so zone to the harbor, then TS/Nek, then zone again. </p><p>Just trying to cut down on all the senseless loading times.</p>
Jovie
11-10-2008, 07:55 PM
<p>If zoning bugs you that much, please install vanguard and play that.</p><p>Seriously.</p><p>A-it is not taxing at all on a computer built within the last 4 years.</p><p>B-There is already literrally no travelling as it is now, gotta leave something in, otherwise we might as well play guild wars.</p><p>C-Profit.</p>
Thunndar316
11-10-2008, 08:03 PM
<p><cite>Jovie@Guk wrote:</cite></p><blockquote><p>If zoning bugs you that much, please install vanguard and play that.</p><p>Seriously.</p><p>A-it is not taxing at all on a computer built within the last 4 years.</p><p>B-There is already literrally no travelling as it is now, gotta leave something in, otherwise we might as well play guild wars.</p><p>C-Profit.</p></blockquote><p>Ahhh another classic response I've seen a million times on these boards. "Go play Vanguard!" "Go play WoW!"</p><p><img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>A. It IS taxing on computer processors, memory and bandwidth to constantly be loading textures.</p><p>B. There is no traveling in bouncing from bell to bell. Unless you count the 10 feet I walk in Thundering Steps and Nek Forrest.</p><p>C. Profit? They make a profit from annoying the hell out of their customers? OK.</p>
Amise
11-10-2008, 08:07 PM
<p><cite>Jovie@Guk wrote:</cite></p><blockquote><p>B-There is already literrally no travelling as it is now, gotta leave something in, otherwise we might as well play guild wars.</p></blockquote><p>I'm gonna say yes, but also no. I think removing the bell-hopping for the old world zones would be great. Leave the expansion travel in, but give us the ability to get to EF, LS, etc without having to click through three or four bells. Since the old world zones are under-used anyway it's not removing anything important.</p>
bleap
11-10-2008, 08:25 PM
<p><cite>Gage wrote:</cite></p><blockquote><p>Incentive to have a guild hall, perhaps?</p></blockquote><p>And what about we players who have a small guild (less than 10 active players) who don't want to spend every copper and status point on rent and upkeep? Guild halls are a time and money sink in the game, trying to keep people interested and the economy artificiall subdued.</p><p>Give us a bell to go directly to every zone that the guild hall bells currently have....Please...</p>
bleap
11-10-2008, 08:28 PM
<p><cite>Jovie@Guk wrote:</cite></p><blockquote><p>If zoning bugs you that much, please install vanguard and play that.</p><p>Seriously.</p><p>A-it is not taxing at all on a computer built within the last 4 years.</p><p>B-There is already literrally no travelling as it is now, gotta leave something in, otherwise we might as well play guild wars.</p><p>C-Profit.</p></blockquote><p>Here is you hard core (I. E. fanboi) response.</p><p>Seriously, why don't you people just let SOE read and do what they would like. There is no reason for you to chime in with reasons why this shouldn't be done, since you have ZERO control over wether it gets implemented or not. I happen to like the idea so is your input more important than mine or the OPs?</p><p>Here is an idea...Let SOE decide....</p>
ke'la
11-10-2008, 09:17 PM
<p><cite>bleap wrote:</cite></p><blockquote><p><cite>Jovie@Guk wrote:</cite></p><blockquote><p>If zoning bugs you that much, please install vanguard and play that.</p><p>Seriously.</p><p>A-it is not taxing at all on a computer built within the last 4 years.</p><p>B-There is already literrally no travelling as it is now, gotta leave something in, otherwise we might as well play guild wars.</p><p>C-Profit.</p></blockquote><p>Here is you hard core (I. E. fanboi) response.</p><p>Seriously, why don't you people just let SOE read and do what they would like. There is no reason for you to chime in with reasons why this shouldn't be done, since you have ZERO control over wether it gets implemented or not. I happen to like the idea so is your input more important than mine or the OPs?</p><p>Here is an idea...Let SOE decide....</p></blockquote><p>I love posts like this, first call the poster names, then yell at the poster for giving there point of view, then saying we should just let SoE deside.</p><p>Um, yes the poster Bleep quoted could have been more diplimatic in his responce, like saying mearly "I happen to like zoning besides, A, B and C". That said they are just expressing thier opion just like you are expressing yours, and if they didn't then perhapse SoE would think that, everyone wanted what the OP wants(when that is not the case) and then implement a change without a full understanding of what the comunity as a whole wants. Ofcourse that could be what bleep wants... to shut up opposition so only his side is heard... but I doupt that, as I am sure he/she wants SoE to make decisions with the maximum amount of information on the topic possable. and not just make kneejerk decisions based on incomplete data.</p>
feldon30
11-10-2008, 09:35 PM
Wow, ANOTHER one of these posts? Getting to be one every 2-3 days. No matter how easy SoE makes it to travel around in EQ2, people ask for it easier. What do people want? A pocket item that will port them to any dungeon or zone in the game? You could join a guild, work hard, and then you practically have that, just in guild hall items. God people, how easy can it get?
<p>It's not really a "Death Zoning" bud since you can go from Qeynos to Nek forest then to Lavastorm. Price of admission is only 60s, but if you want to skip 60s you can zone to antonica to TS to Nek to Lavastorm. Course as some have said you can join a guild that has the bell and boom insta access 1 zoning. </p>
Banerm
11-10-2008, 11:49 PM
<p>Obvious troll is obvious.</p><p>They make travel easier, people complain every 1 to 3 days about how it's still not easy enough. This OP is trolling for drama, begging people to give him the cliche answers.</p>
SnowKnight
11-10-2008, 11:55 PM
<p>OP has a point. I recently resubbed to Eq2 and the bells were new. While a good idea, it is annoying having to zone that much, when I know they could simply add an option to go to my destination.</p><p>Zoning != Travel Time</p><p>Zoning = Loading Time</p><p>At least if Im travelling, I'm actually doing something on the pc, not watching a bar go up, running 10 metres, watching another bar etc etc.</p><p>Besides - Theyve put in griffon towers in nek and ts now, and prolly other zones for all I know so what bloody difference does being able to avoid a couple extra zonings matter. Easy travel is already in.</p>
M0rticia
11-11-2008, 12:05 AM
<p>I don't mind traveling around zones. With all the travel options I have in my guild hall, it's easier than ever. I know some of you might scoff at the idea but I like the idea of traveling because it does give a sense of how large Norrath is.</p><p>It's not like it's a HUGE drain on your PC or SOE servers. There are a lot of other games out there that seem more taxing on a system.</p><p>The ONLY time I hated traveling and zoning so much was when I had a group waiting on me or a contested mob that was up and ready to be killed. I'd be scrambling to get to my friends and guild mates and cursing the loading screens! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> However, with the addition of traveling via my guild hall and the JW hammer, it's not an issue anymore.</p>
SnowKnight
11-11-2008, 12:15 AM
<p>Not actually travelling is it though. Travelling is like running through commonlands to get to fallengate. Travel isnt watching a loading bar go up, thatd be, well loading.</p>
StormCinder
11-11-2008, 12:25 AM
<p>Lest we get too far without it, I shall invoke the dreaded: mmoRPG concept. Part of "role-playing" is seeing the land...roaming...getting a sense of the expanse that is Norrath.</p><p>The sense of travel, slight as it's become is one of the few remaining RP elements. I enjoy the intra-zone travel immensely and the inter-zone travel likewise makes me feel like I'm actually going somewhere.</p><p>I've seen the one-click travel usage in Oblivion and Fallout 3, and it really detracts from the sense of world-size.</p><p>I find it interesting that the OP manages to discredit any responses contradictory to his by saying he anticipates "hardcore" players liking it the way it is. What about non-hardcore players who like it the way it is?</p><p>Bottom line: I think this is a silly suggestion that trivializes the RP aspect of the game.</p><p>SC</p>
bleap
11-11-2008, 12:44 AM
<p><cite>kela wrote:</cite></p><p><span><p>I love posts like this, first call the poster names, then yell at the poster for giving there point of view, then saying we should just let SoE deside.</p><p>Um, yes the poster Bleep quoted could have been more diplimatic in his responce, like saying mearly "I happen to like zoning besides, A, B and C". That said they are just expressing thier opion just like you are expressing yours, and if they didn't then perhapse SoE would think that, everyone wanted what the OP wants(when that is not the case) and then implement a change without a full understanding of what the comunity as a whole wants. Ofcourse that could be what bleep wants... to shut up opposition <span style="color: #ff0000;">so only his side is heard</span>... but I doupt that, as I am sure he/she wants SoE to make decisions with the maximum amount of information on the topic possable. and not just make kneejerk decisions based on incomplete data.</p><p>I love this kind of post, where the poster thinks they know the mindset and the intent of the respondant...It must be wonderful to be Omnipotent..BUT ACTUALLY...</p><p>What I posted is the truth. Only SOE can determine what they are going to do. This post was about what a player wants to see. It would be great if SOE actually took into consideration what players wanted by taking a poll but this wasn't a poll, and he did sort of ask that naysayers need not respond...How hard is it to just not respond to a post obviously directed to SOE and not to fanbois?</p><p>And in an ironic twist...I am a HER ...so much for your Omnipotence</p></span></p>
Soulforged
11-11-2008, 01:37 AM
<p><cite>bleap wrote:</cite></p><blockquote><p><cite>Gage wrote:</cite></p><blockquote><p>Incentive to have a guild hall, perhaps?</p></blockquote><p>And what about we players who have a small guild (less than 10 active players) who don't want to spend every copper and status point on rent and upkeep? Guild halls are a time and money sink in the game, trying to keep people interested and the economy artificiall subdued.</p><p>Give us a bell to go directly to every zone that the guild hall bells currently have....Please...</p></blockquote><p>You're expected to deal with it until you're willing to put the time and coin in for the halls.</p>
ke'la
11-11-2008, 01:54 AM
<p><cite>bleap wrote:</cite></p><blockquote><p><cite>kela wrote:</cite></p><p><span><p><em>I love posts like this, first call the poster names, then yell at the poster for giving there point of view, then saying we should just let SoE deside.</em></p><p><em>Um, yes the poster Bleep quoted could have been more diplimatic in his responce, like saying mearly "I happen to like zoning besides, A, B and C". That said they are just expressing thier opion just like you are expressing yours, and if they didn't then perhapse SoE would think that, everyone wanted what the OP wants(when that is not the case) and then implement a change without a full understanding of what the comunity as a whole wants. Ofcourse that could be what bleep wants... to shut up opposition <span style="color: #ff0000;">so only his side is heard</span>... but I doupt that, as I am sure <span style="color: #ff0000;"><span style="text-decoration: underline;"><strong>he/she</strong></span></span> wants SoE to make decisions with the maximum amount of information on the topic possable. and not just make kneejerk decisions based on incomplete data.</em></p><p>I love this kind of post, where the poster thinks they know the mindset and the intent of the respondant...It must be wonderful to be Omnipotent..BUT ACTUALLY...</p><p>What I posted is the truth. Only SOE can determine what they are going to do. This post was about what a player wants to see. It would be great if SOE actually took into consideration what players wanted by taking a poll but this wasn't a poll, and he did sort of ask that naysayers need not respond...How hard is it to just not respond to a post obviously directed to SOE and not to fanbois?</p><p>And in an ironic twist...I am a HER ...so much for your Omnipotence</p></span></p> </blockquote><p>So I missed one personal pronoun...opps. Oh and where did I say I knew what you where thinking, I accually gave two possable ways of thinking, closed minded, only my opion is right therefor everyone else should shut up, or someone that wants all info to reach SoE.</p><p>Also, if you don't want a responce from people that disagree with your post there are ways to inform devs of your opion that would not indirectly solisate an opposing responce. Going to a Demorcatic Fundraiser and saying "Obama Sucks" is going to get a responce, even if you say you don't want one first... the same is true here.</p>
bks6721
11-11-2008, 01:58 AM
<p>my vote? Get rid of the bells. Get rid of druid rings. Gid rid of all "I'm too lazy to travel" methods and make players use their horse, feet or carpet.</p><p>I remember way back when my very first character was able to make the journey from qeynos all the way to the commonlands! It took me a long time to get there and it was an adventure at level 20. Nek Forest was spooky and dangerous. Now Nek forest is just one of the instaport Mariner Bell locations. Travel is so easy its just dumbing down the game.</p><p>Really, how easy does it have to get before people stop complaining about how long it takes to travel around the world?</p>
Soulforged
11-11-2008, 02:04 AM
<p><cite>bks6721 wrote:</cite></p><blockquote><p>my vote? Get rid of the bells. Get rid of druid rings. Gid rid of all "I'm too lazy to travel" methods and make players use their horse, feet or carpet.</p><p>I remember way back when my very first character was able to make the journey from qeynos all the way to the commonlands! It took me a long time to get there and it was an adventure at level 20. Nek Forest was spooky and dangerous. Now Nek forest is just one of the instaport Mariner Bell locations. Travel is so easy its just dumbing down the game.</p><p>Really, how easy does it have to get before people stop complaining about how long it takes to travel around the world?</p></blockquote><p>I loved the run from CL gate to docks in Nek, back when there were the agro owlbears along that path. Though most ran along the hill above the agro mobs, it was still so fun to get through there.</p><p>Before people stop complaining, SOE would have to give players GM type transport abilities, that send you within a yard of your target mob (Or let players summon any mob they want right to their feet), and have an instant "I win" button, and get to choose the loot you want to drop.</p>
thephantomposter
11-11-2008, 03:15 AM
<p>This is my first time posting on a topic like this.</p><p>First, I love the traveling and exploring.</p><p>Second, the traveling can be irksome. IE: When some quests require a back and forth travel or you end up traveling to do quests or go back with your loot and back again to quest some more.</p><p>My thought on this, I like what they did with the Griffons in TS and Nek, initially you have to explore and do a quest to get access to the 'easy' travel. Why not have a quest or once a certain percentage is discovered, you have an easier way of getting there.</p><p>Honestly I am quite happy with EQ2 the way it is but that is my 2 coppers.</p>
Alienor
11-11-2008, 04:18 AM
<p>Can we get at least some more "did you know..."? Seen the existing ones for 1000 times now, it is getting old and boring.</p><p>sarcasm start: Some number girls instead of the progress bar would also be nice, but that might be too much Monty Python like "and now for something completely different".Oh, and please, don't even think of adding commercials to the loading screen.sarcasm end.</p>
Goldfing
11-11-2008, 04:40 AM
<p>OP isn't asking less travel, less exploring, less risk when geting from A to B. He merely wants less loading screens, which are load on server, PC and unpractical use of player time. It does add to reality a bit but those leaning towards roleplayingcan would still be able to use existing hopping.</p><p>GH travel is great, but there are times when i myself avoid it, takes a good minute to load the recources in GH itself</p>
Chiyoiche
11-11-2008, 05:44 AM
<p>while we are at it, just let every class have every single port to every single major zone possible...<img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>move along peoples...im sure the troll patrol will be here soon to shut this down...nothing to see here...</p>
steelbadger
11-11-2008, 07:30 AM
<p><cite>bleap wrote:</cite></p><blockquote><p><cite>Gage wrote:</cite></p><blockquote><p>Incentive to have a guild hall, perhaps?</p></blockquote><p>And what about we players who have a small guild (less than 10 active players) who don't want to spend every copper and status point on rent and upkeep? Guild halls are a time and money sink in the game, trying to keep people interested and the economy artificiall subdued.</p><p>Give us a bell to go directly to every zone that the guild hall bells currently have....Please...</p></blockquote><p>Surely it's quite simple. You have to go the long way round. My guild doesn't have a guild hall yet, I've never had much of a problem having to run across zones.</p><p>You have weighed up the cost and the value and have decided that the capability to zone anywhere anywhen is not worth the price you'd have to pay, that is your choice and not the fault of SOE. You can't both have your cake (your platz) and eat it (use your platz to buy GH ports); it's a feature of life.</p>
Thunderthyze
11-11-2008, 08:12 AM
<p><cite>thephantomposter wrote:</cite></p><blockquote><p>This is my first time posting on a topic like this.</p></blockquote><p>Welcome to the forums <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Really though, what have you spent your time doing if not posting on inane argumentative threads like this?</p>
ZerkerDwarf
11-11-2008, 09:08 AM
<p>The travel bonus of guild halls is not that every (or at least quite a lot) zones are available directly, but also the guild hall call with its nice 10 minutes recast time.</p><p>So increasing the number of destinations of common bells would not make the guild hall call obsolete.</p><p>You would just get rid of that stupid bell-jumping-zoning. Why not selecting your final destination at the first bell?</p><p>That jumping from bell to bell that are in non-hostile areas is just annoying. Where your very next step is to click on the next bell. Where you haven't a single meter to walk to reach the next bell and no hostile mob is near.</p><p>So please SOE, reduce the loading screens between starting zone and destination when you are just jumping from bell to bell anyway. Don't know how many hours I've spent watching loading screens in this game since Nov 2004.</p>
firza
11-11-2008, 09:32 AM
<p><cite>bleap wrote:</cite></p><blockquote><p><cite>Jovie@Guk wrote:</cite></p><blockquote><p>If zoning bugs you that much, please install vanguard and play that.</p><p>Seriously.</p><p>A-it is not taxing at all on a computer built within the last 4 years.</p><p>B-There is already literrally no travelling as it is now, gotta leave something in, otherwise we might as well play guild wars.</p><p>C-Profit.</p></blockquote><p>Here is you hard core (I. E. fanboi) response.</p><p>Seriously, why don't you people just let SOE read and do what they would like. There is no reason for you to chime in with reasons why this shouldn't be done, since you have ZERO control over wether it gets implemented or not. I happen to like the idea so is your input more important than mine or the OPs?</p><p>Here is an idea...Let SOE decide....</p></blockquote><p>there is a reason to chime in. Eventhough I do not count myself as hardcore...the incessant whining about stuff thats been implemented is crazy. SONY has decided....only a short time ago.</p><p>Why waste more Dev time for something they just spend time on to implement because a person/a guild is to lazy to pay the price the Dev's obviously feel is worth it?</p>
zaneluke
11-11-2008, 09:37 AM
<p><cite>bleap wrote:</cite></p><blockquote><p>Seriously, why don't you people just let SOE read and do what they would like. There is no reason for you to chime in with reasons why this shouldn't be done, since you have ZERO control over wether it gets implemented or not. I happen to like the idea so is your input more important than mine or the OPs?</p><p>Here is an idea...Let SOE decide....</p></blockquote><p>Because it is a public forum. I honestly think some ideas posted here are amsome. And some are turds. If, and I mean if soe reads these forums and comes across a thread like this why sholdnt they see what the majorty of a community wants?</p><p>Remember when the bell was on the other side of enchanted lands? Or when you needed to do access quests to get to certain zones?</p><p>so back to your post. Let the feedback on posts like these test the waters. Something available to guild hall owners should not be available to the ENTIRE game population. You have to put goals in the game and reward people for hard work.</p><p>seriously though. Travel in this game is easy. With all the bells and boats it never take me more than a few minutes to get where i need to go.</p>
Thunderthyze
11-11-2008, 09:43 AM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>why do I have to bell hop 4 times to go from Qeynos to Lavastorm? It's totally unnecessary. Sure it was fun to discover all the zones but now that I have done that, why do I have to keep doing that? Why do I have to clicky Antonica, clicky TS, clicky Nek, clicky Lavastorm? Why can't I just clicky Lavastorm?</p></blockquote><p>Err....Qeynos to Lavastorm is 2 zones?</p><p>QH > Nek</p><p>Nek > Lava</p><p>If you're complaining about travel time are you going to include getting to DFC or CT?</p><p>You pay what....60s to get to Nek or TS from the docks? How much would you consider paying to get straight to your destination? 10g? 25g? 50g? How much before you would say, screw it, I'll run?</p><p>I think this is more of an envy thing. You can see some people who are in guilds that spend insane amounts to provide these services to their members and you say "I want that".</p><p>Tell me I'm wrong. Wear and tear on your pc.........yeah, right.</p>
Doodar
11-11-2008, 09:47 AM
<p>Go back to the original set up on the bells where you need to be certain level and do a quest line to even activate them. Make people pay to use the bells to where they need to go. Remove all travel type items from game except ports by druid/wizzie. Make the OP run and zone 8x more then he is now. Then maybe he wont ^&*(()3 and complain.</p>
Eadon
11-11-2008, 09:54 AM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Graywindnz wrote:</cite></p><blockquote>Um why not just take the bell directly to TS or Nek, all its costs is 60 silver??</blockquote><p>Those have always been there, however you gotta be in the Harbor to do that so zone to the harbor, then TS/Nek, then zone again. </p><p>Just trying to cut down on all the senseless loading times.</p></blockquote><p>If you want practacle, set your recall point to Qeynos Harbour.</p><p>It has everything you use regularly in a city for except for crafting (which is one zone away, in North Qeynos). You have your broker, status merchants, mender, banker and it is the start of the best transport hub outside of a guild hall.</p>
StormCinder
11-11-2008, 10:45 AM
<p><cite>zaneluke wrote:</cite></p><blockquote><p>I honestly think some ideas posted here are amsome. And some are turds. If, and I mean if soe reads these forums and comes across a thread like this why sholdnt they see what <span style="color: #ff0000;">the majorty of a community</span> wants?</p></blockquote><p>A common misperception. The forums do not represent a majority...not even close. The forums are a vocal minority. </p><p>The forums are essentially the 'talk radio' of a game. A handful of people with opinions (and personalities) strong enough to actually participate. But not necessarily representative of all players.</p><p>SC</p>
Lethe5683
11-11-2008, 10:47 AM
<p>OP: "OMG I can be bothered to spend an extra 10 sec zoning!"</p><p>Zoning is fast and not a big deal... there's plenty worse time sinks in the game to be worrying about something like this. What next you want to be able to just think of the zone at any time an instantly port there?</p>
Dasein
11-11-2008, 10:50 AM
<p><cite>Holymoly@Runnyeye wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p>why do I have to bell hop 4 times to go from Qeynos to Lavastorm? It's totally unnecessary. Sure it was fun to discover all the zones but now that I have done that, why do I have to keep doing that? Why do I have to clicky Antonica, clicky TS, clicky Nek, clicky Lavastorm? Why can't I just clicky Lavastorm?</p></blockquote><p>Err....Qeynos to Lavastorm is 2 zones?</p><p>QH > Nek</p><p>Nek > Lava</p><p>If you're complaining about travel time are you going to include getting to DFC or CT?</p><p>You pay what....60s to get to Nek or TS from the docks? How much would you consider paying to get straight to your destination? 10g? 25g? 50g? How much before you would say, screw it, I'll run?</p><p>I think this is more of an envy thing. You can see some people who are in guilds that spend insane amounts to provide these services to their members and you say "I want that".</p><p>Tell me I'm wrong. Wear and tear on your pc.........yeah, right.</p></blockquote><p>There's already the catapult in Zek that will send you to DFC once you've done the quest to activate it. Adding a similar form of rapid transit to CT wouldn't be out of place, and would likely help that zone see more use.</p>
M0rticia
11-11-2008, 11:04 AM
<p><cite>Dasein wrote:</cite></p><blockquote><p><cite>Holymoly@Runnyeye wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p>why do I have to bell hop 4 times to go from Qeynos to Lavastorm? It's totally unnecessary. Sure it was fun to discover all the zones but now that I have done that, why do I have to keep doing that? Why do I have to clicky Antonica, clicky TS, clicky Nek, clicky Lavastorm? Why can't I just clicky Lavastorm?</p></blockquote><p>Err....Qeynos to Lavastorm is 2 zones?</p><p>QH > Nek</p><p>Nek > Lava</p><p>If you're complaining about travel time are you going to include getting to DFC or CT?</p><p>You pay what....60s to get to Nek or TS from the docks? How much would you consider paying to get straight to your destination? 10g? 25g? 50g? How much before you would say, screw it, I'll run?</p><p>I think this is more of an envy thing. You can see some people who are in guilds that spend insane amounts to provide these services to their members and you say "I want that".</p><p>Tell me I'm wrong. Wear and tear on your pc.........yeah, right.</p></blockquote><p>There's already the catapult in Zek that will send you to DFC once you've done the quest to activate it. Adding a similar form of rapid transit to CT wouldn't be out of place, and would likely help that zone see more use.</p></blockquote><p>I think we found an answer. I love that catapult in Zek. Why not have a catapult in every zone that will toss you to a random location in-game? Zone roulette! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
revren
11-11-2008, 11:12 AM
<p>Hey Hey</p><p>I think i am missing something did the OP say that he wanted to STOP you from having to run from place to place. No he wants the option to not go threw multiple load screens. If you want to run from zone to zone killing every grey mob along the way spinning in [no no words!] circles the whole way screaming "I am a Yankee Doodle Dandy" i will not stop you just kick you form my group while i wait 30 mins outside of Maidens.</p><p>Sorry folks it is about choice, I have friends in game , hey kat, who are still waiting on me to steal the military satalite that i promised , so that they would have a faster internet connection who have to wait a long time between loading screens. Why not allow us to decided how we want to play. If you enjoy the run , here is a strange thought , run it. </p><p>Welcome Home</p><p>Rev</p>
Zarador
11-11-2008, 11:49 AM
<p>Here is the situation that I see in all this.</p><p>Some play styles get some perks that other play styles don't get. They give them special advantages which make the game rewarding for what it is they choose to partisipate in, be it a class, trade skill or guild membership.</p><p>Then other people complain how even though they don't partisipate in that play style, their at some huge disadvantage because of the other players advantage.</p><p>So how exactly do you design a carrot on a stick reward system if everyome gets the carrot?</p><p>People need to learn to accept that doing "X" will reward me with "X"; not the reward for "Y". If you enjoy living in a city where travel is more tedious (notice I did not say difficult); then you made that choice. Freeport does not need to be changed to be like Neriak because you have the option to live in Neriak. Guild Halls don't need to have expedited transportation removed because you can always join a Guild that offers that. Class "X" does not need all the transportation options that Class "Y" has because you can still roll your own Class "Y".</p>
zaneluke
11-11-2008, 12:00 PM
<p><cite>StormCinder wrote:</cite></p><blockquote><p><cite>zaneluke wrote:</cite></p><blockquote><p>I honestly think some ideas posted here are amsome. And some are turds. If, and I mean if soe reads these forums and comes across a thread like this why sholdnt they see what <span style="color: #ff0000;">the majorty of a community</span> wants?</p></blockquote><p>A common misperception. The forums do not represent a majority...not even close. The forums are a vocal minority.</p><p>The forums are essentially the 'talk radio' of a game. A handful of people with opinions (and personalities) strong enough to actually participate. But not necessarily representative of all players.</p><p>SC</p></blockquote><p>Sorry I should have typed "a mjority of the community that visits the official website"</p><p>I know plenty of people who do not visit the web site. If I could do a poll in game to see how many people visit here on a regular basis i would guess that a large % of the unhappy people visit here.</p><p>I just have to come on in as part of the " i like the game the way it is dear god please stop dumbing it down and down crowd". It is my minor mission. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
interstellarmatter
11-11-2008, 12:37 PM
<p>Am I hearing things or did people actually call this a troll thread? Some people need to get a grip on themselves. Because someone posts something that you don't agree with doesn't make it a troll thread.</p><p>Anyway, I actually agree with the OP. Having to sit through 3 or 4 loading screens is not immersion. It's down right annoying. He's not talking about eliminating runs through the rolling hilltops of Antonica or the flatlands of CL. He's talking about eliminating the turn around..click..loading...click...loading...click.. .. </p><p>Think about it...how does that help with RP or any kind of immersion? It's a timesink that eats up not only your time but your computer's resources. Either eliminate the excess bells OR eliminate all bells on the docks and the guildhalls.</p>
Karlen
11-11-2008, 12:53 PM
<p>I would expect part of the trouble in implementing this is that some bells are faction-specific. Well a good person can zone from their guild hall to antonica and then qeynos harbor and then willow wood, an evil person gets stopped at antonica.</p><p>To determine which selection of zones you could go to, it would have to evaluate each possible path to make sure that you are allowed through every link in the chain.</p><p>How difficult this would be to code I don't know. </p><p>I guess a "good" list and an "evil" list could pop up like it does at the Sinking Sands carpet?</p>
Mentle
11-11-2008, 01:00 PM
<p>Excellent point Karien that its taken 4 pages for someone to realise <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Lethe5683
11-11-2008, 01:02 PM
<p>Or a better point... stop being lazy. </p>
interstellarmatter
11-11-2008, 01:05 PM
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p>Or a better point... stop being lazy. </p></blockquote><p>That's funny. Not wanting to sit through 3 zoning screens is lazy? Try this, walk around your office and ask 5 different people if they think that is lazy or wanting to be efficient. Let me know the results.</p>
CrazyMoogle
11-11-2008, 01:10 PM
<p><cite>interstellarmatter wrote:</cite></p><blockquote><p>Am I hearing things or did people actually call this a troll thread? Some people need to get a grip on themselves. Because someone posts something that you don't agree with doesn't make it a troll thread.</p></blockquote><p>You are correct.</p><p>I don't even agree with the OP, but the trolls are some of the people responding to the OP, not the OP himself.</p>
dartie
11-11-2008, 01:13 PM
<p><cite>bks6721 wrote:</cite></p><blockquote><p>my vote? Get rid of the bells. Get rid of druid rings. Gid rid of all "I'm too lazy to travel" methods and make players use their horse, feet or carpet.</p><p>I remember way back when my very first character was able to make the journey from qeynos all the way to the commonlands! It took me a long time to get there and it was an adventure at level 20. Nek Forest was spooky and dangerous. Now Nek forest is just one of the instaport Mariner Bell locations. Travel is so easy its just dumbing down the game.</p><p>Really, how easy does it have to get before people stop complaining about how long it takes to travel around the world?</p></blockquote><p>I understand the first paragraph of this post. If the point of travel is to a) be realistic and b) present a logistical challenge, then I can see the value of hoofing it from one spot to another. </p><p>Like this poster, I'm not convinced that all of the clicky-bells improve the experience of playing--and I can understand those who want us either to walk or take a real boat (such as the ones to BBM or Kylong) to our destinations.</p><p>But I really do not understand what this poster means when he talks about travel being "easy" in the 3rd paragraph. </p><p>Getting from North Qeynos to Enchanted Lands with bells right now is EASY. No one disputes that it is easy. It is just pointlessly time consuming.</p><p>There's nothing hard about clicking a bell to go from NQ to QH.</p><p>There's nothing hard about paying 60 silver to go from QH to Nektulos.</p><p>There's nothing hard about walking down the Nek docks to the EL bell and clicking it.</p><p>I'm pretty sure the OP's point is precisely that all of these steps are SO EASY that <em>there does not appear to be any point in going through three loading screens in order to reach a destination if I am not separated from that destination by a single obstacle or hostile mob</em>.</p><p>No one thinks that it's hard to get to EL from NQ. Staring at zoning screens isn't difficult; it's just pointless.</p><p>With all that said, the current pointless clicky system may be working as intended (since it is putting pressure on everyone to get into a guild with portals). I guess if that's the way the devs want the game to work, then that is their prerogative. But let's not delude ourselves by using language that suggests they are trying to <strong>challenge</strong> us to overcome travel obstacles when the reality is that the current system simply <strong>bores</strong> us into overcoming those obstacles with a guildhall. </p>
StormCinder
11-11-2008, 01:37 PM
<p>I support 100% the revised proposal to remove all insta-travel bells throughout the game.</p><p>SC</p>
Lethe5683
11-11-2008, 01:38 PM
<p><cite>StormCinder wrote:</cite></p><blockquote><p>I support 100% the revised proposal to remove all insta-travel bells throughout the game.</p><p>SC</p></blockquote><p>Me too.</p>
Jovie
11-11-2008, 01:48 PM
<p>Going all the way back to page one where bleap was standard bleap.......</p><p>Dear Bleap,</p><p>Thank you for shouting to the world that your opinion is the only one valid and the only one that should be heard. Your narrowminded vision is heroic and known throughout the free world. I shall forever zip my lip and keep all of my opinions to myself in order to prevent upsetting you.</p><p>On second though, nah.</p><p>Anyone who thinks that the act of zoning is taxing on a pc made since 2004 is probably replacing the act of waiting for your character to reappear with system stress. If you zone slow, get a better pc and internet connection.</p><p>While i am not a fan of keeping certain items available only to a select few, i am a backer of keeping guild hall items within the hall. It is a privilage that people can have if they choose to cooperate and contribute in order to have.</p><p>The initial items cost a lot, the upkeep costs a lot. If they make these items available in the general areas, then there really is no reason to have a guild hall for other than appearances.</p><p>The only people i see as having reason for more instantaneous travel are those who play this game on satelite connections. My guildmate Ferria and her husband play on one and i see how long it takes to zone for them. Then again, they are in the guild hall so they do have access to these amenities.</p><p>Back to bleap, i challenge you to post something, anything, in a polite and well constructed manner. Any subject. In years, i have yet to see you post without stepping on someones face.</p>
Kizee
11-11-2008, 01:48 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>Wow, ANOTHER one of these posts? Getting to be one every 2-3 days. No matter how easy SoE makes it to travel around in EQ2, people ask for it easier. What do people want? A pocket item that will port them to any dungeon or zone in the game? You could join a guild, work hard, and then you practically have that, just in guild hall items. God people, how easy can it get?</blockquote><p>Instant gradification people are a plague to MMORPGs.</p>
Lethe5683
11-11-2008, 01:49 PM
<p><cite>Kizee wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>Wow, ANOTHER one of these posts? Getting to be one every 2-3 days. No matter how easy SoE makes it to travel around in EQ2, people ask for it easier. What do people want? A pocket item that will port them to any dungeon or zone in the game? You could join a guild, work hard, and then you practically have that, just in guild hall items. God people, how easy can it get?</blockquote><p>Instant gradification people are a plague to MMORPGs.</p></blockquote><p>I couldn't agree more.</p>
Nimeesha
11-11-2008, 01:51 PM
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p><cite>StormCinder wrote:</cite></p><blockquote><p>I support 100% the revised proposal to remove all insta-travel bells throughout the game.</p><p>SC</p></blockquote><p>Me too.</p></blockquote><p>Me three. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
thephantomposter
11-11-2008, 02:58 PM
<p><cite>Holymoly@Runnyeye wrote:</cite></p><blockquote><p><cite>thephantomposter wrote:</cite></p><blockquote><p>This is my first time posting on a topic like this.</p></blockquote><p>Welcome to the forums <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Really though, what have you spent your time doing if not posting on inane argumentative threads like this?</p></blockquote><p>Thanks, mostly I like to post funny stuff or ask a lot of questions but mostly lurk, hence 'thephantomposter' <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />.</p><p>I am of the group that says, take it as it is, it is Sony's game, let them do it the way they want, not talking about bugged stuff but cosmetic stuff like this. Arguments based on preference.</p><p>I could partly relate to the OP, I have an alt in TD, I love everything about TD except one thing, To get to the world, I take a carpet from TD to BBM onto a cliff. I then have to run across the beach to the docks to access the rest of the world. Irritating but not game breaking in anyway. I get a lot of stuff from questing and I always end up back in TD after a few hours. I have to empty the sand in my boots everytime at the docks, which is ok because I usually just miss both boats. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>I wish I could jump of that Griffon that comes from TD, I could try and land in the boat as it goes by, eh, anybody from Sony change this just for me?</p>
liveja
11-11-2008, 03:14 PM
<p><cite>dartie wrote:</cite></p><blockquote><p>I'm pretty sure the OP's point is precisely that all of these steps are SO EASY that <em>there does not appear to be any point in going through three loading screens in order to reach a destination if I am not separated from that destination by a single obstacle or hostile mob</em>.</p><p>No one thinks that it's hard to get to EL from NQ. Staring at zoning screens isn't difficult; it's just pointless.</p></blockquote><p>/thread, we have a winner.</p>
surepaw
11-11-2008, 05:02 PM
<p>First, I can see the OP's point. The loading creens get annoying.</p><p>But, lets look at it from a history of EQ2:</p><p>Back when the game first started, you had to run all the way through Antonica to get to Thundering Steppes.</p><p>You had to do a quest to get access to any other large zones besides Antonica, Commonlands, Nek Forest, and Thundering Steppes.</p><p>To get to another zone, like Everfrost for example, you had to go to yet another zone, in this case Zek.</p><p>There was no tickets to purchase to get to Thundering Steppes and Nek Forest.</p><p>People complained about the run to TS or Nek, so they added a ticket system. Then they complained about having to run across TS and Nek, so they added some griff towers.</p><p>OK, people complained about all that. Some complained, and rightfully so, that a tradeskiller looking to harvest could not go to another zone without doing the access quest. Others complained the access quest was too hard. So they took the quest and level restrictions off.</p><p>Next, people complained that going thru various zones to zone to another area was to tedious, so they made all the Shattered lands bells go into Nek or TS.</p><p>After that people complained that biuying the ticket was too much trouble, so they added a bell to Antonica and Commonlands to go to TS and Nek.</p><p>Yet people still complained about the tedious bell travel, so SOE decided that when enough was enough, they would make travel real easy overall, but this time for a price, you would have to work for it, no more changing everything for the ones that did not like the way it was and tick off the ones that stayed and played week in and week out. They added the easy travel in the guild halls, you just had to buy a hall and pay the upkeep. Cost was coin and status. This way they made everyone happy, the people who thought it was tedious got what they wanted and the people who thought SOE was making the game too easy got what they wanted. A win win.</p><p>Nope, the ones that thought the game was too tedious and that their time was valuble did not want to take the time to make coin to pay for a guild hall, nor did they want to join a guild who had one, because then they may have to do stuff they do not want to do, like help pay for the hall.</p><p>Now, as I see it, SOE has been more then fair, trying to meet everyone and reach a nice happy medium. But I see now that is not possible. It just will not work. No matter what SOE does, it will never be enough.</p><p>This comes from hearing other posts, not just this one. Basically, what will happen is this, SOE, if they cave in and give the one bell to all areas of the Shattered Lands, someone else will come back and say "why do I have to take the boat to RoK", or "why do I have to wait up to 5 minutes at the spires to go to KoS", or "why not make spire in town".</p><p>Why not just add a /claim item for a pocket teleporter, once you go there, you just click it and now you can teleport there anytime you want. Oh wait, someone will complain of the fact you have to the zone first before you can access it on your teleporter, that won't work.</p><p>Hmmm, guess there is no pleasing everyone. SOE has proved that and then some.</p>
Thunndar316
11-11-2008, 05:22 PM
<p><cite>Chiyoiche@Antonia Bayle wrote:</cite></p><blockquote><p>while we are at it, just let every class have every single port to every single major zone possible...<img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>move along peoples...im sure the troll patrol will be here soon to shut this down...nothing to see here...</p></blockquote><p>I love this response. This poster takes my simple request of less bell hopping and pushes it to the extreme of insta ports for everybody that go anywhere.</p><p>There is no travel in bell hopping from 4 different zones. I'm not asking to end the actual travel like going from Butcherblock to Loping Planes or going from Kylong to Jarsath Wastes. I'm just asking to get rid of the senseless bell hopping from Qeynos to the old Shattered Lands zones. </p><p>It's pointless and totally un necessary to watch 4 loading screens within 10 seconds of eachother when you only need one.</p>
Thunndar316
11-11-2008, 05:33 PM
<p><cite>Holymoly@Runnyeye wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p>why do I have to bell hop 4 times to go from Qeynos to Lavastorm? It's totally unnecessary. Sure it was fun to discover all the zones but now that I have done that, why do I have to keep doing that? Why do I have to clicky Antonica, clicky TS, clicky Nek, clicky Lavastorm? Why can't I just clicky Lavastorm?</p></blockquote><p>Err....Qeynos to Lavastorm is 2 zones?</p><p>QH > Nek</p><p>Nek > Lava</p><p>If you're complaining about travel time are you going to include getting to DFC or CT?</p><p>You pay what....60s to get to Nek or TS from the docks? How much would you consider paying to get straight to your destination? 10g? 25g? 50g? How much before you would say, screw it, I'll run?</p><p>I think this is more of an envy thing. You can see some people who are in guilds that spend insane amounts to provide these services to their members and you say "I want that".</p><p>Tell me I'm wrong. Wear and tear on your pc.........yeah, right.</p></blockquote><p>I have a guild hall, and we have the shattered lands bells, and the druid rings, even the kos portals. Come over to Everfrost and I would be happy to show you.</p><p>What you said about 2 zones is true IF you're in Qeynos Harbor. Other wise it's 4 like I said. Antonica, TS, Nek, Lavastorm. Lets not quabble about semantics. You get the point.</p>
Thunndar316
11-11-2008, 05:39 PM
<p><cite>dartie wrote:</cite></p><blockquote><p><cite>bks6721 wrote:</cite></p><blockquote><p>my vote? Get rid of the bells. Get rid of druid rings. Gid rid of all "I'm too lazy to travel" methods and make players use their horse, feet or carpet.</p><p>I remember way back when my very first character was able to make the journey from qeynos all the way to the commonlands! It took me a long time to get there and it was an adventure at level 20. Nek Forest was spooky and dangerous. Now Nek forest is just one of the instaport Mariner Bell locations. Travel is so easy its just dumbing down the game.</p><p>Really, how easy does it have to get before people stop complaining about how long it takes to travel around the world?</p></blockquote><p>I understand the first paragraph of this post. If the point of travel is to a) be realistic and b) present a logistical challenge, then I can see the value of hoofing it from one spot to another. </p><p>Like this poster, I'm not convinced that all of the clicky-bells improve the experience of playing--and I can understand those who want us either to walk or take a real boat (such as the ones to BBM or Kylong) to our destinations.</p><p>But I really do not understand what this poster means when he talks about travel being "easy" in the 3rd paragraph. </p><p>Getting from North Qeynos to Enchanted Lands with bells right now is EASY. No one disputes that it is easy. It is just pointlessly time consuming.</p><p>There's nothing hard about clicking a bell to go from NQ to QH.</p><p>There's nothing hard about paying 60 silver to go from QH to Nektulos.</p><p>There's nothing hard about walking down the Nek docks to the EL bell and clicking it.</p><p>I'm pretty sure the OP's point is precisely that all of these steps are SO EASY that <em>there does not appear to be any point in going through three loading screens in order to reach a destination if I am not separated from that destination by a single obstacle or hostile mob</em>.</p><p>No one thinks that it's hard to get to EL from NQ. Staring at zoning screens isn't difficult; it's just pointless.</p><p>With all that said, the current pointless clicky system may be working as intended (since it is putting pressure on everyone to get into a guild with portals). I guess if that's the way the devs want the game to work, then that is their prerogative. But let's not delude ourselves by using language that suggests they are trying to <strong>challenge</strong> us to overcome travel obstacles when the reality is that the current system simply <strong>bores</strong> us into overcoming those obstacles with a guildhall. </p></blockquote><p>Exactly what I mean. Thank you.</p>
surepaw
11-11-2008, 05:40 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Chiyoiche@Antonia Bayle wrote:</cite></p><blockquote><p>while we are at it, just let every class have every single port to every single major zone possible...<img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>move along peoples...im sure the troll patrol will be here soon to shut this down...nothing to see here...</p></blockquote><p>I love this response. This poster takes my simple request of less bell hopping and pushes it to the extreme of insta ports for everybody that go anywhere.</p><p>There is no travel in bell hopping from 4 different zones. I'm not asking to end the actual travel like going from Butcherblock to Loping Planes or going from Kylong to Jarsath Wastes. I'm just asking to get rid of the senseless bell hopping from Qeynos to the old Shattered Lands zones.</p><p>It's pointless and totally un necessary to watch 4 loading screens within 10 seconds of eachother when you only need one.</p></blockquote><p>As I said earlier, I see your point. And I think with the guild halls they have fixed that and met both sides half way, in fact they met your side more then half way.</p><p>But how do you get 4 different zones of bell hopping to one? OK, zone from somewhere in Qeynos (assuming you are from Qeynos) to Antonica (1), zone Antonica to TS(2) zone from TS to Nek (only because of the faction thing btw, the areas off Nek docks are different faction then from TS docks) (3) zone from nek to zone (4). Ok I see that, now for the one bell, hmmm, I am guessing you want them to put the bell in every area of every city, or maybe you want it in your house, I do not know, that would make it one zoning I guess.</p><p>My point is there are people with different wants in the game, many liked the game when it first came out, others liked a few x-packs later, others like it the way it is now. some people think the game should have a since of time consumtion in it, others think it should be difficult. Well the difficultness of going to any area is gone, but the hard work in getting easy zoneing has kind of come back with the guild halls, this way SOE has tried to make the majority of both worlds happy, they put in a time consumption in that you have to get coin and status and related it to ease of travel and play.</p><p>I guess if someone has a different opinion tho, that is just not good enough, either agree or shut up. At least that is how I see the post above.</p>
Thunndar316
11-11-2008, 05:50 PM
<p><cite>surepaw wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Chiyoiche@Antonia Bayle wrote:</cite></p><blockquote><p>while we are at it, just let every class have every single port to every single major zone possible...<img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>move along peoples...im sure the troll patrol will be here soon to shut this down...nothing to see here...</p></blockquote><p>I love this response. This poster takes my simple request of less bell hopping and pushes it to the extreme of insta ports for everybody that go anywhere.</p><p>There is no travel in bell hopping from 4 different zones. I'm not asking to end the actual travel like going from Butcherblock to Loping Planes or going from Kylong to Jarsath Wastes. I'm just asking to get rid of the senseless bell hopping from Qeynos to the old Shattered Lands zones.</p><p>It's pointless and totally un necessary to watch 4 loading screens within 10 seconds of eachother when you only need one.</p></blockquote><p>As I said earlier, I see your point. And I think with the guild halls they have fixed that and met both sides half way, in fact they met your side more then half way.</p><p>But how do you get 4 different zones of bell hopping to one? OK, zone from somewhere in Qeynos (assuming you are from Qeynos) to Antonica (1), zone Antonica to TS(2) zone from TS to Nek (only because of the faction thing btw, the areas off Nek docks are different faction then from TS docks) (3) zone from nek to zone (4).<strong> Ok I see that, now for the one bell, hmmm, I am guessing you want them to put the bell in every area of every city, or maybe you want it in your house, I do not know, that would make it one zoning I guess.</strong></p><p>My point is there are people with different wants in the game, many liked the game when it first came out, others liked a few x-packs later, others like it the way it is now. some people think the game should have a since of time consumtion in it, others think it should be difficult. Well the difficultness of going to any area is gone, but the hard work in getting easy zoneing has kind of come back with the guild halls, this way SOE has tried to make the majority of both worlds happy, they put in a time consumption in that you have to get coin and status and related it to ease of travel and play.</p><p>I guess if someone has a different opinion tho, that is just not good enough, either agree or shut up. At least that is how I see the post above.</p></blockquote><p>Just on the docks in Antonica and Commonlands, that's all. From there you could right click and choose from the list of Commons, Nek Forrest, Thundering Steps, EL, Zek, Lavastorm, Everfrost, Ferrott, and Mara. </p><p>Reguardless of what EQ2 used to be the game is what it is, and right now it has a lot of unnecessary loading screens.</p>
M0rticia
11-11-2008, 05:54 PM
<p><cite>revren wrote:</cite></p><blockquote><p>Hey Hey</p><p>I think i am missing something did the OP say that he wanted to STOP you from having to run from place to place. No he wants the option to not go threw multiple load screens. If you want to run from zone to zone killing every grey mob along the way spinning in f#cking circles the whole way screaming "I am a Yankee Doodle Dandy" i will not stop you just kick you form my group while i wait 30 mins outside of Maidens.</p></blockquote><p>Okay, totally off topic but this statement made me laugh so hard I choked on my drink. Thanks a lot Revren! <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p>
LordPazuzu
11-11-2008, 06:41 PM
<p>Such a bell exists as a guild hall amenity. Adding it for general usage on a public dock would make is useless as a guild hall amenity. EQ2 offers a good deal of its best rewards, in this case access to specialty zone bells, to successful guilds. It always has; it's one of the staples of the game.</p>
Lenefir
11-11-2008, 10:43 PM
<p><cite>Sulan@Lucan DLere wrote:</cite></p><blockquote><p>Such a bell exists as a guild hall amenity. Adding it for general usage on a public dock would make is useless as a guild hall amenity. EQ2 offers a good deal of its best rewards, in this case access to specialty zone bells, to successful guilds. It always has; it's one of the staples of the game.</p></blockquote><p>Why would it make the guild hall amenity bell useless? With the exception of the decoration features, every single amenity feature can be done somewhere, at least one place, but usually a lot of places, or be accessible in a couple of minutes if you go bother looking, in all the major cities or close to them.</p><p>Vendor NPC - sprinkled all over the worldCreature conjuror - your common mob all over the world, or in worst case, the training wall in Kunzar JungleMail boxes - sprinkled all over the worldGoblin lotto - a lot of places all over the worldGuild cloak designer - at least 1 in each home townBanker -a lot of places all over the worldetcetc</p><p>The only things that would require you somewhat more effort is the druid NPC, since you would have to hunt down a druid player to make the port for you, or like so many hordes of people have done, switch to an alt druid, make the port, switch back to the character you wanted to use the port and click before it goes poof.</p><p>Oh, I forgot, the +5 mount speed buff NPC can't be done anywhere else at the moment, although, there are several items around that increase the mount speed.</p><p>But in essence, why would people bother to buy a guild hall and get all these amenities if they were so "useless"?</p><p>Maybe because they are bored of running all over the place to do the same common daily stuff day after day and like the options of having them all in the same place? And not staring at a zoning screen all these times just to get from point A to point B when all you do is move 10-15 feet to click on the next bell.</p>
Thunndar316
11-12-2008, 04:37 PM
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p>OP: "OMG I can be bothered to spend an extra 10 sec zoning!"</p><p>Zoning is fast and not a big deal... there's plenty worse time sinks in the game to be worrying about something like this. What next you want to be able to just think of the zone at any time an instantly port there?</p></blockquote><p>Now multiply that by the number of times you have to zone to go from Antonica to Enchanted Lands. </p><p>Now multiply that by the number of times you have gone from Antonica to Enchanted Lands. </p><p>Now multiply that by the number of players that have had to zone 3 times to go from Antonica to Enchanted Lands.</p><p>That's a hell of a lot of un necessary loading, and waiting. Time that could be spent actually playing instead of staring at the bar.</p>
Thunndar316
11-12-2008, 04:40 PM
<p><cite>Sulan@Lucan DLere wrote:</cite></p><blockquote><p>Such a bell exists as a guild hall amenity. Adding it for general usage on a public dock would make is useless as a guild hall amenity. EQ2 offers a good deal of its best rewards, in this case access to specialty zone bells, to successful guilds. It always has; it's one of the staples of the game.</p></blockquote><p>The biggest draw of the guild hall is the extra Call spell that enables quick travel to and from from the hall itself. It's not the bells alone. It's the combination of the bells and the quick access by calling. </p><p>Having the bells on the docks would not hurt the appeal of having a guild hall one bit. Besides there are plenty of other great reasons to own a guild hall other than quick travel through the shattered lands. Druid Rings being one of them, and the best one IMO.</p>
Kendricke
11-12-2008, 04:52 PM
<p><cite>Laniala@Crushbone wrote:</cite></p><blockquote><p><cite>Sulan@Lucan DLere wrote:</cite></p><blockquote><p>Such a bell exists as a guild hall amenity. Adding it for general usage on a public dock would make is useless as a guild hall amenity. EQ2 offers a good deal of its best rewards, in this case access to specialty zone bells, to successful guilds. It always has; it's one of the staples of the game.</p></blockquote><p>Why would it make the guild hall amenity bell useless? With the exception of the decoration features, every single amenity feature can be done somewhere, at least one place, but usually a lot of places, or be accessible in a couple of minutes if you go bother looking, in all the major cities or close to them.</p><p>Vendor NPC - sprinkled all over the worldCreature conjuror - your common mob all over the world, or in worst case, the training wall in Kunzar JungleMail boxes - sprinkled all over the worldGoblin lotto - a lot of places all over the worldGuild cloak designer - at least 1 in each home townBanker -a lot of places all over the worldetcetc</p><p>The only things that would require you somewhat more effort is the druid NPC, since you would have to hunt down a druid player to make the port for you, or like so many hordes of people have done, switch to an alt druid, make the port, switch back to the character you wanted to use the port and click before it goes poof.</p><p>Oh, I forgot, the +5 mount speed buff NPC can't be done anywhere else at the moment, although, there are several items around that increase the mount speed.</p><p>But in essence, why would people bother to buy a guild hall and get all these amenities if they were so "useless"?</p><p>Maybe because they are bored of running all over the place to do the same common daily stuff day after day and like the options of having them all in the same place? And not staring at a zoning screen all these times just to get from point A to point B when all you do is move 10-15 feet to click on the next bell.</p></blockquote><p>Please point me to the shared supply depot, guild rally flag strategist, and the mender that I can set from 10-100% guild costs.</p>
Kendricke
11-12-2008, 04:56 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p>OP: "OMG I can be bothered to spend an extra 10 sec zoning!"</p><p>Zoning is fast and not a big deal... there's plenty worse time sinks in the game to be worrying about something like this. What next you want to be able to just think of the zone at any time an instantly port there?</p></blockquote><p>Now multiply that by the number of times you have to zone to go from Antonica to Enchanted Lands. </p><p>Now multiply that by the number of times you have gone from Antonica to Enchanted Lands. </p><p>Now multiply that by the number of players that have had to zone 3 times to go from Antonica to Enchanted Lands.</p><p>That's a hell of a lot of un necessary loading, and waiting. Time that could be spent actually playing instead of staring at the bar.</p></blockquote><p><span style="color: #00ff00;"><strong>Kendricke says to the guild, "Rally Flag planted at Runnyeye."</strong></span></p>
Boethius_Permafrost
11-13-2008, 08:28 PM
<p>Making people gratuitiously click on a bunch of different bells to zone to places they don't want to be is just plain stupid, especially now that the code has already been written for a one click bell. And it's disproportiately hard on those with slow zone times.</p><p>As far as realistic travel time, I wouldn't mind a long animated "sailing around" video (everyone with a level 70 guild hall should get the same, of course -- you are still sailing to a far away island). But that's only if you want to represent the travel time, and I would rather not.</p>
liveja
11-14-2008, 11:24 AM
<p><cite>Kendricke wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p>OP: "OMG I can be bothered to spend an extra 10 sec zoning!"</p><p>Zoning is fast and not a big deal... there's plenty worse time sinks in the game to be worrying about something like this. What next you want to be able to just think of the zone at any time an instantly port there?</p></blockquote><p>Now multiply that by the number of times you have to zone to go from Antonica to Enchanted Lands. </p><p>Now multiply that by the number of times you have gone from Antonica to Enchanted Lands. </p><p>Now multiply that by the number of players that have had to zone 3 times to go from Antonica to Enchanted Lands.</p><p>That's a hell of a lot of un necessary loading, and waiting. Time that could be spent actually playing instead of staring at the bar.</p></blockquote><p><span style="color: #00ff00;"><strong>Kendricke says to the guild, "Rally Flag planted at Runnyeye."</strong></span></p></blockquote><p>That's nice, Ken, but it doesn't invalidate the point of either the thread, or Thundarr's post. Just because you can plant a rally flag doesn't mean that the bells can't be re-worked so that you can bell from, say, QH straight to Feerott without stopping at TS Docks in between.</p><p>There's also the fact that you can only have 1 Rally Flag at a time, & what if it's posted at places other members of the guild don't want to go?</p>
Laoch69
11-14-2008, 01:19 PM
<p>I really don't understand why people say things like "it's not taxing on a computer", or "if you don't like zoning, play game xyz".</p><p>If you can get to enchanted lands (or whatever other zone you like) simply by clicking on bells, why make the person go through 3 different zones to do it?</p><p>For example, I want to go to drednever crash site.</p><p>East Freeport to Commonlands (yeah I could pay 40 sp to save zoning once, I know)</p><p>Commonlands to Nektulous</p><p>Nektulous to Enchanted lands</p><p>And then, because of my luck, I had to wait 4 mintues for the spires <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.</p><p>Yes big guilds can get to these places a lot easier, but why make people have to zone for no other reason but to zone.</p><p>In my example above, why not have the ability to go right to enchanted lands from Efp?.</p><p>I have a brand new computer, it doesn't mean I want to make it zone 3 times when all is needed is once <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
<p>All of these requests are basically making me think back to EQ1 with PoK.. THat is basically what folks are wanting a one stepping stone place to go to anywhere that ports currently take you, they don't want lore, they just want that one zone hop.</p>
Thunndar316
11-14-2008, 02:51 PM
<p><cite>Ohiv wrote:</cite></p><blockquote><p>All of these requests are basically making me think back to EQ1 with PoK.. THat is basically what folks are wanting a one stepping stone place to go to anywhere that ports currently take you, they don't want lore, they just want that one zone hop.</p></blockquote><p>There is no Lore or travel in click, zone, click, zone, click zone. It's stupid.</p><p>Edit: Either take all the bells out and make people hoof it, OR fix them.</p>
Thunndar316
11-14-2008, 02:57 PM
<p><cite>Kendricke wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p>OP: "OMG I can be bothered to spend an extra 10 sec zoning!"</p><p>Zoning is fast and not a big deal... there's plenty worse time sinks in the game to be worrying about something like this. What next you want to be able to just think of the zone at any time an instantly port there?</p></blockquote><p>Now multiply that by the number of times you have to zone to go from Antonica to Enchanted Lands. </p><p>Now multiply that by the number of times you have gone from Antonica to Enchanted Lands. </p><p>Now multiply that by the number of players that have had to zone 3 times to go from Antonica to Enchanted Lands.</p><p>That's a hell of a lot of un necessary loading, and waiting. Time that could be spent actually playing instead of staring at the bar.</p></blockquote><p><span style="color: #00ff00;"><strong>Kendricke says to the guild, "Rally Flag planted at Runnyeye."</strong></span></p></blockquote><p>Sure that works IF</p><ol><li>You're in a guild that has a guild hall</li><li>The guild has spent 100pp and I forget how much status to purchase the flag</li><li>The flag is actually planted where you want to go <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></li></ol>
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Ohiv wrote:</cite></p><blockquote><p>All of these requests are basically making me think back to EQ1 with PoK.. THat is basically what folks are wanting a one stepping stone place to go to anywhere that ports currently take you, they don't want lore, they just want that one zone hop.</p></blockquote><p>There is no Lore or travel in click, zone, click, zone, click zone. It's stupid.</p></blockquote><p>ACTUALLY there was lore, it's just been expandid. THe lore was the newer paths didn't exist, and then WOW they found a new boat path. COOL now you can take the port to get to a new zone instead of hoofing it overland. NOW I'm not saying I'm against streamlineing the boats, but there was some lore there to begin with, it's just that you don't like it is all.</p>
Thunndar316
11-14-2008, 03:02 PM
<p><cite>Ohiv wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Ohiv wrote:</cite></p><blockquote><p>All of these requests are basically making me think back to EQ1 with PoK.. THat is basically what folks are wanting a one stepping stone place to go to anywhere that ports currently take you, they don't want lore, they just want that one zone hop.</p></blockquote><p>There is no Lore or travel in click, zone, click, zone, click zone. It's stupid.</p></blockquote><p>ACTUALLY there was lore, it's just been expandid. THe lore was the newer paths didn't exist, and then WOW they found a new boat path. COOL now you can take the port to get to a new zone instead of hoofing it overland. NOW I'm not saying I'm against streamlineing the boats, but there was some lore there to begin with, it's just that you don't like it is all.</p></blockquote><p>There WAS lore at the release of the game but the second they put in the traveling bells it is kinda useless now isn't it? You can still do the access quests to Zek, Ferrott, ect. Nobody is stopping you. However, unless your a questing Lore junkie why would you even bother?</p>
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Ohiv wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Ohiv wrote:</cite></p><blockquote><p>All of these requests are basically making me think back to EQ1 with PoK.. THat is basically what folks are wanting a one stepping stone place to go to anywhere that ports currently take you, they don't want lore, they just want that one zone hop.</p></blockquote><p>There is no Lore or travel in click, zone, click, zone, click zone. It's stupid.</p></blockquote><p>ACTUALLY there was lore, it's just been expandid. THe lore was the newer paths didn't exist, and then WOW they found a new boat path. COOL now you can take the port to get to a new zone instead of hoofing it overland. NOW I'm not saying I'm against streamlineing the boats, but there was some lore there to begin with, it's just that you don't like it is all.</p></blockquote><p>There WAS lore at the release of the game but the second they put in the traveling bells it is kinda useless now isn't it? You can still do the access quests to Zek, Ferrott, ect. Nobody is stopping you. However, unless your a questing Lore junkie why would you even bother?</p></blockquote><p>BUT The point remains there IS LORE behind it. You keep saying there isn't but there is.</p><p>Like I said I wouldn't mind if the gnomes did some streamlineing of the ports I think it would be good.</p>
Thunndar316
11-14-2008, 03:13 PM
<p><cite>Ohiv wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Ohiv wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Ohiv wrote:</cite></p><blockquote><p>All of these requests are basically making me think back to EQ1 with PoK.. THat is basically what folks are wanting a one stepping stone place to go to anywhere that ports currently take you, they don't want lore, they just want that one zone hop.</p></blockquote><p>There is no Lore or travel in click, zone, click, zone, click zone. It's stupid.</p></blockquote><p>ACTUALLY there was lore, it's just been expandid. THe lore was the newer paths didn't exist, and then WOW they found a new boat path. COOL now you can take the port to get to a new zone instead of hoofing it overland. NOW I'm not saying I'm against streamlineing the boats, but there was some lore there to begin with, it's just that you don't like it is all.</p></blockquote><p>There WAS lore at the release of the game but the second they put in the traveling bells it is kinda useless now isn't it? You can still do the access quests to Zek, Ferrott, ect. Nobody is stopping you. However, unless your a questing Lore junkie why would you even bother?</p></blockquote><p>BUT The point remains there IS LORE behind it. You keep saying there isn't but there is.</p><p>Like I said I wouldn't mind if the gnomes did some streamlineing of the ports I think it would be good.</p></blockquote><p>I'm talking about the process of zoning itself. Making people zone 3 times instead of once for the sake of Lore, that most players dont even read is silly.</p>
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>I'm talking about the process of zoning itself. Making people zone 3 times instead of once for the sake of Lore, that most players dont even read is silly.</p></blockquote><p>That is your opinion and you are entitled to it, but there is lore behind it reguardless. Now that doesn't mean change can't happen and heck I would like to see a streamlineing of the ports.</p>
Thunndar316
11-14-2008, 03:27 PM
<p><cite>Ohiv wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p>I'm talking about the process of zoning itself. Making people zone 3 times instead of once for the sake of Lore, that most players dont even read is silly.</p></blockquote><p>That is your opinion and you are entitled to it, but there is lore behind it reguardless. Now that doesn't mean change can't happen and heck I would like to see a streamlineing of the ports.</p></blockquote><p>Fine by me. If they wanna put a story behind it then go for it. I just see something that's broken. Maybe they intended it this way but to me it doesn't make any sense. </p><p>If there was any actual travel involved in zoning from Antonica to EL then I would understand. However, this turn click, turn click, turn click, zone, zone, zone, loading, loading, loading is just annoying and totally unnecessary. A big waste of time and bandwidth.</p>
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>Fine by me. If they wanna put a story behind it then go for it. I just see something that's broken. Maybe they intended it this way but to me it doesn't make any sense. </p><p>If there was any actual travel involved in zoning from Antonica to EL then I would understand. However, this turn click, turn click, turn click, zone, zone, zone, loading, loading, loading is just annoying and totally unnecessary. A big waste of time and bandwidth.</p></blockquote><p>You are actually traveling to the zone.. would you rather see a boat trip instead of a loading screen? basically it would be the same difference, heck why not tack on another 10minuites per zoneing just for ambiance.. Then you'd have more folks whineing about unneccessary travel.</p><p>ANYWAYS there is a point you have about making the zoneing more streamlined. I would suggest instead of trying to minimize everyone elses post that happens on the forums with your pov to do a /feedback in game.</p>
Thunndar316
11-14-2008, 04:08 PM
<p><cite>Ohiv wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p>Fine by me. If they wanna put a story behind it then go for it. I just see something that's broken. Maybe they intended it this way but to me it doesn't make any sense. </p><p>If there was any actual travel involved in zoning from Antonica to EL then I would understand. However, this turn click, turn click, turn click, zone, zone, zone, loading, loading, loading is just annoying and totally unnecessary. A big waste of time and bandwidth.</p></blockquote><p>You are actually traveling to the zone.. would you rather see a boat trip instead of a loading screen? basically it would be the same difference, heck why not tack on another 10minuites per zoneing just for ambiance.. Then you'd have more folks whineing about unneccessary travel.</p><p>ANYWAYS there is a point you have about making the zoneing more streamlined. I would suggest instead of trying to minimize everyone elses post that happens on the forums with your pov to do a /feedback in game.</p></blockquote><p>Look if you want to close your eyes and pretend to be on an imaginary ship that is taking you to a distant land then roleplay your little heart out.</p><p>I'm staring at 4 loading screens when I only need one.</p>
<p><cite>Thunndar316 wrote:</cite></p><blockquote><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><strong>If there was any actual travel involved in zoning from Antonica to EL then I would understand.</strong> </p></blockquote></blockquote><p>Look if you want to close your eyes and pretend to be on an imaginary ship that is taking you to a distant land then roleplay your little heart out.</p><p>I'm staring at 4 loading screens when I only need one.</p></blockquote><p>The only reason I mentioned about the different picture was because of WHAT YOU WROTE!!</p><p>Like i said you do have a point I suggest doing /feedback instead of trying to proove your pov on every post that is done on the thread. It will be more productive.</p>
Thunndar316
11-14-2008, 04:18 PM
<p>Feedback?</p><p>OK but I don't know if they actually read that feedback or if it just gets deleted. Here, one can post their troubles, opinions, have a debate, and even get a reply from a dev knowing their voice was heard.</p><p>There's nothing wrong with a good debate, and I prefer that over /feedback with no reply and no discussion.</p>
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>Feedback?</p><p>OK but I don't know if they actually read that feedback or if it just gets deleted. Here, one can post their troubles, opinions, have a debate, and even get a reply from a dev knowing their voice was heard.</p><p>There's nothing wrong with a good debate, and I prefer that over /feedback with no reply and no discussion.</p></blockquote><p>Feedback is the in-game mechanism that ensures that the dev's actually read it. Posting here might garnish a dev response but the likely hood is fairly low, just look at the sheer volumn of posts versus the few dev responses. Threads can be 20+ pages and multiple threads on the same topic and still not have 1 dev response to the "issue".</p><p>As to this thread in-partiqular, there really isn't anything to "discuss" or even debate over, i have no problem with wanting to streamline the bell system. MY only nitpick was that you kept insistaning there was no lore.</p>
Thunndar316
11-14-2008, 07:40 PM
<p><cite>Ohiv wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p>Feedback?</p><p>OK but I don't know if they actually read that feedback or if it just gets deleted. Here, one can post their troubles, opinions, have a debate, and even get a reply from a dev knowing their voice was heard.</p><p>There's nothing wrong with a good debate, and I prefer that over /feedback with no reply and no discussion.</p></blockquote><p>Feedback is the in-game mechanism that ensures that the dev's actually read it. Posting here might garnish a dev response but the likely hood is fairly low, just look at the sheer volumn of posts versus the few dev responses. Threads can be 20+ pages and multiple threads on the same topic and still not have 1 dev response to the "issue".</p><p>As to this thread in-partiqular, there really isn't anything to "discuss" or even debate over, i have no problem with wanting to streamline the bell system. MY only nitpick was that you kept insistaning there was no lore.</p></blockquote><p>No im saying the lore is pointless because the quests are no longer necessary</p>
<p><cite>Thunndar316 wrote:</cite></p><blockquote>No im saying the lore is pointless because the quests are no longer necessary</blockquote><p>But the thing is the lore is still very valid, that is how these paths and zones came into being. Just because you don't do something doesn't mean that all of a sudden the lore just vanished. Now that doesn't mean that lore can't change, or heck these paths couldn't be optimized, but still the lore is there so stop trying to insist that it isn't.</p>
liveja
11-15-2008, 10:48 AM
<p><cite>Ohiv wrote:</cite></p><blockquote><p>All of these requests are basically making me think back to EQ1 with PoK.. THat is basically what folks are wanting a one stepping stone place to go to anywhere that ports currently take you, they don't want lore, they just want that one zone hop.</p></blockquote><p>Unless you fully support the complete removal of all mariner's bells, this argument is quite weak.</p>
Cusashorn
11-15-2008, 10:56 AM
<p>I know I'm late to the discussion of this thread, but I'd like to add that originally when the game first came out, players had to zone into Zek in order to zone over to Everfrost. People had to zone into Enchanted Lands in order to zone into Lavastorm, who's bell was on the dock in the far north-east corner of the zone, protected by heroic nightblood.</p><p>If you really think zoning is such an issue in this game, and you're complaining about it <span style="font-size: small;">4 YEARS LATER</span>, then just remember it was much worse back when the game started.</p>
liveja
11-15-2008, 11:14 AM
<p>World of Warcraft has flying creatures players can use for long-distance transportation. You go to the bat/griffon master, select your destination, & pay a fee. You can't fly to a place you've never previously been.</p><p>When the game first went live, you could only fly one "hop" at a time. It might take you more than one flight to get from Point A to Point F, & so, in the early days, you flew from Point A to Point B to Point C & so on, stopping at each station, getting off the mount, talking to each wingmaster, & so on. It was tedious.</p><p>At some point, the developers agreed it was tedious, & changed the system so that you could fly from Point A to Point F. You still actually flew THROUGH all the intervening points, but you didn't have to get off your mount, talk to the wingmaster, & pay the fee manually each time; the game system auto-removed the money from your character for you. The game was RADICALLY improved by this change.</p><p>Obviously the situations are not wholly analogous, but they're close enough. Personally, I'd support the inclusion of a small fee for EVERY mariner's bell used, not just to go from EFP/QH to Nek/TS. Then, you could bell from QH straight to, say, Feerott & pay a fee of, say, 1g for the entire jump. Or, something like that.</p><p>As it stands right now, if I want to get from QH to Bonemire, I have to bell to Nek, bell to EL, & run to the spires. I think it would make a lot more sense, be less tedious, & more fun, if we could just bell from QH to EL. I honestly don't see what the "lore" argument is against that, nor does it make anything "easier", since no matter what level you are, you don't HAVE to fight anything at all on that trip, & nothing will endanger you.</p><p>If there's no danger or adventure to the trip ... then get rid of the trip. Alternatively, get rid of the bells, & make the trip actually worth taking. Either way, you're doing something to enhance the game, as opposed to just making player stare at pointless load screens. The current status quo, however, is not a "happy medium" as it's offensive to both of those concerns.</p>
Lethe5683
11-15-2008, 12:38 PM
<p>I think they should get rid of ALL bells and make it to you have to buy tickets to go to places and then wait for a boat to come and the place that it takes you depends on where you buy a ticket too. </p>
<p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p>World of Warcraft has flying creatures players can use for long-distance transportation. You go to the bat/griffon master, select your destination, & pay a fee. You can't fly to a place you've never previously been.</p><p>When the game first went live, you could only fly one "hop" at a time. It might take you more than one flight to get from Point A to Point F, & so, in the early days, you flew from Point A to Point B to Point C & so on, stopping at each station, getting off the mount, talking to each wingmaster, & so on. It was tedious.</p><p>At some point, the developers agreed it was tedious, & changed the system so that you could fly from Point A to Point F. You still actually flew THROUGH all the intervening points, but you didn't have to get off your mount, talk to the wingmaster, & pay the fee manually each time; the game system auto-removed the money from your character for you. The game was RADICALLY improved by this change.</p><p>Obviously the situations are not wholly analogous, but they're close enough. Personally, I'd support the inclusion of a small fee for EVERY mariner's bell used, not just to go from EFP/QH to Nek/TS. Then, you could bell from QH straight to, say, Feerott & pay a fee of, say, 1g for the entire jump. Or, something like that.</p><p>As it stands right now, if I want to get from QH to Bonemire, I have to bell to Nek, bell to EL, & run to the spires. I think it would make a lot more sense, be less tedious, & more fun, if we could just bell from QH to EL. I honestly don't see what the "lore" argument is against that, nor does it make anything "easier", since no matter what level you are, you don't HAVE to fight anything at all on that trip, & nothing will endanger you.</p><p>If there's no danger or adventure to the trip ... then get rid of the trip. Alternatively, get rid of the bells, & make the trip actually worth taking. Either way, you're doing something to enhance the game, as opposed to just making player stare at pointless load screens. The current status quo, however, is not a "happy medium" as it's offensive to both of those concerns.</p></blockquote><p>World of Warcrafts travel was greatly improved... but after flying a long route for the first or second time (yes they can be beautifull) it just gets annoying. When I only have one hour to play I don't want to <span style="text-decoration: line-through;">spend</span> waste 20 minutes by traveling. When I want to play a game, I want to play and not be forced to read a book while waiting to be able to play. (I love reading books... and I'm glad that flipping pages doesn't take so long that I would have to play a game in the meantime... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />) As far as I know this game was further improved... as only one person has to travel to a dungeon entrance and then call the whole group.</p><p>As for EQ2 I like the short loading screens instead of having to fly everywhere in realtime. And it is much better than when it first launched.</p><p>But as many have said, it could be further improved. Viewing 3 or 4 loading screens after each other is not fun. One should be enough.</p><p>At least once you have visited a new zone (or done a quest or spoke to a npc or when there is no danger for you while traveling), it should be possible to 1-click travel there from your hometown for a small fee. With this I mean the zonein points (e.g. docks) of the big overland zones... or maybe a friendly city or camp hub in this zone... not every single dungeon in the zone. You should still have to travel through a zone to visit the connected dungeons or smaller zones.</p><p>When doing a group dungeon or raid zone it is not fun waiting for all the people to arrive. Having 1-click travel to a zone is probably enough for small groups. And as I'm not raiding I don't know if there are ways to get all people together in an easy way...? But if this is not possible... it should be.</p>
liveja
11-16-2008, 11:35 AM
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p>I think they should get rid of ALL bells and make it to you have to buy tickets to go to places and then wait for a boat to come and the place that it takes you depends on where you buy a ticket too. </p></blockquote><p>Well, that would please hardcore people like me greatly.</p><p>But most players, I suspect, would return to the 2-year-ago whining that it takes too long to get anywhere, & overall, this suggestion would not improve either the game, or the forums.</p>
Lethe5683
11-16-2008, 04:13 PM
<p>With the few seconds extra it takes from ringing multiple bells it only adds up to maybe a minute at the very most... is that really such a big deal? I think people are wasting far more time complaining then they could ever have wasted using multiple bells.</p>
Morrias
11-16-2008, 04:51 PM
<p>Oh good lord, I guess you guys want the boats to move faster too? the KoS spires to port instantly? A Sokokar in VP?! A Carpet to Byzola?! A bell to The Tangrin?!?! Plane of Knowledge back?!?!?! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>
Goldfing
11-17-2008, 04:51 AM
<p><cite>Ukae@Befallen wrote:</cite></p><blockquote><p>Oh good lord, I guess you guys want the boats to move faster too? the KoS spires to port instantly? A Sokokar in VP?! A Carpet to Byzola?! A bell to The Tangrin?!?! Plane of Knowledge back?!?!?! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>..and butter to spread itself, posters who haven't read the original post to be autoforwarded to the first page and 100 other unreaslistic things. You're 4 years late if you complain about making game easier, it has nothing to do with adding new bells to new areas or whatnot. Wake and and realize you're fighting for right to see a loading screen, take a screenshot and stare at it all day if you like <img src="/eq2/images/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" /></p>
liveja
11-17-2008, 11:19 AM
<p><cite>Ukae@Befallen wrote:</cite></p><blockquote><p>Oh good lord, I guess you guys want the boats to move faster too? the KoS spires to port instantly? A Sokokar in VP?! A Carpet to Byzola?! A bell to The Tangrin?!?! Plane of Knowledge back?!?!?! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Straw men never make for good arguments. Try again. As a quick hint: nobody but YOU has suggested any such things.</p><p>To Lethe: you should ask the people who whined their heads off for close to 2 years, regarding how long it took to get places, if all that extra moving about & clicking is a "big deal", but the fact is, what you're talking about is irrelevant to the thread entirely.</p><p>To remind people: it's not about making the game EASIER, it's about getting rid of extraneous load screens that add nothing at all to the game. But, if some of you think there's some "challenge" or "risk" involved with belling from QH to Nek to EL, then, hey: you feel free to keep deluding yourselves.</p>
Terron
11-17-2008, 11:47 AM
<p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p>To remind people: it's not about making the game EASIER, it's about getting rid of extraneous load screens that add nothing at all to the game. But, if some of you think there's some "challenge" or "risk" involved with belling from QH to Nek to EL, then, hey: you feel free to keep deluding yourselves.</p></blockquote><p>If you feel they add nothing to the game feel free to keep deluding yourself.</p><p>You are wrong though. They make it seem like some zones are further away than others. You probably do not value that, but some people do.</p><p>Personnally I would like the old access quests to reward you with the ability to buy a ticket from the docks to Zek, EL, etc.</p>
Terron
11-17-2008, 11:49 AM
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p>With the few seconds extra it takes from ringing multiple bells it only adds up to maybe a minute at the very most... is that really such a big deal? I think people are wasting far more time complaining then they could ever have wasted using multiple bells.</p></blockquote><p>Actually it can take over a minute just to zone once when the systems are slow. On my old system it could take 5 minutes.</p>
liveja
11-17-2008, 11:52 AM
<p><cite>Terron@Splitpaw wrote:</cite></p><blockquote><p>They make it seem like some zones are further away than others.</p></blockquote><p>If you want to think the zones are "further away", then you're perfectly free to walk to them. That, in fact, would actually give you adventure & maybe even some "danger" while you're at it.</p><p>Staring at multiple load screens, one after the other, does none of those things.</p>
Thunndar316
11-17-2008, 01:52 PM
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p>With the few seconds extra it takes from ringing multiple bells it only adds up to maybe a minute at the very most... is that really such a big deal? I think people are wasting far more time complaining then they could ever have wasted using multiple bells.</p></blockquote><p>Tell that to the poor Joe out there who takes a few minutes to zone. </p>
liveja
11-17-2008, 02:18 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p>With the few seconds extra it takes from ringing multiple bells it only adds up to maybe a minute at the very most... is that really such a big deal? I think people are wasting far more time complaining then they could ever have wasted using multiple bells.</p></blockquote><p>Tell that to the poor Joe out there who takes a few minutes to zone. </p></blockquote><p>Poor Joe should spend a little money & upgrade his computer <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /> As a quick hint, RAM is dirt-cheap these days.</p>
Thunndar316
11-17-2008, 02:46 PM
<p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p>With the few seconds extra it takes from ringing multiple bells it only adds up to maybe a minute at the very most... is that really such a big deal? I think people are wasting far more time complaining then they could ever have wasted using multiple bells.</p></blockquote><p>Tell that to the poor Joe out there who takes a few minutes to zone. </p></blockquote><p>Poor Joe should spend a little money & upgrade his computer <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /> As a quick hint, RAM is dirt-cheap these days.</p></blockquote><p>Joe is poor though. His 401K just went to a 50K</p>
Morrias
11-17-2008, 05:32 PM
<p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p>Straw men never make for good arguments. Try again. As a quick hint: nobody but YOU has suggested any such things.</p><p>To Lethe: you should ask the people who whined their heads off for close to 2 years, regarding how long it took to get places, if all that extra moving about & clicking is a "big deal", but the fact is, what you're talking about is irrelevant to the thread entirely.</p><p>To remind people: it's not about making the game EASIER, it's about getting rid of extraneous load screens that add nothing at all to the game. But, if some of you think there's some "challenge" or "risk" involved with belling from QH to Nek to EL, then, hey: you feel free to keep deluding yourselves.</p></blockquote><p>OK, I was being sarcastic, although a Sokokar in VP WAS suggested (lol).. but either way the ONLY arguement ive seen here is that it takes time, and really if you have a computer built in the last 5 years it shouldnt take more than 3 seconds.. so im sorry but I think SOE has better things to do with their time than change the bell system for lazy/impatient people.. <img src="/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" /></p><p>(Also, GUILD HALLS, use them.)</p>
interstellarmatter
11-17-2008, 06:13 PM
<p><cite>Ukae@Befallen wrote:</cite></p><blockquote><p>so im sorry but I think SOE has better things to do with their time than change the bell system for lazy/impatient people.. <img src="/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" /></p></blockquote><p>Lazy? Impatient? Aren't you just a ray of sunshine? </p>
RingleToo
11-17-2008, 06:29 PM
<p>How about this. Leave all the bells and ships and portals in place for those who like to use them. ABu also provide a means by which one can travel from whatever zone they are in to whatever zone they want to be in without having to zone more then once. All those who like zoning multiple times will be happy and those of us who just want to get to their destination will be happy.</p><p>And how many people do you think would choose zoning multiple times instead of getting to where they wanted to go by only zoning once? </p>
liveja
11-17-2008, 06:44 PM
<p><cite>Ukae@Befallen wrote:</cite></p><blockquote><p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p>Straw men never make for good arguments. Try again. As a quick hint: nobody but YOU has suggested any such things.</p><p>To Lethe: you should ask the people who whined their heads off for close to 2 years, regarding how long it took to get places, if all that extra moving about & clicking is a "big deal", but the fact is, what you're talking about is irrelevant to the thread entirely.</p><p>To remind people: it's not about making the game EASIER, it's about getting rid of extraneous load screens that add nothing at all to the game. But, if some of you think there's some "challenge" or "risk" involved with belling from QH to Nek to EL, then, hey: you feel free to keep deluding yourselves.</p></blockquote><p>OK, I was being sarcastic, although a Sokokar in VP WAS suggested (lol).. but either way the ONLY arguement ive seen here is that it takes time, and really if you have a computer built in the last 5 years it shouldnt take more than 3 seconds.. so im sorry but I think SOE has better things to do with their time than change the bell system for lazy/impatient people.. <img src="/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" /></p><p>(Also, GUILD HALLS, use them.)</p></blockquote><p>You quoted me saying what the point of the thread is, & yet still managed to miss it <img src="/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" /></p><p>A couple of hints.</p><p>1. It's not about time, because it really does just take a couple seconds to run from one bell to another. Pro Tip #1: this is one of the reasons for the requested change, BTW.</p><p>2. It's not about laziness, because there's no effort expended when one clicks on a bell, runs to another bell, & clicks on another one. Pro Tip #2: this is another reason for the requested change.</p><p>3. It's not about wanting to avoid risk, because we all know there's no risk whatsoever in moving from one bell on TS Docks to another one. Pro Tip #3: this is another reason for the requested change.</p><p>"Use a guild hall" isn't a good response either, for a variety of reasons that should be obvious to you if you take the time to think about them. This has also already been covered elsewhere in the thread, as were all of the three points above. Did you actually read the thread???</p>
liveja
11-17-2008, 06:46 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p>With the few seconds extra it takes from ringing multiple bells it only adds up to maybe a minute at the very most... is that really such a big deal? I think people are wasting far more time complaining then they could ever have wasted using multiple bells.</p></blockquote><p>Tell that to the poor Joe out there who takes a few minutes to zone. </p></blockquote><p>Poor Joe should spend a little money & upgrade his computer <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /> As a quick hint, RAM is dirt-cheap these days.</p></blockquote><p>Joe is poor though. His 401K just went to a 50K</p></blockquote><p>2gb RAM is about $30 these days. Are you actually trying to tell me poor Joe can pay his EQ2 bill, but can't afford $30 for RAM???</p><p>Tell Joe to use his 'Net connection for something other than gaming & message board posting -- you know, like, shopping. It's amazing what you can find on the 'Net, when you look. & if all else fails, tell Joe to remind his family that XMas is coming, & a couple extra gigs of RAM would look mighty sweet as a stocking stuffer.</p>
Morrias
11-17-2008, 10:21 PM
<p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p>You quoted me saying what the point of the thread is, & yet still managed to miss it <img src="/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" /></p><p>A couple of hints.</p><p>1. It's not about time, because it really does just take a couple seconds to run from one bell to another. Pro Tip #1: this is one of the reasons for the requested change, BTW.</p><p>2. It's not about laziness, because there's no effort expended when one clicks on a bell, runs to another bell, & clicks on another one. Pro Tip #2: this is another reason for the requested change.</p><p>3. It's not about wanting to avoid risk, because we all know there's no risk whatsoever in moving from one bell on TS Docks to another one. Pro Tip #3: this is another reason for the requested change.</p><p>"Use a guild hall" isn't a good response either, for a variety of reasons that should be obvious to you if you take the time to think about them. This has also already been covered elsewhere in the thread, as were all of the three points above. Did you actually read the thread???</p></blockquote><p>I never said im against the idea, I think its a great idea, but imo SoE needs to do other things before they bother with something so miniscule.. (but still, Guild Halls solve the problem for most players, no matter how you look at it..)</p>
Lethe5683
11-18-2008, 01:13 AM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p>With the few seconds extra it takes from ringing multiple bells it only adds up to maybe a minute at the very most... is that really such a big deal? I think people are wasting far more time complaining then they could ever have wasted using multiple bells.</p></blockquote><p>Tell that to the poor Joe out there who takes a few minutes to zone. </p></blockquote><p>Poor Joe should spend a little money & upgrade his computer <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /> As a quick hint, RAM is dirt-cheap these days.</p></blockquote><p>Joe is poor though. His 401K just went to a 50K</p></blockquote><p>Poor joe should be finding a better job instead of playing video games.</p>
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p>With the few seconds extra it takes from ringing multiple bells it only adds up to maybe a minute at the very most... is that really such a big deal? I think people are wasting far more time complaining then they could ever have wasted using multiple bells.</p></blockquote><p>Tell that to the poor Joe out there who takes a few minutes to zone. </p></blockquote><p>Poor Joe should spend a little money & upgrade his computer <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /> As a quick hint, RAM is dirt-cheap these days.</p></blockquote><p>Joe is poor though. His 401K just went to a 50K</p></blockquote><p>Poor joe should be finding a better job instead of playing video games.</p></blockquote><p>Poor joe has a right to live his life as he likes... Poor joe does not need good advice on how to live his life. :p</p>
Vonotar
11-20-2008, 09:18 PM
<p>I've said it in other threads and I'll say it again here</p><p>All old world bells that can be 'traversed' without encountering ANY agro should be linked together so that clicking any of those bells will produce a list of destinations within the system of bells.</p><p>This delivers two things:</p><p>A: more play time for the customer, less having to click 4-5 bells to get from your home district to an adventure zone (or worse an opposing cities home district, and lets face it, a level 80 of any faction can go anywhere with the obvious exception of good people in neriak!).</p><p>B: less strain on SoE's servers, AND THERE IS STRAIN, before people claim there is not, I would have you remember that each "zone" involves a hit to the login servers, you effectively re-login everytime you zone as not all zones of a "server" (e.g. AB, Vox etc) are on the same physical server.</p><p>Now considering how often we have had login problems, even before TSO's launch, I vote we take any measure that reduces the number of times we need to re-poll that login server.</p>
Full_Metal_Mage
11-20-2008, 09:23 PM
<p>This last page is making me feel sympathy for the desperate plight of Poor Joe.</p>
epyon333
11-20-2008, 09:57 PM
<p><cite>Graywindnz wrote:</cite></p><blockquote>Um why not just take the bell directly to TS or Nek, all its costs is 60 silver??</blockquote><p>Yeah Gray is right. clicky nek, clicky LS. its so hard i think ill make another tread about how hard it is. </p>
Reena617
11-21-2008, 10:05 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Step 1 - Get a guild</p><p>Step 2 - Use the shattered lands dock bell from guild hall</p><p>Step 3 - Profit!</p></blockquote><p>my main is in a hardcore raid guild that doesn't allow alts in the main guild..</p><p>it's a huge pita when our guild hall is on the freeport side and my most played characters are in Qeynos.</p><p>what then?guild hall isn't always the easiest mode of transportation.</p>
<p>The only time I personally deal with alot of zoneing is when i first get on to get where ever it is I am going to xp/level/quest for the night. Maybe some with doing instances but meh that isn't neccessarly a problem at lowlevels due to the lack of groups and at max level it's not an issue either..</p><p>So that being said yes like I said before it would be nice if they optimized the bells some but it really isn't the end of the world. There are other issues that should be fixed first imo. Also for a price you can use different bells.. while not free it does save a zoneing if that is the issue.</p>
Karlen
11-21-2008, 10:23 AM
<p><cite>Reena617 wrote:</cite></p><blockquote><p>my main is in a hardcore raid guild that doesn't allow alts in the main guild..</p><p>it's a huge pita when our guild hall is on the freeport side and my most played characters are in Qeynos.</p><p>what then?guild hall isn't always the easiest mode of transportation.</p></blockquote><p>If your guild has chosen to make things difficult for you, take the issue up with your guild leaders. This is not a game mechanics problem -- it is a guild leadership problem.</p><p>Where the guild hall is doesn't make much difference if you have the Call of Guild Hall spell -- your Call of Freeport/Qeynos/whatever can take you back to your home town (or use the Shattered Lands bell). That only requires the purchase of two amenities. My freeport character has no problem visiting the Qeynos-based guild hall -- I just use the Commonlands bell from there to return to freeport.</p><p>Pretty much the only reason your guild hall would not be the easiest mode of transportation is if your guild has decided that it should not be.</p><p>Perhaps your alts should form their own guild so that you can get your own guild hall.</p>
The_Relic
11-21-2008, 10:55 AM
<p>Thunndar316, you're absolutely right. As it's clearly technically feasible to implement zoning outside the guild halls, then there's no reason it shouldn't be done for the convenience of all<em> </em>players. It's as simple as that.</p><p>The "get a guild" attitude doesn't work for many. Shock horror to those of you with guild orientated mentalities, there are even people playing the game who won't join guilds because they feel that they have nothing to contribute or have been burned by players for not doing exactly what's expected of them. Personally speaking my playing style is too slow for any sort of grouping, and I wouldn't expect people to put up with my pottering around while they're running on to the next room. Before anyone says, "What's the point of playing an MMORPG if you're not going to group?" I simply enjoy the world, writing and feel of EQ2, and the actions of other players give it a vital character and a sense of unpredictability. </p><p>I have a machine which enables me to zone reasonably quickly, but watching a succession of load screens as you hop form zone to zone doesn't make for any sense of reality or travel, but rather long, irritating moments of foot-tapping, like the unnecessary wait at the teleport towers. I'd like to just get where I'm going as quickly as possible and continue my great adventure, thank you. </p>
Karlen
11-21-2008, 11:13 AM
<p><span >>>>The "get a guild" attitude doesn't work for many. Shock horror to those of you with guild orientated mentalities, there are even people playing the game who won't join guilds because they feel that they have nothing to contribute or have been burned by players for not doing exactly what's expected of them. Personally speaking my playing style is too slow for any sort of grouping, and I wouldn't expect people to put up with my pottering around while they're running on to the next room. Before anyone says, "What's the point of playing an MMORPG if you're not going to group?" I simply enjoy the world, writing and feel of EQ2, and the actions of other players give it a vital character and a sense of unpredictability. <<<</span></p><p>You seem to be confusing "joining a guild" with "joining a group". Being a member of a guild does not require you to group with anyone. Guild halls are large enough that you can "potter around" while others are "running on to the next room". Many people in guilds do not group at all.</p><p>You could even start your own guild if joining an existing one doesn't work for you.</p>
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